Earth Dragon Slayer
Earth Dragon Slayer: (What type of magic does your character use. The magic you start off with)
None Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster: (What type of magic is it)
Description:
Disa was trained by Ishuria, the Earth Dragon. She learned a Lost Magic called Earth Dragon Slaying , which would give the user the ability to use elemental magic with the advantages against the Dragons and the Similar Creatures. It is like all Dragon Slayer magic , with certain drawbacks also as though she gets motion sickness and has the elemental weakness to Fire , because she is of the Earth.
She would maybe rush in to the combat, and this magic is trying to keep her alive. The core would strengthen her to perform better in battle , but she would have to think to use the strength in order to not die. Disa would have a very concrete fighting style , not very much of illusions and similar things , because earth is solid. Her magic colors and creations are usually red and brown and occasionally green in color.
(Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths:
• Can crack stone and even metal at times
(What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
Weaknesses:
• Water magic can be very good against her magic
• It would sometimes ruin the area when there is a fight or not help the ally
(What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage:
This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
• Stone Skinned: Block up to one rank of damage per turn. The can happen for up to 3 turns , after that there is the cooldown which can be up to 4 turns , for the duration + 1 post to the cooldown <3
• Sturdy Foundation: Disa's spells cling to everything and anything with a desire to put down their firm pedestal and stay strong and ready to take more weight, and other. Any offensive ability that hits also reduces any user of equal or lower rank by 25% in relation to movement. A user of higher rank will only have their movement reduced by 15%. The duration of this spell is 1 post and would apply by will if an ability hits, mais it can only be used with a ability once per two posts.
• Earth Flow Pure: Any debuffs or outside status effects of equal or lower rank are rendered 35% less effective by the magical core inside Disa, which automatically would attempt to purify any of these out of her magic, flesh, and her blood stream. These effects will only be decreased by 15% if they are of one rank greater (more are not effected). The downside is that she is also not affected by positive buffs by those of equal or lower rank.
• Grounded Strength: Shield breaking , piercing , or bypassing attempts for defensive abilities of Disa would have the effectiveness decreased by 25% for equal ranks while stopping lower ranks completely. Passive effect on defensive oriented abilities, which is not fully applicable against piercing or thwarting abilities of a higher rank, only 15% against one rank higher. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
(List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
• 4 D Rank: Earth Dragon's Wrap, Earth Dragon's Claws, Earth Dragon's Wings, Earth Dragon's Core
• 3 C Rank: Earth Dragon's Treant, Earth Dragon's Might, Earth Dragon's Roar
• 1 D Rank Signature Spell: Earth Dragon's Flutter
• 1 User-Ranked Rank Signature Spell: Earth Dragon's Deceive
Spell Template:
Note: BE SPECIFIC AND ADD DETAILS
In the future , I want to make a spell , called Earth Dragon's Wrath <3
The Old Drafts : Refuse shield breaking and piercing effects to keep a good defense. Passive effect on defensive oriented abilities, which is not applicable against piercing or thwarting abilities of a higher rank. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
Receive a shield for 25% health every other beginning post in the fighting. Without the fighting, this shield reforms at the beginning of every post. It is transparent and a skin one half meter above the flesh skin.
Disa's spells cling to everything and anything with a desire to put down their roots, spread out, and stay strong and ready to grow more. Any offensive ability that hits also reduces any user of equal or lower rank by 50% in relation to movement. A user of higher rank will only have their movement reduced by 25%.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Earth Dragon Slayer: (What type of magic does your character use. The magic you start off with)
None Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster: (What type of magic is it)
Description:
Disa was trained by Ishuria, the Earth Dragon. She learned a Lost Magic called Earth Dragon Slaying , which would give the user the ability to use elemental magic with the advantages against the Dragons and the Similar Creatures. It is like all Dragon Slayer magic , with certain drawbacks also as though she gets motion sickness and has the elemental weakness to Fire , because she is of the Earth.
She would maybe rush in to the combat, and this magic is trying to keep her alive. The core would strengthen her to perform better in battle , but she would have to think to use the strength in order to not die. Disa would have a very concrete fighting style , not very much of illusions and similar things , because earth is solid. Her magic colors and creations are usually red and brown and occasionally green in color.
(Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths:
• Can crack stone and even metal at times
(What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
Weaknesses:
• Water magic can be very good against her magic
• It would sometimes ruin the area when there is a fight or not help the ally
(What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage:
- The Lineage 1/1:
Spirit Link:
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.
The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.
Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.
This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
• Stone Skinned: Block up to one rank of damage per turn. The can happen for up to 3 turns , after that there is the cooldown which can be up to 4 turns , for the duration + 1 post to the cooldown <3
• Sturdy Foundation: Disa's spells cling to everything and anything with a desire to put down their firm pedestal and stay strong and ready to take more weight, and other. Any offensive ability that hits also reduces any user of equal or lower rank by 25% in relation to movement. A user of higher rank will only have their movement reduced by 15%. The duration of this spell is 1 post and would apply by will if an ability hits, mais it can only be used with a ability once per two posts.
• Earth Flow Pure: Any debuffs or outside status effects of equal or lower rank are rendered 35% less effective by the magical core inside Disa, which automatically would attempt to purify any of these out of her magic, flesh, and her blood stream. These effects will only be decreased by 15% if they are of one rank greater (more are not effected). The downside is that she is also not affected by positive buffs by those of equal or lower rank.
• Grounded Strength: Shield breaking , piercing , or bypassing attempts for defensive abilities of Disa would have the effectiveness decreased by 25% for equal ranks while stopping lower ranks completely. Passive effect on defensive oriented abilities, which is not fully applicable against piercing or thwarting abilities of a higher rank, only 15% against one rank higher. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
(List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
• 4 D Rank: Earth Dragon's Wrap, Earth Dragon's Claws, Earth Dragon's Wings, Earth Dragon's Core
• 3 C Rank: Earth Dragon's Treant, Earth Dragon's Might, Earth Dragon's Roar
• 1 D Rank Signature Spell: Earth Dragon's Flutter
• 1 User-Ranked Rank Signature Spell: Earth Dragon's Deceive
Spell Template:
- Code:
[b]Name:[/b] ( Name of the Spell )
[b]Rank:[/b] ( What rank is your spell? H, S, A, B, C, or D)
[b]Type:[/b] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
[b]Duration:[/b] ( How long does the spell last?)
[b]Cooldown:[/b] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
[b]Description:[/b]
[color=#171717]( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)[/color]
[b]Strengths:[/b]
•
[color=#171717]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)[/color]
[b]Weaknesses:[/b]
•
•
[color=#171717]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)[/color]
Note: BE SPECIFIC AND ADD DETAILS
In the future , I want to make a spell , called Earth Dragon's Wrath <3
The Old Drafts : Refuse shield breaking and piercing effects to keep a good defense. Passive effect on defensive oriented abilities, which is not applicable against piercing or thwarting abilities of a higher rank. The rank used to measure this is that of the attack itself, not any passive effect of the offensive attack.
Receive a shield for 25% health every other beginning post in the fighting. Without the fighting, this shield reforms at the beginning of every post. It is transparent and a skin one half meter above the flesh skin.
Disa's spells cling to everything and anything with a desire to put down their roots, spread out, and stay strong and ready to grow more. Any offensive ability that hits also reduces any user of equal or lower rank by 50% in relation to movement. A user of higher rank will only have their movement reduced by 25%.
- D Rank 4/4:
- D Rank 1:
- Earth Dragon's Wrap: ( Name of the Spell )
D: ( What rank is your spell? H, S, A, B, C, or D)
Earth Supportive: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
2 post: ( How long does the spell last?)
3 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
Disa directs earth and dirt to fluidly wrap around part of a person, this heals the person for 10% health total in 5% per post. This person can be any place inside the 60 meters.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• Disa would heal the person for missing health
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• This is not good for the dire wounds
• When a water spell of higher rank hits the earth it would cancel healing
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- D Rank 2:
- Earth Dragon's Claws: ( Name of the Spell )
D: ( What rank is your spell? H, S, A, B, C, or D)
Earth Offensive: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
1 post: ( How long does the spell last?)
2 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
The hands of Disa glow red , the red light in a sharp shape for claws , and would deal .75 spell rank damage to the first enemy hit for each claw. Though attacking physically it is imbuned with earth magic in some way, this would affect it by dealing spell damage for the first hit and afterwards enhancing her melee physical attacks with weapon damage.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• It is not hard to cast , she would be able to use it with easily
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• Disa can only do the damage when she hits a melee attack with the claws
• This is a melee attack , so she would have to be close
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- D Rank 3:
- Earth Dragon's Wings: ( Name of the Spell )
D: ( What rank is your spell? H, S, A, B, C, or D)
Earth Supportive: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
3 posts: ( How long does the spell last?)
4 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
Disa would create wings from the earth , they would be able to carry her in the air so she would fly at 22.5 meters per second , in the area where she commands the wings to go. The wings would break from 3 spell ranks of damage , they would turn to airy , soft dust and at the bottom of her fall , they would create a thing like the bed which would break her fall to a extent, with 35% damage reduction from fall within 140 meters. If the spell ends early the cooldown ends early also , it would be one post extra than the duration <3
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• She can fly
• She would not only fall to the ground if the wings break
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• She can have the difficult try to fight in the air , since she does not used to it very much
• The spell itself does the 0 damage
• She would have to land in the place right underneath , or something would have to intercept , the spot is very predictable
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- D Rank 4:
- Earth Dragon's Core: ( Name of the Spell )
D: ( What rank is your spell? H, S, A, B, C, or D)
Earth Supportive: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
2 posts: ( How long does the spell last?)
3 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
There is a core inside of Disa , here it is giving her some Unique Abilities , but she can activates the core to gain the extra 25% magic power from it. All so, if she would reach 0 health , her body would crumble into dirt and dust , and she would not die , but be unable to communicate and fight until an other thread. The can only happen once per thread for the 0 health survive.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• Extra magic power
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• She would have to use this effectively , or else it is useless
• Does not automatically improve offense , defence , and supportive
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- C Rank 3/3:
- C Rank 1:
- Earth Dragon's Treant: ( Name of the Spell )
C: ( What rank is your spell? H, S, A, B, C, or D)
Earth Summon: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
3 posts: ( How long does the spell last?)
4 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
Disa would create a animal or vaguely human shaped creature from a mix of the earth and the dirt. It can attack with 10 health of physical melee damage and would die after taking 100 health of damage. This does feels no pain, and has no sentient thoughts whatsoever; completely controlled by Disa. It has the passive ability of adding 40% to the defense stats of the belonging to Disa, it has the active ability of letting out a very finely ground powdered dust infused with magic, which would spread through a area of 60 meters around it , and this magic powder lingers would do 25% extra damage to the enemies. The powder effects must be healed by the healer of the higher rank to end it early. If the spell ends early the cooldown ends early also , it would be one post extra than the duration <3
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• She would use her imagination to create which animal she would like
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• The creation can not think for itself , and if Disa would not be able to think , it would not do any thing
• She can only sit on it , nobody else would be able to or the magic would hurt them , do a spell rank of damage
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- C Rank 2:
- Earth Dragon's Might: ( Name of the Spell )
C: ( What rank is your spell? H, S, A, B, C, or D)
Earth Offensive: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Instant: ( How long does the spell last?)
3 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
Disa's body would glow a warning red , then in a space of up to 60 meters around her , a very bright light would shine. At the same time as the light goes out, shards of hard earth and some chunks of hardened ground and finally pure magic , would fly out at a speed of 45m/s then to hit any enemy for .5 spell rank damage. If the enemy in the space is of equal or lower rank he would be blinded for the next post.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• Some enemies would be blinded
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• Enemies would back away from a glowing red
• The damage is not so high
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- C Rank 3:
- Earth Dragon's Roar: ( Name of the Spell )
C: ( What rank is your spell? H, S, A, B, C, or D)
Earth Offensive: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
1 post: ( How long does the spell last?)
3 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
Disa shouts the name of the spell , then Earth and Dirt would shoot from her mouth in a line up to 120 meters at the speed of 90m/s to hit the first target, dealing 1 spell rank damage.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• It would be quick to cast
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• It is predictable because the line is a straight one from her mouth
• It would may be difficult for Disa to see during the spell
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Signature 2/2:
- Signature 1:
- Earth Dragon's Flutter: ( Name of the Spell )
D: ( What rank is your spell? H, S, A, B, C, or D)
Earth Defensive: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Instant: ( How long does the spell last?)
3 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
If hit by an attack, Disa's body will dissolve into dust and reform up to 60 meters away in a line from where she was hit. She does not take the spell in this instant , and would avoid damage as part of that consequence.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• A attack is rendered ineffective. Yes <3 as no part of it should hit
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• She can not move without first being hit
• Only can be used once in each post
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Signature 2:
- Earth Dragon's Deceive: ( Name of the Spell )
User-Ranked: ( What rank is your spell? H, S, A, B, C, or D)
Earth Summon: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
5 posts: ( How long does the spell last?)
3 posts: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description:
Disa would create 8 clones of herself, that deals damage equal to 1 user rank for its first attack. Afterwards, it deals weapon melee damage +25%. It each will be destroyed by taking 25 health in damage or automatically when the duration ends and will dissolve into rose petals upon being destroyed. They have the active ability to Shatter which would mean the clone bursts into shards of dirt and they are hard, like very rocky or solidified earth or glass , so it would do .25 splash damage to enemies in a area of 30 meters. Shatter would occur automatically if a clone was destroyed or the duration ended. If the spell ends early the cooldown ends early also , it would be the duration plus one , divided in half. If it is less than 2 post, there is no cooldown.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths:
• Brings an other person
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses:
• Only creates one other person, so it is not a enormous advantage
• The clone only deals spell damage once
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Lady Red on 1st September 2017, 9:40 pm; edited 4 times in total