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    Requiem magic (wip)

    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Requiem magic (wip)

    Post by Hania 14th March 2017, 10:14 am


    - Due to wishing his future gradings to be done as PvE only Advent will not be taking part in any site event.

    - I also agree that due to the above it is at any future guild masters discretion on wither Advent may take part in guild events; so must seek permission.

    -Advent is a PvE character he will never take part in PvP.


    Magic

    Primary Magic: Requiem
    Caster or Holder: Lost forbidden caster magic
    Description:

    Both offensive and defensive in nature, requiem magic varies greatly depending upon what the caster calls for at the desired time of use. Casters can use only vocal sounds or movement to call forth this magic, but it’s most effective if both actions are used simultaneously. Due to this combination, even the most basic of abilities are difficult to master. The necessary precision this magic requires does not allow for mistakes; if not handled properly, it may backfire on the user or cause a different outcome than desired. For example, the truly gifted could intertwine more than one song to perform multiple actions; but, this proved difficult because it caused the practising mage to become unhinged and to hear and see things not really there.

    Advent is strange even amongst the casters of his magic type to the point that he can touch the veil between life and death weakening it allowing him to not only bring people from beyond the veils but also use their voices to manipulate scenarios that would benefit himself or those he sees as allies, using the air itself as a conduit for them to travel on.

    Those who have aptitude for requiem magic are born with a unique rune somewhere on their bodies: usually small and found on the hand or wrist; the power and rune remain dormant until the user is old enough to fully comprehend its purpose. On occasion, these requiem runes appear elsewhere on the body. The length of the rune reveals how complex the requiem is and the true potential of the wielder. Should the wielder feel threatened and is too young to comprehend his/her gifts, on rare occasions the magic will act on its own to protect its caster (but only when in fear for their life and they had enough magic stored for use). The requiem magic the mage is born often denotes defensive or protection spells, but it has been noted some wielders were born with different runes (such as offensive or destructive spells). Rare record indicates the color of these runes varies from person and person and are often used to discover what kind of person the wielder will become, since the markings themselves can only be “read” by those born with them.

    Not much is known about the practitioners of this magic, they most often drop off the radar as soon as they’re born. The result of this leaves a lot of speculation on the fates of those unfortunate enough to be born with these markings. This magic, now considered a myth, seems to have died out long ago as no recent record has revealed its use. Requiem mages often hid their talents and themselves from the world for fear of their own lives.



    Strengths:

    Weaknesses:

    Lineage:
    Requiem's Soul:

    Unique Abilities:


    Signature Spells:


    Last edited by Tamashi on 10th November 2017, 6:40 am; edited 32 times in total
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 13th April 2017, 3:51 am

    D RANK SPELLS

    Reflective Entropic Shield:

    Fairy Illusion:


    Delusional Infection:


    Shadow Dance:

    Fairy Fire:

    Limbo's Cycle:

    Elemental Ira:

    Death's Warning:

    Rebirth's Warmth:

    Nature's Help:


    Proof of spell purchase:


    Last edited by Tamashi on 7th July 2017, 10:23 am; edited 11 times in total
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 13th April 2017, 2:11 pm

    C RANK SPELLS


    Shadows of Servitude:

    Death's Binding:

    Life's Blessing:

    Poisoned Life:

    Cycles End:

    Death's Script:

    Spiritual Vortex:

    Void's Curse:

    Proof of Purchase:


    Last edited by Tamashi on 10th November 2017, 7:42 am; edited 10 times in total
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 13th April 2017, 2:11 pm

    B RANK SPELLS

    Cursed Judgement:

    Suspicious Vindication:

    Corruptive Exorcists:


    Last edited by Tamashi on 4th February 2018, 4:21 pm; edited 3 times in total
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 13th April 2017, 2:12 pm

    A RANK SPELLS
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 13th April 2017, 2:13 pm

    S RANK SPELLS
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 13th April 2017, 2:14 pm

    H RANK SPELLS



    Last edited by Tamashi on 19th April 2017, 5:18 am; edited 2 times in total
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 13th April 2017, 2:14 pm

    FUSION SPELLS

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Julius Seas 20th April 2017, 4:32 am

    Hey Tamashi, Julius here!

    I will be the one to grade your magic! Requests will be in this color!

    If you have any questions feel free to PM me!

    With that being said... Let's dance boy!

    Tamashi wrote:Magic

    Primary Magic: Requiem
    Caster or Holder: Lost forbidden caster magic
    Description:

    Both offensive and defensive in nature, requiem magic varies greatly depending upon what the caster calls for at the desired time of use. Casters can use only vocal sounds or movement to call forth this magic, but it’s most effective if both actions are used simultaneously. Due to this combination, even the most basic of abilities are difficult to master. The necessary precision this magic requires does not allow for mistakes; if not handled properly, it may backfire on the user or cause a different outcome than desired. For example, the truly gifted could intertwine more than one song to perform multiple actions; but, this proved difficult because it caused the practicing mage to become unhinged and to hear and see things not really there.

    Those who have aptitude for requiem magic are born with a unique rune somewhere on their bodies: usually small and found on the hand or wrist; the power and rune remain dormant until the user is old enough to fully comprehend its purpose. On occasion, these requiem runes appear elsewhere on the body. The length of the rune reveals how complex the requiem is and the true potential of the wielder. Should the wielder feel threatened and is too young to comprehend his/her gifts, on rare occasions the magic will act on its own to protect its caster (but only when in fear for their life and they had enough magic stored for use). The requiem magic the mage is born often denotes defensive or protection spells, but it has been noted some wielders were born with different runes (such as offensive or destructive spells). Rare record indicates the color of these runes varies from person and person and are often used to discover what kind of person the wielder will become, since the markings themselves can only be “read” by those born with them.

    Not much is known about the practitioners of this magic, they most often drop off the radar as soon as they’re born. The result of this leaves a lot of speculation on the fates of those unfortunate enough to be born with these markings. This magic, now considered a myth, seems to have died out long ago as no recent record has revealed its use. Requiem mages often hid their talents and themselves from the world for fear of their own lives.


    Strengths:

    -Versatility, being as the magic requires voice and/or movement it means it the magic can be altered as needed at a moments notice.
    -Entwining (a.), a skilled requiem user can intertwine two or more requiem to make something stronger at a slightly reduced cost but only if they are of the same type or can be used together (Example would be 2% discount for a requiem of water and ice being used together or a stronger shield i.e 2 = 18, 3 = 26)
    -Entwining (b.) as above a skilled requiem user can entwine two or more requiem to cast two or more effects simultaneously at a slightly higher costs than if they had been cast separately (Example would be 2% additional cost per additional effect. i.e: 2 = 22%, 3 = 34%)
    -Damage reduction, with the correct requiem a slight reduction is given to the requiem or an ally. If on the requiem his or herself it will give a 10% reduction slightly more if it is something to do with sound it goes to 15% if it comes from another requiem it goes to 25% but will only last a short while. (Three rounds, takes five to cool down)

    This is more of a unique ability then a strength, please change this.

    -Restoration, depending on the requiem they can recover energy/heal slightly quicker under the right conditions (Example: Advent needs two hours less rest under moonlight or in complete darkness, while another Requiem may get the same benefit laying in snow.)
    -Requiem's soul, the requiem is born with a unique spell or spells that only they can read, to use it still requires conditions to met. (i.e vocal, movement and magic, however the magic cost is half of what a spell of the same level if defensive or healing; if the requiem was born with an offensive or destructive spell on them then the magic cost will be the same as a spell of the same level but will do 25% more damage than a spell of said level.)


    Weaknesses:
    -Entwining, can use more energy when entwining for more than one effect at the same time tiring out the Requiem quicker.
    -Unpredictability, were the versatility into effects and type being used one missed beat, note or step could give a different outcome and not always in the benefit of the requiem or their allies.
    -Casting, a true Requiem will always use both vocal and movement, but because of this they leave themselves open to attacks so have to rely on their allies to protect them. (unless they were born with a protective requiem on their body but even using that takes time)
    -Damage reduction, unlike when casting it on themselves when a requiem casts this on another it only lasts as long as the requiem keeps it going. (continuous cast but the cost is renewed every second turn. Example. post 1 = cast/cost, post 2 = cast/no cost, post 3 = cost if still being cast) which can run the Requiem down quickly if they aren't careful.
    -State of mind, a gifted Requiem can cast more than one requiem at a time even of differing levels but doing this has been known to slowly send a Requiem insane if they do it continuously without breaks between doing so.
    -Tainting, if a Requiem's state of mind changes due to how they are using their magic it slowly taints not only their magic but warps how they look at things.
    -Restoration, even if a strength it comes with it's own downside a requiem that sleeps on the opposite of what gives them their slight boost requires more rest and heals slower (example: Advent restores quicker in moonlight so would restore slower in sunlight, a requiem that heals better in snow would restore slower if there's a fire present) if resting constantly in their opposite they can become sick.
    -Sickness, a Requiem that becomes sick magic not only becomes weaker but might not work at all, when it does work the Requiem and their allies take their lives into their own hands.
    Lineage:
    Lineage:
    Unique Abilities:

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Tamashi wrote:
    D RANK SPELLS

    Reflective Entropic Shield:

    Fairy Illusion:


    Delusional Infection:


    Shadow Dance:

    That was all! When adaptions have been made please bump this thread!

    Again if you have any questions feel free to PM me ^^


    _____________________________________________________________________________________

    Squable:


    Requiem magic (wip) X9tEBuc
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 20th April 2017, 5:25 am

    Requiem magic (wip) Sephiroth


    _____________________________________________________________________________________

    Requiem magic (wip) 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Hania 20th April 2017, 7:37 am

    Requiem magic (wip) Hexe


    _____________________________________________________________________________________

    Requiem magic (wip) 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Julius Seas 20th April 2017, 8:09 am

    Approved version:

    Requiem magic (wip) EDoA9eJ


    _____________________________________________________________________________________

    Squable:


    Requiem magic (wip) X9tEBuc
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    In Progress Re: Requiem magic (wip)

    Post by Julius Seas 8th May 2017, 3:12 pm

    Tamashi wrote:Magic

    Primary Magic: Requiem
    Caster or Holder: Lost forbidden caster magic
    Description:

    Both offensive and defensive in nature, requiem magic varies greatly depending upon what the caster calls for at the desired time of use. Casters can use only vocal sounds or movement to call forth this magic, but it’s most effective if both actions are used simultaneously. Due to this combination, even the most basic of abilities are difficult to master. The necessary precision this magic requires does not allow for mistakes; if not handled properly, it may backfire on the user or cause a different outcome than desired. For example, the truly gifted could intertwine more than one song to perform multiple actions; but, this proved difficult because it caused the practicing mage to become unhinged and to hear and see things not really there.

    Those who have aptitude for requiem magic are born with a unique rune somewhere on their bodies: usually small and found on the hand or wrist; the power and rune remain dormant until the user is old enough to fully comprehend its purpose. On occasion, these requiem runes appear elsewhere on the body. The length of the rune reveals how complex the requiem is and the true potential of the wielder. Should the wielder feel threatened and is too young to comprehend his/her gifts, on rare occasions the magic will act on its own to protect its caster (but only when in fear for their life and they had enough magic stored for use). The requiem magic the mage is born often denotes defensive or protection spells, but it has been noted some wielders were born with different runes (such as offensive or destructive spells). Rare record indicates the color of these runes varies from person and person and are often used to discover what kind of person the wielder will become, since the markings themselves can only be “read” by those born with them.

    Not much is known about the practitioners of this magic, they most often drop off the radar as soon as they’re born. The result of this leaves a lot of speculation on the fates of those unfortunate enough to be born with these markings. This magic, now considered a myth, seems to have died out long ago as no recent record has revealed its use. Requiem mages often hid their talents and themselves from the world for fear of their own lives.


    Strengths:

    -Versatility, being as the magic requires voice and/or movement it means it the magic can be altered as needed at a moments notice.
    -Entwining (a.), a skilled requiem user can intertwine two or more requiem to make something stronger at a slightly reduced cost but only if they are of the same type or can be used together (Example would be 2% discount for a requiem of water and ice being used together or a stronger shield i.e 2 = 18, 3 = 26)
    -Entwining (b.) as above a skilled requiem user can entwine two or more requiem to cast two or more effects simultaneously at a slightly higher costs than if they had been cast separately (Example would be 2% additional cost per additional effect. i.e: 2 = 22%, 3 = 34%)
    -Damage reduction, 'If' requiems entwine their spells correctly it can give a slight damage reduction of 10% to themselves and allies within five meters of the caster.
    -Restoration, depending on the requiem they can recover energy/heal slightly quicker under the right conditions (Example: Advent needs two hours less rest under moonlight or in complete darkness, while another Requiem may get the same benefit laying in snow.)
    -Requiem's soul, the requiem is born with a unique spell or spells that only they can read, to use it still requires conditions to met. (i.e vocal, movement and magic, however the magic cost is half of what a spell of the same level if defensive or healing; if the requiem was born with an offensive or destructive spell on them then the magic cost will be the same as a spell of the same level but will do 25% more damage than a spell of said level.)


    Weaknesses:
    -Entwining, can use more energy when entwining for more than one effect at the same time tiring out the Requiem quicker.
    -Unpredictability, were the versatility into effects and type being used one missed beat, note or step could give a different outcome and not always in the benefit of the requiem or their allies.
    -Casting, a true Requiem will always use both vocal and movement, but because of this they leave themselves open to attacks so have to rely on their allies to protect them. (unless they were born with a protective requiem on their body but even using that takes time)
    -Damage reduction, unlike when casting it on themselves when a requiem casts this on another it only lasts as long as the requiem keeps it going. (continuous cast but the cost is renewed every second turn. Example. post 1 = cast/cost, post 2 = cast/no cost, post 3 = cost if still being cast) which can run the Requiem down quickly if they aren't careful.
    -State of mind, a gifted Requiem can cast more than one requiem at a time even of differing levels but doing this has been known to slowly send a Requiem insane if they do it continuously without breaks between doing so.
    -Tainting, if a Requiem's state of mind changes due to how they are using their magic it slowly taints not only their magic but warps how they look at things.
    -Restoration, even if a strength it comes with it's own downside a requiem that sleeps on the opposite of what gives them their slight boost requires more rest and heals slower (example: Advent restores quicker in moonlight so would restore slower in sunlight, a requiem that heals better in snow would restore slower if there's a fire present) if resting constantly in their opposite they can become sick.
    -Sickness, a Requiem that becomes sick magic not only becomes weaker but might not work at all, when it does work the Requiem and their allies take their lives into their own hands.
    Lineage:
    Lineage:
    Unique Abilities:

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Tamashi wrote:
    D RANK SPELLS

    Reflective Entropic Shield:

    Fairy Illusion:


    Delusional Infection:


    Shadow Dance:

    Unlocked upon user's request


    _____________________________________________________________________________________

    Squable:


    Requiem magic (wip) X9tEBuc
    avatar
    Guest
    Guest

    In Progress Re: Requiem magic (wip)

    Post by Guest 9th May 2017, 6:41 am

    You can find my requests in this color.
    Tamashi wrote:Magic

    Primary Magic: Requiem
    Caster or Holder: Lost forbidden caster magic
    Description:

    Both offensive and defensive in nature, requiem magic varies greatly depending upon what the caster calls for at the desired time of use. Casters can use only vocal sounds or movement to call forth this magic, but it’s most effective if both actions are used simultaneously. Due to this combination, even the most basic of abilities are difficult to master. The necessary precision this magic requires does not allow for mistakes; if not handled properly, it may backfire on the user or cause a different outcome than desired. For example, the truly gifted could intertwine more than one song to perform multiple actions; but, this proved difficult because it caused the practicing mage to become unhinged and to hear and see things not really there.

    Those who have aptitude for requiem magic are born with a unique rune somewhere on their bodies: usually small and found on the hand or wrist; the power and rune remain dormant until the user is old enough to fully comprehend its purpose. On occasion, these requiem runes appear elsewhere on the body. The length of the rune reveals how complex the requiem is and the true potential of the wielder. Should the wielder feel threatened and is too young to comprehend his/her gifts, on rare occasions the magic will act on its own to protect its caster (but only when in fear for their life and they had enough magic stored for use). The requiem magic the mage is born often denotes defensive or protection spells, but it has been noted some wielders were born with different runes (such as offensive or destructive spells). Rare record indicates the color of these runes varies from person and person and are often used to discover what kind of person the wielder will become, since the markings themselves can only be “read” by those born with them.

    Not much is known about the practitioners of this magic, they most often drop off the radar as soon as they’re born. The result of this leaves a lot of speculation on the fates of those unfortunate enough to be born with these markings. This magic, now considered a myth, seems to have died out long ago as no recent record has revealed its use. Requiem mages often hid their talents and themselves from the world for fear of their own lives.


    Strengths:

    -Versatility, being as the magic requires voice and/or movement it means it the magic can be altered as needed at a moments notice.
    -Entwining (a.), a skilled requiem user can intertwine two or more requiem to make something stronger at a slightly reduced cost but only if they are of the same type or can be used together (Example would be 2% discount for a requiem of water and ice being used together or a stronger shield i.e 2 = 18, 3 = 26)
    -Entwining (b.) as above a skilled requiem user can entwine two or more requiem to cast two or more effects simultaneously at a slightly higher costs than if they had been cast separately (Example would be 2% additional cost per additional effect. i.e: 2 = 22%, 3 = 34%)
    -Damage reduction, 'If' requiems entwine their spells correctly it can give a slight damage reduction of 10% to themselves and allies within five meters of the caster. I would try to find a way to reword this because it sounds like you're trying to get a buff in your strengths,even though it may not be your intention.
    -Restoration, depending on the requiem they can recover energy/heal slightly quicker under the right conditions (Example: Advent needs two hours less rest under moonlight or in complete darkness, while another Requiem may get the same benefit laying in snow.)
    -Requiem's soul, the requiem is born with a unique spell or spells that only they can read, to use it still requires conditions to met. (i.e vocal, movement and magic, however the magic cost is half of what a spell of the same level if defensive or healing; if the requiem was born with an offensive or destructive spell on them then the magic cost will be the same as a spell of the same level but will do 25% more damage than a spell of said level.)


    Weaknesses:
    -Entwining, can use more energy when entwining for more than one effect at the same time tiring out the Requiem quicker.
    -Unpredictability, were the versatility into effects and type being used one missed beat, note or step could give a different outcome and not always in the benefit of the requiem or their allies.
    -Casting, a true Requiem will always use both vocal and movement, but because of this they leave themselves open to attacks so have to rely on their allies to protect them. (unless they were born with a protective requiem on their body but even using that takes time)
    -Damage reduction, unlike when casting it on themselves when a requiem casts this on another it only lasts as long as the requiem keeps it going. (continuous cast but the cost is renewed every second turn. Example. post 1 = cast/cost, post 2 = cast/no cost, post 3 = cost if still being cast) which can run the Requiem down quickly if they aren't careful.
    -State of mind, a gifted Requiem can cast more than one requiem at a time even of differing levels but doing this has been known to slowly send a Requiem insane if they do it continuously without breaks between doing so.
    -Tainting, if a Requiem's state of mind changes due to how they are using their magic it slowly taints not only their magic but warps how they look at things.
    -Restoration, even if a strength it comes with it's own downside a requiem that sleeps on the opposite of what gives them their slight boost requires more rest and heals slower (example: Advent restores quicker in moonlight so would restore slower in sunlight, a requiem that heals better in snow would restore slower if there's a fire present) if resting constantly in their opposite they can become sick.
    -Sickness, a Requiem that becomes sick magic not only becomes weaker but might not work at all, when it does work the Requiem and their allies take their lives into their own hands.
    Lineage:
    Lineage:
    Unique Abilities:

    Signature Spells:


    (Advent is a PvE oc so he nor his magic will ever take part in PvP)

    You are allowed a D-rank signature spell.
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    In Progress Re: Requiem magic (wip)

    Post by Guest 9th May 2017, 7:13 am

    Tamashi wrote:
    D RANK SPELLS

    Reflective Entropic Shield:

    Fairy Illusion:


    Delusional Infection:


    Shadow Dance:

    Fairy Fire:

    (Advent is a PvE oc so he nor his magic will never be used PvP)

    Tamashi wrote:
    C RANK SPELLS


    Shadows of Servitude:

    Death's Binding:

    Life's Blessing:

    (Advent is a PvE oc so he nor his magic will ever take part in PvP)
    Hania
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    In Progress Re: Requiem magic (wip)

    Post by Hania 9th May 2017, 4:18 pm

    Requiem magic (wip) Kitty


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    Requiem magic (wip) 59875_s


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    In Progress Re: Requiem magic (wip)

    Post by Guest 10th May 2017, 7:35 am

    Approved.
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    In Progress Re: Requiem magic (wip)

    Post by Julius Seas 28th June 2017, 5:13 pm

    Spoiler:

    Unlocked upon user's request


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    Squable:


    Requiem magic (wip) X9tEBuc
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    In Progress Re: Requiem magic (wip)

    Post by Guest 10th July 2017, 6:49 pm

    Iza is currently busy dealing with the Photobucket problem so i'll be taking over this for her.
    The spells are fine, only a few things need changing.
    You know how this works, my comments will be in this color.

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    In Progress Re: Requiem magic (wip)

    Post by Guest 10th July 2017, 8:12 pm

    Spoiler:

    Requiem magic (wip) ReaIoJo
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    In Progress Re: Requiem magic (wip)

    Post by Aura 18th October 2017, 11:45 am

    Unlocked at the user's request:


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    And be she but Small,
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    Requiem magic (wip) GWsGXSQ

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    In Progress Re: Requiem magic (wip)

    Post by desirée 16th December 2017, 7:12 pm

    Requiem magic (wip) XEibTrW


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    Requiem magic (wip) IY2eFxu

    Hania
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    In Progress Re: Requiem magic (wip)

    Post by Hania 17th December 2017, 4:28 am

    Please don't archive, I'm still working on this very slowly


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    Requiem magic (wip) 59875_s


    True sins are the ones that you cannot atone for.
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    In Progress Re: Requiem magic (wip)

    Post by Guest 7th February 2018, 10:23 am

    Spoiler:

    Requiem magic (wip) UKo46jy

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    In Progress Re: Requiem magic (wip)

    Post by Nessa Cordelia Lux 22nd May 2020, 3:51 am

    Spoiler:

    Archived due to player inactivity~


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