Primary Magic: White Mage Magic
Secondary Magic:
Caster or Holder: Caster
Description:
White Mage Magic is a Caster Magic which allows the user to pour magical energy
into a target. It is one of the rarest magics in the world, focuses mainly
on recovery and support spells. By far the most useful aspect of healing
magic is that it is easy on the user. It's not that healing magic requires
less magical energies to cast but that knowing healing magic passively gives
the users increased magical reserves and magical regeneration, allowing them
survive longer, heal longer and support longer.
Strengths:
*Healing- White Mage magic has a large variety of what it can heal. From mending
wounds, removing poisons and diseases and another ailments/status effects.
*Supportive-White Mage magic has a wide range of support magic ranging from buffs
to protection and even some debuffs.
Weaknesses:
*Offense- White Mage magic has very few offensive spells and what spells it does
have never get very strong.
*Range- White magic is a magic that relies on close proximity to mid ranged
spells.
Abilities/Powers:
*Life's energy- is always filling the user with life's energy. Giving them
greatly enhanced magical reserves and recovery rate. It is it's greatest and only ability.
Name: Cure
Rank: D
Type: Support-Healing
Description: Raising a hand forward within several meters of someone or placing their hand on someone, the hand begins to glow a soft blueish-white aura as the body's wounds are healed.
Strengths: Heals up to D rank wounds.
Weaknesses: Short range. 1 post cool down.
Name: Antidote
Rank: D
Type: Support-Healing
Description: Raising a hand forward the White Mage places their hand on someone as the hand begins to glow a soft greenish-white aura. The body's poisons are healed as the poison is removed.
Strengths: Heals up to D rank poisons.
Weaknesses: Short range. 1 post cooldown.
Name: Libra
Rank: D
Type: Support-Tracking
Description: The caster simple concentrates for a moment and can feel the life source of anything living within 60' and how strong of a life force they have. This is great for knowing who needs healing the most, even if the White Mage can't see them.
Strengths: Great for locating people and creatures
Weaknesses: Lasts 3 posts. 6 post cooldown.
Name: Dia
Rank: D
Type: Offensive-Buff
Description: The caster simple concentrates for a moment and touches a weapon. The weapon gains a faint swirling blueish-white aura to it. When the weapon strikes anything it gains some magical force behind it.
Strengths: Adds D rank harm effect to a weapon.
Weaknesses: Lasts 3 posts. Only works on weapons or something considered a weapon(example a dragons claws). Requires touch. 6 post cooldown.
Secondary Magic:
Caster or Holder: Caster
Description:
White Mage Magic is a Caster Magic which allows the user to pour magical energy
into a target. It is one of the rarest magics in the world, focuses mainly
on recovery and support spells. By far the most useful aspect of healing
magic is that it is easy on the user. It's not that healing magic requires
less magical energies to cast but that knowing healing magic passively gives
the users increased magical reserves and magical regeneration, allowing them
survive longer, heal longer and support longer.
Strengths:
*Healing- White Mage magic has a large variety of what it can heal. From mending
wounds, removing poisons and diseases and another ailments/status effects.
*Supportive-White Mage magic has a wide range of support magic ranging from buffs
to protection and even some debuffs.
Weaknesses:
*Offense- White Mage magic has very few offensive spells and what spells it does
have never get very strong.
*Range- White magic is a magic that relies on close proximity to mid ranged
spells.
Abilities/Powers:
*Life's energy- is always filling the user with life's energy. Giving them
greatly enhanced magical reserves and recovery rate. It is it's greatest and only ability.
Name: Cure
Rank: D
Type: Support-Healing
Description: Raising a hand forward within several meters of someone or placing their hand on someone, the hand begins to glow a soft blueish-white aura as the body's wounds are healed.
Strengths: Heals up to D rank wounds.
Weaknesses: Short range. 1 post cool down.
Name: Antidote
Rank: D
Type: Support-Healing
Description: Raising a hand forward the White Mage places their hand on someone as the hand begins to glow a soft greenish-white aura. The body's poisons are healed as the poison is removed.
Strengths: Heals up to D rank poisons.
Weaknesses: Short range. 1 post cooldown.
Name: Libra
Rank: D
Type: Support-Tracking
Description: The caster simple concentrates for a moment and can feel the life source of anything living within 60' and how strong of a life force they have. This is great for knowing who needs healing the most, even if the White Mage can't see them.
Strengths: Great for locating people and creatures
Weaknesses: Lasts 3 posts. 6 post cooldown.
Name: Dia
Rank: D
Type: Offensive-Buff
Description: The caster simple concentrates for a moment and touches a weapon. The weapon gains a faint swirling blueish-white aura to it. When the weapon strikes anything it gains some magical force behind it.
Strengths: Adds D rank harm effect to a weapon.
Weaknesses: Lasts 3 posts. Only works on weapons or something considered a weapon(example a dragons claws). Requires touch. 6 post cooldown.
Last edited by Magicite on 1st January 2013, 7:32 pm; edited 3 times in total