Satan Soul Takeover Magic
Primary Magic: Takeover Magic
Secondary Magic:
Caster or Holder: Caster
Description:Satan Soul Take Over is the ability to switch body parts with those of a demon. The transformation is addicting and corrupting to the individual in question, but Mary did not receive such magic voluntarily. Mary received the magic when the demon Uru planted her daughters soul into Mary's body, which now is attached to her like a parasite. Slowly Mary is becoming a demon herself and nothing will stop the slow corruption of her body. No amount of Holy magic, recreation or Exorcism can remove the taint, it's permanently attached to her soul. Slowly it will consume more of her soul until only Mary or Ursulas soul survives.
However Mary can use the power of demons by taking their forms, using various abilities that they have. Each one have one thing in common: their lust for blood. They enjoy inflicting pain of others, driving them to spread blood and chaos to others. Mary's enemies will fall and nothing will stop her from using the power for as much good as she can before the demon consumes her...
Strengths:
- Each form has passives that are interconnected with one another. The only requirement they need is full body Take Over to work.
- Each Demonic form has its own strategy and creates a strategy for every situation. 1 form uses speed and stealth, 1 uses brute force and destruction and last one is an impenetrable shield.
- In addition to the extra ability that Full Body Take Over has, they also get an additional ability that uses bloodlust points instead of mana as an active ability.
Weaknesses:
- Mary takes additional damage from Demon Slaying Magic, she is a demon after all in every sense of the word.
- Each form causes a change in personality and mostly turning more violent forms of herself. She can become like a feral animal if exposed too long in combat.
- This Take Over is very Melee orientated and although has gap closer spells, a well strategized ranged user could easily never get hit if done correctly.
- Little to no AoE spells which means she focuses on taking out one target at a time
Abilities/Powers:
-Bloodlust: As combat goes on, when an enemy of a target spills blood in combat it triggers a demonic primal urge inside Mary causing her speed and strength to increase. A simple paper cut is not enough to trigger an increase in bloodlust, a decent gash is required that will spill a shotglass full of blood. For each of these types of injuries inflicted on herself, enemies or allies, Mary's speed and strength increases by 10% until it reaches a capstone of 100%. This capstone is increased by 20% every time Mary goes up a rank. Bloodlust is also used for certain abilities that the full Takeover bodies have. Bloodlust bonuses do not apply when Mary is not using at least a partial form of takeover magic.
-Demonic Body: As she goes up in ranks, Mary also gains 5% bonus to strength, speed and durability as she gets stronger. This represents her bodies demonic progression, it however gets superceded when she takes a full body Takeover, losing this stat bonus in the proccess.
-Heightened Senses: Can be used to detect Celestial and demonic entities, but otherwise is only half as strong as a Slayers.
-Unholy Resistance: She takes damage from unholy spells as if it were 1 rank lower than it actually is. Demonic Magic is resistant to magic from its own plane of existance after all.
Spells
- Shadow Demon Form:
- Shadow Demon Form appearance:
- D-rank Spells:
Name: Shadow Demons Claws
Rank: D
Type: Partial Takeover, Arms, Offensive
Description: Mary has a pentagram form on her hand, causing her arm to mutate into demonic claws oozing with demonic shadows. The scale and armor add muscle density and thus increases Mary's strength. These claws deal slashing damage filled with shadow energy or even piercing if one is stabbed directly into the flesh.
Passive: The demonic claws add muscle density and improved nervous system that add 20% Strength and speed to the user.
Upon slashing or stabbing the target, the claws cause the target to bleed profusely. After the initial D-rank the target will continue bleeding 1% of their health until healed by any source of magic.
Active: Mary charges the claws with shadows demonic energy and cutting through a persons armor like if it was wet tissue paper. This attack will destroy a targets D-rank barriers and armor before dealing D-rank damage to the target as per the claws.
Strengths:
-The claws deal slashing or stabbing damage, depending on how they are used.
-When the active is used, they make for excellent anti-armor weaponry.
-The claws deal additional damage towards light and holy targets.
Weaknesses:
- The attacks are all melee based, meaning Mary has to get up close and personal.
- Each use of the active costs an additional 5% MP, causing it to be a costly attack.
- The bleeding attacks can be healed with any sort of spell that regains HP.
- The spell changes Mary's personality slightly, turning her more ruthless than she normally is
Duration/Cooldown: 5 Post Duration/ 7 postCooldown for Take Over. 1 post/ 3 Cooldown for the active.
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Name: Shadow Demons Legs
Rank: D
Type: Partial Take Over, Self-support
Description:A pentagram sigil lights up on the kneecaps of mary, causing her legs to mutate into those of the shadow demon. Increasing the speed and strength of the Mary, but also allows flashes of movement at the speed of shadows (comparable to the speed of light) to quickly attack and devastate her enemies in a flurry of blows.
Passive: The increase in muscle density and improved nervous system grants the user 20% Strength and speed.
The increased strength in the legs allow great jumping height of 20 feet into the air and 40 feet legthwise with a running head start.
Active: Mary can can create sudden jumps of speed, causing her for briefest of seconds to move at the speed of shadows. She can use the momentum to add momentum to her attacks, causing additional rank damage to the next melee attack she strikes with.
Strengths:
- Increased speed and strength allows for great mobility and speed.
- Excellent Offensive capability and capable of quickly destroying a single target enemy.
- Also an excellent way to dodge attacks as well due to movement speed.
Weaknesses:
- Additional D-rank damage to Mary if someone manages to strike her while moving at speed of shadow.
- Costs 5% of her mana to use her active per use, making her quickly burn through her mana.
- Causes Mary's personality to change into a more hyperactive version of herself.
- Hard to slow down as she is moving at this speed, making it hard to turn or stop.
Duration/Cooldown: 5 post Duration/ 7 post Cooldown for Take Over and 1 post duration/ 3 post Cooldown for the active ability.
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Name: Shadow Demons Torso
Rank: D
Type: Partial Take Over, Support
Description: A pentagram sigil form on her chest and causes her chest area to mutate into that of the shadow demon. The clothing and any armor melt into her skin in the proccess, allowing her to keep the benefits while this take over is in effect. The chest piece allows the user to turn invisible to stalk her targets and attack in places where they cannot see target.
Passive: The muscle density and improved nervous system improves the users strength and speed by 20%
In this form the user does not have a scent, make any noise and camoflauges perfectly in the shadows as long as she remains in such.
Active: User actually turns invisible to target regardless of whether theres shadows or not. In this form if she catches a target unprepared and connects the attack it deals an additional ranked damage as Mary hits a vital part of the persons body.
Strengths:
- Allows to stalk and prey on her targets. Able to strike when they are least aware of their sorroundings.
- Added strength to speed and strength.
- Allows for hit and run attacks by attacking and fading to shadows
Weaknesses:
- Light magic can light the shadows that she hides in and give her less places to hide.
- Mary takes 10% additional damage from light spells when in this form
- Active ability costs 10% mana to use and can cause it to burn out quickly.
- Heightened senses on a D-rank spell or user will detect passive camoflauge. C-rank heightened senses can detect active invisibility.
Duration/Cooldown: 5 post duration/7 post cooldown for take over, and until takeover duration ends for active ability
Name: Shadow Demons Eyes
Rank: D
Type: Partial Take Over, Illusion
Description: A pentagram sigil glows on Mary's forehead, causing her eyes to become yellow with demonic slits in them. If one were to look into her eyes, one could see their own nightmares become realities paralyzing individuals in fear.
Passive: Electrical impulses from the brain gives added mobility to rest of the body, boosting speed by 40%.
Heightened senses of sight, smell and hearing as its actually more of a head transformation than just the eyes.
Active: Mary looks at a targets eyes, causing their greatest fears to manifest in real life. This is an illusion made from pure shadow, but its intensified to cause the target to be paralyzed in fear (either actually being paralyzed, cowering or doing an action in order to remove the illusion). After a single post of paralysis, characters lose ability to maintain proper mana focus causing spells to cost 1% more MP until Take Over duration is over..
Strengths:
- Improved heighten senses are definitely helpful.
- The illusion stays around paralyze the enemy and hover around to mess a D-rank mages day up.
- Can open up an opportunity to deliver a deadly attack.
Weaknesses:
- Ilusion does not affect C-rank or higher mages. Their will is simply cannot be broken from this.
- D-rank light spell can dispel the illusion.
- An ally of the enemy can snap the person out of what they fear by spending a post to convince him its not real.
- D-rank heightened senses can see through that its an illusion.
Duration/Cooldown: 5 post Duration/7 post Cooldown for Takeover. Active spell has a 3 post cooldown, but the duration lasts until end of Take Over.