Magic Name: Satan Soul: Netherworld
Magic Type: Takeover
Description:
Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short, a Netherworld is a land in a different dimension that was taken over by demons and all their inhabitants were corrupted and changed into demonic entities. These dimensions can only be accessed by those who know they exist and could contact that side. The user of Satan Soul: Netherworld can take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.
Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entity he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique and help him fight in a wide assortment of battles and keep him from losing the advantage.
Unique Abilities:
- Ability: Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)
- Ability: Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.
- Ability: Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a mana portion. (locked until later)
- Lineage:
Lineage: Overlord's Fail Safe
Wielder: FeitanKazeshini
Proof: https://www.fairytail-rp.com/t10202p975-the-trading-hub#315343
Lore:
When he was younger Feitan knew the harsh sting of weakness, being under the boot of those that deemed him weaker than themselves due to pure strength, power and/or wealth. He was treated worse than a beast having to rely on his wits and speed to survive through stealing and hiding from these people, fearing what may come if he was to slow and got caught by those who sat upon high. Time passed and he wished for the strength, power and wealth to bring those same people to their knees so they could feel everything they had done to him and much worse. Even then he was a realist and knew that with the chains that bound him within Sin there was no way he was ever going to reach his goal.
Fate as it happens does occasionally does look within the darkness of places like Sin and takes pity on those within every now and then, this time they decided to take pity on the young Feitan in the form of his mentor Hisoka. Hisoka who took him from Sin and to the Netherworld where he began to gain power like he had only imagined and far more, as he learned about the magic he possessed within himself creating pacts with overlord's to call on their power as needed thus breaking the chains that once made him little more than an animal in the eyes of others. During his travels Feitan learned many things realising that sometimes that the pacts that he held with the overlord's of the Netherworld wouldn't be enough so decided to put a bit of time into a few of the things he had learned he believed worth his time and effort to strengthen what he had already even if it was only to be a backup it was better to be safer than sorry.
Abilities:
Death's Pact:
It is said that those who look into the deepest depths of the void will often see something looking back at them and that they never really seem the same. It is as if they have uncovered some secret that wasn't meant to be known, however, their sanity is the price for such knowledge. Feitan is one such being who has went so far and so has gained some insight to the building blocks of life and death, as such he gains 5 spells that are classed as independent of his magic. (1 spell per rank capping at S rank), he also gains two additional signature spells for one magic these spells cap at S rank. All additional spells will be graded under the magic rules.
Laughing Coffin:
Once the madman left Sin he wandered around until he joined a dark guild by the name Laughing Coffin. Those in this guild would take the jobs that no other would, though the guild is gone Feitan still proudly wears his first guilds mark on his back. Upon Laughing Coffin's disbandment/destruction the madness within him decided to show him a little something extra so that he might one day deal with those that caused it, this gives Feitan two additional Advanced spells one S+ and the other H+ for one of his magics, these spells are to be graded under the magic rules as is normal. Also due to the reputation of his former guild Feitan is able to gain double jewel from any job he goes on.
Maddening Origins:
It is really unknown where Feitan's madness originated or why he even has it to the degree that he does. The secret of this is that he is the chosen vassal to a less than stable death god from the moment of his birth. The god left an item next to him that first night within the crib he slept in and so Feitan is able to have one additional item with a third ability, this ability caps at S rank.
Maddening Cycle:
Just like an ocean is always there but ebbs and flows, Feitan's madness is always there, it isn't always overly apparent. Due to this the first attack that Feitan does each round is classed as having the piercing effect on it on the other hand the first shield that he casts each round is classed as having the anti-piercing effect on it. (When a piercing effect is applied the base damage of the spell containing that same piercing effect is halved. When an anti-piercing effect is applied to a shield spell the durability of that shield spell is reduced to 1x spell rank durability.)
- Lineage Spells:
Name: Dark Capriccio
Rank: D
Category:Offensive
Type: Single Target
Duration: 1
Description: A beam of darkness is fired from Feitan's hand, meant to be used as a drilling offensive attack that can pierce through defenses. This attack is used to mostly batter down shields, and pierce through armor. It comes out as a toxic purple, and green color the beam with a constant curling force to do this. Dark Capriccio can also be used as a whip to attack the enemy. Feitan holds the Capriccio in his right hand and lashes it out like a whip. He can lash out with it in a wide variety of ranges.
Name: Dark Beam
Rank: C
Category:Offensive
Type: Single Target
Duration: 1
Description: Feitan shoots bullet-esque beams of Darkness Magic from his fingertips. The beams can be fired from both hands simultaneously. Each set of finger guns can be used once before the spell ends.
Name: Dark Claw
Rank: B
Category:Offensive
Type: Single Target
Duration: 2
Description: Feitan summons a dark claw from the ground, which ensnares the target, restricting their movement. By directing the claw at the throat of the target, the user can effectively create a hostage situation. He can also force it to simply strike a target instead of ensnaring one. It can reach the maximum range for its spell rank. This attack also moves as fast as it can for its spell rank.
Name: Dark Force
Rank: A
Category:Offensive
Type: Single Target
Duration: 1
Description: Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, doing so will jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target within a short range of Feitan. Feitan can control whatever he wants within the AOE once it leaves the spell breaks.
Name: Roar of Darkness
Rank: S
Category:Offensive
Type: Multiple Target
Duration: 1
Description: Once Feitan inhales deeply and lets loose a great roar at an opponent. This roar exits his mouth in a cone and covers the area in front of him. The Darkness that comes out of his mouth takes on the appearance of flames. They sweep over the area and deal as much damage as possible.
Demons Contracted with
- Full Takeover Forms:
- Partial Takeover Demons:
- Signatures:
- Demon Ninja's Uniform:
Name: Demon Ninja’s Uniform
Rank: C
Category:Offensive
Type: Partial Takeover
Duration: 3
Description:
Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it dissipates his old clothes are gone entirely, and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminiscent of hakama pants. His shoes are tied up sandals with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a poke dotted scarf.
Abilities:- Ability 1:
- Demon Chains:
Name: Demon Chains
Rank: C-S (capped at character's Rank)
Category:Offensive
Type: Multiple Target
Duration: 1
Description:
This ability allows Feitan to shoot long chains that reach away from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs no more than 4 times Feitan's weight.
- Kyuubi Tails:
Name: Kyuubi Tails
Rank: C - S (Capped at Player's Rank)
Category:Offensive
Type: Multiple Target, Partial Takeover
Duration: 5
Description:
For this ability Feitan simply has to cross his arms and smirks saying, “A curse that lasts a millenia.” As soon as he says that from right above his rear end sprout 9 fox tails. These are the tails of the Kyuubi, and with them fully extended they can act as independent arms, and appendages. He can use them as hands. As whips to slap against things the action dealing as much damage as the Takeover’s Rank. He can use them as legs to move himself at his usual running speed and pull himself up buildings and the like. Their grip never falters in ordinary circumstances.
Abilities:- Ability 1:
Name: Flaming Dance of the Fox
Rank: C - S
Category: Offensive
Type: Multiple Target
Duration: 1
Downside: Feitan must touch an opponent with at least 1 tail before a flaming orb can be sent after them.
Description:
Using this ability Feitan snaps his tails in front of his body sending nine different colored orbs of flame to surge out and attack a foe that Feitan has touched with any one of his tails. These flames shoot out towards the foe. This attack can happen 9 times depending on the number of tails that Feitan snaps meaning this attack can essentially hit 9 times.
- Visage of the Silver Overlord:
Name: Visage of the Silver Overlord
Rank: B-S (Capped At Player's Rank)
Category:Offensive
Type: Offensive, Partial- Takeover
Duration:5
Description:
To activate this spell Feitan simply has to say, “Time to hunt!” at that point his clothes will be transformed into that of the Silver Overlord Zerokken. This is the Silver Overlord and just like Fenrir he is a wolf demon. Yet he is an overlord by his own powers and does not take any crap.
Passive: Reflector: This takeover gives Feitan access to Reflector magic, and as such he can bend a section of reality that is fairly close to his person. He can only change one space at a time, it will either be around him, or around some other location. He can only do this once per post of the duration of this partial takeover. He can only effect spells, weapons, and armor that are his takeover’s rank or lower with no hindrance. He can only slightly effect things that are one rank above the takeover’s rank making it, so they are slightly slower, or maybe have a better chance to miss.
Buff: In this form Feitan is able to react faster.
- Shackles of the Sinner:
Name: Shackles of the Sinner (Locked until A Rank)
Rank: A-S (Capped at Player's Rank)
Category:Offensive
Type: Partial Takeover
Duration: 5
Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.
Abilities:- Ability 1:
Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a way it will stay that way for the remainder of the takeover’s duration.
Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within close quarters of them. These then explode out in a radius dealing damage to everything that’s caught up. Feitan is only capable of producing 1 bomb per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.
Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.
Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets. These bullets are surprisingly strong. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.
Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them. - Buff: This spell heals Feitan every post.
- Ability 1:
- Arms of the Mujin:
Name: Arms of the Mujin (locked until S)
Rank: S
Category:Offensive
Type: Partial Takeover
Duration: 6
Description:
Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
Abilities:- Ability 1: Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. It will shatter objects made of anything but metal and punch holes straight through metal.
- Buff: This ability give’s Feitan’s punches more power behind them.
- Ability 1: Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. It will shatter objects made of anything but metal and punch holes straight through metal.
- Ability 1:
- D rank:
- The Gunner:
Name: The Gunner
Rank: D+
Category:Offensive
Type: Full Takeover
Duration: 5
Description: To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style. This takeover takes the partials "Gunner's Poncho" and "Gunner's Holsters"
Abilities:- Ability 1:
- Ammo Change:
This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
- Ability 2:
- Active:
Name: Power Shot
Category:Offensive
Type: Offensive
Description:
This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making the damage more. The rapid fire makes this attack highly inaccurate, however.
Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals far more damage up close than the rest of the guns. The range is shortened, however.
Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. This gun can only target one opponent with this ability.
Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
- Buff: Feitan is faster in this full takeover.
- Ability 1:
- Gunner’s Holsters:
Name: Gunner’s Holster
Rank: D
Category:Offensive
Type: Partial Takeover
Duration: 3
Description:
This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.
Abilities:- Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots, he must stuff his fingers still shaped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and reaches away from him, traveling like pistol shots. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a shotgun blast, reaches in front of him, and fires as bullet he only gets one shot before, he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.
- Buff: While using this takeover Feitan’s attacks deal more spell damage.
- Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots, he must stuff his fingers still shaped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and reaches away from him, traveling like pistol shots. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a shotgun blast, reaches in front of him, and fires as bullet he only gets one shot before, he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.
- The Gunner’s Poncho:
Name: The Gunner’s Poncho
Rank: D
Category:Offensive
Type: Partial Takeover
Duration: 3
Description:
In order to use this takeover Feitan simply has to say, “Time to Lock and Load.” His cloak will change to become the desperado style poncho that is the typical garment of the Gunner. He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear.
Abilities:- Requip- The Gunner (passive):
Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for standard pistols.
Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at mid ranges.
Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine. This weapon becomes highly inaccurate, and unpredictable at longer ranges.
Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to a long way away accurately but becomes inaccurate and almost unuseable at close quarters.
- Buff: Feitan’s health is more in this form.
- Requip- The Gunner (passive):
- Demon Monk’s Robe :
Name: Demon Monk’s Robe
Rank: D
Category:Offensive
Type: Single Target, Partial takeover
Duration: 3
Downside: Feitan takes more damage from Light, Holy, & Lightning Magic while in this form.
Description: This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself. His eyes are able to pierce the darkness with the Monk’s eyes.
Abilities:- Ability 1:
- Dark Force:
Name: Dark Force
Category:Offensive
Type: Dark
Description:
Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target close to Feitan. Feitan is capable of controlling whatever non living object he wants close to him. It cannot pierce or manipulate things inside of magical shielding. The target must also be in line of sight of Feitan.
- Buff: While in this form Feitan takes less damage from Unholy, Dark, & Shadow Magic.
- Ability 1:
- C Rank Spells:
- The Demon Monk:
Name: The Demon Monk
Rank: C+
Category:Offensive
Type: Full Takeover
Duration: 6
Description:
For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves. This takeover includes "The Demon Monk's Robes" and "Arms of the Demon Monk".
Abilities:- Ability 1:
- Active:
Name: Dark Ecriture: Darkness
Category:Auxiliary
Description:
Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From its back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack, he can use. It is a bomb of Darkness magic. It flies away and explodes. Upon using this ability Feitan becomes immune to other Dark Ecriture magic that is cast at him being that he is already under the power of Dark Ecriture.
- Passive: While in this form Feitan is considered a holy being as well as an unholy being. As such he takes less damage from Holy and Light magic, he also deals more spell damage while he is fighting in Temple grounds which are sacred and empowering to Demon Monk.
- Buff: This Takeover deals more spell damage to any and all God Slayers.
- Ability 1:
- Arms of the Demon Monk:
Name: Arms of the Demon Monk
Rank: C
Category:Offensive
Type: Partial Takeover
Duration: 5
Description: To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
Abilities:- Ability 1:
- Acitve:
Name: Dark Ecriture
Type: Offensive
Description:
This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast. Writing Pain on an opponent causes them to feel pain on that location of their body. Slice causes an opponent to feel as if they have been sliced by a blade of some kind. Slay causes an opponent to feel as if they have suffered a mortal wound. Fear causes an opponent to run away in fear of Feitan. Suffering causes the opponent to stop in place as they experience every hardship they've ever encountered all at once. These only last for a single post.
- Buff: In this form Feitan moves faster
- Ability 1:
- Arms of Valvatorez:
Name: Arms of Valvatorez
Rank: C
Category:Offensive
Type: Partial Takeover
Duration: 5
Downside: There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.- Contract Rules (Restrictions and strengths (More)):
Contract rules:
Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
To activate this particular spell, he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shaped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus, this takeover has a few contract rules that must be followed in order for him to use it.
Abilities:- Ability 1:
- Blood Make (Static):
This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon, then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it will disappear when the takeover duration is at its end.
- Buff: This takeover gives Feitan more spell damage due to the power of Sardines!
- Cloak of Valvatorez:
Name: Cloak of Valvatorez
Rank: C
Category:Offensive
Type: Partial Takeover
Duration: 5
Downside:
There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.- Contract Rules (Restrictions and strengths (More)):
Contract rules:
Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
Abilities:- Ability 1:
- Fade To Black:
- Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within range of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
- Buff: This takeover increases Feitan’s speed
Last edited by FeitanKazeshini on 26th November 2019, 8:20 am; edited 74 times in total