Magic
Primary Magic: Second Generation Shadow Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description:
A dragon slayer was something that was passed down through the generation between dragon and mage. Dragons would teach the mage their ways and implant a seed within them that would allow or them to gain the aspects of their dragon, their scales, their senses, and their magic. Many dragons slayers learned directly from their dragon earning them the title of First Generation Dragon Slayers. But, after them mages continued to wish that they had the power of the dragons and would harness the magic of them within a lacrima. This lacrimal would then be implanted in the body of the mage. These Dragon Slayers earned the title Second Generation Dragon Slayer. This is what Kemper. After training his body and mentally preparing himself he had the lacrima of a Shadow Dragon placed within his body.
The Shadow Dragon Slayer was a student of the Shadow Dragon, the dragon that would control the shadows and bend them to his will. He was able to merge with them and he was able to eat them. He was one with the shadows. With the training and the lacrima his students would be able to do the same. They were able to use shadows in their attack, they were able to eat the shadows of others and they were able to blend in with them.
Kemper with his magic wants to learn more and more, he wants to be able to master the Dragon Slayer magic that has been bestowed upon him. Getting stronger and stronger with this magic he wants to be able to claim that he is mightiest Shadow Dragon Slayer. But, he doesn’t just want to be the best. He also wants to help those who are close to him and those who need help around him. There is more to this world than what we see every day, there are things that an eye must be turned to to help the future of our people.
Strengths:
- Restoration: Naturally occurring sources of the element restores 5% mp per post no matter how much of it you eat.
- Elemental: Strong against Fire, Water, and Nature.
- Resistant: You are able to withstand your own element to a certain extent.
Weaknesses:
- Elemental: Weak against Light and Metal.
- Self Serving: He can't eat the element if he produced it himself.
- Food: Other slayers are able to eat his element because it is pure.
- Limited: Shadows are not always easy to come by and Kemper can only consume shadows if they are pure.
Lineage:
Dragon Spirit:
Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future. Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything. The very skilled can react to the user's reactions however and cause splits in these echos. If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.
Unique Abilities:
- Shadow Traveling: Active Ability - Kemper is able to travel through shadows without using MP, he can travel only once per post and can only travel the distance that is acceptable for his rank.
* D-15
* C-30
* B-50
* A-70
* S-100
- Mentally: Passive Ability - Mentally because of his connections to the shadows Kemper is strong against mind game and such things will hand no affect on him if they are his rank or below.
- Strength: Passive Ability - When in the dark or in a shadow Kemper is 20% stronger and faster.
- Knowing: Passive Ability - Because of his connection with the shadows Kemper is able to tell who is around him when they step into a shadow, but only if the person is of equal or lower rank.
Primary Magic: Second Generation Shadow Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description:
A dragon slayer was something that was passed down through the generation between dragon and mage. Dragons would teach the mage their ways and implant a seed within them that would allow or them to gain the aspects of their dragon, their scales, their senses, and their magic. Many dragons slayers learned directly from their dragon earning them the title of First Generation Dragon Slayers. But, after them mages continued to wish that they had the power of the dragons and would harness the magic of them within a lacrima. This lacrimal would then be implanted in the body of the mage. These Dragon Slayers earned the title Second Generation Dragon Slayer. This is what Kemper. After training his body and mentally preparing himself he had the lacrima of a Shadow Dragon placed within his body.
The Shadow Dragon Slayer was a student of the Shadow Dragon, the dragon that would control the shadows and bend them to his will. He was able to merge with them and he was able to eat them. He was one with the shadows. With the training and the lacrima his students would be able to do the same. They were able to use shadows in their attack, they were able to eat the shadows of others and they were able to blend in with them.
Kemper with his magic wants to learn more and more, he wants to be able to master the Dragon Slayer magic that has been bestowed upon him. Getting stronger and stronger with this magic he wants to be able to claim that he is mightiest Shadow Dragon Slayer. But, he doesn’t just want to be the best. He also wants to help those who are close to him and those who need help around him. There is more to this world than what we see every day, there are things that an eye must be turned to to help the future of our people.
Strengths:
- Restoration: Naturally occurring sources of the element restores 5% mp per post no matter how much of it you eat.
- Elemental: Strong against Fire, Water, and Nature.
- Resistant: You are able to withstand your own element to a certain extent.
Weaknesses:
- Elemental: Weak against Light and Metal.
- Self Serving: He can't eat the element if he produced it himself.
- Food: Other slayers are able to eat his element because it is pure.
- Limited: Shadows are not always easy to come by and Kemper can only consume shadows if they are pure.
Lineage:
Dragon Spirit:
Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future. Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything. The very skilled can react to the user's reactions however and cause splits in these echos. If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.
- Slayer Buffs:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
♦Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts 7 posts.
Unique Abilities:
- Shadow Traveling: Active Ability - Kemper is able to travel through shadows without using MP, he can travel only once per post and can only travel the distance that is acceptable for his rank.
* D-15
* C-30
* B-50
* A-70
* S-100
- Mentally: Passive Ability - Mentally because of his connections to the shadows Kemper is strong against mind game and such things will hand no affect on him if they are his rank or below.
- Strength: Passive Ability - When in the dark or in a shadow Kemper is 20% stronger and faster.
- Knowing: Passive Ability - Because of his connection with the shadows Kemper is able to tell who is around him when they step into a shadow, but only if the person is of equal or lower rank.
- D-Rank Spells:
- Shadow Dragon Slayer's Fist:
Name: Shadow Dragon Slayer’s Fist
Rank: D-Rank
Type: Shadow, Offensive
Duration: 1 Posts
Cooldown: 3 Posts
Description:
Creating shadows around his fists Temper wields the element of shadows and deals D-Rank with a single punch.
Strengths:
- Is very good at close range mele.
Weaknesses:
- Can be eaten by other Slayers.
- Is only for close range attacks.
- Shadow Dragon Slayer's Breath:
Name: Shadow Dragon Slayer’s Breath
Rank: D-Rank
Type: Shadow, Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Kemper takes in a deep breath and releases it through the sides of his mouth creating a cloud of darkness around him and anyone within a 15 meter diameter.
Strengths:
- This cloud that is being breathed out is pitch black and so no one can see through it.
- Is perfect for surprise attacks.
Weaknesses:
- Can be eaten by other Slayers.
- This affects everyone within the 15 meter area.
- People that have light, Fire users and Light users, are able to see through the darkness.
- Shadow Dragon Slayer's Invisibility Cloak:
Name: Shadow Dragon Slayer's Invisibility Cloak
Rank: D-Rank
Type: Shadow, Supportive
Duration: 1 Post
Cooldown: 4 Posts
Description:
Stepping into a shadow Kemper merges with the shadow and then is able to step out of the shadow invisible with no sense of magic and no smell, but only to those of his rank or lower.
Strengths:
- This cannot be eaten by other Shadow Slayers.
- No one is able to see him being perfect for surprise attacks.
Weaknesses:
- This does not make him sound proof.
- This only lasts for one post and so it must be used wisely.
- He cannot turn anyone else invisible with him.
- shadow Dragon Slayer's Bite:
Name: Shadow Dragon Slayer's Bite
Rank: D-Rank
Type: Shadow, Offensive
Duration: Instant
Cooldown: 2 Posts
Description:
Kemper releases a low growl before dashing into the shadows and creating a monster the emerges from the shadows and bites down on the target dealing a single ranks worth of damage.
Strengths:
- This attack can change direction at any time.
- At night this attack can be used anywhere.
Weaknesses:
- This attack can only be used in the shade so during the day the area that this can be used is limited.
- Other Shadow Slayers are able to eat this.
- This attack can only attack a single person at a time.
- C-Rank Spells:
- Shadow Dragon Slayer's Kick:
Name: Shadow Dragon Slayer's Kick
Rank: C-Rank
Type: Shadow, Offensive
Duration: 2 Posts
Cooldown: 4 Posts
Description:
Kemper emerges his leg into a shadow state and can attack with them. Each hit with his leg dealing a C-Rank spell damage.
Strengths:
- Each hit deals spell rank damage.
Weaknesses:
- Other Shadow Slayers are able to eat this only if they are his rank of above.
- This is for short range.
- Shadow Dragon Slayer's Shadow:
Name: Shadow Dragon Slayer's Shadow
Rank: C-Rank
Type: Shadow, Offensive
Duration: 1 Post
Cooldown: 5 Posts
Description:
Kemper faces towards the sky releasing a roar, shadows gather around him before exploding out in a 30 meter diameter. 1.5 Spell Rank damage is deal in 3meters from Kemper, 1 Spell Rank damage for until 20 meters and .5 Spell Rank damage for the last 10 meters.
Strengths:
- This only affect opponents.
- This deals 1.5 Spell Rank damage.
Weaknesses:
- This spell can be eaten by other Shadow Slayers of his rank and above.
- This spell attracts attention due to the roar and the gathering of the shadows.
- This spell only works if there are shadows in the area.
- Shadow Dragon Slayer's Scales:
Name: Shadow Dragon Slayer's Scales
Rank: C-Rank
Type: Shadow, Defensive, Offensive, Supportive
Duration: 5 or until scales are gone
Cooldown: 6
Description:
This spell allows for Kemper to create 6 “scales” of shadow. These are multi use. The can be used for attacks, dealing only a fourth spell damage if they hit a target. They can be used to stand on, platforms. They can also used for defensive means as she shield, defending against only half a rank damage. But to compensate 20Hp points are lost due to the shadows coming directly from his scales.
Strengths:
- These are multipurpose and can be used for multiple things.
- If thrown can reach up to 30 meters before fading out. ]
- These can be used by allies.
Weaknesses:
- These can be eaten by Shadow Slayers of his rank or higher.
- These only deal half damage if they hit target.
- They only defend against half spell rank damage.
- These can affect allies.
Last edited by Kemper on 18th December 2016, 4:02 pm; edited 2 times in total