Magic
Primary Magic: The Princess's Arsenal
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Magic Type: Requip Prevalent; Caster Aux
Description: Cassidy had been given a circlet that allows her to summon armor and weapons made for the strong and independent princess she is. The only reason why she was able to tap into the power of the circlet, was because she showed the true signs of a princess. This circlet has a gem that connects to the very center of it. It is able to keep all kinds of weapons and armors she uses to fight. These weapons have been collected from all realms, universes, and times. They have came from all types of royal families that were found over time, and mended to the circlet
This requip has a good amount of versatility. However, it does not have supportive requips. Instead, it has a surplus of weapons and armor that allow her to be better suited for up close combat. Every single piece of armor in her arsenal is a dress/type of jewelry, which can restrict her movement, or even weigh her down. Every one of her weapons are unique in ability and type. This allows her to be good in multiple long ranged and melee situations.
Strengths:
-Weapon
-Armor
Weaknesses:
-Armor can restrict how Cassidy moves
-circlet has to be on Cassidy
-no support requips
Primary Magic: The Princess's Arsenal
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Magic Type: Requip Prevalent; Caster Aux
Description: Cassidy had been given a circlet that allows her to summon armor and weapons made for the strong and independent princess she is. The only reason why she was able to tap into the power of the circlet, was because she showed the true signs of a princess. This circlet has a gem that connects to the very center of it. It is able to keep all kinds of weapons and armors she uses to fight. These weapons have been collected from all realms, universes, and times. They have came from all types of royal families that were found over time, and mended to the circlet
This requip has a good amount of versatility. However, it does not have supportive requips. Instead, it has a surplus of weapons and armor that allow her to be better suited for up close combat. Every single piece of armor in her arsenal is a dress/type of jewelry, which can restrict her movement, or even weigh her down. Every one of her weapons are unique in ability and type. This allows her to be good in multiple long ranged and melee situations.
Strengths:
-Weapon
-Armor
Weaknesses:
-Armor can restrict how Cassidy moves
-circlet has to be on Cassidy
-no support requips
- PERMAFROST SNOW GLOBE:
Permafrost, this word was also once the name of an icy village, snowbound all year round. Most places that are trapped in such a horrid condition foster grumpy, hardened and cold souls. However, this Village was different from most and instead of being part of that norm, Permafrost managed to be a warm inviting location community wise. Instead of cruelty, they faced the world with gift giving and year-round holiday cheer. Though some people found this obnoxious and as the world typically goes, those individuals decided to take the happiness from the village. Thus, the village of Permafrost descended into the grave, became a hub for the image of misery.
Eventually, the rest of the world grew tired of the locations new gloomy and vicious state. So once more, Permafrost ended up on the bad end of the world. At wit's end with the new cruel nature of the icy town, every single one of the neighboring territories hired mages to help contain the negativity and stop it from spreading. These wizards instead of attempting to solve the problem, instantly restored to overreacting by using an extremely powerful containment magic! Similar to how a lacrima is made land, foliage, fauna, and the town were all locked within a class case, trapped when the solid base formed beneath them shrunk down for easy storage. Essentially? Someone made the entire town into a snow globe!
However, it was found eventually that children born too close to the new lake left behind by the spell, had a special connection to Permafrost, this connection is even more ‘powerful’ if someone can obtain the Snow Globe itself, but the seal can never be lifted.
Abilities:
❄️ Sealed Mages ❄️
Due to the numerous mages sealed within the Snow Globe, children born with magic who are connected to Permafrost have access to an additional water, snow or ice-based spell per rank because they can tap into the magic of those sealed within the Globe. This also includes an additional signature spell of one rank lower than the mage itself. Only applies to either primary or secondary magic, not both.
❄️ Guardian Of Permafrost ❄️
If a wielder of this lineage was to do some soul searching or extremely dangerous tasks, they may come to find they have the power to draw one being from the snow globe itself. This grants the user an additional combat pet, it can be anything but it must have come from the globe somehow. Can not have two combat pets of the same rank with this, one must always be a different rank than the other.
❄️ Snow Globe ❄️
The climate within the globe is very precise, cold, frost on everything and snowing. Thus those drawing their power from it can make the exterior world in burst rank for their rank match any three of these conditions. Sometimes this is only aesthetic however if it used for combat the range is halved, it deals the users rank in damage and can be used every other turn.- Lineage Spells:
- Frosted Encasement:
Rank: D
Type: Ice; Defensive
Damage: 10 per hit
Range: Self Cast
Duration: 3
Cooldown: 4
Description: Cassidy places a hand on her heart as ice travels through her body. It begins to encase her in a thin white, almost fabric like substance that covers her body. The patterns on her dress, become white as though the ice has become one with them. If her arms are uncovered, the fabric like substance is like lace as it covers her arms. Her legs are covered in what looks like white laced tights if they are uncovered. Her face does not get this affect though. Enemies that hit her with a melee attack receive 10 damage. The enemy that hits her begins to feel their hand become colder and colder. The more they hit her, the colder their hands get. At 5 hits, that body part becomes encased in ice for one post.
Strengths:
-protection
-freezes an enemies body part
Weaknesses:
-enemy will most likely stop melee hitting her before 5 because the body part hit gets extremely cold
-damage is only given for melee attacks
-hits to the face does not give off the effects
- Icy Frost:
Rank: D
Type: Supportive; Ice
Damage: None
Range: Self Cast
Duration: 5
Cooldown: 6
Description: Cassidy's hands became encased in light gloves made of what looks like ice, but thinner. These gloves give of an enchantment to any weapon Cassidy holds. What this means is, that frost begins to spread throughout the weapon, making it cold to the touch. Whenever Cassidy hits an enemies skin with this weapon, it makes their skin extremely cold, giving it a burning sensation. This gives it vulnerability meaning that all attacks towards that body part are given 50% extra damage
Strengths:
-gives vulnerability
Weaknesses:
-Vulnerability only works if enemy is hit by Cassidy
-Vulnerability only happens to a certain body part
-Works on skin only
- B rank Placeholder:
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- A rank placeholder:
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- S rank Place holder:
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Cold Touch:
Rank: D rank sig(one rank below user)
Type: Offensive; Ice
Damage: None
Range: Melee
Duration: 1
Cooldown: 1
Description: A visible cold mist goes around either hand of Cassidy. It is extremely cold, and the second she touches an enemy with it, the coldness of her hand goes away. When she touches an enemy, the area she touches, becomes extremely cold. This causes the enemy to drop their weapon from the pain of the burning frost.
Strengths:
-disarms
Weaknesses:
-has to be in melee range
-only works against one enemy
-pretty useless if enemy doesn't have a weapon
- The True Princess:Due to having the true qualities of an actual princess, Cassidy gains a 25% strength buff and 25% health buff
- Circlet Gem:The gem of the circlet is a very special type of gem. This gem is able to analyze any weapon on an enemy, and understand whatever abilities/passives/etc attached to it. It can be used pve wise once per post, but in pvp, it works once per 3 posts(OOC permission Required).
- Complete Outfit: If Cassidy is able to get a piece of jewelry armor, dress armor, and a weapon all at once, then she will get a bonus. She will gain a 50% damage buff.
- Body Guard:Although she doesn't need one, Cassidy can dub an ally as her bodyguard throughout her whole thread. This means, that Cassidy boost the physical health of an ally by 25% as well as increase their damage reduction by 25%
- Spells:
- Signature Spells:
- Gem of the Princesses:
Rank: C
Type: Offensive
Duration: 1
Cooldown: 1
Description: Cassidy feels the gem on her circlet glow as shoots out multiple beams. The amount of beams shot out depends on how many requips Cassidy has that are not on cooldown. Each beam does 25% of user rank damage and can hit the same target multiple. However, a target can only be dealt 1.5x user rank damage at a maximum. These beams can go up to user rank maximum multi target range at user rank maximum multi target mps.
Strengths:
-a lot of damage
Weaknesses:
-beams depend on Cassidy's spells to not be on cooldown
-can be blocked
-cap to how much damage beams can do
- Royal Throne:
Rank: D
Type: Utility
Duration: 1
Cooldown: 1
Description: Cassidy feels the gem on her circlet glow as she moves her hand in an upward motion. She is able to create a pillar that is no taller than 15 meters beneath an ally, herself, or an enemy within 15 meters of her at 15mps. The pillar has a throne made out of the marble the pillar is made of at the very top of it. This pillar lasts 1 posts, and disappears after the post is over.
Strengths:
-used to get a advantage from being higher up than opponent
Weaknesses:
-no damage
-sucks when ally is afraid of heights
- D rank Spells:
- Winged Jewel Necklace:
Rank: D
Type: Defensive; Armor; Jewelry
Duration: 3
Cooldown: 4
Description: Cassidy feels the glow of the circlet gem on her head glow as wings begin to form on her back. They aren't there just because, they are there because a necklace with a gem made of a celestial property is on the neck of her. This gem is shaped very uniquely because of it being able to look like 2 wings of an angel. This was made for an angelic princess in a realm filled with holy beings. This gem was to show her signs of being holier than an angel itself.
Passive: Angel's flight-With this necklace, Cassidy gains angel wings. These wings are big, allowing for enemies to get a better hitbox on her. As well as this, she is able to fly with the wings and gains a speed boost of 25%.
Active: Guardian Angel-When this activates, the wings of Cassidy turn into the material her necklace is made out of. They then fold in front of her to create some sort of huge shield. This covers her entire body, but yet allows for her head to still stick out. She cannot fly once this happens. The wings can block 3x spell rank damage. If she wants to cancel it early, she is able to but once she does, she flies backwards 15 meters at 15 mps. This can only be used once per requip, and lasts for as long as the necklace is still on her.
Strengths:
-flight
-defense
-speed boost
Weaknesses:
-active cancels passive
-hard to correctly position the cancel of her active
-necklace can be ripped off of her
- Blood Pins:
Rank: D
Type: Offensive Weapons
Duration: 3
Cooldown: 4
Description: Cassidy feels the gem on her circlet glow as a red light forms in her hands. Not one light, but 10 multiple small ones. Each one leaving in its place, a thin but sharp piece of blood infused rubies. These rubies were infused with blood from the executed citizens in the world of Transferia. These were made for the daughter of the blood king, in order for her to be able to fix her hair, as well as defend herself in dire situations. Over time, they grew stronger, allowing for it to be archived into the circlet.
Passive: Blood Smoothie-Cassidy's pins only deal 25% of melee damage, but they heal for 25% of melee damage as well. This is because of the rubies's ability to absorb even more blood from the unlimited supply created by the blood king.
Active: Recall-Cassidy can't just lose all her pins in one requip. So, she is able to recall them to her hand, dealing 25% of D rank damage per pin on an enemy(capping at 150%). Each pin then goes back to her hand, ready to be used again. This active can only be used once.
Strengths:
-ranged
-damage
-healing
Weaknesses:
-limited pins
-damage with pins themselves only deal 25% damage
-Very hard to use melee because they are so small
- Paper Dress:
Rank: D
Type: Defensive; Armor; Dress
Duration: 3
Cooldown: 4
Description: Cassidy feels the gem on her circlet glow as her body is enveloped in a gold light. As this light dissipates, a dress made of slips of papers is left in its place. The paper was imbued with a magical property that allows them to permanently stick to each other, while being able to stick to things, Cassidy considers enemies, temporarily. This dress is from the realm of samurais, where samurais roamed the lands and waged wars on other clans. it was an epic war every day, that was controlled by the princess of the realm. She used this dress for protection against the samurais who were out to kill her, and it protected her well, until it didn't.
Passive: Sticky Paper-Every time an enemy does a melee attack on Cassidy, a piece of paper sticks onto that enemy. For every paper on the enemy's body, they are slowed by 10%(capping at 40%).
Active: Paper War-Cassidy creates a field of 30 meters that travels at 15 mps. Enemies in this field cannot leave it, while enemies outside of it cannot enter it. However, enemies over C rank are not affected by this. Also, Cassidy gains a 50% strength buff as long as she stays in the field. This lasts for 1 post and has a cooldown of 2 posts.
Strength:
-Buff
-active has a field that enemies can't exit or enter
-slow
Weaknesses:
-full slow takes time to happen
-active doesn't work against enemies above c rank
-buff goes away after Cassidy leaves the field
- Lava Gauntlet:
Rank: D
Type: Offensive; Weapon
Duration: 3
Cooldown: 4
Description: Cassidy feels the gem on her circlet glow as her right fist glows with a red light. As the light goes away, a gauntlet made of lava forms in its place. This gauntlet is a magical weapon with the properties of a magical lava flowing right through its various metals its made of. This gauntlet is from the volcanic lands of Fiera where the world is in full chaos. The leader of the clan is no other than the rebel princess to the kingdom of Fiera. She left her royal family in order to help preserve the citizens. With her, she took the lava gauntlet in hopes of defeating her father. She was able to defeat her father, and took over the lands making it better and better overtime. The circlet took the weapon and archived it in order for later uses.
Passive: Overheat-Every 3 hits with the gauntlet, an explosion that deals 25% of D rank spell damage happens at a 15 meters at 15 mps.
Active: Volcanic Terrain-Cassidy's gauntlet glows as she punches it into the ground. A ground that would most likely be in a volcano forms below her and goes out into an area of 30 meters at 15 mps. This causes all water/ice spells to evaporate once they travel 50% of their full distance. This lasts until the gauntlets lose their duration and can only be used once per requip.
Strength:
-terrain spell
-explosive hits
Weaknesses:
-explosion only happens once per 3 hits
-Active doesn't completely evaporate water and ice spells
- Chance Earrings:
Rank: D
Type: Defensive; Armor; Jewelery
Duration: 3
Cooldown: 4
Description: Cassidy feels the gem on her circlet glow as a glow forms on her ears in the shape of cubes. As the glow disappears, earrings in the form of dice form on her ears in its place. These cubes were made in the realm completely formed around the idea of luck and chance. There were people who based their lives completely around this idea, just for survival. In return, the chance earrings were formed. They were given to a princess to show her power over the others. It was complete and utter chance, just for her to be bestowed this thing, which is the reason why people ruled her queen. These helped her turn the chances of winning during the battle between her and the past queen.
Passive: Odds Are In My Favor-Every 2 melee attacks(doubles every rank an enemy is above the spell) Cassidy dodges that melee attack and counters with her own.
Active: What are the chances-Cassidy activates her earrings and dodges an enemies melee attack. Then, she deals D rank damage to the enemy. This has a 1 post cooldown.
Strengths:
-dodge
-counter
Weaknesses:
-passive is useless to most enemies above the rank of it
-no direct damage
note-Counter attacks don't automatically happen
- Cloud Dress:
Rank: D
Type: Armor; Defensive; Dress
Duration: 3
Cooldown: 4
Description: Cassidy feels the gem on her circlet glow as her body does. As the light disappears, a dress made of magically formed clouds appears on the body of Cassidy. This dress was made from real clouds that were made in a land called Wysteria. This land is a land of wistfulness where people love to be in the air. The clouds are where they believe they should live. However, they needed someone to lead them into the clouds. That was why the cloud dress was made for the ruling queen of the land. This was made for her to get to the clouds and bring her friends with them.
Passive: Cloudy Platforms-Every time Cassidy jumps, she leaves a platform below her that is 2 times the width of her. This platform can hold up to 3x her weight. They last until the dress's duration ends.
Active: Up up and away- Cassidy gives all her allies the passive of this dress, and allows them to jump 50% higher than they normally would.
Strengths:
-platforms
-buff to allies
Weaknesses:
-platforms are usable by all things
-no damage
- C rank Spells:
- Rose Dress:
Rank: C
Type: Defensive; Armor; Dress
Duration: 5
Cooldown: 6
Description: Cassidy feels the gem on her circlet glow, as her body glows a beautiful red. As the red light disappears, a dress made of rose petals is formed. This dress was made for the queen of roses. She was an extremely beautiful girl that used her seduction to defend herself, and help make enemies vulnerable.
Passive: Seduction-Whenever Cassidy wears this dress, enemies within 30 meters(requires ooc permission) are seduced by her. This means that they all drop what they are doing a begin walking towards her. They also gain a 45% strength debuff whenever they try to attack her. The second they are hit, they begin to stop walking towards Cassidy and go back to what they were doing before.
Active: Rose Dance-Cassidy spins around, creating petals that begin to affect enemies within 60 meters. They go to a radius of 60 meters and travel at 30 mps. These petals stick onto enemies, making them 55% slower, and blinding enemies equal to the rank of the spell and below. The petals also disintegrate whenever a fire spell is used within them. This zone lasts for 4 posts and can only be used once per requip.
Strengths:
-debuffs
-seduction
Weaknesses:
-Cassidy becomes the main target due to seduction
-Rose petals disintegrate when fire spells are used
- Silver moon Bow:
Rank: C
Type: Offensive; Weapon
Duration: 5
Cooldown: 6
Description: Cassidy feels her circlet glow as a bright sliver light, in the shape of a bow forms in her hand. As the light dissipates, a bow forms in its place. This bow is made with magical silver from the moon of the elven lands itself. it was made in order for the princess to defend her nation in a timye of war from the elves vs the giants. She was able to out range and out speed her opponents. In time, she became queen and decided to archive the bow for later uses.
Passive: Crescent Moon Arrows-These arrows illuminate her targets, marking them. This allows her to see them for whenever she wants. Also, she gains a 15% movement speed buff for each arrow she hits an enemy with capping at 45%.
Active: Moon's Calling-Cassidy pulls back the string of her bow with no arrow at all. As it goes back further, a huge arrow made of the essence of moon forms in the place of a real arrow. As she reaches the full capacity of it, she shoots it into the sky, turning the sun into a moon. All enemies that were marked with a arrow, are hit with a flurry of arrows. The amount of arrows depends on how many people have been highlighted by the passive capping at 5. Each arrow does 25% of C rank damage and travels down at a rate of 65 mps. This ability has a cool down of 3 posts.
Strengths:
-buff
-mark
-damage
Weaknesses:
-arrows can be blocked
-active damage is based on passive
-Cassidy actually has to hit enemies with her arrows in order to gain the buff from it
- Amplifying Bracelet:
Rank: C
Type: Defensive; Armor; Jewelry
Duration: 5
Cooldown: 6
Description: Cassidy feels the gem at the top of her circlet glow as a golden light surrounds her wrist. As the light disappears, a bracelet with tiny speakers inside of it is formed. This bracelet was infused with the magical properties of Crescendona. The speakers in it aren't just regular speakers, they are instead blessed with properties that amplify sound to extreme levels. This was used by the princess of the land in order to help preserve her place in the family when she dueled with her sister. It was archived in order to remember the history of Crescendona.
Passive: Crescendo-This bracelet enhances the sound waves a weapon creates when it hits an enemy. Every time Cassidy hits an enemy with a weapon, a explosion of the sound waves come out of it in a radius of 15 meters at 15 mps. It does 50% of the damage the attack does. It also deafens enemies caught in it by 25%
Active: Sound Coating-Cassidy creates a coating of armor around herself that is made of sound. This barrier has the health of 3x c rank spells. It only takes 50% of damage directed towards it, and lets Cassidy take the rest. Every 3 hits the barrier takes, it can block any attack. This has a duration of 4 posts and can only be used once per requip.
Strengths:
-block
-enhanced basic attacks
Weaknesses:
-Passive only works if there is a weapon in hand
-Active's block only works every 3rd hit
-Active only takes up half of the damage directed towards Cassidy
- Fruit Dress:
Rank: C
Type: Defensive; Armor
Duration: 5
Cooldown: 6
Description: Cassidy feels the gem on her circlet glow as her body does as well. As the light disappears, a dress with fruit mended to it appears on the body of Cassidy. This dress, has multiple types of good fruits that were mended to the red dress by magic. It was made from a royal family who wanted their daughter to look extremely beautiful at a party they were throwing. It wasn't like any party though, it was the party of a lifetime where there was food, dancing, and more. That was why they wanted their daughter to have a dress that matches.
Passive: Fruity Smell-Due to the dress being made of fruit, it has a odd smell to it. The smell is almost like fruit punch, but even stronger. It nauseates enemies to the point that they get a 45% slow.
Active: Dance Floor-Cassidy creates a zone made of fruit juice out of an area of 60 meters at 30 mps. All people on it, gain a chance to slip when walking on it. However, Cassidy's allies know how to make use of this. Every post, any ally on the zone Cassidy created, they can dash at a max of 30 meters at 30 mps.
Strengths:
-Debuff
-Dash
Weaknesses:
-Allies don't get the debuff, but they can still be nauseated by it
-Although allies can dash, they can slip too
- Wolf's Glaive:
Rank: C
Type: Offensive; Weapon
Duration: 5
Cooldown: 6
Description: Cassidy feels the gem at the top of her circlet glow as a light in the shape of a glaive forms in her hand. As the light disappears, a glaive appears with a metal wolf head is shown at the point where the staff of the glaive meets the blade. This was made for the princess of werewolves. She was shown to be a menacing princess, who ruled with an iron fist. Her intimidating nature was shown by the glaive itself. It was made of multiple metals that combined to make this one. Rumor has it, the essence of wolves themselves were put into the glaive.
Passive: Blood Scent-After the first hit on an enemy with her glaive, Cassidy gains a scent line of them, that follows them until they reach 60 meters away from Cassidy. She gains a 45% speed buff if she goes towards the scent line.
Active: Pounce-Cassidy jumps towards an enemy within 30 meters at 30 mps. She then deals C rank damage and transforms into a wolf herself. This means that she gains a 55% damage buff. This lasts for 4 posts and can only be used once per requip.
Strengths:
-Buff
-Damage
Weaknesses:
-vulnerable when she jumps
-Passive only works if she can hit an enemy
- Advanced Spells:
- Oceanic River Dress:
Rank: D+
Type: Defensive; Armor
Duration: 5
Cooldown: 6
Description: Cassidy's gem glows as her body does too. As she spins around, a dress that sparkles with the essence of the sea forms on her body forms. On it are what look like tiny currents on it, as though it was made of an actual river itself. Funny thing is, it is. It was made by a royal family on a world called Riveria in order to show off the true beauty of the queen of that world herself. Due to needing protection as well, the dress was granted special powers to defend herself.
Passive: Flow-Cassidy is able to dodge up to 1 physical attack per post even when the physical attack should be a direct hit. However, if she does 3 dodges in that requip, she becomes slower by 25% until the end of the requip.
Active: Riptide-Cassidy spins around in her dress as a thin wall of water comes out of it. This water travels from up to 22.5 meters at 22.5 mps and knocks all enemies out to the edge of the wall. She gains a 5% buff to her damage resistance for each enemy hit by riptide(caps at 25%). This lasts until 4 posts and can only be used once per requip.
Strengths:
-dodge
-block
Weaknesses:
-hard to time active
-active can make Cassidy dizzy
-passive gives slow if over used
- Glass Rapier:
Rank: C+
Type: Offensive; Weapon
Duration: 6
Cooldown: 7
Description: Cassidy's gem glows as a rapier made of glass appears in the hands of Cassidy. The edges are dull, allowing the magical essence of the rapier to go to the very tip of it. This is the most powerful part of the weapon, and allows it to be devastating to anyone. Although it is made of glass, it is not fragile. It is instead made of a thick coating of an unknown jewel even more durable than diamond. It was owned by a royal family who had so much money, that they wanted to make glass look stronger than the peasants below them.
Passive: Reflect-Glass has this ability to give off a reflection of things. However, it isn't as strong as a mirror. What this means for the rapier, is that whenever Cassidy uses it to block a single target spell, it only takes 50% of its damage and bounces the spell towards the ground. The other half of it absorbs the power to be used for the active.
Active: Shattering Blow-The power taken in from the passive is sent to the very tip of the rapier. What this means is, is that it can be used to do a devastating blow. This only happens whenever Cassidy wants it to. Whenever she activates it, it takes into effect on how many times the passive was used. Each time it was used, it gives off 50% of C+ rank damage(capping at 150%). Once its used, the enemy is knocked back 45 meters at 45 mps. This can only be used once per requip. since the weapon itself needs to recover from using it again.
Strengths:
-reflects single target spells
-knockback
-damage
Weaknesses:
-Rapier still takes damage when it reflects
-Damage only scales with passive
-Active only works whenever an enemy is hit by the tip of it
Last edited by Cassidy Neria on 2nd July 2018, 3:02 pm; edited 5 times in total