Magic Primary Magic: Emission Secondary Magic: Blank! Caster or Holder: Caster Description: Duck is a very odd being that is unique in many ways, which helps it to gain the use of a unique style of magic. The magic is that of a simply term of 'emission' that their body to cause production and discharge of magical energy. The production of magical force that comes from it's body and the discharging of the magical energy that happen in many different ways and forms. The is one hidden fact that it's body can take in elements from either spells or from around their self by nature its self and discharge it from their body. Duck can use it's magic to emit magical energy and elements from its body to fight others. Some of the ways that the emission can happen is by taking on the form and/or the shape of vibrates, beams, miasmas, pulses, waves, zones, arcs, etc. The way that the element is taken into Duck's body is by sucking in to be stored for use at a later time. The elements that can be stored within it's body can be discharged along side one of it's own spells. When the emission from it's body sends forward all of that element from within, meaning that it is impossible for this magic to send out two spells back to back with the same element infused into it. | Lineage Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans. Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood. Usage: Passive toggle on/off. | ||||||
Strengths Can cause a bunch of different status effects those normally they are just knock overs, knock backs, or slowed. Until an element is added to spell then it will gain a status effect based on which element is used, like if lightning was added it could cause the spell to leave a being paralyzed. This magic has strengthen Duck's being so that it able to store up large amounts of pure magical energy, elements stored within it's body, or both within its body without causing it to explode or rip it's self apart. Can store up to three elements within it's body, even if the duck has the same element stored multiple times all of that same element will be used at once. Weaknesses All of the spells for this magic take at lest one post to store up enough power to release so will have no instant spells at all. Takes full damage from an offensive base and defense based spells if it only takes one last hit of ranked work of melee damage to eat those kinds of spells. Spells that are of higher ranked then Duck it's self will take twice as much damage if the duck try's to consume it. This magic has extremely friendly fire with most of its spells while a few of them can cause self harm as well. | Unique Abilities
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Spells TemplateNote: BE SPECIFIC AND ADD DETAILS
| Fusion Spells TemplateNote: BE SPECIFIC AND ADD DETAILS
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Magical Duck Powers Go!
Duck- -
Lineage : Victor's Descent
Position : None
Posts : 17
Guild : Black Rose
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 25
Character Sheet
First Skill: Emission
Second Skill:
Third Skill:
- Post n°1
Magical Duck Powers Go!
Character: Just a Duck Rank: D Guild: Black Rose Primary: Magical Duck Powers Go! Secondary: Blank! Experience Points: 25 out of 150 Jobs: One, Two, and Three. |
Leila VergiousEden's Rose
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Child of Eden
Posts : 1599
Guild : Silver Wolf
Cosmic Coins : 30
Dungeon Tokens : 0
Age : 27
Experience : 3,806,570
- Post n°2
Re: Magical Duck Powers Go!
- Spoiler:
- Duck wrote:Magic
Primary Magic: Emission
Secondary Magic: Blank!
Caster or Holder: Caster
Description: Duck is a very odd being that is unique in many ways, which helps it to gain the use of a unique style of magic. The magic is that of a simply term of 'emission' that their body to cause production and discharge of magical energy. The production of magical force that comes from it's body and the discharging of the magical energy that happen in many different ways and forms. The is one hidden fact that it's body can take in elements from either spells or from around their self by nature its self and discharge it from their body.
Duck can use it's magic to emit magical energy and elements from its body to fight others. Some of the ways that the emission can happen is by taking on the form and/or the shape of vibrates, beams, miasmas, pulses, waves, zones, arcs, etc. The way that the element is taken into Duck's body is by sucking in to be stored for use at a later time. The elements that can be stored within it's body can be discharged along side one of it's own spells. When the emission from it's body sends forward all of that element from within, meaning that it is impossible for this magic to send out two spells back to back with the same element infused into it.Lineage
Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage: Passive toggle on/off.Strengths
Can cause a bunch of different status effects those normally they are just knock overs, knock backs, or slowed. Until an element is added to spell then it will gain a status effect based on which element is used, like if lightning was added it could cause the spell to leave a being paralyzed.
This magic has strengthen Duck's being so that it able to store up large amounts of pure magical energy, elements stored within it's body, or both within its body without causing it to explode or rip it's self apart.
Can store up to three elements within it's body, even if the duck has the same element stored multiple times all of that same element will be used at once.Weaknesses
All of the spells for this magic take at lest one post to store up enough power to release so will have no instant spells at all.
Takes full damage from an offensive base and defense based spells if it only takes one last hit of ranked work of melee damage to eat those kinds of spells.
Spells that are of higher ranked then Duck it's self will take twice as much damage if the duck try's to consume it.
This magic has extremely friendly fire with most of its spells while a few of them can cause self harm as well.Unique Abilities- First:
- Consume of Elements
Description: Able to eat a spell an take the element for it's self and store it within it's body so that it can be used against the enemy. Depending on the rank of the duck at that time will be what kind of elements it can take in. D-rank would be basic five elements (Fire, Wind, Lightning, Earth, and Water), C-rank would be advance elements (metal, ice, darkness/shadow, light, nature, holy, and unholy/demonic), B-rank would be scientific elements (space, poison, and radioactive), A-rank would be all elements on the periodic table, S-rank would be all man made elements, and H-rank would be every element in the world even those unknown to anyone yet.
Ability: Can eat an spell to take in the element of that spell and store within it's body. With a max of three elements can be stored at once with the duck's body.
Usage: Active, that has a cooldown of 3 posts between eating a spell.
- Second:
- Elemental Release
Description: An element can be released from it's body by infusing all of one element from within the body into a single spell. So that way the element can mix together with the magic's pure magical energy making a much more powerful version of the spell.
Ability: With each stack of a element adding 10% damage to the spell that is infused with an element (maxing out at +30% if all three where the same element). Only one element can be added to a spell at the same time.
Usage: Active, launched one spell per post that has be infused with an element.
- Third:
- Enhanced Body
Description: From years of using this magic where one has to draw in the pure magical energy into the duck's body. Over time and little by little some of the energy would be stuck within the body. Slowly making it's body both used to pulling in the energy and storing it within for a good amount of time.
Ability: The pure magical energy that has attached its self to the duck's body has caused it to become that much tougher.
Usage: Passive, magical defense boosted by that of 20%.
- Fourth:
- Locked.
- Fifth:
- Locked.
- Sixth:
- Locked.
- Seventh:
- Locked.
SpellsTemplate
Note: BE SPECIFIC AND ADD DETAILSNameRank: H, S, A, B, C, or D
Type: Offensive, Defensive, Supportive
Duration:
Cooldown:
Description:
Strengths:
One
Weaknesses:
One
Two- Signature:
- Locked.
- D-rank:
- Optic DischargeRank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Duck begins by pulling in the magical energy from around its self. While the energy is flowing to it's body, once it is fulled with energy it forces it all to it's eyes and be hide them. As soon as the energy is all in place the duck will stare at something as the energy begins to cause it's eyes to glow light and a beam emits from them both. Beam can only hit a single target with a range of 60 meters at the speed of 30 meters per second. Will causes D-rank worth of damage to the first thing it hits.
Strengths:
Good amount of range that the beam can travel.
Weaknesses:
Damages what ever it that the beam touches first.
Can't see that well while the beam is being emitted from it's eyes.Vocal DischargeRank: D
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: Duck begins by pulling in the magical energy from around its self. While the energy is flowing to it's body, once it is fulled with energy it forces it all to it's mouth. It makes very loud quacking that causes the sound to ripple and echo though out the air. The sound of the quacking makes those caught within it become disoriented to the point where the beings can't walk right at all. Doesn't effect those of a higher rank then this spell. Quacking causes an area of effect with a range of 30 meters that bounces around at the rate of 15 meters per second.
Strengths:
The disoriented doesn't effect it's self due it being the point of origin.
Weaknesses:
Ears are covered at the same time that the quack starts then they aren't affected by the disorientation.
Everyone within the range of this spell is effect no matter if they are enemy, ally, or random by stander.Limb DischargeRank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Duck begins by pulling in the magical energy from around its self. While the energy is flowing to it's body, once it is fulled with energy it forces it all to it's limbs. As soon as the energy is all in place the duck's melee strikes with energy pulsating from it's limbs. Pluses from the limbs can hit multiple targets and will causes 50% D-rank worth of damage to whatever it hit with one of it's limbs. A max of three strikes can be made while this spell goes though its duration.
Strengths:
The duck gains temporary enhanced melee strikes.
Weaknesses:
It is purely add damage to it's melee strike with no extra range at all.
Any physical touch while pulsating is going on from it's limb will cause damage to happen and count as one of the strikes.Body DischargeRank: D
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Duck begins by pulling in the magical energy from around its self. While the energy is flowing to it's body, once it is fulled with energy it forces it all to just below it's skin and feathers. As soon as the energy is all in place the duck will emit an aura of pure magical energy that protects it. Now if the duck is in a group it can make its self the middle of an arc to link its self to two other beings, by emitting part of the aura around it to shot out to the a being so that the form is made. As soon as the link is completed the being will also gain an aura around it that protects them. The aura can target the duck it's self or can target multiple targets (max of two other beings). With a range of 1 meter for the link to be formed and it has a max of 45 meters away from the duck it's self. Aura it's self can only withstand a total of 3x D-rank before it breaks.
Strengths:
Not only can the aura shield the duck it's self, but it can shield others as well.
Weaknesses:
The aura around the duck is broken first then the linked auras will shatter at once.
Other beings must be fairly close for the link to even be formed and if the being leaves passed the max range it will stop the whole spell.
- C-rank:
- Locked.
- B-rank:
- Locked.
- A-rank:
- Locked.
- S-rank:
- Locked.
- H-rank:
- Locked.
Fusion SpellsTemplate
Note: BE SPECIFIC AND ADD DETAILSNameRank: H, S, A, B, C, or D
Type: Offensive, Defensive, Supportive
Fused Spell:
Duration:
Cooldown:
Description:
Strengths:
One
Weaknesses:
One
Two- C-rank:
- Locked.
- B-rank:
- Locked.
- A-rank:
- Locked.
- S-rank:
- Locked.
- H-rank:
- Locked.