Since I'm having issues quoting your magic without breaking the site.. I'm going to do this uncoded.
Sorry for taking so long.. was busy IRL.
But I'm Anastasia and I'm known as the 'Mean Mod'. But don't worry, I'm quite friendly.
Anything you see in this color are things I request you to fix.
So, now that that's out of the way, let's get to it!
Allow me to preface this by saying that TakeOver magic isn't easy to make.
But with every partial and full Takeover you make, each portion has 1 Activated ability (Like spells for that part) and 1 Passive Ability.
When making these spells, please make it easily seen what is the passive ability and what is the activated ability.
Demonic Acceptance: By accepting herself for whom she is, her abilities, and that this ability is meant to protect those rather than harm. Whenever her HP reaches
0% she, in the most direst of times, is able to grant herself a restoration of 25% within her HP, giving herself one more round to fight before fully being taken out.
Okidoke, add that this only once once per thread. 25% regen is a bit high, so let's bust that down to 15%Take Over: Through the demonic souls she has come into possession of. Each Take Over form that she has grants her an extra 10% boost in physical strength based on the number of forms she possesses.
Gonna need a cap for the strength boost. I'd say a cap of 50% would be high enough
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D-Rank Partial Form: Demonic Arm
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Partial Form: Partial Form
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Type: Physical, Passive
Takeovers cannot be passive✎
Duration: Passive
See above✎
Cool-Down: - - -
Cooldowns need to be either minimum or +1 post longer than duration, whichever is longer. ✎
Description: With her arm bandaged up. Rosemary hides away this demonic arm behind the bandages out of shame for what she is; she has yet to learn to control her Satan Soul ability and therefore, through the usage of this arm, she is granted
ten (20%) of strength than the norm; although, aside from the passive ten percent buff, the arm is also capable of extending
fifteen (15) feet.
Each Partial form has a passive and active ability in it. I take it that your passive ability is the ten percent (or 20%, I don't really know which. Please fix that as it isn't consistent) boost to strength and extended range of attack.
Now you'll need an activated ability for this arm. These are basically spells you can use with this arm that have zero MP cost, but must have a cooldown (generally 2 posts if instant).✎
Image Reference: [ X ].
- Strengths
- Granted twenty percent of strength then the normal melee damage that applies.
- Can extend fifteen feet.
- Weaknesses
- The strength is reduced back to normal melee when extended.
- The user doesn't truly know her own strength.
When creating spells, you need to have at least 1 more weakness than strength
✎
D-Rank Partial Form: Demonic Wings
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Form: Partial Form
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Type: Physical
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Duration: 3 posts
✎
Cool-Down: 2 posts
Change to 4✎
Description: Wings shall begin to protrude from the lower-level spinal area of Rosemary's back, extending, she will gain the capability of flight and thus able to sore through the sky for a duration of three post at a speed of
thirty (30) miles per hour.
Need an activated ability✎
Image Reference: [ X ]
- Strengths
- Able to fly at twenty-five miles per hour. Description says 30.
- Weaknesses
- Wings are fragile and can easily dissipate if harmed.
Need a second weakness
✎
D-Rank Partial Form: Sukēringu Shippo no Akuma (スケーリング・ しっぽ ・アクマ , lit. "Scaling Tails of the Devil")✎
Form: Partial Form
✎
Type: Physical
✎
Duration: 3 posts
✎
Cool-Down: 2 posts
Change to 4✎
Description: With purple colored scales formulating around the coccyx of her spine, Rosemary can manifest four tentacles that sprout from the back of her lower waist. These tentacles are able to be conjured, at max, eighteen feet long, as such the tentacles are durable enough to pierce that of steel. The damage that is dealt unto a person is inflicted with deep bruises and minor cuts, which are normal. This ability is quite flexible and can be used for a numerical amount of physical things in a supplementary or defensive manor, and by "defensive" the user is capable of deflecting spells that are of the same ranking.
Please explain, in depth, what you mean by deflecting spells and supplementary use of these tails
Activated ability needed✎
Image Reference: [ x ]
- Strengths
- Conjures up to four tails that are to be used for offensive, defensive, and supplementary purposes.
- Deflect projectiles of the same rank.
- Weaknesses
- The tails may be strong, but are also fragile at the same time and can easily be broken by a spell one class above the user.
- Possesses the same mobility and speed of the user.
Needs 1 more weakness
✎
D-Rank Partial Form: Me no Akuma (目上着液悪魔, lit. "Eye of the Devil")✎
Form: Partial Form
✎
Type: Physical
✎
Duration: 3 Post
✎
Cool-Down: 2 Post
Change to 4✎
Description: The user is able to use this said eye as a way to see the x-ray's of an opponent's body. Allowing the user to view their magical presence and energy to determine as to what exactly the user is going up against or what sort of ailment has befallen a person. But not only does it incorporate such an effect, it also allows one to help see through the illusions, mist, or any other stealth-like spell that is of the same rank. The black coating upon the eyes act as an extra set of night vision goggles that also help the user see as to what's in the dark. No matter be it within caves, night time, these eyes are specifically made for such situations that one can encounter.
Activated ability required✎
Image Reference: [ X ]
- Strengths
- Can see through illusions, mist, darkness or any other stealth-like spell that is of the same rank.
- Weaknesses
- Cannot extend sight distance.
Second weakness required