Primary Magic: Test Subject Summon
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is a type of summon magic that doesn't require Stein to have an item in order to summon a test subject from his lab. This isn't like most summons where the user brings in a spirit instead Stein summon the very creatures he has created allowing him to spread chaos as he pleases and to collect field data on each test subject. Stein is able to communicate with each of his test subjects and has absolute control over them so there is never any chance they will turn on him.
Strengths: -Each summon has unique abilities
-Can have interesting combo attacks
-Can summon anywhere within sight
Weaknesses: -Summons are the main means of combat
-Caster has a weak body in comparison to someone the same rank
-Without the summons the caster doesn't really have any means to fight
-Summons can't go further than one mile from Stein outside combat, but in combat user rank spell length is the max range
Abilities/Powers: -Commune with test subjects: Allows complete communication with all of his test subjects
-Absolute control: His test subjects follow his commands to the letter and never have a chance of turning on him
-Symbiotic Link: Through Stein's experiments he has developed a symbiotic relation while the summons are in use. While a summon is in use Stein receives a 25% buff to both speed and defense based while at least one summon is out.
-Creator's Gift: Stein can sacrifice his own health to heal his summon(s) for a point for point HP trade. If there are multiple summons the amount healed is divided by the number of summons rounded up. Can only be used once every 6 posts. Max of User rank worth of spell damage+ 50% of his HP.
Lineage: Elemental Wrath:
Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Usage: Each spell may be used once in a thread, unless the combined S rank is used. Once the combined S rank spell is used, none of the other spells may be activated in that thread. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells. The user must be the appropriate rank to cast the said spell(s).
- Earth:
- Name: Spike Fall
Rank: D
Type: Earth, Offensive
Duration: 3 posts
Cooldown: 1 thread
Description: Either by tapping any part of his foot or slapping his hand on the ground Stein creates a 20 meter circle around his target area that stretches twenty feet down with fifteen one foot long spikes scattered around the bottom. The spikes are fragile breaking when someone or something with some weight fall on them. Metal plated armor and thick hide ignore the spikes piercing them and just break them instead.
Strengths:-Can catch enemies off-guard
-Spikes do 20/# of spikes landing on of piercing damage
-Can detain enemies for a short time
Weaknesses:-Must have contact with the ground and line of site to his target area
-Once per thread use
-Permanently changes the terrain
-Metal plated armor or thick hide ignore the spikes and just break them
- Wind:
- Name: Gale Force
Rank: C
Type: Wind, Defensive
Duration: 1 post
Cooldown: 1 thread
Description: By releasing a blast of wind in a 35 meter dome around him Stein can block C-rank and lower projectiles or 1 B-rank projectile. This spell can also be used to clear out any dust, smoke, and/or gas cloud(s) in the surrounding area for a brief time allowing those around him to breathe before it fills the area again. Any flying allies or enemies that are C-rank or lower are knocked out of the air and come crashing to the ground.
Strengths: –Can block C-rank and lower ranged attacks or 1 B-rank projectile
-Covers a 35 meter area
-Can be used to clear dust, smoke, or any gas away
Weaknesses:-Once per thread use
-Can be eaten by sky slayers
-Can mess with allied range attacks
-Affects flying allies that are in the 35 meter area
- Water:
- Name: Torrential Stream
Rank: B
Type: Water, Offensive
Duration: 1 post
Cooldown: 1 thread
Description: Stein holds his hand out creating a powerful stream of water that has enough force to break bone on a direct hit with a max range of 55 meters. There is enough force to knock whatever or whoever is hit by it up to 6 meters and drenches it. Electricity can travel through the water and can either zap stein if it is going against the attack or with it zapping whoever or whatever is hit. This spell does 60 crushing damage from the sheer force of the pressurized water being used.
Strengths:-Does 60 crushing damage
-Drenches whatever or whoever is hit by it
-Knocks whatever or whoever it hits up to 6 meters away
Weaknesses:-Once per thread use
-Can be frozen by A-rank and higher ice magic
-Can be eaten by water slayers
-Electricity can travel through the water
- Fire:
- Name: Burning Rain
Rank: A
Type: Fire, Offensive
Duration: 5 posts
Cooldown: 1 thread
Description: By holding his hand up Stein shoots a baseball sized flame into the air which creates a cloud in an eighty foot area or to the make of the area it is used in, while the spells range caps at 80 meters the blaze can go further if it is uninterrupted. This is a unique fir spell as it makes it rain fire which will start to set the area a blaze. The rain doesn’t affect the caster, but the blaze does. The rain does 40 damage each post to those exposed to it whether it be ally or foe. While this spell does make it rain fire unlike most rain causing spells it can be used inside of a building along with outside.
Strength:-The rain doesn't effect the caster, but the blaze does
-Can take out multiple enemies at once
-Does 40 damage each post
-Can be used both inside and outside
Weaknesses:-Once per thread use
-Can be eaten by fire slayer
-Hurts the caster’s allies
-Sets the area a blaze
- Meteor:
- Name: Omni Slash
Rank: S
Type: Meteor, Offensive
Duration: 1 post
Cooldown: 1 thread
Description: By doing a slicing motion with either his arm or leg Stein unleashes a slash like blast that is a mixture of earth, wind, water, and fire that goes in 100 meters on contact it knocks anything hit by it back forty feet . The attack can be dodged easily as it goes in one direction if given enough time to evade it. This spell is able to shatter A-rank and lower defenses without being weakened by them making it easier to force the enemy use stronger defenses earlier. If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells
Strengths:-Can’t be eaten if it is a mix of the elements
-Shatters A-rank and lower defenses without being weakened in power
-Does 100 damage
Weaknesses:-Once per thread use
-If one or more of the lesser spells have are used, the Meteor's rank gets reduced by an amount equal to the ranks of the used spells
-Can be eaten if a single element is used
-Goes in one direction
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
- Name: Berserker Mode
Rank: C
Type: Test Subject Summon, Buff
Duration: 6 posts
Cooldown: 9 posts
Description: This spell causes all of Stein's test subjects that he has summoned at the moment including Spike to have a red aura envelope their body causing them to have a surge of power go throughout their entire body increasing all of the damage they do by 35%. While this spell is in effect the test subjects become slightly feral making their attacks unpredictable, but makes them difficult to fully control. The test subjects show up as higher ranked creatures on any sensory abilities making them easier to locate.
Strengths: -Boosts the abilities of each test subject that is out(buff increases damage of all attacks by 35%)
-Gives an intimidating aura to all test subjects that are effected by this ability
-Attacks become unpredictable
Weaknesses:-While in effect the test subjects are less likely to go on the defense and block attacks
-Causes a large amount of strain on the test subjects making it so they can't run after the buff is over
-While in effect all test subjects show up as one rank higher for sensory abilities making them easier to track
-The test subjects become somewhat feral while this spell is in effect they become difficult to fully control
Name: Thick Skin
Rank: D
Type: Test Subject Summon, Buff
Duration: 4 posts
Cooldown: 6 posts
Description: This spell thickens the outer body of all test subjects in the area granting them a damage reduction of 25% from all sources, but this damage reduction doesn't stop any secondary effects of the attack. If the test subject(s) under the effect of the spell already have a damage reduction theirs is buffed by 15% for the spell duration. The key drawback is this spell can only be used a max of 3 times in a single thread and that all test subjects under the effect is slowed by 5 m/s. The range of this spell covers an area of 15 meters.
Strengths:-Grants 25% damage reduction from all sources
-Makes all summons that are out more difficult to take down
-If on a test subject with damage reduction already it buffs theirs by 15%
Weaknesses:-Longer cooldown
-Doesn't stop secondary effects of attacks
-Max usage of 3 times per thread
-Reduces speed of all test subjects under the effect by 5 m/s
- D-rank 4 base+ 6 extra:
- Name: Test Subject M- 3691 Code Name: Collector
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: The collector is basically a super sized mosquito with an interesting ability. It is able to split from its normal 3'7 to a swarm of 500 mosquitoes that become unnoticeable when they're not in a cloud. At any point that the collector wishes to it can reassemble into its original form, the separation ability of it is the main way that Stein gets blood samples to do his experiments. While in its original size it can suck a pint of blood from anything it attacks in two seconds with enough force to penetrate any non-fire or non-magical D-rank defense. Due to the fact that it is still an insect it can't handle fire/ intense heat very well. Can fly at a speed of 20 m/s. While in swarm form D-rank or higher wind can blow Collector away
Passive: First time it is hit by a D-rank spell or lower it releases a loud buzz that deafens any D-rank enemies or lower for 1 post. Deafened and deaf enemies are immune to this effect.
Active:Can swarm a single target while in swarm form and attack all exposed skin on the enemy draining blood. Deals a total of 1.5 D-rank damage due to the sheer blood loss. Cooldown: 3 posts
Strengths: -Can penetrate any non-fire or non-magical D-rank defense
-Can separate at will into a swarm of mosquitoes
-Can fly rather quickly
Weaknesses: -Can only take up to 50 damage
-Doesn't handle fire/ intense heat
-Swarm is only unnoticeable if it scatters
-D-rank or higher wind can blow Collector away while in swarm form
Name: Test Subject A- 6501 Code Name: Aegis
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Aegis is a mix of the mantis shrimp and ironclad beetle, through some tweaking to the exoskeleton of the ironclad beetle DNA he was able to make it so the exoskeleton for it is impenetrable. The mantis shrimp DNA has made one arm club like but it is able to use that club hand to punch at an astonishing speed of 20 m/s in an instant. Even though it has such a strong defense it is still vulnerable to ice base attacks. The only real way to destroy it is to freeze it solid then the exoskeleton becomes brittle and will shatter from any hit. It stands at 5'5 and is limited to its arm reach of 67 inches, but hits like a cannon with 1.5 D-rank equivalent damage. Aegis is humanoid in shape then when you look at the face it looks like the mantis shrimp.
Passive: Takes 25% less amount of damage thanks to how strong the exoskeleton is. Doesn't stop ice attacks and doesn't stop side effects of the attacks.
Active:Aegis cocks its club arm back and launches a punch at 20 m/s which allows it to hit with 1.5 D-rank damage equivalent allowing it to shatter D-rank defenses with ease. This attack requires a one post charge up in order to launch this devastating attack. Cooldown: 3 posts.
Strengths: -Impenetrable exoskeleton, except to ice attacks
-Insanely fast punch
-Elemental resistance, except to ice
Weaknesses: -Takes up to 50 damage
-Doesn't handle ice attacks
-If frozen solid any hit can shatter exoskeleton
-Limited to its arm reach to punch an enemy
Name: Test Subject S- 7137 Code Name: Blitzkrieg
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Blitzkrieg is a mix of cheetah, flea, and jumping spider. The creature looks feline for the most part just it spits webs from its mouth to take corners. It can move at the same speed as a cheetah, but due to the mixture of jumping creatures the jumping capabilities it possesses is reduced to fifty times its length which is about four foot three inches. It has the natural hunting abilities of both the cheetah and jumping spider making extremely difficult to get away from when you combine the speed, jumping, and the added ability to handle turns.
Passive: Wall Runner: Is able to move around on walls and ceilings at its normal speed.
Active:Blitzkrieg shoots large webs from its mouth, sticking to its nearest target only being able to be destroyed by 2 D rank spells or a fire spell. The web can be used to take sharp turns(usual use) or to capture a fleeing enemy. Duration of 1 post for immobilization.
Strengths: -Extremely fast and amazing jumping abilities(max of 20 m/s and up to 20 meters in one direction with being to always land on its feet)
-Can handle turns
-Natural hunter
Weaknesses: -Takes up to 50 damage
-Suffers from the effects of cat nip
-Tires easily after chasing
-Likes to play with its food
Name: Test Subject D- 0001 Code Name: Crusher
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Crusher is a mix of an elephant and rhino which allows it a devastating attack. Crusher looks similar to a armored elephant with horns of one foot long going down the trunk. The main means of attacking it will do is charge with the large horn it has either goring or trampling over anything/one in the way. Thanks to the elephant DNA it is able to lift up to 1200 pounds without any trouble.
Passive: Thanks to the sheer thick skin it has Crusher is able to withstand a fair amount of due to its damage reduction of 25%. This makes D-rank attacks weaker for the damage, but not the secondary effects.
Active:By stomping on the ground it sends out shock-waves that cover the surrounding area in a 20 meter radius causing D-rank damage to all in the epicenter while those outside that area suffer 50% less damage and making them fall to the ground. Cooldown 3 posts, Duration: 1 post.
Strengths: -Devastating power
-Can do shock-waves to attack enemies from afar
-Thick skin
Weaknesses:-Take up to 70 damage
-Slow at first
-Can't turn mid charge
-Easy to dodge the charge if seen coming
-Max of 1200 pounds lifting max
Name: Test Subject S- 5810 Codename: Shocker
Rank:D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: By mixing the DNA of a tarantula and an electric eel Stein has created an electric tarantula. The creature is five feet tall, has a weight of one hundred pounds, the webs it uses can hold up to four hundred pounds. Shocker will spend the entire time it is summoned on the webs it is constantly spinning allowing it to cover a large area in electric webs. Its webs can’t hold up against any earth attack. C-rank or higher wind attacks can blow the webbing away and possibly Shocker with it.
Passive: Electric Resistance- Shocker receives a 25% resistance to any form of electricity and transfers it to the webs making it take on the properties of the electric attack being transferred.
Active: Electric web cage: By shooting electric webbing in a twenty meter area around it and everyone in range it prevents anyone from escaping since touching the webs will shock anyone except for Shocker doing 10 shock damage on contact and does a one post stun from the voltage. Due to the electrical nature of the webbing fire isn't of much use to escape, but use of at least the equivalent of 1 C-rank ice spell in order to escape. Cooldown: 6 posts, Duration: 4 posts, Use: Once per summon- Appearance:
-Fast moving
-Constantly spinning electric webs
-Webs stun anyone for one post preventing them from physically moving
Weaknesses: –Can only use Electric web cage once per summoning
-Earth attacks tear through the webs with ease
-Web max carry weight 400 lbs
-Can take up to 50 damage
-Allies and Stein can get caught in the webs and Electric web cage
-Fire of any rank can burn away the webs
Name: Test Subject M-5473 Codename: Pestilence
Rank:D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 5 posts
Description: Pestilence is a modified Garden Tiger Moth that has been made to about two feet tall, six feet long, and one and a half feet wide. With a wingspan of ten feet it is able to fly around at 20 m/s.
Passive: The neurotoxin that this insect naturally possesses has been modified to a highly toxic form of contact/inhalation wing scales that cause anyone effected by it to suffer 5 damage for the next 4 posts, but if someone is stuck within the area that is covered in the wing scales takes a constant 5 damage per post while in the area. The scales cover a 20 meter area that stays there for three posts if there is no wind blowing.
Active: Poison Gust: By flapping its wings towards the cloud of wing scales it can move the cloud to a target location. Covers a max range of 15 meters, but can be extended by a max of 5 meters from the wind. Cooldown: 3 posts, Duration: 2 posts- Spoiler:
-Those effected by the poison loses 5 damage for the next 4 posts
-If someone is in the cloud they take a constant 5 damage per post
Weaknesses: –Max wing scale range: 30 feet
-Stein can be affected by the poison
-Allies can be affected by the poison
-Can be eaten by poison slayers
-Can take up to 50 damage
Duration/Cooldowns: Duration: 4 posts/Cooldown: 5 posts
Name: Test Subject L-8295 Codename: Devastator
Rank: D
Type: Test Subject Summon
Duration/Cooldowns:Duration: 5 posts/Cooldown: 8 posts
Description:Devastator is a unique creature due to the simple fact it is from a species of leviathan it is known as the crustation leviathan. This type of leviathan is known for sinking ships and devouring the people on board it will even come on land to feed if it is an area of ocean with nothing but small fish in comparison to it. These creatures are known to be among the deadliest creatures in the sea which has it so the sheer sight of it can make normal people frozen in fear. Standing at fifty feet, ninety feet long, and forty feet wide this creature is not something to be taken lightly regardless of the rank it is at in power underestimating it can cost someone their life. It is capable of swimming at a max speed of 20 m/s. Is sluggish when moving around on land making it so avoiding its physical attacks on land much easier.- Appearance:
Active: Hydro Surge: Devastator gathers surrounding sources of water into a ball of highly pressurized water which it then shoots at its target crushing structures by the pressure. This shot does the equivalent of D-rank damage, but if caught by it the pressure will break the target’s bones so long as they are C-rank and lower. The ball is able to be from five to thirty feet in size based on the amount of external sources of water with a charge of 1 post for max size. This attack can be blocked by C-rank and higher defenses. The max range of the attack is 20 meters based and the speed of the blast is 10 m/s. Cooldown: 3 posts, Duration: 1 post, Strengths:-Can be on land and in water
-Fast swimmer(max of 60 mph)
-Pincers can tear through most ships and normal metals
Weaknesses:-Takes up to 70 damage
–Long cooldown
-Easy target due to size
-Sluggish on moving around on land
-Easy to dodge its physical attacks while on land
Name: Test Subject A-5029 Codename: Jimmy
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 4 posts/Cooldown: 6 posts
Description: Jimmy is a mixture of armadillo and tasmanian devil making it more hostile/violent than some of the other test subjects his same rank. Thanks to the armadillo DNA it is capable of digging at amazing speeds even allowing it to dig through non-magical metals if given enough time. Standing at four foot eight inches Jimmy's size, claws, and razor sharp teeth makes him intimidating to most people. While spinning it has enough strength to take down a fully grown tree in one pass through.- Appearance:
Active: Roll Out: This ability allows Jimmy to spin at high speed towards its target doing D-rank worth of crushing damage as it bulldozes over them and uses its tail to reposition itself. While spinning it deflects 1 D-rank spell per post along with tearing through D-rank non-magical defenses, but against magical defenses it does D-rank damage per post. While in use he can cover a max of 20 meters before stopping. Cooldown: 3 posts, Active: 2 posts.
Strengths:-While rolling deflects D-rank attacks
-Roll Out tears through D-rank defenses
-Can make pit traps and destroy a building's structural integrity
Weaknesses:-Can't dig through dirt, stone, or metal(non-magical) above D-rank
-Can take up to 50 damage
-C-rank and higher defenses stop Jimmy in its tracks
-Long cooldown
Name: Test Subject Codename: Stanley
Rank: D
Type: Test Subject Summon
Duration/Cooldown: Duration: 3 posts/Cooldown: 5 posts
Description: Stanley is a mixture of alligator snapping turtle and honey badger making it a very angry creature on the sheer fact if fighting a male enemy it will attack their more sensitive area first. He is ten feet in length and takes up the same room as a large kitchen table making it difficult to fit in small places. He moves at 20 MPH at top speed allowing him to move at a descent speed. He is able to spin at a high speed making it difficult for enemies to get away when he gets in close. Stanley's main means of attacking is biting and stepping on an enemy's foot so they can't get away. He weighs about 300 pounds making it really painful when he steps on someone's foot to hold them in place.
Passive-Sleep It Off: Stanley is able to sleep off the effects of poison like a normal honey badger. For 1 post Stanley sleeps and prevents the poison from taking any further effect, after the rest he wakes up during whoever's post and will attack or defend based on what is happening when he wakes up.
Active-Rapid Spin: Stanley will spin at high speeds towards his target allowing him to knock a single enemy away while tearing away any armor or clothing they have on that is of Weak strength. While spinning Stanley does D-rank crushing damage and it deflects 1 D-rank spell a post along with it tearing through non-magical D-rank defenses if against magical defenses it does 1 D-rank damage per post. Spinning adds an extra 10 MPH on his normal movement speed. Cooldown: 3 posts, Duration: 2 posts
Strengths:-Deflects D-rank attacks while spinning
-While spinning tears through D-rank defenses
-Is very effective against male enemies
Weaknesses:-Long cooldown
-Can take 50 damage
-Can't fit in small spaces
-Will always try going for the kill if given the chance
Name: Test Subject H-3925 Codename: Caduceus
Rank: D
Type: Test Subject Summon
Duration/Cooldown:Duration: 3 posts/Cooldown: 5 posts
Description: Caduceus is a mixture of water nymph and hamadryad making it a healer of the test subjects. Standing at five foot four inches she resembles that of a beautiful woman in plant clothing which makes her seem out of place for Stein's summons. Unlike the other test subjects Caduceus is able to speak, read, and write in the language of both humans and fey making her a handy translator for Stein at times if needed, plus he can use her to distract womanizer enemies so long as they're not blind for looks alone to work. While she is summoned Caduceus' very presence makes it so natural creatures won't attack her, Stein, or any of the other test subjects(unless they attack the creature).- Appearance:
Active-Whisper of Slumber: If an enemy gets too close to Caduceus she will whisper at them causing them to suffer the effects of extreme grogginess and fall to sleep on the spot if they are D-rank for 1 post. C-rank suffer a slow of 20% to attacks, response time, and movement for 1 post. Has no effect vs those with noise cancelling ear gear on or deaf enemies. Cooldown: 2 posts
Strengths:-Can distract womanizer enemies, but not the blind ones
-Translator for the fey language
-Natural creatures will ignore her, Stein, and the other test subjects while she is summoned
Weaknesses:-Fear of fire
-Support only
-Can only heal other test subjects
- Takes up to 50 damage
- C-rank 3 base+ 5 extra:
- Name: Test Subject S-0027 Codename: Níðhöggr
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Anti-Coagulating Saliva: The saliva that is produced from Níðhöggr prevents blood from clotting making them bleed for 3 posts or until c-rank or higher healing magic is used on the wound. Blood loss is at the rate of 1 D-rank per post(regardless of the victim's rank). The blood loss effect caps at a total of 1.5 C-rank damage and can be stopped if the wound is tightly patched up causing the bleed damage to stop where its at.
Active: Blinding Miasma: Níðhöggr exhales a cloud of blinding miasma that causes anyone D-C are blinded for 2 posts, B are blinded for 1 posts, A-H are immune to the blinding effect. It also increases the damage someone takes from blood loss by 25% a D-rank worth of damage per post for 4 posts before wearing off and returning to the normal amount of damage. Cooldown: 4 posts, Duration: 2 posts
Strengths: -Can cripple any enemy from blood loss
-Is immune to its own miasma
-Does C-rank damage with its bite and tail swipe
Weaknesses: -Takes up to 100 damage
-Stein and allies can be caught in the miasma
-Wind of C-rank plus can blow the miasma away
-Miasma can be eaten by poison slayers
Name: Test Subject W-0666 Codename: Alpha
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: True Hunter: While stalking its target Alpha becomes near completely undetectable and unnoticeable, so long as it is in terrain that allows it to be hidden. Only works against C-rank or lower enemies.
Active: Frenzy Mode: Alpha is able to enter a blood thirsty frenzy mode making all of its attacks stronger by 25%. He will enter this mode automatically if it takes a C-rank worth of damage. Duration 2 posts/Cooldown: 4 posts
Strengths:-Strong sense of smell and hearing
-Fast: Max speed 60 MPH
-Bite does C-rank crushing and piercing damage, Claws do 20 slashing damage, Pounce does 40 crushing damage
Weaknesses:- Can take 100 damage
-Extremely territorial: Will attack anyone that isn't Stein, another test subject, or a member of he guild Stein is in
-Melee only
-Its size can prevent it from fitting in some locations
Name: Test Subject N-1313 Codename: Nephilim
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Casting Difficulty: Any light and darkness magic users in 35 meters of Nephilim it cost an extra 2% MP to cast any of their spells.
Active: Mixed Opposites: A one foot bubble of light and dark appear around Nephilim's hands. Putting its hands together then launches a beam of light and dark magic that goes in a straight line fore 35 meters. This attack does 60 damage. Cooldown: 4 posts, Duration: 1 post
Strengths:-Doesn't suffer the weakness to light and dark
-Normal attacks do 12 damage
-Beam attack does 60 damage
Weaknesses:-Can take 100 damage
-Beam attacks can be eaten by the Hell Demon Slayer and Light God Slayer
-Is affected by both demon and god slayer magic
-Can't be summoned in holy and/or unholy locations in Earthland(doesn't include other worlds/realms of existances)
Name: Test Subject V-2938 Codename: Shredder
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Intimidate: Makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, while A, S, and H-rank don't suffer any negative effects from this ability at all.
Active: Proximity Sensor: This ability allows Shredder to gain a sensing ability for 3 posts which allows it to tell where attacks are coming from with in a fifteen foot bubble giving it a higher likely hood of dodging an attack as it receives a 30% speed buff for the duration of the ability. While in effect Shredder can avoid one attack per post. This ability does have its flaws such as it can't sense attacks from underground and if an attack is too fast to fully dodge it can at least get away with it being grazed by it instead. Cooldown: 4 posts, Duration: 3 posts
Strengths:-Fast runner(max speed 60 MPH), Average Fly Speed(max 35 MPH)
-Does C-rank slashing damage each attack
-Tougher than most C-rank test subjects
Weaknesses:-Can take 120 damage
-The wings can only take 1 C-rank worth of damage before they become useless for the remainder of its duration
-Being thrown or knocked around can be an issue in combat as it can damage the wings
-Can only fly at 15 MPH in rough weather
-Cold environments slows its metabolism down causing it to move slower while exposed to that type of environment(max run speed 20 MPH, can't fly in cold environments)
Name: Test Subject M-0000 Codename: Unify
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Unify is a two inch worm like parasite that burrows into a test subject allowing the host to merge with Stein genetically creating an amphromorphed test subject with all of Stein's intelligence, but with most of his test subjects leaves him unable to speak.
Passive: Ignore me: Doesn't give off a magical presence at all.
Active: Merge: By burrowing into a test subject Unify turns it into a liquid like substance that instantly starts moving towards Stein and merges with him on a genetic level, but leaves his mind in control of the new amphromorphed test subject. This ability is designed to allow Stein to fight either next to his summon or literally with them. While in effect the test subject that is merged with Stein takes on a humanoid form around him acting as a type of form change.
Duration: 5 post, Cooldown: 7 posts, Fatigue duration: 3 posts.
Strengths:-Grants Stein the strengths of the test subject used to merge with him
-Grants Stein the abilities of the test subject used to merge with him
-Once the merging duration ends the test subject used returns with one extra duration from when it was merged
Weaknesses:-Stein gains all the weaknesses of the test subject used to merge with him
-After the merging is over Stein become fatigued(difficult to dodge and suffer shortening of breath)
-Can't be used alone
-Can't speak when merged with most of Stein's test subjects
-Unify itself can only take up to 70 damage
Name: Test Subject K-9275 Codename: Esmanaa
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description: Esmanaa is a mixture of vampire squid, rhino beetle, and lung fish. By modifying the vampire squid Stein has made it so it can shoot its tentacles and have them return to it. Every so often it will shoot a illuminating mucus from all of its tentacles to try and blind its opponent/prey. Thanks to the rhino beetle DNA added it has gained armored skin, but still retains all of its flexibility. The lung fish DNA allows for it to survive out of the water, but moving around on the land it is clumsy while in water it is swift.
Passive: Limb regrowth: Allows the tentacles to both heal a C-rank worth of damage in 3 posts and fully regrow a tentacle in 5 posts.
Active: Illuminating Mucus: Esmanaa is able to release from each tentacle severed or not a illuminating mucus that blinds those looking at it for 1 post. Max range each tentacle has is 30 feet. Cooldown: 4 posts
Strengths:-Even though its armored it is still very flexible
-Can be in both fresh/salt water and be on land
-Fast swimmer(75 MPH)
Weaknesses:-Can't run(max speed on land 25 MPH)
-Tentacles can be stopped from returning to the body
-Vulnerable to electricity- Takes a rank higher worth of damage
-Clumsy moving on land
-Can take up to 100 damage
Name: Test Subject P-0237 Codename: Venus
Rank: C
Type: Test Subject Summon
Duration: 5 posts
Cooldown: 7 posts
Description:- Appearance:
Passive: Watering: Absorbs fresh water and heals 10 points worth of damage if at least a total of 1.5 C-rank amount of water is absorbed. If 1.5 C-rank water is absorbed Venus regrows 1 vine if severed.
Active: Your magic is mine: By wrapping its vines around an enemy it grows thorns on them that once they pierce the flesh of the victim it steals 2% MP per post it is in combat to a max of 10%. Even if someone gets out of the vines they'll have at least twenty plus thorns on or in them. This attack can be used on multiple targets at once. The thorns 2 damage in total, while the vines do 10 crushing damage. Cooldown: 6 posts, Duration: 5 posts
Strengths:-Doesn't burn or Freeze
-Multi hit attack
-Can drain MP from enemies
Weaknesses:-Its size and weight can make it difficult to use in certain locations
-Slow moving(Max speed: 15 MPH)
-Contact with salt water instantly makes it de-summon
-Can take up to 100 damage, each vine take up to 15 damage
Name: Test Subject Z-0013 Codename: Gluttony
Rank: C
Type: Test Subject Summon
Duration: 6 posts
Cooldown: 9 posts
Description:- Appearance:
Gluttony has a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes. It has an excellent sense of smell and hearing, though their eyesight is poor. Gluttony's build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though it was originally a mutated chameleon, it has lost the ability to camouflage itself.
Passive: Insight Fear(aura): Gluttony's very presence causes those fighting it to be afraid down to their very soul as this doesn't require seeing the creature, but just being in its aura's range(15m) of it. The first sight of this horrific creature causes a 1 round immobilization due to the fear that wells up and prevents them from moving, but those that can't see it are immune to this freezing from fear, unfortunately for the blind they suffer 10% more from the fear debuff of the aura due to their heightened senses. The fear debuff makes C-rank and lower enemies suffer a fear debuff that makes all of their combat abilities drop by 20%, B-rank suffer a 10% debuff, A-H are immune to the aura of fear. This fear effect stacks with any ongoing fear effects to a max of 50%. Fear effect duration: 4 posts, cooldown: 6 posts and those exposed to it can only suffer the effect once per its summoning.
Active: Howl of the Damned: Gluttony lets out a blood curdling howl that causes those under a fear effect to be paralyzed for one round as their body freezes up from the horrible sound, excluding the deaf as they are immune to the howling effect. Cooldown: 5 posts, Duration: 1 post
Strengths:-Can smell out the living
-Does C-rank damage each claw and bite attack
-Unholy magic heals instead of hurting
Weaknesses:-Is vulnerable to demon slayer magic
-Takes up to 100 damage
-The smell of rotten flesh gives its location away
-Healing spells/abilities from other people or other test subjects hurt it instead of healing
Last edited by Dr.Stein on 28th July 2017, 9:32 pm; edited 36 times in total