Magic
Primary Magic: Spiritual Energy
Secondary Magic: N/a
Caster or Holder: Caster and Holder
Description: User can create, shape and manipulate energy, one of the basic quantitative properties describing a physical system or object's state. It can be transformed (converted) among a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy.
Common energy forms include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.
Strengths: Energy manipulation is a route to nearly every power, some are more likely to be achieved than others, including;
Weaknesses:
Abilities/Powers: The ability to actively see and sense the building of energy signatures rising or decreasing, colors define the purpose in which this energy is to be used. Must activate, and cannot attack whilst using this power.
Red: Hostile
Blue: To aid
Green: Healing
Gray: Standby/nothingness
Spell Template
Name: Soulbrandt
Rank: D
Type: Supportive - Conjuration
Description:Pan focuses energy into her right arm, pulling from the depths of her thought, summons a blade merged into her arm and becomes part of herself. The blade's range (from wrist) extends 3feet,and is very much like Standard Longsword in terms of range, but is the Holding weapon that is conjured.
Strengths:
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Weaknesses:
Name: En-Circle
Rank: D
Type: Defensive
Description: Pan relaxes for a moment, expanding her energy from within her being to form a invisible aura, usually envelops only a small amount of space around the user's body, expanding 5feet from the body. The user is capable of seeing every movement inside the circle as they're moving in her energy flow.
Strengths:
Weaknesses:
Name: Energy Bend
Rank: D
Type: Offensive
Description: Pan enters the void of nothingness, meditating by closing her eyes; summoning her spirit into battle from within herself. Pans spirit may only come in contact with living things and strike those targets on the Spiritual Plane.
Strengths:
Weaknesses:
Name: Sonic strikes
Rank: D
Type: Offensive
Description: Pan's selected arm begins to vibrate quickly but steadily in her command as she charges it with energy. This increases her speed of attacks immensely. Upon clashing or meeting something physical it strikes the same spot 5 times with the same strength
Strengths:
Weaknesses:
Primary Magic: Spiritual Energy
Secondary Magic: N/a
Caster or Holder: Caster and Holder
Description: User can create, shape and manipulate energy, one of the basic quantitative properties describing a physical system or object's state. It can be transformed (converted) among a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy.
Common energy forms include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.
Strengths: Energy manipulation is a route to nearly every power, some are more likely to be achieved than others, including;
- Energy Attacks
- Energy Aura
- Energized Body
- Energy Concentration
- Energy Perception
- Ray/Beam Manipulation
- Energy Absorption
Weaknesses:
- May be unable to create energy, being limited to manipulating only from already existing sources.
- Anti-Energy Manipulation destroys all forms of energy.
- May be limited to amount of energy a person can hold in themselves.
- Extensive use of powers over a long period of time could deplete one's energy reserves.
- May be limited on amount energy or the type of energy.
- Cannot create something completely new, may result in damaging future progress
- Cannot alter someone elses energy source with this energy.
- Cannot combine with other attacks
Abilities/Powers: The ability to actively see and sense the building of energy signatures rising or decreasing, colors define the purpose in which this energy is to be used. Must activate, and cannot attack whilst using this power.
Red: Hostile
Blue: To aid
Green: Healing
Gray: Standby/nothingness
Spell Template
Name: Soulbrandt
Rank: D
Type: Supportive - Conjuration
Description:Pan focuses energy into her right arm, pulling from the depths of her thought, summons a blade merged into her arm and becomes part of herself. The blade's range (from wrist) extends 3feet,and is very much like Standard Longsword in terms of range, but is the Holding weapon that is conjured.
Strengths:
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- SoulBrandt Calibur: Each blade clash, scrape or direct hit this sword makes takes off a piece of the enemies soul. Speed > Power
At 5 stacks the opponent notices something is off but otherwise, nothing ultimately changes.
10Stacks- The opponent knows something is happening to their body.
15stacks- The opponent grows weary all over, beginning to feel strain on their body.
25stacks- Intense strain on their body.
50stacks- completely unable to move unless utilizing hax powers which allow them to.
100stacks- Death. - It's attached to her arm, can't fly off unless someones got the strength to tear it off.
- The swords attachment protects her entire forearm up until the elbow.
Weaknesses:
- The sword is attached to Pan's arm, so severing the arm will dispel the sword and it goes into Pan's subconscious plane of existence.
- Cannot take hold of things properly with this sword-arm
- The person against pan is warned what is going to happen, and I.E 4th wall cheat to counter it :-P
- The sword doesn't share stacks. (Other types of sword stacks to be added)
- Soulbrandt Calibur ~ Takes many hits to actually do minor amounts of effects. The sword is useful only over a extended period of time.
- Takes time to do effect(s)
- Duration: Pay 3% Mana cost per post, even on standby.This weapon has limitless duration in turn for a continuous mana cost once activated
- Cooldown: 4 posts.
Name: En-Circle
Rank: D
Type: Defensive
Description: Pan relaxes for a moment, expanding her energy from within her being to form a invisible aura, usually envelops only a small amount of space around the user's body, expanding 5feet from the body. The user is capable of seeing every movement inside the circle as they're moving in her energy flow.
Strengths:
- Invisible to mages that have no extra sensory abilities. (Specialize in seeing auras / invisible or feeling)
- Can see everything within the area
- Can feel everything entering the area
Weaknesses:
- Cannot smell things entering the area
- Small range
- Cannot be cast mid-fight unless she gains a moment to preform it.
- Duration: After 4 posts
- Cooldown: 5 posts after duration
Name: Energy Bend
Rank: D
Type: Offensive
Description: Pan enters the void of nothingness, meditating by closing her eyes; summoning her spirit into battle from within herself. Pans spirit may only come in contact with living things and strike those targets on the Spiritual Plane.
Strengths:
- Can phase through armor/walls/shields, etc.
- Spirit Pan: Attacks the enemy, stealing 5% MP per strike and refunding it into Pan's body.
- Moves at twice the speed (not combat speed)
- Can see Physical Pan's En-circle at ALL times while energy bending.
Weaknesses:
- Can only affect living objects, (cannot blocked ranged attacking aiming for Physical Pan)
- Pan's physical body is left vulnerable to attacks
- Energy blasts/projectiles affect the physical plane
- Cannot move outside twice the range of Pan's subconscious En-circle (does not need to be activated), meaning 10ft.
- Duration: 3 Posts after activation
- Cooldown: Current Rank makes this a once per topic use
Name: Sonic strikes
Rank: D
Type: Offensive
Description: Pan's selected arm begins to vibrate quickly but steadily in her command as she charges it with energy. This increases her speed of attacks immensely. Upon clashing or meeting something physical it strikes the same spot 5 times with the same strength
Strengths:
- Activates Soulbrandt stacks.
- Allows for future attacks to be activated with increased speed or shoot multiple beams.
- May choose either arm
Weaknesses:
- It's only her arms
- Holding anything in the selected hand flys out
- Unable to cast spells with the selected arm as the arm is already focused with energy in order to move that quickly
- Duration: 4 posts after activation
- Cooldown 6 posts after duration
Last edited by Pan on 28th September 2014, 10:51 am; edited 5 times in total (Reason for editing : needed to.)