Primary Magic: Take over magic
Secondary Magic: N/A atm
Caster or Holder: Caster
Description: Allows the user to take over the power of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill such as flying or swimming. It can only take over the power of beings that the user truly 'knows'. Marros uses this power to give himself an edge in combat. After analysing his opponent's strengths and weaknesses he will try to use the takeover that best suits the situation. I.e. If his opponent seems slow, has high defense and is strong he would use a physically strong takeover to try and break through the defense.
Strengths:
Weaknesses:
Abilities/Powers:
D Rank
C Rank
Secondary Magic: N/A atm
Caster or Holder: Caster
Description: Allows the user to take over the power of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill such as flying or swimming. It can only take over the power of beings that the user truly 'knows'. Marros uses this power to give himself an edge in combat. After analysing his opponent's strengths and weaknesses he will try to use the takeover that best suits the situation. I.e. If his opponent seems slow, has high defense and is strong he would use a physically strong takeover to try and break through the defense.
Strengths:
- 1. Defense: Marros can block damage with his takeover forms thus reducing or removing harm to himself.
- 2. Versatility: Marros can change his take-over to suit his needs or his preference.
- 3. Augmentation: Take-overs augment his physical attributes in one or more ways.
- 4. Partial forms: Marros is able to transform parts of his body giving him greater versatility.
- 5. Combination: Marros is able to use partial take overs together in order to create powerful combos.
- 6. Spells: Each of his full takeover forms is capable of using one active spell and one passive ability.
- 7. Rapid switching: Can switch between forms, providing they are not on cooldown, almost instantly giving him versatility.
- 8. Duration: Standard duration of a takeover is 4 posts + 1 post for every rank the user is above D - 1 post for every rank the spell is above D.
Weaknesses:
- 1. Strain: Transforming is a strain on his body and can leave him exhausted
- 2. Combo Limit: He can only use so many takeovers at once.
- 3. Mental Strain: Whilst in a takeover form his mind is strained and if this strain becomes too great he can lose control of himself and the takeover will takeover him instead. This wears off after a while, but it is still a risk.
- 4. Exhaustion: Whilst it is a strength, the fact that his takeovers can become wounded is also a weakness. If they become too wounded or worn out then they disperse and become blocked from use for a time.
- 5. Unison Raid: He is not able to use unison raid whilst in takeover because his takeovers cannot attune themselves with others well enough.
- 6. Cooldown: If he switches out of a form early then the cooldown still applies.
- 7. Holy magic: Holy magic hits the demonic forms half a rank higher.
- 8. Cooldown time: Standard cooldown time is two posts + one post for every rank above D.
- 9. Repair time: If heavily damaged a takeover will disperse and take one post longer to cool down + one post for every rank above D.
Abilities/Powers:
- Spoiler:
- Elementalism: Each demon possesses a particular element. Each element has certain things it is strong against and certain things it is weak against. Attacks which its element are weak against will do more damage to it(half a rank higher), whilst those it is strong against will do less (half a rank less). Its own element counts as something it is strong against, but because they have intimate knowledge the damage is halved. This ability only works on techniques equal or lower than the takeover being used. These strengths and weaknesses prevent certain combinations. A takeover cannot be used in conjunction with another whose element is not the same if it is strong or weak against it.
- Poison Ingestion: Whilst in full takeover or utilising a head or torso takeover Marros is able to inhale/drink poison without receiving any negative effects. Poison is considered to be a 'treat' for demons. The user is not able to do this for all poisons, merely those of equal or lower rank to themselves. Poisons that rank above the takeover are merely reduced by one rank. Takeovers weak to poison cannot do this and those who are strong against poison can reduce it by half a rank more. Exposure to non-magical forms of their weakness will eat through the forms like acid and will cause them to disperse after two posts.
- Intimidation: Whilst using a takeover/takeovers the user is able to create an illusionary form of the takeover(s) that is seen as a massive version of it/them behind the user. This is merely used to try and scare off opponents. The higher rank the takeover used the more fearsome and realistic the apparition appears.
- Elementalism: Each demon possesses a particular element. Each element has certain things it is strong against and certain things it is weak against. Attacks which its element are weak against will do more damage to it(half a rank higher), whilst those it is strong against will do less (half a rank less). Its own element counts as something it is strong against, but because they have intimate knowledge the damage is halved. This ability only works on techniques equal or lower than the takeover being used. These strengths and weaknesses prevent certain combinations. A takeover cannot be used in conjunction with another whose element is not the same if it is strong or weak against it.
D Rank
- Spoiler:
Tail of Leviathan- Spoiler:
Type: Water
Description: Opaque water engulfs and swirls around his hindquarters and then forms a tail like protrusion. When the water evaporates a moment later Marros has a large dark blue shark tail that is about 6ft long and fully manipulatable like an extra limb. This is mostly used to allow him to move faster in water, but also gives him extra potential in combat. The fin blades are sharp.
Strengths:- The user can move faster and with more maneuverability underwater
- Extra limb
- Fin blades are equal to weak rank weapons
- Strong against fire
- Strong against poison
- Strong against iron
Weaknesses:- Weak against ice
- Weak against lightning
- Weak against earth
- Slows the user down
- Equal to one heavy takeover
- The user can move faster and with more maneuverability underwater
Head of Ghelgath- Spoiler:
Type: Ice
Description:
Ice engulfs his head and when it cracks his head and neck has become that of [url= http://fc09.deviantart.net/fs28/f/2008/138/4/2/ice_monster_by_ALI_MALBICHO.jpg]Ghelgath[/url]. The spikes are razor sharp. The spikes will freeze a target on contact.
Strengths:- Spikes are equal to weak rank weapons
- Spikes radiate cold and a scrape from them will cause second degree frostbite. More prolonged contact can cause third degree frostbite.
- Strong against water
Weaknesses:
[*]Weak against fire
[*]Head is less durable than his normal head
[/list]- Spikes are equal to weak rank weapons
Torso of Ifrit- Spoiler:
Type: Fire
Description: Fire engulfs his torso and it becomes that of Ifrit, a large dark-skinned, highly musclar torso that has no nipples so is completely sexless. This torso allows him to use his ifrit arms more effectively.
Strengths:- Allows for better use of his ifrit arms(increasing their speed slightly)
- Can resist D rank spells and weak weapons
- Strong against Ice
- Strong against wind
Weaknesses:- Counts as a heavy takeover.
- Weak against water
- Due to weight his movement speed is slowed
- Allows for better use of his ifrit arms(increasing their speed slightly)
Chest of Thamuz- Spoiler:
Type: Iron
Description: Grey light engulfs his torso area and when it fades his chest has become a heavily armored version. This is highly armored and able to resist more than most of his other forms. It has no offensive capability except its weight.
Strengths:- Defense augmentation able to resist D rank spells and strong rank weapons.
- Strong against earth
Weaknesses:- His movement speed is greatly reduced.
- Equal to a heavy takeover
- Weak against lightning
- Weak against water
- Defense augmentation able to resist D rank spells and strong rank weapons.
Legs of Sha Wujing- Spoiler:
Type: Earth
Description: Brown energy engulfs his legs and when it fades his legs have become entirely made of sand. These legs appear quite solid, but physical attacks can pass through them. He is able to change the density to make it from soft sand to make it compact and hard as iron.
Strengths:- Is not solid so physical attacks can pass straight through it
- Can compact itself to give it a steel like hardness that can resist d rank spells and weak weapons.
- Can trap opponents/opponent's weapons within the sand by solidifying it after they strike it/he strikes them.
- Strong against water
- Strong against lightning
Weaknesses:- Weak against wind
- Weak against poison
- If any leg is damaged heavily both will disperse.
- Is not solid so physical attacks can pass straight through it
- Spoiler:
Type: Wind
Description: Wind engulfs his legs and when it fades his legs have become those of a dragon demon. The legs are muscular, scaled, and of a goldish hue. They are longer than his normal legs by about 0.5ft and his feet are clawed. These are stronger than his normal legs.
Strengths:- Extra reach
- Can resist D rank spells and weak(+) weapons.
- Claws equal to weak rank weapons
- Strong against earth
- Strong against poison
Weaknesses:- Weak against fire
- Counts as a heavy takeover
- Slower due to weight
- Extra reach
Chest of Raijin- Spoiler:
Type: Lightning
Description: Electricity engulfs his torso and it becomes that of Raijin, a body that is of a glowing blue energy with spiked shoulders and constantly crackles with electricity. This torso allows him to use his raijin limbs more effectively.
Strengths:- Spikes equal to weak rank weapons
- Increases efficiency and speed of limbs of raijin.
- Spikes will electrocute on contact with similar force to touching a plug socket.
- Strong against iron
- Strong against water
Weaknesses:- Weak against earth
- Weak against poison
- Is a heavy takeover
- Spikes equal to weak rank weapons
Tail of Ghelgath- Spoiler:
Type: Ice
Description: Ice engulfs his hindquarters and then forms a tail like protrusion. When the ice disperses a moment later Marros has a long white, crystal-like [url= http://fc09.deviantart.net/fs28/f/2008/138/4/2/ice_monster_by_ALI_MALBICHO.jpg
]tail[/url] that is about 5ft long and fully manipulatable like an extra limb. The spikes radiate an aura of cold that freezes on contact.
Strengths:- Extra limb
- Will cause second degree frostbite on touch and third degree after prolonged exposure
- Spikes equal to weak rank weapon
Weaknesses:- Weak against fire
- Tail is fragile and can be broken by a weak weapon after a couple of hits.
- Extra limb
Tail of Fujin- Spoiler:
Type: Wind
Description: Wind engulfs his hindquarters and then forms a tail like protrusion. When the wind disperses a moment later Marros has a long dragon-like tail that is of a goldish hue. This is about 5ft long and fully manipulatable like an extra limb. The tail is quite durable. It also hits with more power than his non-transformed arm.
Strengths:- Extra limb
- Able to resist D rank spells and weak weapons
- Is relatively strong
Weaknesses:- Weak against fire
- Counts as a heavy takeover
- Slower due to weight
- Extra limb
Horns of Ifrit- Spoiler:
Type: Fire
Description: Fire engulfs the top of his head and forms two horn like protrusions. When the fire fades he has the horns of Ifrit. These are about 2ft long and are razor sharp and quite tough. These radiate an aura of heat.
Strengths:- Cutting power equal to weak rank weapon
- Burns on contact leaving first degree burns.
- Strong against Ice
- Strong against wind
Weaknesses:- Horns can get stuck in things.
- Weak against water
- Slows down movement due to weight
- Cutting power equal to weak rank weapon
C Rank
- Spoiler:
Limbs of Ifrit- Spoiler:
Type: Fire
Description: Fire temporarily engulfs all four of Marros’ limbs. When the fire clears the limbs have been replaced with large, muscular, dark-skinned versions. The arms and legs are longer by about 1ft and all have claws of about 0.25ft that radiate heat. His body is sexless possessing no genitals or nipples. Covering the crotch area is thick orange fur. This fur is also present on his hips, the back of his knees and the outer part of his forearms. On each wrist he has a golden band, which is equal to c rank armor.
This is mostly a strength augmentation and is used mostly for brute force attacks against enemies who cannot dodge well.
Strengths:- Enhances physical strength of the limbs as well as their reach
- Enhances damage capability of the limbs due to claws themselves, which are equal to strong rank weapons.
- Burns what it hits on contact leaving second degree burns. Continued exposure can increase this to third degree burns.
- Strong against wind
- Strong against ice
Weaknesses:- His movement speed is greatly reduced.
- Counts as three heavy takeovers.
- Due to the size of the limbs he cannot move them as well unless Torso of Ifrit is active.
- Weak against water
- If both bands are destroyed the form disperses
- If any limb is heavily damaged the form disperses
- Enhances physical strength of the limbs as well as their reach
Upper body of Fujin- Spoiler:
Type: Air
Description: Air swirls around his back, over his chest and his arms. When the wind subsides his body has changed. His chest is now of a goldish hue and scaled like that of a dragon as are his arms. His arms are of the same length, but are thicker and clawed. He has also gained two large black bat-like wings giving him a wingspan of 12ft. His shoulders have bulked and formed into spikes.
Strengths:- Can fly
- Has strong rank claws for added physical damage
- Has an armored body capable of resisting D rank and C rank spells.
- Can blow back some projectiles using wind created by wing beats.
- Strong against earth
- Strong against poison
Weaknesses:- Weak against fire
- Can't support the weight of three heavy take overs.
- Due to the weight of the body he is physically slower
- Wings make him a bigger target
- If any part is damaged heavily then it will disperse.
- Counts as two heavy takeovers.
- Can fly
Limbs of Raijin- Spoiler:
Type: Lightning
Description: Ligtning crackles over his four limbs and when it fades they are transformed into legs and arms made of a glowing blue energy. They are solid, so are able to be hit. They constantly crackle with electricity. These are very light and thus he can move faster whilst this form is active. The legs are also longer allowing for longer strides and his hands are clawed.
This is used when speed is needed or against opponents who are weak to electricity.
Strengths:- Allows high speed movement
- Allows for swift punches and kicks.
- Delivers a powerful electric shock similar to that of an electrical outlet on touching. This can cause the area to hit to become numb or paralysed temporarily. The shock is also very painful.
- Claws are equal to weak(+) weapons.
- Strong against water
Weaknesses:- Cannot turn as well
- If any limb is damaged heavily then both will disperse.
- Weak against earth
- Weak against Iron
- Allows high speed movement
Limbs of Ghelgath- Spoiler:
Type: Ice
Description: His limbs freezes solid and then the ice breaks and vanishes revealing a pure white arms and legs with ice-like claws. The claws are sharp and radiate an aura of cold. The arms are of the same length, though the claws add a bit, but is thinner and the legs are longer and thinner. The elbows and knees are also spiked and radiate cold.
This is used when brute force seems unlikely to do the job and speed is of more importance. It is also used to slow opponents down and weaken them.
Strengths:- Limbs are lighter allowing for swifter movements
- Claws and spikes on contact will freeze the area hit. If the area is just grazed then it will cause third degree frostbite, but if the wound is deep or Marros holds onto the target for a while it can cause fourth degree frostbite.
- Claws and spikes are sharp allowing for cutting and piercing damage equal to a strong ranked weapon.
- Legs are longer and arms are a bit longer(due to claws) giving extended reach.
- Strong against water
Weaknesses:
[*] Weak against fire
[*] Limbs weaker in physical power than his normal limbs.
[*]If any limb is damaged heavily all of them will disperse.
[/list]- Limbs are lighter allowing for swifter movements
Upper body of Leviathan- Spoiler:
Type: Water
Description: Opaque water covers his chest arms and neck. When the water evaporates shortly after all of them have become a dark blue. His arms are slightly longer and have yellow claws. On his neck are gills. On his back is a shark fin.
This is used when being able to breathe underwater and have improved maneuverability in it are needed. Also, the claws are useful when others are on cooldown.
Strengths:- Claws and fin are sharp allowing for cutting and piercing damage equal to a strong ranked weapon.
- Able to breathe in water, and move more swiftly in it.
- Strong against fire
- Strong against poison
- Strong against iron
Weaknesses:- Weak against Lightning
- Weak against Ice
- Moves a lot slower on land
- Equal to two heavy takeovers
- Claws and fin are sharp allowing for cutting and piercing damage equal to a strong ranked weapon.
Upper body of Sha Wujing- Spoiler:
Type: Earth
Description:
A defensive augmentation. With this a strange brown glow engulfs his torso and arms when it fades his torso(neck to waist) and arms have become ones that are entirely made of sand. This sand's compactness can be manipulated to make it harder. This is one of its greatest features. The left arm is composed of a grey sand (iron sand) that in its initial form looks like a demonic armor similar to the arm in this picture whilst the right arm appears to be entirely made of sand.
Strengths:- Is not solid so physical attacks can pass straight through it
- Can compact itself to give it a steel like hardness that can resist c rank spells and strong weapons.
- Can trap opponents/opponent's weapons within the sand by solidifying it after they strike it.
- The right arm can extend its reach by up to twenty feet in order to grab people at a distance. This movement is quite quick.
- Strong against lightning
- Strong against water
Weaknesses:- Weak against poison
- Counts as a heavy takeover
- Weak against iron
- Weak against wind
- Physically slower
- Left arm is slower due to its more dense form
- Is not solid so physical attacks can pass straight through it
Upper body of Eredar- Spoiler:
Type: Poison
Description:
A purple ooze will cover his arms and chest which when it fades will reveal a form similar to the arms and torso to a black armor like form with two small tendril like protrusions on each shoulder, one long one on each arm, two very long ones on his back and four long ones at his waist. These are very manipulatable like extra limbs. His hands are red and have long claws. On each of his arms are three red orbs able to only withstand one blow from a strong weapon or C rank spell. Three similar ones are on each side of his waist.
Strengths:- The tendrils provide extra ways to grab opponents.
- The poison is a ‘pain’ poison that will cause an opponent intense pain until it wears off (two posts). Each strike adds to the duration by one and increases the pain.
- Spiked claws and tendrils provide extra damage equal to a strong weapon.
- Armor like chest and arms can resist C rank spells and attacks as well as weak(+) weapons
- Strong against earth
- Strong against lightning
Weaknesses:- Weak against water
- Weak against wind
- Counts as a heavy takeover.
- Is more susceptible to entering a demonic rage whilst in this form, which can be caused by physical and emotional pain as well as frustration. This will last two posts, even if the form is dispersed, and he will not be able to tell friend from foe.
- If any part is damaged heavily, then the form will disperse. Four tendrils have to be heavily damaged to count as a part being heavily damaged
- The tendrils provide extra ways to grab opponents.
- Spoiler:
Type: Iron
Description: Grey light engulfs Marros' four limbs and when it clears his limbs have become a lot bulkier and seem to be made like knight's armor. Similar to those in this Picture. These are very strong and able to easily resist C rank spells and strong weapons. The spikes are also sharp allowing for piercing damage equal to that of a strong weapon. With this form comes some added physical strength, but less than that of Ifrit.
Strengths:- Enhances physical strength of the limbs as well as their reach
- Enhances damage capability of the limbs due to the spikes, which are equal to strong weapons.
- Enhances physical durability allowing for resistance of C rank spells and strong weapons.
- Strong against earth
Weaknesses:- His movement speed is greatly reduced.
- Equal to four heavy takeovers
- Weak against lightning
- Weak against water
- Enhances physical strength of the limbs as well as their reach
Last edited by Marros_Graven on 29th December 2012, 5:14 am; edited 16 times in total