The Ice Dragon Slayer
Primary Magic: 1st Gen Ice Dragon Slayer
Secondary Magic: TBD
Caster or Holder: Caster/Lost
Description:
Dragon Slayer Magic is a type of Lost Magic which allows its users to transform their physical bodies into a Dragon. As a result, the user can transform their body with features of their respective element, utilising both offensive and defensive styles. A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength. However, a Dragon Slayer cannot consume the element that they produce themselves, and elements must be consumed through the mouth. It is known that certain Dragon Slayers have been able to consume elements other than their own, allowing them to combine both elements into one inside their bodies and use them to increase their abilities. Dragon Slayer Magic is the only way to kill, or even hurt Dragons, who are shown to be mostly unaffected by other forms of Magic. Remus is what is known as a first generation Dragon Slayer as he was taught that magic by the ice dragon Skadreas.
This magic which allows Remus to incorporate the element of ice into his body, gaining exclusive characteristics that are commonly associated with Ice Dragons. Remus is able to produce large quantities of ice from his body in order to attack her opponents. With this magic, he is able to quickly form a great variety of ice structures that are suitable for a diverse range of purposes, no matter if the nature of these circumstances demand offensive or defensive uses which in turn makes this type of magic unique and dangerous. However, all the objects that Remus creates share one similar trait in that they freeze almost any surface they may come into contact with, covering it in a thick layer of ice that remains for extended periods.
This magic which allows Remus to incorporate the element of ice into his body, gaining exclusive characteristics that are commonly associated with Ice Dragons. Remus is able to produce large quantities of ice from his body in order to attack her opponents. With this magic, he is able to quickly form a great variety of ice structures that are suitable for a diverse range of purposes, no matter if the nature of these circumstances demand offensive or defensive uses which in turn makes this type of magic unique and dangerous. However, all the objects that Remus creates share one similar trait in that they freeze almost any surface they may come into contact with, covering it in a thick layer of ice that remains for extended periods.
- Dragon Slayer Buffs:
- General rule on slayers:
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
- More Dragon Slayer Info:
- ♦Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will be done to them.
♦The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
♦Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
- Dragon Force:
- ♦First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
♦Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%. (Dragon Skin: Body is covered in scales of their respective element)
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
Strengths:
- Very Versatile i.e Offensive/Defensive & Supportive Spells
- Ability to eat ice/magic to gain strength
Weaknesses:
- Due to having some AOE based spells they can backfire on allies
- Incredibly high temperatures for obvious reasons
- Inability to eat his own ice
Lineage:
- Kuroryu:
- Description: King Kuroryu was said to be a mage who lost his ability to use magic in return he was able to use the powers of the very powerful dragon Muko, a void dragon. Kuroryu had killed Muko, but the dragon's soul had no where to go and latched itself onto Kuroryu - leeching Kuroryu's magical abilities but converting it to something else... something far stronger. Kuroryu never had a real name instead he dubbed himself "Black Dragon." King Kuroryu sought out to establish his own kingdom and adventured to foreign lands where he lead a revolution to stop a wicked necromancer that caused destruction. Kuroryu soon became King, and 7 warriors that fought with him in the epic war that struggled for decades had become knights of Kuroryu. Each Knight was powerful and served Kuroryu, until Shinokishi killed 5 of the knights by challenging each one to a due - leaving his brother the Knight of Black Ice free alive. Kuroryu was furious that his brethren had died and an epic battle between Shinokishi and Kuroryu started. The battle lasted 7 days - but in the end neither one could win. Kuroryu used a forbidden void dragon technique sealing himself and Shinokishi into the void. Parts of the king's soul managed to escape the void and latched itself onto chosen ones that would carry out his will. Granting the chosen ones power of the one great, void dragon.
Ability: The user is able to use the magic energy of an incoming spell to create a void on that spell itself, negating it by trapping it in the void. The spells that are trapped into the void transfer half of what the MP would have cost for this lineage’s user to cast.(So a A-rank user of this ability would receive 10% MP from an A-rank spell being absorbed seeing as it would cost them 20% to cast it)
Usage: This ability can be used on spells equal to or lower than the user’s own rank(Max S-rank) and once per 10 posts.
Unique Abilities:
<> Skadi's Step - Increases the users speed by 25% due to his feet welling up with an icy mist, this also allows him to run up walls and ceilings and can freeze his feet in place to ensure that he'll be stuck in that position.
<> Boreas' Aura - Because of his affinity with the cold as well as his teaching in Ice Dragon Slayer magic Remus permanently has cold aura around him which works best when he enters rooms or buildings. The room will turn cold and people's breaths will be seen, ice will slowly race up the walls and ceilings. He cannot 'turn off' this ability and it's potency increases each rank by 10 meters (D: 10m C:20m etc). This also gives him an advantage in the immediate area whilst disadvantaging the enemy via slippery surfaces or the intense cold. Due to the low temperature the first post encountering an opponent they will be damaged via user ranked spell damage and then every two posts from that it will be inflicted again.
<> Beira's Blessing - This allows Remus a 10% increase in MP due to the blessing from the Queen of Winter Beira after showing complete control of the cold.
<> Khione's Touch - Remus is naturally able to freeze incoming projectiles, objects, attacks and people. However, this only works on those lower ranked than Remus or the same rank. Freezing lasts for two posts and has a cooldown of 4.
<> Boreas' Aura - Because of his affinity with the cold as well as his teaching in Ice Dragon Slayer magic Remus permanently has cold aura around him which works best when he enters rooms or buildings. The room will turn cold and people's breaths will be seen, ice will slowly race up the walls and ceilings. He cannot 'turn off' this ability and it's potency increases each rank by 10 meters (D: 10m C:20m etc). This also gives him an advantage in the immediate area whilst disadvantaging the enemy via slippery surfaces or the intense cold. Due to the low temperature the first post encountering an opponent they will be damaged via user ranked spell damage and then every two posts from that it will be inflicted again.
<> Beira's Blessing - This allows Remus a 10% increase in MP due to the blessing from the Queen of Winter Beira after showing complete control of the cold.
<> Khione's Touch - Remus is naturally able to freeze incoming projectiles, objects, attacks and people. However, this only works on those lower ranked than Remus or the same rank. Freezing lasts for two posts and has a cooldown of 4.
- Ice Dragon Slayer Signatures:
- Name: Stribog's Way
Rank: D
Type: Evade
Duration: Instant
Cooldown: N/A
Description: Using his vast amount of magical power the boy will immediately freeze up to a point where he looks like a ice statute. This is merely a shell, as once he is frozen up he'll be able to move away from that position in small snowy particles to another destination leaving that statute in place. He is able to move 20 metres from his previous position before needing to reform back.
Strengths:- Sets up for other abilities
- Will fool the enemy
Weaknesses:- The freeze up may take a little time due to his environment i.e snowy conditions or hot conditions etc
- Wizards ranked higher than him will most probably be able to see the particles and determine new location
- No offensive capabilities
Name: Auril's Eyes
Rank: Scaling
Type: Ice;Offensive
Duration: Instant
Cooldown: N/A
Description: The frost built up within his eyes will turn them completely blue iris included, this specific spell allows the boy to gaze upon a certain object or limb on an opponent which causes ice to formulate on it. Then in a matter of moments the ice will crush itself into the limb or object dealing user ranked spell damage.
Strengths:- Enemy won't be able to tell what is being targeted
Weaknesses:- Mages ranked higher than Remus will be dealt half the damage
- If he is blindfolded or has his sight obstructed the spell may not work
- Sets up for other abilities
Spells:
- D Rank Dragon Slayer Spells:
- Name: Ice Dragon's Roar
Rank: D
Type: Ice;Offensive
Duration: Instant
Cooldown: 4
Description: Remus' unique Dragon Slayer Roar incorporates the element of ice. With this spell, he is able to gather a large amount of ice and cold air in his mouth before firing it toward his opponent in the form of numerous icicle shards and icy energy. The target hit with this spell will be frostbitten and those ranked lower than the user will freeze up for a post (current power stage). The beam of energy will be 15 feet and upon further usage will expand to 30 feet after gaining a few metres.
Strengths:- The ability to freeze enemies.
- If there are projectiles thrown at him during the blast they will be frozen and stopped
Weaknesses:- Due to the size of the blast and power allies can be caught and damaged in it
- Mages that are ranked higher than the user won't be frozen at this stage
- As a result of hot environments the blast range and power will be lower than normal
Name Skadreas' Claw
Rank: D
Type: Ice; Offensive
Description: With this spell, Remus is able to form ice over his hands in order to resemble that of an Ice Dragon's. The strength of these claws are able to contend with and even break the blades of some swords. To prove how cold this spell is able to get, when in use it is able to cause the moisture in the are to begin to freeze which in turn creates snow particles. When Remus slashes the target with these claws, he is able to cause the opponent to begin freezing over for as long as she maintains contact. The claws are 30cm in length and 5cm in width as well as coloured a clear blue.
Duration: 2 Posts
Cooldown: 4 Posts
Strengths:- Can inflict frostbite to enemies ranked lower
- Able to block light and moderate blows with ease
Weaknesses:
- Can be melted by intense heat/fire
- If hit hard enough it can break
- Due to long length, can accidentally hurt allies if not careful
Name: Scales of Skadrea
Rank: D
Type: Ice; Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: As the surrounding climate begins its inevitable decline in temperature due to continued use of Remus' spells, his abilities with the cold are so powerful that it goes to a point that armor composed from ice begins to form. These collections of ice are initially most prominent on the lower portion of his arms and entire back but these formations soon progress to the rest of his body as the fight drags on. This armor is able to take multiple hits from an opponent and can even start to cause an opponent who maintains contact for too long to begin freezing. Able to hold out against 1.5x B rank attacks
Strengths:- The ability to freeze enemies.
- Withstand six D-Ranked hits/ three C-Ranked hits/1.5 B Rank hits before being destroyed
Weaknesses:- Takes a little time for the scales to form
- Higher ranked mages won't be frozen as
- As a result of hot environments the defensive capabilities will be lower than normal
Name: Skadreas' Wing
Rank: D
Type: Ice;Defensive
Duration: Instant
Cooldown: 4
Description: The area around Remus' arm is immediately frozen over and the air becomes frosted in his immediate vicinity. The aura of this spell can instantly freeze anything that comes into extended contact with it, encasing it in a massive glacier. The use of this spell has the added effect of engulfing the surrounding landscape in a frozen tundra, the coldness of which is intense enough to create snow in the sky.
Strengths:- Enemies are frosbitten
- Added ice and snow are advantageous
Weaknesses:- Can be melted by higher ranked fire mages
- Mages that are ranked higher than the user won't succumb to frostbite
- Doesn't deal direct damage
- The ability to freeze enemies.
- C Rank Dragon Slayer Spells:
- Name: Skadrea's Dopplegangers
Rank: C
Type: Ice;Supportive
Duration: Instant
Cooldown: 3
Description: There is no hand signs/movements needed for this spell, the latter simply focuses their magical energy into their eyes giving off a misty aura. Two clones forged from his ice will form from the feet up to the head and look exactly like Remus showing no difference in facial features, voice etc. The clones deal user ranked physical damage however they do not possess magical abilities aside from Remus himself being able to use their bodies as a medium for his attacks. The health however does differ slightly as they each possess half a C-Ranked wizards health.
Strengths:- Provides either a distraction or protection
Weaknesses:- No magical abilities
- Can be broken by high damaging abilities (3 C Ranked hits or 1 B rank hit)
Name: Skadrea's Sculptures
Rank: C
Type: Ice;Offensive;Supportive
Duration: 5
Cooldown: 6
Description: Clasping his hands together a large blueish white pentagram measuring about 15ft will appear behind him. Then by saying the word 'flutter' ten large rideable crystalline birds will fly out of the circle and head directly for their enemy(s) via tracking. The birds deal 1/5th C Rank damage to the opponent capable of knocking back and inflicting frostbite. Those who are knocked back will go to roughly 25 meters. A Dragon Slayer's frostbite slow downs the opponent to a 1/3 of their speed and will damage them every post deducting 5HP. An enemy(s) frostbite duration will determine on their magical rankings i.e D ranks will have to suffer for five posts, C Ranks will suffer for four and B Ranks will suffer for three.
Strengths:- Birds can carry Remus as well as allies
Weaknesses:- Knock back will only affect those the same rank or lower than Remus
- Enemies are able to manoeuvre around the birds if they are fast enough
Name: Snowy Visage
Rank: C
Type: Ice;Offensive
Duration: 3
Cooldown: 4
Description: Upon using this spell Remus can create a series of ice mirrors in the form of a dorm around an opponent. Though they are made from ice, they are infused with Remus' magical energy, making them slightly resistant to Fire Magic related spells. Upon activating this spell, Remus is capable of entering one of the mirrors and instantly transporting to another mirror. In order to confuse his foes, all of the mirrors will show a reflection of Remus, making it difficult for the opponent to discern which mirror he is in. Utilizing this technique more offensively, Remus is able to drag an opponent into these mirrors as well. Breaking the mirror does not stop this spell, but instead creates more openings for Remus to use as he is able to pull the opponent into the broken shards as well; as even individual parts of the opponent's body can be dragged in. Any actions in the mirror world is reflected in the real world. Remus can then exit the mirror world through any reflective surface, leaving trapped individuals inside without a way to escape.
There are 10 mirrors based around in the dome and they take six D rank hits/Three C Rank hits or 1.5 B rank hits to be broken. There are three known ways to escape this technique however for example: If the right Remus is found and damaged the dome will shatter into ice particles, or if the enemy wasn't in there to begin with or either those who are able to teleport.
Strengths:- Confuses the enemy
- Allows damage from many viewpoints
Weaknesses:- Can be melted by large scale heat based attacks
- Higher ranked wizards/witches will most likely be able to identify the real Remus
- If mirrors are broken beyond repair he will be unable to pull the opponents into the mirror world
- Provides either a distraction or protection
Last edited by Shazam! on 2nd February 2017, 4:58 am; edited 3 times in total