Magic Name: Blood Master Magic
Magic Type: Ancient Magic
Description:
This magic allows the User to cast spells using the amazing, but forbidden power of blood. It can make static or animated items like any kind of make magic. It can also be used to cast spells using magic as a medium like any other caster. It can empower the user with special characteristics and manipulate their body in anyway. Making it liquid, or even duplicate the body entirely. He can use it to heal himself by giving himself blood transfusions.
Ryo tends to use this magic before he uses his card magic in order to give himself some practice with it. Or he uses it in a pinch when he can't draw more cards. The user must also pay a "Blood Currency" cost in order to cast the spells. The Blood Currency cost means that Ryo takes a rank of damage of the spell he is trying to cast if he uses his own blood.
Proof of purchasing additional spell slots: Purchases
Strengths:
- Versatile: This magic combines attributes of Make magic, and attributes of regular caster magics.
- Abundant: As blood is in every living creature this magic has quite the abundant element source.
- Water: These spells can be considered to have water element to them as well as being of “Blood”.
Weaknesses:
- Self Harm: This magic uses Ryo's blood, and you can only lose so much blood before it becomes a very bad thing to your health.
- One side: When it comes to the Make portion of his magic, he can only use either static or Animate at a time. In order to use one, he can't be using the other.
- Water: This magic counts as water element based, thus slayers of water, and elements that have the advantage to it have easy counters for this magic.
- Extreme Heat: Spell duration are cut in half when the environment is extremely warm. Causing the blood to dry out much faster than normal.
Unique Abilities:
- All Blood: This magic is simple in that it only requires blood. Ryo can use the blood of anyone or anything around him. So long as it is a kill he has made, and it is within 5 meters of his person. If the blood is there, he can use it in place of his own blood thus making his magic slightly less dangerous to himself. Ryo is also capable of holding onto blood that he collects so he can cast spells with it later during the same thread only. This ability acts more as a secondary method of payment alternative to strictly a mana cost.
This ability follows this scale (As does Pooling the blood)
2 Weak opponent = 1 BC (Blood Currency)
1 Normal opponent = 2 BC
1 Strong Opponent = 3 BC
1 Boss Opponent= 5 BC - Paying In Blood: If Ryo is out of mana, then he is able to use his Blood Magic by sacrificing his life giving blood to power this magic. The mana costs for spells are still the same for the spells of his rank, but instead he gives up life force (I.E. Taking damage). This ability acts as a tertiary method of paying for his spells. However, in this bloodletting state he is unable to perform his spell "Pooling the blood."
- Liquid Body: This magic allows the user’s body to morph in various ways as if it was a liquid. He can lose solidity to turn into a puddle of blood that is about two meters in diameter. He is also to stretch his body out a meter in any direction, his arms, his legs, or his torso about a meter in additional length. This ability can only be used if the user has partaken in blood during the thread.
Spells:
- Signature Spells:
- Blood Fist:
Name: Blood Fist
Rank: S
Type: Multiple Target
Damage: 90 HP
Range: Self, and reach of Ryo’s fist.
Speed: Ryo’s Speed in throwing a punch
Duration: 5
Description:
Ryo cuts open the palms of his hands enough to bleed. Now he focuses that blood to cover his hands and form into a protective, and reinforced gauntlet made of blood. These make his punches much harder, and he is capable of punching through anything that is weaker than Iron or this spell. He can also form these blood gauntlets out of the blood of any creatures he has killed either by using pooling the blood, or by placing his hands in a puddle of blood. (In order to punch through any armor or shields with HP higher than the damage caused by the spell, Ryo will have to pay the equivalent MP cost.)
Strengths:- Glove: These bloody fists are more like gloves and thus can protect Ryo’s hands from most simple weapons.
- Source: The bloody constructs can be made of any blood available.
- Strength: These gauntlets add their power to Ryo’s own punches.
Weaknesses:- Water: These constructs still count as a water spell and thus can be consumed by the slayer.
- Melee: This spell only works with fisticuffs nothing more.
- Wound: If Ryo has no other source of blood he must make a wound on his palms.
- Fire: If these gauntlets get struck by a fire spell, or touch fire the duration is cut in half (Rounded down)
- Glove: These bloody fists are more like gloves and thus can protect Ryo’s hands from most simple weapons.
- Blood Whip:
Name: Blood Whip
Rank: S
Type: Single Target
Damage: 90 HP
Range: 100 Meters
Speed: 225 M/S
Duration: 7
Description:
Ryo stabs his shoulders and forces them to bleed. With the blood there he focuses and creates two six feet long whip like membranes made of his blood that can grow up to 100 meters long. He can use any blood that he has gathered with his “Pooling the Blood” spell, or if he is laying his shoulders in blood then these whips can be used as well. They are capable of reaching out in a complete 180 degree range from his shoulders as he wills them to. They move as fast as a whip and thus makes them hard to avoid. These whips will leave rents in anything that is weaker than Iron or than the whips themselves are.
Strengths:- Speed: These whips are just that, whips and they strike with such insane speeds within their range.
- Deceptive: Unless someone has encountered the whips before, they won’t know that the whips can grow up to 60 meters in length.
- Independent: Like the stinger these whips can strike independent of Ryo’s attentions, and will.
Weaknesses:- Fire: If these whips are struck with a fire spell their rank or greater than the duration will be cut in half (Rounded down)
- Water: This spell counts as a water elemental spell and can be consumed by the proper slayer.
- Frozen: these whips can be frozen by an ice magic user of B rank or greater and if they freeze the whips break and the spell ends.
- Wound: If Ryo doesn’t have the blood from an outside source then he must make a wound on himself.
- Speed: These whips are just that, whips and they strike with such insane speeds within their range.
- Blood Scythe:
Name: Blood Scythe
Rank: S
Type: Multiple Target
Damage: 90 HP
Range: 10 meter long scythes
Speed: Ryo’s Speed at Melee combat
Duration: 20
Description:
Ryo cuts his forearms and causes them to bleed. He can also dip his arms in pools of blood to use this spell and use blood that he has collected via “Pooling the Blood”. Once he has done that then he focuses his blood to the wounds and forms them into three and a half feet long scythe-like blades. They can be curved back to have the point face him, they can be curved forward to have the point facing in front of him, or he can make them straight on more like scimitar blades. These blades are capable of cutting through anything that is not stronger than they are. (To slice through things with a higher HP than the damage caused by the spell, the equivalent MP cost will have to be paid. )
Strengths:- Slashing: This spell allows Ryo to slash through anything weaker than this spell as well as anything weaker than it is.
- Reforming: Ryo is capable of dismissing and summoning the scythes in any direction he wants.
- Strikes: Each strike of the Scythe counts as individual strikes and deals full damage each time.
Weaknesses:- Fire: If these Scythes are struck with a fire spell their rank or greater than the duration will be cut in half (Rounded down)
- Water: This spell counts as a water elemental spell and can be consumed by the proper slayer.
- Frozen: these Scythes can be frozen by an ice magic user of S rank or greater and if they freeze the claws break and the spell ends.
- Wound: If Ryo doesn’t have the blood from an outside source then he must make a wound on himself.
- Slashing: This spell allows Ryo to slash through anything weaker than this spell as well as anything weaker than it is.
- D Rank Spells:
- Blood Spear:
Name: Blood Spear
Rank: D+
Type: Single Target
Damage: 60 HP
Range: 90 Meters
Speed: 90 M/S
Duration: 1
Description:
Ryo creates a wound on his body, or places one of his hands into a puddle of blood and forms it into a meter-long spear. It floats in the air over her hand and he throws it more like a javelin in a straight line. The Spear will travel in a straight line and bury itself in the target that it strikes. This spell costs 1.5 BC.
Strengths:- Shot: This spell is a ranged attack and it spears itself flies without much help.
- Stronger: This spell deals more damage than usual spells of its rank.
- Blood: This spell can be paid for with blood rather than Mana.
Weaknesses:- Fire: This spell can be destroyed by a fire spell greater than this spell’s rank.
- Straight Line: The spear can only travel in a straight line and one direction.
- Wound: If Ryo wants to use his own blood for this spell he must create a wound on himself.
- Water: This spell counts as a water element based spell and can be consumed by the slayer of said element.
- Shot: This spell is a ranged attack and it spears itself flies without much help.
- Blood Wings:
Name: Blood Wings
Rank: D
Type: Single Target
Range: Self
Speed: Instant
Duration: 3
Description:
The user of this spell forms two wings that are two meters long and they take on the shape of bat wings with several holes in the webbing. These wings are for the purpose of giving the user of the spell flight. The wings are made of blood, and if the user doesn’t have any blood collected, then the user must make two wounds on their back, so the blood can form into wings in the proper place. This spell costs 1 BC
Strengths:- Flight: These wings can give the user flight.
- Holes: The wings have holes and thus make the structure of the wing harder to hit, but still allow for flight.
- Blood: these wings can be formed of any blood that is available.
Weaknesses:- Wound: If Ryo doesn’t have the blood pooled then he must create wounds on his back.
- Fire: If the wings are hit with a fire spell its rank or higher then they will be destroyed.
- Premature: If the wings are destroyed before their time wears off then it will cost MP.
- Water: These spells count as water element based and can be consumed by water slayers.
- Flight: These wings can give the user flight.
- Pooling the Blood:
Name: Pooling the Blood
Rank: D
Type: Area of Effect, Supportive
Range: 30 Meters
Speed: 15 M/S
Duration: 1
Description:
Ryo holds up his left hand and speaks the phrase "Blood is the currency." when he does all the blood in a 30-meter radius around him that is spilled on the ground, or objects other than the human body rushes to him forming a sphere that floats over his left hand. This is the substance he uses in all of his other spells. This spell can collect up to 5 BC from those who have bled around him.
Strengths:- Reach: This spell allows him to reach the blood from his fallen enemies, so he can use it for his spells without being right next to it.
- Payment: Ryo can use the blood collected from this spell to use for his other spells.
- Pull: This will pull all the blood within the area of effect. It doesn't matter if Ryo has killed that target or not. So long as blood has been spilled then it will come to Ryo.
Weaknesses:- Non-bodily: the blood he attracts can't be from a body that is still living. It must be spilled on the area or spilling from a corpse.
- Walls: If Ryo enters a building, he can't attract blood that is outside of the building even if it is technically within range.
- Daylight: The blood doesn't stay viable for long in hot conditions (2 posts after being spilled). If the blood dries out, then it can't be attracted.
- Mana: this is one of the only spells that can only use mana. Therefore, Ryo must have mana in order to use it.
- Cooldown: This spell has a cooldown of 5 posts between uses.
- Reach: This spell allows him to reach the blood from his fallen enemies, so he can use it for his spells without being right next to it.
- Collapsing into Blood:
Name: Collapsing into Blood
Rank: D
Type: Supportive
Duration: 3
Description:
Ryo collapses into a pool of blood and thus he can fit into tight places, under doors, into window frames, or virtually anywhere else that a spider can get into. The pool travels at the speed that Ryo can move, and it can be anywhere from the size of a dinner plate, to a pool of the same diameter that Ryo is tall. To use this spell Ryo must either be bleeding or standing in blood. This spell costs 1 BC.
Strengths:- Instant: this spell is instant and will happen in the blink of an eye.
- Total Access: This spell allows Ryo to get virtually anywhere he wants to be.
- Harder to hit: This spell makes Ryo incredibly hard to hit and will allow him to avoid spells as well as get into hard to reach locations.
Weaknesses:- Fire: If Ryo is hit with a fire-based attack he will be dealt twice the damage by the spell.
- Trapped: If Ryo gets himself inside of a water tight space it is possible for him to be trapped until he ends the spell, or the spell comes to its own end.
- Wound: If Ryo is not standing in blood then he must be bleeding for this spell to work.
- Blood: Ryo must be either standing in blood, wading in blood, or have blood completely covering his boots in order to use this spell without bleeding himself.
- Instant: this spell is instant and will happen in the blink of an eye.
- Blood Trap:
Name: Blood Trap
Rank: D
Type: AoE
Damage: 20 HP
Range: 30 Meters
Speed: 15 M/S
Duration: 3
Description:
Ryo either gives his arms a wound and drips blood, or he covers himself literally dripping with blood. With a slash of his arms, or a twirl of his body he sends the blood drops out in all directions and the blood hits the ground to form bear traps made of blood. They are a meter in diameter and completely fill the area around Ryo (60 traps in all). This spell takes 1 BC.
Strengths:- Snapping: These traps are capable of snapping down on anything that lands on them and will deal full damage to whatever they snap upon.
- Landmines: These traps are like miniature landmines and they completely fill the area of effect.
- Multiple: a single person can have many traps snapped on them.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the traps that are hit.
- Water: These traps are considered water-based spells and thus can be consumed.
- Air: If a person can fly, they can avoid this spell with ease.
- Collateral: This spell will hurt anyone or anything that sets off a trap.
- Snapping: These traps are capable of snapping down on anything that lands on them and will deal full damage to whatever they snap upon.
- C Rank Spells:
- Emergency Transfusion:
Name: Emergency Transfusion
Rank: C+
Type: Single Target, Healing
Healing: 90 HP
Range: Self
Speed: Instant
Duration: 1
Description:
Emergency transfusion is one of Ryo's blood spells that requires mana. He first must cast "Pooling the Blood" in order to collect the blood from two or more fallen foes. He then uses this spell to infuse the blood into himself healing him for a C+ rank of healing. Allowing him to not only stay in the fight longer, but if he really needs it recover from his massive bloodletting spells.
Strengths:- Healing: This spell heals Ryo this allows him to fight longer and survive in battle.
- Mana: This spell causes Ryo no harm and he can use it whenever he wants so long as he has mana.
- Full: If Ryo is at full health, he can still store the blood and use it to lower the blood cost of his next blood magic spell.
Weaknesses:- Mana: This spell requires mana to use, so Ryo can't use it if he has none.
- Weak: This is spell doesn't heal Ryo for all that much considering the work he does and powerful foes he faces.
- Human Only: this spell can only be used with human blood. Meaning the blood collected has to be from human bodies, no other.
- Twos: The blood must be from at least two humans to even have an effect, any less is useless.
- Self: This spell can only be used to Heal Ryo, he can't heal anyone else with it.
- Healing: This spell heals Ryo this allows him to fight longer and survive in battle.
- Blood Swords:
Name: Blood Swords
Rank: C
Type: Single Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 M/S
Duration: 1
Description:
Ryo makes a cut on his palm or has his hand coated in blood and throws it forward. From the blood that is thrown forward a small bunch of 5 swords take shape and in a tight star shape they fly towards the target. These swords span an area of no more than a meter as they strike a target. They fly as fast as the spell will allow, and they fly as far as the spell will allow it to. The swords that hit targets will cause the target to bleed and their blood will hit the ground to be collected by Ryo at a later moment. This spell costs 2 BC.
Strengths:- Bleeding: The target that has blood and is struck by the swords will bleed and thus produce 2 BCs worth of blood for future spells.
- Pattern: The pattern of the swords that fly causes it to be hard to dodge, and likely be struck by at least one of the swords.
- Rapid: This spell can be used rapidly and without a cause for concern.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the swords
- Water: The swords are considered water-based spells and thus can be consumed.
- Straight: These swords despite their pattern fly in a straight line for the total range of the spell.
- Wound: If Ryo wants to use his blood to power the spell then he must create a wound on himself.
- Bleeding: The target that has blood and is struck by the swords will bleed and thus produce 2 BCs worth of blood for future spells.
- Sanguine Pool:
Name: Sanguine Pool
Rank: C
Type: Area of Effect
Damage: 30 HP
Range: 60 Meters
Speed: 30 M/S
Duration: 5
Description:
Ryo gathers all the blood in a 10-meter radius around him and creates an area around him that is red in color. The area it creates is 60 meters and it follows Ryo as he moves. Any living creature that steps into the area of effect will be attacked by the pool which burns like acid to anyone who is not Ryo. Anyone or anything that is dealt damage will bleed and produce blood for a future spell. This spell takes 2 BC to use when powered by blood.
Strengths:- Moving: The pool follows Ryo wherever he goes, and thus will move the AoE.
- Range: This spell gives Ryo a very wide range of attack and allows him to make multiple attacks in the AoE.
- Source: the blood needed for this spell can come from anywhere and comes from farther away than traditionally.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the pool.
- Water: The pool counts as water magic and thus can be consumed by the element.
- Collateral: Any living thing is affected by the acidic pool and this includes Allies.
- Ground: This spell only works on things that are walking on the ground, flying enemies are safe.
- Moving: The pool follows Ryo wherever he goes, and thus will move the AoE.
- Bloody Needle:
Name: Bloody Needle
Rank: C
Type: Single Target, Multiple Target
Damage: 60 HP, 45 HP
Range: 50 Meters
Speed: 65 M/S
Duration: 1
Description: For this spell Ryo takes either a puddle of his blood or several blood drops and forms them into long stiletto like spears that can stretch up to 5 meters in length, these needles are capable of floating along within 50 meters of Ryo and can be commanded into their spear shape in an instant. Ryo can use outside blood for this spell, and it will be just as effective. The BC cost of this spell is 2 BC.
Strengths:- Targets: This spell can be a single target, or multi-target and no one will know until the spear/spears form.
- Reach: These bloody needles are long in their spear form, but they float around during the duration and can reach within a large radius.
- Specks: The blood drops and pools that are used for this spell are so small that they are very hard to see, thus harder to avoid.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the needles.
- Water: The needles count as water magic and thus can be consumed by the element slayer.
- One Type: This spell while it can be either single or multi target, it can only be one or the other, not both.
- Shield: These needles can’t pierce shields that are their rank or stronger and will shatter when striking a shield.
- Targets: This spell can be a single target, or multi-target and no one will know until the spear/spears form.
- B Rank Spells:
- Blood Make:
Name: Blood Make: Weapon
Rank: B+
Type: Single Target
Damage: 120 HP
Range: From the length of a pocket knife, to the length of a Kanabo, or trident. 4 inches to 2 meters.
Speed: Ryo’s Melee capabilities
Duration: 8
Description:
Ryo uses blood (Either his own or collected from another source) to make a static object. From knives, to swords, to axes, to tridents. Whatever weapon his mind can come up with he can make with blood. He uses this ability to create melee weapons. He is also capable of hurling or focusing the velocity of the objects in any way he wishes. This spell is performed by giving up B rank of blood from himself or collecting blood from other sources but only if he has a 3.5 BC (Blood Currency) pool. If he has anything less than that he will have to use his own blood as well making him suffer C Rank health drain, down to D rank. If the object he makes is offensive, then it deals B rank damage.
Strengths:- Versatile: This can make any melee. Thus, the weapons it can make are numerous.
- Reach: This spell can reach across the various ranges of Melee weapons including both inner circle and outer circle weapons.
- Long lasting: If Ryo gives up or gives more blood to the spell it will last another two posts, but he must pay half the blood cost again.
Weaknesses:- One: Only one object can be made at a time for the duration of the spell.
- Blood: Ryo must use blood to make this spell work. If he uses his own it'll deal B rank damage to him.
- Varying Cost: If Ryo wants to keep the spell going, He'll have to repay half the blood cost with his own blood (Suffering C rank damage)
- Static: The objects that are made are static, and have no ability to maneuver, or turn. If they are thrown or shot in a direction, they will travel in a straight line.
- Fire: Blood magic is highly susceptible to fire magic and a fire spell at B rank will completely block this spell and could still damage Ryo. Anything lower will take two hits to stop this spell. Anything higher has a much easier time.
- Versatile: This can make any melee. Thus, the weapons it can make are numerous.
- Blood Stinger:
Name: Blood Stinger
Rank: B
Type: Single Target
Damage: 80 HP
Range: 5 Meters
Speed: 200 M/S
Duration: 6
Description:
Ryo reaches back and cuts his back just above his pants waist line until he bleeds. The blood then forms into a 10-meter-long Scorpion tail. If Ryo has collected blood from an outside source using his “Pooling the blood” then this spell doesn’t require a wound. This tail will slide out under his coat. The tail is reinforced, and it is as thick as Ryo's leg. It can act independently of Ryo striking out at anything within its reach. It will slide between his legs to attack low, around him to attack middle, or over his shoulders to attack high. The tip is capable of punching through Iron, the tail will break tree trunks with one good swing. This spell costs 3 BC
Strengths:- Independent: The scorpion tail can attack without Ryo’s direction.
- Defensive: The tail can be used to slap away any weapon, or physical attack that is weaker than it is.
- Fast: This tail can strike with astounding speed within its range.
Weaknesses:- Fire: If this tail is hit with a fire spell its rank or greater its duration is reduced by half.
- Water: This spell counts as a water element spell and can be consumed.
- Wound: Ryo needs to create a wound on himself if he doesn’t already have blood pooled for the spell.
- Reach: This spell can’t reach anywhere near the maximum or even half of the maximum range of spells in its class.
- Independent: The scorpion tail can attack without Ryo’s direction.
- Blood Make Arrows:
Name: Blood Make Arrows
Rank: B
Type: Multiple Target
Damage: 60 HP
Range: 150 Meters
Speed: 110 M/S
Duration: 1
Description: Ryo delivers cuts to both of his arms and waves them in front of himself, or he coats his arms in blood that isn’t his and he waves them in an arch in front of him. This causes the blood to fly forward and form into Arrows made of the stuff. They fly forward in a 100-degree cone forward. The arrows will strike anything in their way and fly in 150-meter line forward. This spell costs 3 BC to use.
Strengths:- Multiple strikes: This spell attacks anything and everything that is in the way hitting targets multiple times.
- Deceptive: The prep work for this spell mimics other spells and thus can be confusing even for those who have faced Ryo’s magic before.
- Automatic: Ryo only needs to throw the blood forward, once he does that the rest of the spell continues without his help thus, he is free to move almost immediately.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the arrows
- Water: The arrows count as water magic and thus can be consumed by the element slayer.
- Straight line: These arrows fly in a straight line once they are shot and travel in a single direction.
- Shield: This spell only counts as one strike against shields and thus it can’t count as more than one strike against such a shield.
- Multiple strikes: This spell attacks anything and everything that is in the way hitting targets multiple times.
- Bloody Spring Spear:
Name: Bloody Spring Spear
Rank: B
Type: Single Target
Damage: 80 HP
Range: 200 Meters
Speed: 200 M/S
Duration: 5
Description: Ryo creates a wound on his hand or covers his hand in blood which then allows the blood on his hand to transform into a spear that is shaped like a screw rather than a traditional spear. It is highly springy, and it can shoot forward like a spring only to return to his hand to be ready to spring forward again. This spell takes 3 CB to use.
Strengths:- Reach: The spear has a long reach and it reaches a lot longer than it looks like it could.
- Spring: The spear is a spring and as soon as it gets to where it is going it shoots back to Ryo limiting the time it is extended.
- Piercing: The spear will pierce through a shield that is at least 2 ranks lower than it is as it is a high speed, very sharp spear.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the Spear.
- Water: The spear counts as water magic and thus can be consumed by the element.
- Straight line: The spear can only travel in a straight line no exceptions.
- Broken: it is possible to “break” the spear while it is extended, and it will end the spell at once.
- Reach: The spear has a long reach and it reaches a lot longer than it looks like it could.
- Blood Clone:
Name: Blood Clone
Rank: B
Type: Single-Target, Offensive
Damage: 80 HP
Range: 200 Meters
Speed: B rank wizard speed
Duration: 6
Downside: The biggest downside to this spell is that anyone who realizes that a clone is an exact replica of the person at the point it is summoned will be able to spot the difference between Ryo and the clone if the fight continues to go on.
Description: Ryo spills his own blood and then forces it to form into a copy of himself. This spell takes 3 BC points if he wants to use blood other than his own. The clone is capable of throwing blood element cards and dealing B ranked Damage with it. It can only throw one card per post. The blood cards still fly at 10m/s and still only have the 15 meters range as the normal ability. The clone is also capable of casting a single spell that is at least one rank below it, once. If this clone reaches the end of its duration without being destroyed it will explode dealing damage. If it attaches itself to a target it will deal B rank damage, if it hits in the explosion radius of five meters it deals C rank Damage.
Strengths:- Different Entity: This clone acts as a completely new individual and does things of its own will and accord.
- Multiple abilities: This clone has many abilities it can use and thus it makes itself very deadly.
- Telepathy: Ryo can tell the clone what he is planning and what he should do in order to react to it.
Weaknesses:- Hits: If the clone is hit with an A rank spell, and a B rank spell it will break.
- One Answer: Despite the ability to hear Ryo the clone can only answer with yes or no.
- Random Spell: The spell the clone can use is a mystery to Ryo making it impossible to rely on what it is.
- One Spell: this clone only has one spell, and once it is used that is the end of his spells.
- Different Entity: This clone acts as a completely new individual and does things of its own will and accord.
- A Rank Spells:
- Blood Make:
Name: Blood Make: Creatures
Rank: A+
Type: Multiple Target
Damage: 113 HP
Range: 337.5 Meters
Speed: 250 M/S
Duration: 9
Description:
For this spell Ryo takes either his own blood or blood he has collected Via his spell "Pooling the blood." He then takes the blood and forms it into the shape of an animal and then brings it to life. The animal then moves and attacks with only a primary direction from Ryo the rest is up to the creature to deal the damage it must in order to damage the opponent. Only one creature can be made at a time for the duration of the spell, and it deals A rank damage each time it hits. Ryo must charge this spell for 1 post before it can be activated properly. This spell takes 4.5 BC to activate.
Strengths:- Range: This spell has the potential to cover a very wide variety of ranges.
- Variety: This spell can summon a variety of creatures, and thus it can be as simple as a bear, or as complex as a dragon. The limit is Ryo’s desire.
- Hits: This spell has the potential to hit one opponent several times or multiple targets once, or even more.
Weaknesses:- * 2 Hits: The creature can only withstand 2 hits of A rank damage before it goes away.* Blood: This spell requires at least 4 BC from his "Pooling the blood" spell, or at least B rank blood from himself.* Fire: This spell is weak against fire magic and it will take only 1 A rank to destroy the animated animal.* Damaging: if Ryo uses this spell with no mana, he will suffer A rank damage should he attempt to cast it.* Interrupt: this spell has a charge. If he is interrupted the mana will still be used, but the spell won't work. (This means if his left hand is injured in any way)
- Range: This spell has the potential to cover a very wide variety of ranges.
- Shield of Blood:
Name: Shield of Blood
Rank: A
Type: Defensive
Range: 10x10 meter octagon in front of Ryo’s body.
Speed: Instantaneous
Duration: 1
Description: Ryo summons up the blood from around his feet and forms it into a shield in front of his body. Nearly a wall of blood that acts as a shield. The shield will protect the one behind it from most forms of attack. The shield is strong enough to block 2 hits of a spell equal to its rank. If it is struck by a water spell however, it can withstand 3 spells. This spell costs 2.5 BC worth of blood. This spell is one of the few that allows Ryo to pull blood from around him using the 5-meter area that this magic grants him.
Strengths:- Paying: Ryo can pay for this spell with blood that is not his own, and he won’t have to suffer any damage to pay for it.
- Large: The shield is more like a wall, and it is large enough to cover himself, and possibly another person.
- Water: This spell counts as a water spell and as such is more durable against water spells.
Weaknesses:- Fire: This shield can only block 1 Fire spell of equal rank, and none of greater rank.
- Water: The Shield counts as water magic and thus can be consumed by the element slayer.
- Stationary: This Shield is created facing one direction and can’t move.
- Lightning: Lightning will still transfer half the damage to Ryo as he is standing in an electric conducting liquid.
- Paying: Ryo can pay for this spell with blood that is not his own, and he won’t have to suffer any damage to pay for it.
- Bloody Flames:
Name: Bloody Flames
Rank: A
Type: Area of Effect
Damage: 50 HP
Range: 150 Meters
Speed: 75 M/S
Duration: 3
Description: For this spell the user causes all of the blood in the area of effect around him to heat up rather quickly and then the top of the blood ignites in flames. The flames will burn down until the blood is entirely gone, and it is not there to burn. The flames will reach 50 meters into the air and burn everything that is around them. The flames however, won’t harm the one who summoned them. The duration of this spell will increase or decrease by 1 post if the spell is used in a highly moist, or very dry environment as the situation warrants. This spell costs 2.5 BC worth of blood.
Strengths:- Blood: This spell uses every drop of blood within a 150-meter radius around Ryo for this spell.
- Surprising: This spell is highly surprising as blood isn’t supposed to catch fire and isn’t likely to be anticipated.
- Fluctuating Duration: This spell’s duration can increase if the spell is used in a swamp, or a highly moisture rich environment.
Weaknesses:- Fire: The flames upon the blood can be consumed by fire slayers.
- Water: The blood counts as water magic and thus can be consumed by the element slayer.
- Fluctuating Duration: This spell’s duration can decrease if the spell is used in a dessert, or a highly dry environment.
- Collateral: The flames will burn anything but the spell caster.
- Blood: This spell uses every drop of blood within a 150-meter radius around Ryo for this spell.
- Blood Blast:
Name: Blood Blast
Rank: A
Type: Single Target
Damage: 100 HP
Range: 300 Meters
Speed: 300 M/S
Duration: 1
Description: Ryo summons up blood from his own body and forms his hands into a triangle. From this triangle a magic circle will appear forming a 5-meter-wide circle before it turns blood red and shoots a concentrated blast of blood in the direction that it is aimed in. The blast will grow to 25 meters wide when it reaches 50 meters away traveling the rest of the way like a spread shot blast. Should someone be struck by the blast they will be either knocked down (If equal to this spell’s rank) or shall be shot back 50 meters (If lesser in rank than this spell). This spell requires Ryo to take a B+ wound to use this ability.
Strengths:- Range: This ability reaches very far and grows into a spread shot which can strike a larger area.
- Availability: This spell uses only Ryo’s blood and thus is highly Available.
- Struck: This spell can knock back or knock down an opponent.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the blast.
- Water: The blast counts as water magic and thus can be consumed by the element slayer.
- Heat: If this ability is used is a dessert or extremely hot environment the range will be cut in half.
- Damage: This spell requires Ryo to take damage and give up his own blood to use it.
- Range: This ability reaches very far and grows into a spread shot which can strike a larger area.
- Roots of Blood:
Name: Roots of Blood
Rank: A
Type: Single Target
Damage: 100 HP
Range: 200 Meters
Speed: 300 M/S
Duration: 1
Description: Ryo summons up all the blood at his feet in a 10 meter radius from around his person and forms them into 5 thick sharp looking tree roots. These then shoot out and seek to skewer the opponent that Ryo is facing. The roots shoot out in ragged and weird patterns much like a tree’s roots under the earth. Thus, it makes them highly unpredictable. The roots are highly susceptible to fire spells. This spell requires 2.5 BCs worth of blood.
Strengths:- Reach: the blood that Ryo summons can be anywhere within a 10-meter radius around Ryo.
- Unpredictable: The roots rapidly shoot out in a pattern like a real tree’s roots ending in the skewering of the foe.
- Piercing: The roots all strike at around the same point and thus have an easier time piercing shields and armor. (Deal twice as much damage as normal to shields)
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the Roots.
- Water: The roots count as water magic and thus can be consumed by the element slayer.
- Random: Not even Ryo can tell where the roots will go in their traveling, only that they try to hit the target.
- First: The first thing any of the roots strike will attract them all to said target.
- Reach: the blood that Ryo summons can be anywhere within a 10-meter radius around Ryo.
- S Rank Spells:
- Master of Blood:
Name: Master of Blood
Rank: S+
Type: Single Target, Buff
Duration: 12
Downside: This spell requires a lot of blood, and as such there needs to be a lot of free blood available. If there isn’t Ryo can and will take serious injury trying to activate this spell.
Description:
This spell is Ryo’s greatest blood magic spell. He pulls all the blood in the area to him within a 200-meter radius around him. He turns the blood into wings that attach to him and will allow him to fly. Along with it he uses the blood he has gathered to cast his B and A rank spells. He is able to cast these spells twice for the cost of one ( I.E. 2 for 1 BC cost). This spell is among the most expensive of his blood spells and it costs 7 BC to cast.
Strengths:- Flight: Ryo can take flight in this form using his great wings made of blood.
- Living: Any enemy Ryo has bitten will have their blood taken from them. This is the only spell that can do this.
- Double Down: Ryo can cast his B and A rank spells twice at the same time.
Weaknesses:- Night: Ryo can only use this spell at night.
- Crushed: If Ryo loses his wings before the spell ends, he will take B rank damage.
- Blood: To even cast this spell Ryo must give up B rank blood from himself.
- Space: Ryo must have the space to fly in the air and move around freely. If he doesn’t, he can't cast this spell.
- Flight: Ryo can take flight in this form using his great wings made of blood.
- Bloody Dome:
Name: Bloody Dome
Rank: S
Type: Shield
Range: 10 Meter tall and wide half bubble over Ryo
Speed: Instant
Duration: 1
Description: This shield creates a 10 meter tail and wide half bubble over Ryo. The shield is made of his own blood and it requires him to suffer 1 A rank spell worth of damage to create. The shield is blood red and is a dome that protects him against any incoming air, or ground attacks. The dome is translucent and will allow Ryo to attack out of it, but not allow anything to come in. This shield can protect against up to 2 S rank attacks, 1 S rank fire spell, or 3 S rank water spells.
Strengths:- Available: This spell is always available as it only uses Ryo’s blood.
- Water: Water spells are less effective against this dome.
- Striking: Ryo can attack a foe through the dome as it is translucent (as if peering through blood).
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the dome.
- Water: The dome counts as water magic and thus can be consumed by the element slayer.
- Static: Once the dome is placed it can’t be moved.
- Underground: The dome doesn’t protect Ryo from attacks beneath him.
- Available: This spell is always available as it only uses Ryo’s blood.
- Blades of Blood:
Name: Blades of Blood
Rank: S
Type: Multiple Target
Damage: 90 HP
Range: 300 Meters
Speed: 225 M/S
Duration: 1
Description: Ryo covers his hands in blood and slashes them through the air as if he is clawing at it. This in turn will create 50 slashes of blood that are 3 meters long and are curved like crescent moons. They will slash into anything and everything traveling the maximum range in a pattern of 50 meters wide. This spell takes 3 BC worth of blood to use.
Strengths:- Cloud: These blades fly in a nearly cloud like formation and will slice through the air reaching their maximum range without stopping.
- One blade: If even one blade strikes a target it will do the maximum damage that it can.
- No Pattern: The blades fly in completely random ways and so there is no pattern to predict.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the blades.
- Water: The blades count as water magic and thus can be consumed by the element slayer.
- Shield: A shield is capable of blocking most if not all these blades if it is large enough.
- Wind: A wind spell greater than this spell will cause the blades to go off in random directions.
- Cloud: These blades fly in a nearly cloud like formation and will slice through the air reaching their maximum range without stopping.
- Blood Fang:
Name: Blood Fang
Rank: S
Type: Multiple Target
Damage: 90 HP
Range: Melee - 100 Meters
Speed: 300 M/S
Duration: 1
Description: For this spell Ryo’s arms form into two spear-like pieces starting from his Elbows to his fingers made of blood. He can use these as swords or shoot them out as spear-like object reaching up to 100 meters away from him to skewer his opponents. He can use them to parry weapons, and to slice into things. This spell takes Ryo’s arms and turns them into bloody weapons, so they don’t use BC to cast and need mana.
Strengths:- Reach: This Melee attack can also reach in a very large direction to skewer an opponent.
- No blood: This spell requires no BC count to use as it only affects Ryo’s body.
- Mana: This spell takes mana and thus is highly available.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the blades.
- Water: The blades count as water magic and thus can be consumed by the element.
- Damage: Should Ryo’s arms be cut off by a spell, weapon, or something stronger then Ryo will lose the arm and it’ll take a full post to restore it.
- Lightning: Any lightning attacks that are parried, or blocked with these arms will transfer the damage to Ryo regardless.
- Reach: This Melee attack can also reach in a very large direction to skewer an opponent.
- Bloody Wires:
Name: Blood Wires
Rank: S
Type: Single Target
Damage: 120 HP
Range: 200 Meters
Speed: 400 M/S
Duration: 10
Description: For this spell Ryo takes blood from his own hands pressing the tips together and rapidly spreading them apart he causes a series of wires made of blood to form around him, and between his fingers. He then manipulates his arms and his fingers in order to send the wires that are dancing around him towards a target. He can use them to slash, squeeze, or pierce a target. The wires are razor sharp and they will cut into many different types of things. This spell takes 3 BC
Strengths:- Range: The wires while they may appear to be close combat weapons they can extend to a very significant range.
- Entangling: The wires are capable of snaring anyone two ranks lower than this spell so that Ryo can slice into them easier.
- Blood: This spell uses Ryo’s own blood and thus is highly available to him.
Weaknesses:- Fire: Any fire spell greater than this spell in rank will destroy the wires.
- Water: The wires count as water magic and thus can be consumed by the element slayer.
- Snagged: If the wires encounter something that is embedded into the ground then they will require 1 turn to untangle.
- One: The wires are only capable of attacking one person at a time, no more.
- Range: The wires while they may appear to be close combat weapons they can extend to a very significant range.
- Blood Claws:
Name: Blood Claws
Rank: S
Type: Multiple Targets
Damage: 90 HP
Range: 1 inch, to 5 feet long, and Melee Range
Speed: Ryo’s speed with his fists
Duration: 10
Description:
Ryo bites his fingers hard enough to make them bleed. He then focuses them into five feet long claws that cover most of his fingers. If Ryo wishes to use blood that is not his own then he can dip his fingers into puddles of blood, or he can use whatever blood he collected with “Pooling the Blood”. These claws are sharp and capable of cutting through most materials, but no metal stronger than Iron. Ryo can manipulate the length of these to be smaller than 5 feet if he so desires it's based on what's best. This spell costs 3 BC
Strengths:- Slashing: This spell allows Ryo to slash through anything weaker than this spell as well as anything weaker than Iron.
- Five strikes: These claws deliver anywhere from 1 to 5 slashes each at the maximum damage allowed by this spell as if each slash was a separate and wholly unique attack.
- Changing Length: Ryo can change the length of the claws at a whim and in an instant without any warning.
Weaknesses:- Fire: If these claws are struck with a fire spell their rank or greater than the duration will be cut in half (Rounded down)
- Water: This spell counts as a water elemental spell and can be consumed by the proper slayer.
- Frozen: these claws can be frozen by an ice magic user of A rank or greater and if they freeze the claws break and the spell ends.
- Wound: If Ryo doesn’t have the blood from an outside source then he must make a wound on himself.
- Slashing: This spell allows Ryo to slash through anything weaker than this spell as well as anything weaker than Iron.
- H Rank Spells:
- River of Blood:
Name: River of Blood
Rank: H+
Type: Area of Effect self-aura
Range: 500 Meters
Speed: 400 M/S
Duration: 25
Description: For this spell Ryo must recite an actual spell. The spell is “Blood is the currency of the soul, and I have the currency to fill a river.”. With that from around him a huge wave of blood forms around him and begins to spread out to fill the entire range of the spell. While Ryo is within the pool, he is able to spend up to 32 BC points without any kind of damage to himself. The whole field is covered in blood that is slick, and not easy to use. However, Ryo can move without hindrance of any kind, but his enemies will take a 25% reduction in their speed on the ground. This spell still counts as water magic and can be evaporated by high powered fire spells. This spell requires Mana to cast it.
Strengths:- Currency: Ryo is capable of using up to 32 BC points without suffering any blood loss of his own.
- Spells: When Ryo uses this spell, his entire body is concerned to be covered in blood for the purposes of his casting spells.
- Hinderance: This spell causes all of Ryo’s enemies to suffer a speed penalty.
Weaknesses:- Fire: Any fire spell S rank or equal to this spell in rank will cause the river’s duration to drop by 5 posts.
- Water: The river counts as water magic and thus can be consumed by the element.
- Once: This spell can only be used once in a thread.
- Final: When this spell ends Ryo can’t use blood magic for the rest of the thread.
- Stationary: when Ryo summons the River, it has to stay in place, and can’t move.
- Currency: Ryo is capable of using up to 32 BC points without suffering any blood loss of his own.
- Raining Blood:
Name: Raining Blood
Rank: H
Type: Area of Effect
Damage: 70 HP
Range: 400 Meters
Speed: 250 M/S
Duration: 20
Description: For this spell Ryo must say an actual spell. The spell goes like this “Blood is the Currency of the Soul, and it shall rain from the skies!” Above him form thick blood red storm clouds 200 meters in the air and they scatter over a 400-meter radius to rain down blood upon the whole location. The blood takes on the shape of arrowheads, and rains down. During this spell anyone caught in it will suffer the damage effect and be slowed by 15%, it is also impossible for anyone but Ryo to fly in the area. With this spell he also gains 18 BC points to use to cast his spells and he is considered to be completely covered in blood for his spells. This spell requires Mana to cast it.
Strengths:- Currency: Ryo gains 18 BC points to use to cast his spells.
- Grounded and slowed: This spell grounds and slows the people inside of this AoE aside from Ryo himself.
- Damage: this spell while helping out Ryo, also deals damage.
Weaknesses:- Fire: Any fire spell S rank or equal to this spell in rank will cause the rain’s duration to drop by 5 posts.
- Water: The rain counts as water magic and thus can be consumed by the element.
- Once: This spell can only be used once in a thread.
- Final: When this spell ends Ryo can’t use blood magic for the rest of the thread.
- Stationary: when Ryo summons the Rain, it has to stay in place, and can’t move.
- Collateral: This spell’s negative effects and damage harm anyone but Ryo in the area.
- Currency: Ryo gains 18 BC points to use to cast his spells.
Last edited by RyoKnetegawa on 16th October 2022, 8:50 pm; edited 28 times in total