Magic
Magic Name: Sky Dragon Slayer 2nd Gen Proof
Magic Type: Slayer Magic
Description: Sky dragon slayer magic is a type of dragon slaying magic that harnesses the power of essentially air, even so this magic is very versatile enough in using supportive based spells such as enchantments to buff targets. It's a lost magic that has been useful in also healing those who have suffered severe damages, or to cure illnesses as well. Celeste obtained this magic through a lacrima given to her by her adoptive mother, she hopes to use this magic for good in order to help her guild comrades survive this cruel world.
Unique Abilities:
Spells
Magic Name: Sky Dragon Slayer 2nd Gen Proof
Magic Type: Slayer Magic
Description: Sky dragon slayer magic is a type of dragon slaying magic that harnesses the power of essentially air, even so this magic is very versatile enough in using supportive based spells such as enchantments to buff targets. It's a lost magic that has been useful in also healing those who have suffered severe damages, or to cure illnesses as well. Celeste obtained this magic through a lacrima given to her by her adoptive mother, she hopes to use this magic for good in order to help her guild comrades survive this cruel world.
Unique Abilities:
- Ability 1: "Swift as the wind!" This allows the user to levitate freely by surging wind around the user's body, their speed increases by 30% during flight.
- Ability 2:[LOCKED]
- Ability 3:[LOCKED]
- Dragon Slayer:
Overview: Slayers are mages which have been gifted control over an element (or potentially a concept) from a dragon, god, demon, or some other aspect or being. This can include both learning it directly from the being in question or through a lacrima left behind by a being. There are several different types, generations, and versions of Slayers. Details on every possible type of Slayer Magic can be found below the following benefits for Slayer Magic. Note that Slayer Magic cannot be freely created on FTRP. In order to obtain Slayer Magic, one may register to use it in this or can use a Slayer Lacrima in order to obtain it.
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements (Example: Ice Dragon Slayers cannot eat Dark Ice). If Dragon Slayers consume an impure spell/ability of their element they take full damage from the spell, which is not affected by resistances in any way or form. If they consume a naturally-occurring impure version of their element, they lose 10% of their maximum HP.
Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Dragon Slayer Magic deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.
Disadvantages: Though Dragon Slayers get these benefits, they do have one set back: Motion sickness. Dragon Slayers cannot ride on any vehicle or method of transportation without getting motion sick. They can still fly, of course, or use their pets for transportation without getting motion sick. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured through the use of a User Rank healing spell.
- Caine's Descent:
Name: Caine's Descent
Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aid of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
Ability:Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
During this state, the user becomes insane, and will attack anything they see.
Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away)
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
Spells
- D-Rank:
Name: Sky Dragon's Roar!
Rank: D
MP Cost:20 MP
Category: Offensive
Type: Single Target
Damage: 40HP
Range: 60Meters
Speed: 60 Meters per second
Duration: 3 posts
Downside: None.
Description: The user inhales the fresh air within their lungs, a teal magic circle forms in front of the user's mouth in which then once released it would send a large stream of wind that would launch most weak targets flying to the ground. Those who are stronger are able to withstand the potential knockback. Their must be ooc consent in order for the knockback to be successful from members, npcs and event npc etc.
Name: Sky Dragon's Wing Attack
Rank: D
MP Cost:20 MP
Category: Offensive
Type: Multiple Target
Damage: 30HP
Range: 40 Meters
Speed: 30 Meters per second
Duration: 3 posts
Downside: None.
Description: The user reaches their arms in the opposite direction of one another horizontally before rotating her arms quickly to launch a sky dragon wind attack in rapid successions of an arch shaped wind, it's used to try to get targets of balance while giving a subtle knockback. This is easy though to dodge if one is skilled enough to do so. Their must be ooc consent in order for the knockback to be successful from members, npcs and event npc etc.
Name: Enchant!: Atlas the Breeze!
Rank: D
MP Cost:20MP
Category: Auxiliary
Type: Multiple Target
Damage: None.
Range: 40 Meters
Speed: 30 Meters per second
Duration: 3 posts
Downside: N/A
Description: The user lifts their palms horizontally in which then a cyan aura manifests upon the users palms, two teal magic circles positioned vertically within her grasp, she recites the spell in which then up to 3 people can receive an increase in magic power and speed by 25%, they will also feel very light, as a feather.
- Advanced Spells:
Name: Healing of the Sky Dragon!
Rank: D
MP Cost: 30
Category: Supportive
Type: Single Target
Healing: +60HP
Range: 90 Meters
Speed: 90 Meters per second
Duration: 5 posts
Downside: None.
Description:The user holds their palm out towards whoever she needs to heal and focuses a lime green energy in her hand that forms a lime green aura around the target, healing them of mid to minor wounds so far, she can cure illnesses as well however she cannot heal severe wounds easily, it takes time before the healing takes effect if injuries are very fatal. This spell is also used to cure a dragon slayer's motion sickness.
Last edited by ★CelesteSway★ on 25th February 2021, 11:33 am; edited 3 times in total