- Armor:
Name: Ravaging Armor
Rank: Strong(+)
Type: Medium Armor
Description: The Ravaging armor is a near full body armor made up of a strange metalic looking substance that is not metalic at all. The exact material is otherworldly, and unholy in nature. Despite it's appearance, the armor hardly restricts the user, and is lightweight, allowing flexable, yet strong moves to be made. The armor resembles that of medium armor, yet can still protect the user fairly well, just as if it was made up of a full knight set.
Strengths:
-Light weight & Easy to move in. It in essence is medium armor, but durable none the less
Weaknesses:
-Cannot be freely used(see 2nd ability)
-Its light not just to the user, but to others too, meaning not much added weight if one is trying to 'throw weight around'
Abilities:
-Compression Magic(B): This compresses the user's magical aura all to within the armor, making their magical presence feel 3 ranks weaker than they really are unless they choose not to appear weaker. What this means is for any sensory rules trying to sense stronger opponents, the user is 3 ranks less, and for those under B-rank, they will be unable to sense the user unless they can already see them.
-Reaper Knight(C): This armor's ability is broken down into 2 pieces. One, this armor cannot be used until reaper form is used via the primary ability, and when it is used, this armor appears on the user. Second, this ability heals the armor for the exact # of durability that the user heals for hp when they do heal. This only heals via abilities/lineage, and not spells.
- Weapon:
Name: Blade of Ravaging
Rank: Strong(+)
Type: Sword
Description: The blade of Ravaging(appearance),is a blade that is considdered by Raiza a sister blade to the blade of reckoning, and an immensely powerful magic tearing weapon. This sword is crafted of an unholy otherworldly material that appears metallic but is not considered such. The green aura that constantly leaks from the blade is due to the 2nd ability
Strengths:
-Highly Offensive
Weaknesses:
-Cannot be freely used, see 2nd ability
-Aura will effect everyone, even those the user does not wish it to, unless the user does not wish it to effect those with the pact mark of Grim Heresy.
Abilities:
-Plague mist(B): The plague mist is ironic for the name, because it is not a toxin, or poison, but rather demonic energy leaking from the blade that forms a green mist around the user that stretches up to 50meters away. This 'mist' weakens those around it, simply by lowering those near it by 4% mp(or their equivalent to mp) from them per post they exist within the mist. This is lowered to 2% if they are undead, or 0% if both the user wishes+they bare the pact mark of grim heresy.
-Reaper's Sword(C): This ability activates when the user activates Reaper form ability on their primary magic. This sword will appear in their free hand or impaled in the ground if no hand is free. Otherwise, the sword is stored in another dimension entirely. This ability heals the sword for the exact # of durability that the user heals for hp when they do heal.This only heals via abilities/lineage, and not spells.
- Items:
Name: Black Jewel of the Damned
Rank: Artifact
Type: Gem
Description: The black jewel of the damned is a jewel placed within the blade of Reckoning Raiza possesses. This means, to access the abilities of this item, the blade must be in hand, or on the user some how. It responds only to grim heresy members that hold the sword, and has a nasty effect for those who are not undead who try to steal the sword.
Strengths:
-Greatly enhances magical affinity
Weaknesses:
-This item's effects are limited by a rank, and will be far less potent, if not completely nulled by something of a higher rank.
Abilities:
-Defiance(S): Defiance works with Raiza's Death Body ability. Debuffs at a rank weaker than Defiance will be instead reversed into buffs for the entire duration. Debuffs equal rank will only be 50% reversed, and anything stronger will not be reversed at all. If you are not undead, and try to wield this, you'll find that all buffs work on reverse instead of debuffs, and debuffs are 50% stronger on your own self.
-Deadly Annihilation(S): Deadly Annihilation works in two ways. One, they may increase the damage of a spell by 50% once every three posts, and they may make a single spell's aoe & range be increased by 150% once every three posts. Note, the spell that is increased in damage, may not also be increased in range/aoe. If you are not undead and try to wield this item, it's effects are different, cutting magical damage by 50%, as well as aoe/ranges by 75%.
Name: Undying Lacrima
Rank: Legendary(+)
Type: Internal Modification
Description: The Undying Lacrima is a body modification of a lacrima infused within the body, and completely indestructible even if the user's body was some how completely destroyed.
Strengths:
-indestructible
Weaknesses:
-Offers no offensive or defensive potential
-does not work on allies that are not undead in some way.
Abilities:
-Undying army(S): Ranking up with the user capping at S-rank, this provides 10 hp(per rank, capping at 50hp for S) increase to all undead allies, pets and summons included, note this is a flat increase, not a % increase. If at any time there is a multi-summon (i.e a spell that summons more than 1 summon) then each receive 10% of this ability's power
-Undying Will(A): Ranks up with the user up to A-rank. This grants the user a 100% endurance buff that cannot be reversed/altered. This ability does not change when the user ranks up.
Name: Ring of the Undying
Rank: Strong(+)
Type: Ring
Description: Ring of the Undying is an old ancient necromancer's ring to rise the dead, except through time, it has grown stronger and much more demonic than the usual. It has become a tool for those whom beckon not just the dead, but the vile fiends of the hellish dimensions entirely, a ring that amplifies such things.
Strengths:
-Aids the user's summoning capabilities through abilities.
Weaknesses:
-The ring itself is useless for anything non summon related
-The ring itself cannot be used for defense or offensive, and the summons must be able to move(i.e no ward based summoning)
Abilities:
-The Calling(B): The calling allows the user to summon +1 more summon entirely. Additionally, one may 'chain summon'(use the spell twice) the same summoning spell as so long as it makes sense.
-The Relentless(B): Summoning based spells cost 1% less mana to perform, cannot be reduced under half the cost via any form of combination.
Last edited by Raiza on 20th August 2016, 3:10 pm; edited 1 time in total