Magic Name:
Fairy's Requiem
Magic Type:
Celestial Summoning Solitary
Description:
Akily had gained this magic through the help of the Unvierse Spirit. This magic had been given through her by entering her own dream, and encountering a few of the fairies in it. Up until then, she had met the leaders of the spirits. The co leaders of the group were convinced enough to give Akily their powers, along with the powers of their friends. They have no bestowed onto her the keys of the fairies of the dreamworld. They represent the good times of children. The times for when they were pure an innocent. The time before their corruption...adultism. Now, she has a set of keys that hang off of a ring around her katana's blade. All keys that are classified as silver keys have been recolored to a beautiful galactic color. All unknown keys are made of swirls of the colors of a galaxy, mixed in with little white specks that shine like stars.
The summons used in this magic have many different uses. They are very versatile in their ways, allowing Akily to use them to her needs. As well as this, she is able to fight alongside her summons while they attack, or heal her. All summons have different personalities, even though they come from the same source. Half of the summons are pure and kind, while others seem to be rude and negative. This is mostly because they represent how dreams progress during the act of aging up. Due to their personalities, they can really affect how Akily commands them.
Strengths:
✧Offensive Sumons
✧Summons have an understanding for Akily
✧Supportive Summons
Weaknesses:
✧Summons are hard to completely command
✧If Akily were to ever lose the keys, she would not be able to use the magic till the next
✧There are no supportive summons
Unique Abilities:
Light Dream
Akily's fairies are unlike those in fairy tales. They don't have wings, or magical wands. All they are, are magical beings that have gained the title of "fairy". Although they don't have wings, they have the ability to fly because of the purity and lightness of their magic source, the dreams of a child. As well as this, they gain a 40% speed boost(+5% every rank above D).
Dream Source
The power of children's dreams are probably the one of the strongest magic sources for one to have. Since this is the power source for the fairies, they gain an extra amount of strength. All supportive fairies gain a 40% spell power increase(+5% every rank above D), while offensive fairies gain a 40% physical damage increase(+5% every rank above D).
Dreams of a New Day
There are always new dreams, even after every sleep. One dream is not the same. Thanks to this, all of Akily's summons, as well as herself have the ability to create illusions. Every summon/Akily on the field have the ability to multiply into 3 illusions. These illusions have minds of their own and can casts spells and abilities just like the regular, but these attacks/abilities only do one damage. As well as this, each illusion dies after 1 hit of any attack
- Fairy of the River:
Rank: B
Type: Supportive; Stellar Summon
Damage: 19 hp
Requip/Summon HP: 150 hp
Duration: 6
Cooldown: 7
Description: Torrent, the fairy of the river. She had lived her life living in the seas of dreams, waiting for someone worthy to arrive. Her needs were wanting to be fulfilled by someone with enough strength to hold the power she gave. Although she wasn't mean or harsh like her name says, she sure was strong. She was able to command many of magical beings through the rough ages of nightmares. She tried her best to wash them away, but sometimes she would lose people to the corruption. That is why she decided to bestow Akily as her master. She was able to feel the purity of the universe spirit within her. That child was something that didn't need purification. She was one that knew the meaning of balance, purification, and life. So, that is why she will support Akily to the ends of the earth.
As Akily raises the key into the air, it begins to glow a beautiful purple light. All of a sudden, a sphere made of the rushing rivers begins to form oout of the key. As it begins to float upwards, a silhouette of light is formed from the inside. All of a sudden, the sphere pops, showing a beautiful mermaid with a staff in hand.
Active:Healing Current - Torrent's staff turns a beautiful turquoise as water comes from the bottom of, slowly wrapping itself upwards towards the emblem in the center of her staff. As it touches the gem, it blasts upward, traveling to an ally at 150 meters 110 mps. This water heals the ally for 75% of B rank damage and bounces towards any ally within 50 meters and travels at 50 mps. This heals them, and the process continues to up to 5 times, prioritizing allies who had not been healed yet. This ability has a 3 post cooldown.
Active:Protective Bubbles - Torrent's staff turns a beautiful turquoise as water begins to wrap around it. All of a sudden, the staff begins to twirl as the water starts to look ribbon like as it surrounds the staff. All of a sudden, the water shoots up into the air as it seeks out all allies within 150 meters at 110 mps. As the water touches them, they are surrounded with a bubble that protects against 3x B rank damage. As well as this, they are given a 60% speed buff. This ability has a 2 post cooldown.
Strengths:
✧Heal
✧Shield
Weaknesses:
✧Enemies strong against water type magic are strong against this
✧Her heal move is based around there being multiple allies
✧The fact that her heal only has 5 bounces, it makes it less effective for more people, than less
- Fairy of Chains:
Rank: C
Type: Offensive; Stellar key
Damage: 12
Requip/Summon HP: 100
Duration: 5
Cooldown: 6
Description: Ariene, the fairy of chains. She is known as the defender of the most sacred of dreams. The gateway between the dreamworld, and the dreams kept in the depths of the light, is covered in beautiful golden chains that have blue emblems on the spearheads of them. They travel down into beautiful blue ribbons that twirl around the chains as they move. Although she cannot remove the chains from the gate, she is able to produce more chains. These chains hurt those that either Akily, or Ariene finds unworthy, or enemy like. She knows what those chains can do, which is why she decides to use it for the good of the world. She has entrusted Akily with the message the Universe Spirit had sent to her. It is the only reason why she trusts Akily. Even though she trusts her, doesn't mean that she doesn't act spiteful to her. Ariene doesn't know why, but she knows that her core hates Akily. So, it can be hard for her to listen to Akily and what she asks.
As Akily raises the key into the air, it begins to glow a beautiful purple light. All of a sudden, 4 beautiful magic circles form around Akily. All of a sudden, 4 chains with ribbons moving with them form out of the magic circles. As the circles glow with a brilliant golden light, a girl in a white sundress appears from it. Her eyes are showing clear distaste for being there, but something on it shows that she has to be there, for some sort of duty.
Passive:Chains of Valor - Ariene's chains are blessed with the magic of dreams. They are the dreams that push out the bad, and bring in the good. Due to this, her chains can imbue an enemy with a curse, that completely disables the body part that was cursed until the post was over. She can do this to at least 4 body parts(max of 2 for a person). As well as this, all physical damage specifically aimed for that body part deals an extra 55% damage boost.
Active:Bounding Chains - Ariene summons 4 magic circles anywhere within 90 meters, at 65 mps. These chains deal 75% of C rank damage to anyone hit by them. However, a chain can only hit two people. Each chain is 30 meters long. What this means, is that each chain is able to attach itself to an enemy as well as another person or object. If its an object, the target and object are attached together, not being able to exceed the length of the chain distance wise. If its attached to another person, they can move perfectly fine, but they will not be able to move away from each other unless they are within 30 meters of the other. This chain lasts for 4 posts, and can only be used once per summon. As well as this, enemies can expend the mana of a c rank spell, in order to get rid of this effect. If it is attached to both people, someone either has to use 2x the mana, or each enemy will have to give up mana.
Strengths:
✧Bind
✧Disable
✧Debuff on enemies
Weaknesses:
✧Spitefulness towards Akily makes fighting with her as an ally hard
✧Active makes it so enemies can move freely, but just not able to move from the attached item
✧Enemies are able to use mana to get out of chains
- Fairy of the Intertwining:
Rank: B
Type: Offensive; Stellar Key
Damage: 28
Requip/Summon HP: 200
Duration: 7
Cooldown: 8
Description: Aiko, the fairy of intertwining. As children, we all want to find that special person. Although we don't even know what the beginning of true love is, we try to seek it out anyways. When we're 4, or 7, we always want to find that special interest. Whether it just be a kiss on the cheek, or something as simple as a hug, its always in our dreams. We smile at the thought of it, and try to brush it off as "cooties". Even so, Aiko withholds the dreams of finding true love for whenever you were young. She holds them within her arc of intertwining, that floats right above her back. It withholds immense strength, which is why she is the only one able to hold its power. Without her, the dreams would become washed away and corrupt. She takes her job seriously, and realizes that the weaker the ring gets, the sooner the wanting of love will fade. Along with it, will her powers. So, when the Universe Spirit had tasked her with the job to help Akily, she had to comply. If not for the Universe Spirit, then for love itself.
As Akily raises the key into the air, it begins to glow a beautiful purple light. All of a sudden, 2 large rings, shining beautiful pinks purples and reds form out of it. The two seemed to be locked together. Instead of pulling away like they should, they become closer and closer, beginning to blend in easier. All of a sudden, the clicking of what sounds like gears is heard as the two rings become one large ring. With that, it begins to rain down glitter from the bottom of itself as a figure forms. She is shown in a fetal position, and with a big stretch, the light disappears and what is left is a girl. She seems normal enough, but she seems to be both determined about something, and lovestruck as though the two personalities were in perfect harmony.
Passive:Binding Love - Aiko's rings of intertwining are activated the second she enters the field. She takes an enemy and inflicts them with a golden band around their wrist(or whatever limb is reasonable). What this means, is that all damage Aiko takes, the enemy takes. As well as this, she creates a pink band around the wrist of an ally. This band, gives both her ally and herself receive a 55% physical damage buff.
Passive:Crushing Crush - Aiko's rings around her fingers, are enchanted with the same magic as her passive. However, these rings work a little bit differently. Everytime she inflicts an enemy with 5 hits, they are dealt 25% of A rank spell damage. This then gives them a binding love band(shown above), and all enemies with bands, within 75 meters are dealt this damage too. if the 5th hit inflicts someone with an already existing band, the two closes enemies within 75 meters are granted a band along with the damage.
Strengths:
✧Damage
✧Buff
Weaknesses:
✧Aiko's abilities are based solely on being dealt damage or being able to deal melee attacks
✧Her second passive, is less effective early
✧She has no defensives, even though she is supposed to get up close and personal to her enemies
- Fairy of the Phoenix Blades:
Rank: Advanced counterpart of User's rank
Type: Offensive; Unknown Key
Damage: Advanced rank summon damage
Requip/Summon HP: Advanced rank summon health
Duration: Max advanced rank duration
Cooldown: Max advanced rank cooldown
Description: Irelia, the fairy of the phoenix blades. She has been known all around the realm of dreams. In every part of the land, she has been heard of. She has been known with much reknown for being able to withhold the blades of the phoenix. The once mighty phoenix the dream realm, ruled over the dream realm. Corruption spread through the land, like the fire from the wings of the phoenix. The spirits of the realm tried to fight against the tyranny, but some were lost in the battle. That was when new prodigy fairies came in. After centuries of fighting, one apprentice came through and was able to slay the phoenix with the blades that she hold dear. She was once a regular fairy of blades, but over time, the blades fused with the magic of the phoenix. That meant, that when the day came, the blades were powerful enough to slice right through it. As it did, it absorbed the rest of the Phoenix's power. That was the moment Irelia became the hero of the dream realm. She is the hero of every storybook. She is the resemblance of the dreams kids have to be a super hero. That is what she represents. After listening to the Universe Spirit, she learned she had a new goal to conquer. Now, she fights along side Akily. Although she knows that the little girl is formidable, Irelia acts as cocky as she can be. She talks over the child, which makes Akily feel a huge discomfort against her, but Akily knows that having her as an ally will be a great thing.
As Akily raises the key into the air, it begins to glow a beautiful cosmic light. All of a sudden, 8 blades with bright red gems encased in the handle are shown. Their guards look like the regal wings of a phoneix, as though they were made from a phoenix themselves. The hilts are golden. As you look up, it looks like the gold seeps into the blade, creating a pattern as golden embers flow to the right of it in the wind(even if there is no wind). As the blades form the wings of a phoenix, a beuatiful figure forms in the middle of it. She glows with the golden flame of a phoenix as her body begins to fully form. As it does, her face shows both the resemblance of cockiness and cheerfulness.
Passive:Phoenix's Flame - Irelia has gained powers from the flames of a phoenix. They are now within her, meaning that her ability to be reborn has become unlocked. At the end of Irelia's duration, or after her death, she will gain the ability to be reborn. She will gain half health back, as well as half of her duration and cooldown will be added to her current one(if she dies on her 5'th duration at rank B+ rank, she will be reborn and live for 4 more posts and her cooldown will have 4 more posts added to it). When she is reborn, an explosion comes from her body to max advanced rank burst range in a circle at max advanced rank burst speed and deals advanced rank damage. As well as this, her blades sear into the skin of enemies, reducing their physical damage by 10% for each sear and maxes at 40% for d rank(+5% every rank above).
Active:Blades of Rebirth - Irelia's blades begin to glow a brilliant gold as the embers grow bigger and brighter. All of a sudden, she casts 8 of her blades out to the farthest enemies within Advanced rank multitarget range, at advanced multitarget speed. These deal 75% of advanced rank damage. After that, they are dealt damage again from having the blades be ripped out of them. While that happens, all enemies hit on the way back from the blades, are dealt 75% of advanced rank damage too. She heals for 25% of advanced rank damage for all enemies damaged by this spell(heal does not stack for dealing damage to people already hit by the spell). This has a cooldown of minimum advanced rank cooldown.
Strengths:
✧damage
✧heal
✧rebirth
✧buff
Weaknesses:
✧Active is weaker against single targets
✧Passive is useless if Irelia doesn't die
✧Irelia can be useless because her passive doesn't do too much when it comes to combat, and if her active is down, it means she is just kept there for her passive.
✧Irelia's heal is only effective if theres a crowd of people
- Fairy of Dragons:
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Abilities: The abilities this Requip/Summon spell has.
- Fairy of the Stars:
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Abilities: The abilities this Requip/Summon spell has.