Primary Magic: Absolute Ecriture
Secondary Magic: N|A
Caster or Holder: Holder
Description: Dark Écriture (闇の文字 (闇のエクリテュール) Yami no Ekurityūru) is a Caster Type Magic involving the usage of writing runes for various effects. This version of Dark Ecriture is absolute, as the magic itself is not of the darkness element or any element for that matter, it is a completely neutral form of magic that enhances the effectiveness of the runes, whilst sacrificing some of the benefits of normal Ecriture magic. It is tainted by the fact that it was modified by demons for their personal use. All spells must be cast by the twin pistols, though not at the same time, as it is holder. The twin pistols are shown in their appearance below.
Can utilize many different runes to create a multitude of effects.
Can stack rune effects upon one another to make them stronger.
Can use runes to use other forms of magic loosely.
Has a greater range in which runes are used due to use of guns.
Weaknesses:
Can not write runes that cause emotional statuses in others.
Can not use rules that rely on the use of elemental magic.
Can not use runes that have the power to control other's minds.
Can not create runes to enslaves the minds of creatures or summons.
Can't be used defensively.
Can't be used without guns.
Abilities/Powers:
Two-handed rune writing.
Neutral-Element Runes.
Versatility
S-Rank
A-Rank
B-Rank
C-Rank
D-Rank
Secondary Magic: N|A
Caster or Holder: Holder
Description: Dark Écriture (闇の文字 (闇のエクリテュール) Yami no Ekurityūru) is a Caster Type Magic involving the usage of writing runes for various effects. This version of Dark Ecriture is absolute, as the magic itself is not of the darkness element or any element for that matter, it is a completely neutral form of magic that enhances the effectiveness of the runes, whilst sacrificing some of the benefits of normal Ecriture magic. It is tainted by the fact that it was modified by demons for their personal use. All spells must be cast by the twin pistols, though not at the same time, as it is holder. The twin pistols are shown in their appearance below.
- Spoiler:
Can utilize many different runes to create a multitude of effects.
Can stack rune effects upon one another to make them stronger.
Can use runes to use other forms of magic loosely.
Has a greater range in which runes are used due to use of guns.
Weaknesses:
Can not write runes that cause emotional statuses in others.
Can not use rules that rely on the use of elemental magic.
Can not use runes that have the power to control other's minds.
Can not create runes to enslaves the minds of creatures or summons.
Can't be used defensively.
Can't be used without guns.
Abilities/Powers:
Two-handed rune writing.
Neutral-Element Runes.
Versatility
S-Rank
- Spoiler:
- Name: Erase
- Spoiler:
- Rank: S
Type: Offensive
Description: By writing the rune of Erase on an single target he is capable of causing the target to simply be lacerated by a swarm of bright blood-red blades that attack the opponent at every inch of their body. The blades are S-rank and are pure energy, capable of causing horrific damage. The blades are said to make a humming sound like light-sabers when as they work away at an enemy. The are actually stabbing into the opponent rather than slashing, something that makes it almost like an Iron-Maiden. The collection of the blades are equal to S-rank.
Strengths:
Instantly causes a massive amount of S-rank Damage on a high offensive scale.
Due to use of guns, the runes are fired at out much faster speeds than slashing or writing with hand.
Weaknesses:
Can not be used on certain ranked mages unless it meets the following range requirements.
D - No Range
C - Three Meters
B - Ten Meters
A - Fifteen Meters
S - Twenty Meters
H - Thirty Meters
Can be easily dodged as they are in projectile form at long ranges.
Words are bright neon green and therefore easily visible.
If the attack doesn't hit the target, then their is no effect.
Duration: 1
Cooldown: 9
Name: Transmutation- Spoiler:
- Rank: S
Type: Supplementary
Description: By accessing the power that is latent within the guns he is capable of writing seals upon targets allow for them to take on the desires form in which he wishes them to appear before him. Be it for them to take the form of a monster, or to take the form of an animal. It is used to allow for his subordinates to sneak around easier and for himself to use as a disguise, given the potent nature of the spell he is capable of empowering other mages, whilst not being able to effect himself. The change of appearance is indefinite unless dispelled by the caster. Only the caster can end the effect or if the person is physically harmed. The transformation can only be physical animals and non-elemental monsters.
Strengths:
Empowerment that allows for all spells to be 1 level stronger.
Attributes of creature granted for duration of spell.
Allows for complete alteration of a targets physical appearance.
Empowerment causes physical attributes to boost one level stronger.
Weaknesses:
Empowerment only lasts 10 turns.
Empowerment can not be used on same target twice per topic
Empowerment can not exceed the A-rank limitation mark.
Duration: Empowerment 10 Posts
Cooldown: 5
A-Rank
- Spoiler:
- Name: Ensnare
- Spoiler:
- Rank: A
Type: Supplementary
Description: If the target is written on a massive amount of A-rank energy will surround them from all angles and compress them to the one focal point, It forms a perfect sphere around the target and appears to look like the target is trapped in a orb of blood. Due to the circumstances of force, they can no longer move freely and are immobilized.
Strengths:
Immobilizes Target in pure A-rank magical energy.
Effectively keeps mages B-rank and below in place.
Provides no barrier, just an effective ensnare trap A-rank.
Weaknesses:
Can be broken out of easily by A-rank mages and above.
Can not be used more than once at a time.
The orb is only big enough for one target.
Duration: 2
Cooldown: 7
Name: Grind- Spoiler:
- Rank: A
Type: Supplementary
Description: Upon the seal being written upon an enemy a massive vertical line runs down their body and then proceeds to shine with a golden light, the result is a massive gush of blood that runs down their body and spurts out. This is the technique known as the Invisible long-sword. As when the rune hit's you, it is as if a skilled warrior had rushed upon you and nearly split you in half. The slash is powerful, and extremely effective.
Strengths:
Can shatter Legendary and below armors.
Causes A-rank Slash Damage.
Causes shields of lower rank to be destroyed.
Weaknesses:
If it hits armor, only the armor is effected.
If it hits the opponent, armor is ignored.
Duration: 1
Cooldown: 4
Name: Chimeras- Spoiler:
- Rank: A
Type: Supplementary
Description: By writing a rune upon a non-organic substance the caster is capable of causing the form of that object to mutate and a chunk of it will break away and begin to rapidly change form, the result is a magically enhanced blue-glow chimera and a magically enhanced red-glow chimera whom appear of that material itself that is as strong as a A-rank mage. They are the size of a elephant. The chimeras are a mixture of a Scorpion, Dragon-fly, and Crocodile [Red Glow] and a Griffon, Bull, and Jaguar [blue glow]. The creatures have massive claws that are sharp, sharp teeth, made out the same element as well and is capable of having the offensive and stopping power of a B-rank equip as well.
Strengths:
A-rank Slash | Blunt | Pierce Damage.
A-rank Defensive Power.
Can sustain flight.
Has no cognitive function, attacks hostiles automatically.
Weaknesses:
Can be overwhelmed and defeated by S-rank spells.
Short Duration.
No actual enhancements, aren't as strong as summons.
A barrage of 4 rank A spells will destroy them.
Duration: 10
Cooldown: 10
B-Rank
- Spoiler:
- Name: Dominate
- Spoiler:
- Rank: B
Type: Supplementary | Offensive
Description: By writing a rune upon a non-organic substance the caster is capable of causing the form of that object to mutate and a chunk of it will break away and begin to rapidly change form, the result is two ogre-sized beasts whom appear of that material itself that is as strong as a B-rank mage. The creatures have massive clubs that are spiked made out the same element as well and is capable of having the offensive and stopping power of a B-rank equip as well.
Strengths:
B-rank Blunt Damage.
B-rank Defensive Power.
Has no cognitive function, attacks hostiles automatically.
Weaknesses:
Can be overwhelmed and defeated by A-rank+ spells.
A barrage of four B-rank Spells defeat them instantly.
Short Duration.
No actual enhancements, aren't as strong as summons.
Duration: 7
Cooldown: 7
Name: Splash- Spoiler:
- Rank: B
Type: Offensive
Description: When this rune is written over any object be it magical or physical a an explosion occurs. The force of the explosion and all of it's resulting shock-waves are focused in a manner that allows for it to move forward, allowing for no recoil to be an issue. The explosion is obviously potent, but the explosion radius isn't that large. One meter blast radius.
Strengths:
Ten Meter long explosion.
Explosion tunnel rather than having an spherical blast radius.
B-Rank maiming explosion damage to targets.
Has maximum stopping power.
Weaknesses:
Can't harm full-body cloak defenses of B-rank+
Can hurt allies as the blast is unbiased.
Locks out all other techniques for two posts.
Has to be shot from a fixed position.
Duration: 1
Cooldown: 6
Name: Intoxicate- Spoiler:
- Rank: B
Type: Supplementary
Description: It is a rune that when written on a target, the target will show now visible signs of change, however the rune itself seeps into the object and then causes the intended target to become the victim of a venomous effect. Effect is detailed in strength section.
Strengths:
If opponent is burned, causes blood to leak. [three turn]
Causes target to feel dizzy [three turns]
Weaknesses:
Doesn't immobilize targets.
Does no damage to targets.
Cannot penetrate barriers but for barriers that have form or physical in nature, those barriers will be tainted with the poison and if still used by the defending mage the poison effect can take hold on them.
Duration: 1
Cooldown: 6
C-Rank
- Spoiler:
- Name: Seer
- Spoiler:
- Rank: C
Type: Offensive
Description: The most commonly used spell in which runes written upon the target will multiply upon the target and glow red all around. They will soon implode upon themselves leaving burns over the victim. They are not fire runes, but they function as a contained explosion. One millimeter explosion.
Strengths:
Causes C-rank burn damage.
Makes it harder to move.
Weaknesses:
Doesn't hold much power non-stacked.
Has no stopping power.
Duration: 2 [Slowed]
Cooldown: 4
Name: Rake- Spoiler:
- Rank: C
Type: Offense
Description: By shooting upon the ground itself, a series of pillars made out of the material that was written up will erect from the ground for up to fifteen meters from where the the spell was written, they erect as sharply pointed pillars that rise up from the ground higher and higher they go, one meter at the closest distance, and up to ten meters high at the maximum distance. The attack moves in a straight line and forms near-instantly.
Strengths:
C-Rank piercing damage.
Can be used on walls and ceilings.
Weaknesses:
Can be cleaved by Strong weapons easily.
Ground glows indicating the path of damage.
Duration: 1
Cooldown: 4
Name: Smash- Spoiler:
- Rank: C
Type: Supplementary | Offensive
Description: If the rune itself is written upon a target, the rune will cause the target object to be destroyed automatically. It has a limited range on large objects such as houses however, as it can only blow holes into walls. It is only capable of smashing objects that have not been registered by a target, however it is capable of a lighter effect if it happens to touch those objects or the opponent themselves. In the case of Weak or Weak+ weapons they will be destroyed, and if it hits an opponent they will be assaulted by full body blunt damage.
Strengths:
Causes fullbody C-rank blunt damage, leaves bruises.
Can be used to destroy fortifications such as walls.
Can be used to destroy certain objects.
Weaknesses:
Can't be used on Strong Weapons and Armors.
Has a limited range of effectiveness.
Can't be used to cripple opponents.
Duration: 1
Cooldown: 3
Name: Enslave- Spoiler:
- Rank: C
Type: Supplementary | Offensive
Description: By writing a rune upon a non-organic substance the caster is capable of causing the form of that object to mutate and a chunk of it will break away and begin to rapidly change form, the result is a human-sized knight whom appears of that material itself that is as strong as a C-rank mage. The warrior is given a long-sword and shield of the same element as well and is capable of having the cutting and stopping power of a C-rank equip as well.
Strengths:
C-rank Slash and Piercing Damage.
C-rank Defensive Power.
Has no cognitive function, attacks hostiles automatically.
Weaknesses:
Can be overwhelmed and defeated by B-rank spells.
A barrage of C-rank spells will overwhelm them.
Short Duration.
No actual enhancements, aren't as strong as summons.
Duration: 5
Cooldown: 5
D-Rank
- Spoiler:
- Name: Bounce
- Spoiler:
- Rank: D
Type: Offensive
Description: Those whom are the canvas to be written upon by this particular spell are capable of being repelled away from an enemy at a scaling range depending on their position. It causes D-rank blunt damage on the target as well. What actually happens is that when the rune actually touches and opponent, it will feel as though they were being hit by a small vehicle, causing them to fly back from the caster.
Strengths:
Able to knock back a standing target ten meters.
Able to cause blunt damage to C and D Ranked targets.
Airborne targets are knocked back thirty meters.
Weaknesses:
Ineffective on A-Rank+ Targets.
Limited effect on B-rank Targets.
Usage: 2
Cooldown: 3
Name: Haste- Spoiler:
- Rank: D
Type: Supplementary
Description: Temporarily allows for anyone or anything which is written upon by the rune to have a minor speed increase that allows for their speed to be improved by one level entirely. The speed increase is indicated to be only minor due to the fact that it can only affect an object for two turns.
Strengths:
Can bring someone to a faster level of speed.
Can increase the speed of other spells through stacking.
Weaknesses:
Can't be used to make S-rank = H-rank in speed.
It's a short duration burst of speed.
Duration: Two
Cooldown: Five
Name: Fix- Spoiler:
- Rank: D
Type: Supplementary
Description: He will fire a rune that when it makes contact with weapons that have been broken he is capable of making them fixed. This way they are not wasted and can be used again by their owners. It is very handy in cases in which his subordinates stupidly break their weapons by being idiots. The objects can be reinforced by adding a lock spell to them, which allows for the objects to not immediately break after taking a magical hit that has be pressurized upon the object.
Strengths:
Can repair any level weapon back to previous state before it was broken.
Can repair any level armor back to previous state before it was broken.
Weaknesses:
Can not be used at far ranges, must be a point blank shot.
Can only be used on the "same" object once in a thread.
Duration: 1
Cooldown: 3
Name: Keyhole- Spoiler:
- Rank: D
Type: Support
Description: The rune will be written upon an object that is locked it will unlock them unless they have been sealed with powerful magic meant to keep the objects sealed away. It is like an infinite key capable of making sure that all objects that are locked and sealed can be opened again without much hassle. He can also place a magical lock on objects making them unable to be opened by sheer brute strength and the like.
Strengths:
Can Lock and Unlock objects with ease.
Weaknesses:
Can't be used on powerful objects.
Can't be used as "potential" magic.
Only works on inanimate objects.
Duration: 1
Cooldown: 1