Primary Magic: White Phoenix
Secondary Magic:
Caster or Holder: Caster
Description:
The power of the White Phoenix is something that is attached directly to Tengoku’s soul. The intensity of the flames can vary with emotions. It doesn’t burn however, like a raging fire would. It’s more of a calm, peaceful white flame. Whatever it touches, becomes warm, such as a blanket on a cold winter day. He can produce flames through primarily his hands, and mouth, but can also be conducted through his legs and feet. The main focus of the White Phoenix is support magic, though when channeled correctly, Tengoku can also use it to boost his physical attributes.
+Phoenix Immortality+
(A brief history of Tengoku)
Immortality, in the sense that the soul never dies. Tengoku is one of multiple lives the soul has had. The soul’s first body was a young woman, who fell in love with a hermit, devoid from the world, it took many years to get the hermit to warm up, and eventually fall in love. Doing so, the hermit revealed his true nature, The White Phoenix. Wanting to spend eternity with his love, the White Phoenix shared his eternal life. However, the White Phoenix underestimated the laws of nature, as only one holding this power could exist, and was forcefully turned to ash by the powers-that-be in his love’s arms. Not quite understanding the vast abilities of the White Phoenix, the young woman took her own life. Her body turned to ash, as the soul rose, scattering the ashes in the wind. The ashes would form a small child, devoid of memory of the previous life, minus bits and pieces, as well as false memories from the original White Phoenix.
Simple to put, Tengoku can die, but his soul will not. It will reform into another body, in another life, however the powers will carry forth, with no memory of the previous life but fragments.
Strengths:
+Speed: Since the fire he produces isn’t made to harm, he is able to produce the fire quickly, and it’s able to move through the air faster than the average flame.
+Flexibility: Most elements cannot block the flame, only reduce it’s effect. The flames will creep around whatever is blocking it, pushing forward.
+Most effective against Shadow, Dark, and Ice.
Weaknesses:
+Non-Offensive:The White Phoenix’s major abilities aren’t offensive, which means in one-on-one Tengoku will lose most magic fights.
+Heavy Rain: The Phoenix’s flame abilities lose most effectiveness during the rain, reducing the power by 20%
+Rebound Effect: When Tengoku using his healing abilities, with physical ailments/injuries, will be removed from target, and Tengoku’s body will take the damage instead.
+Most Ineffective Against: Light, Water, and Earth
Abilities/Powers:
+Phoenix Wings+
Tengoku can use the Phoenix flames, and create a set of wings, allowing him quick escape, or movement. Though as useful as it is, he has yet to master the ability, so the time limit for his flight is quite short. Duration 2/3 posts (depending on power level)/Cool down (remainder of thread.)
+Phoenix Chef+
When Tengoku cooks, he replaces normal fire, with his own. This allows him to fuse the healing factors of his magic, into the food he’s cooking.
+Phoenix Tears+
Something Tengoku hasn’t discovered fully, but his tears hold some form of antidote. So far the tears have only cured indigestion, food poisoning, and snake bites. The healing properties haven't been fully explored of which they can, and cannot cure (not wounds, broken limbs, physical injuries)
Name: Phoenix Clash
Rank: D
Type: Holy/Fire
Description: Tengoku holds his hands out, one over the other, palms facing forward. This acts as more of a shield, to displace any Magic being fired directly at him. The fire expands from the top and bottom of his hands, creating a wave to block.
Strengths:
+Blocks most same ranked Magic, especially Dark/Ice/Shadow
+Holds in place for a moment, while Tengoku tries to flank.
+Can adjust based on if he’s shielding himself, or other people, as long as he’s infront.
Weaknesses:
+Long cooldown rate, uses the highest amount of Magic out of most his spells.
+Will only slow down magic he’s weak against, (Light, Water, Earth)
+His blindside is fully exposed
Duration/Cooldowns
Duration: 1 Post/ Cooldown: 2 posts (3 posts if used against Water)
Name: Phoenix Burst
Rank: D-Rank
Type: Holy Fire
Description: Fire explodes from his hands, and mouth, surrounding him, before being absorbed back into his body. Creating a temporary ball of fire around his body. His eyes will glow white after the effect, and his body will let off heat waves, with little sparks of white around his hands and feet.
Strengths:
+Increases Speed
+Increases Strength
+Increases Reaction Time
Weaknesses:
+Emotional Takeover/Lack of Control
Meaning, that Tengoku can control the power, however, will sometimes get lost in his emotions at the current time, and will enter a berserk mode, where he doesn't think, only reacts on instinct (Hope that makes sense for the 'limited control' not over the ability, but of his mind)
+Water Magic will reduce his effectiveness 50%
+Cannot use Magic while in this state
Duration/Cooldowns
Duration 3 Posts/Cooldown 6 posts (water magic makes it 1 thread)
Name: Phoenix Flash
Rank: D-Rank
Type: Holy Light
Description: Tengoku hold his hands out, creating a blinding flash, almost like a long strobe light.
Strengths:
+Temporarily will blind opponents
+Great for retreating
+If he covers his eyes, no negative effect to himself
+Can negate shadow magic
Weaknesses:
+Tengoku loses partial seeing ability as he flees.
+If allies don’t cover their eyes, they can be blinded as much as his opponent is.
+Tengoku can cast this from his hand at any moment, if he doesn’t cover his eyes when casting he will get some effect, however, if he casts with his eyes covered, the spell fires wildly
Duration/Cooldowns
Duration 1 post/3 posts
Name: Phoenix Fire
Rank: D-Rank
Type: Holy Fire
Description: A wave of fire, connecting from Tengoku to his targeted ally. The fire almost acts like a snake, moving around any obstacles to achieve it’s target. It’s a raging white fire. Example: Ally A is slashed by a sword across the chest, the wound isn't deep, but the placement of the wound is slowing down Ally A's reaction and movement. Tengoku casts Phoenix Fire, the fire hits the chest, as the slash heals up, simultaneously, the pain of the slash, as well as the physical slash itself appears across the chest of Tengoku.
Effective on: Small/non-serious flesh wounds, bruises, and sprains.
Strengths:
+Increases Magic of Target +5%
+Heals Physical Injuries
+Increases durability of target
+Increase spirit of target, pure encouragement.
Weaknesses:
+Physical Injuries will be moved from target ally, directly to Tengoku.
+Cannot move while casting spell
+Can only use once per ally
Duration/Cooldowns
Duration: 1 Post/Cooldown 3 Posts
Last edited by Tengoku Homura on 30th August 2013, 5:08 am; edited 1 time in total