Username: Luna Jaeger
Secondary Magic Name: Divine Take-over; Goddess Soul
Evidence of Accomplishment: Luna Jaeger's Secondary Training (Word Count)
Description: The Nordic Edda is a series of mythology which speaks about gods of another land, these gods are the ancestors to Luna's blood and her mother Narya the daughter of Njord, lord of seas and winds and by extension half-blooded sister to Freya and Freyr - thus enterring into a hereditary power known as divinity or the divine spark. This power has now become a part of Luna as much as she is a part of it, and has become hers to wield as she wishes. Some difficulty comes with the territory, having her body possessed by that divinity within her to mold her into a new form. Luna becomes likened to a war goddess, a valkyrie, when the takeover is manifested even though the nature of her powers are more directly related to wind.
The soul possession's transformation comes to her suddenly and without warning, unlike some forms of takeover which utilize lengthy transformation processions. The new form is like a warm blanket that is familiar to the touch and requires no chants nor somatic hand-motions. Luna's body changes as willed by the divine aspect she invokes, whether in change to her actual body or in manifestation of midnight-hued angelic wings and is paired with curved lines of night black and gold hues with garments of pure white and accented gold. When the takeover is complete and some (or all) of Luna is changed, her personality takes a darker and somber change. She has now become a goddess made manifest, with all benefits and drawbacks befitting the form.
Strengths:
Weaknesses:
Abilities:
Spells:
Spell Name: Valhalla, Goddess' Wings
Rank: D
Duration: 3
Cooldown: 4
Type: Partial Takeover
Description: From the recesses of the back, pure black energy splits from the user's shoulders to reveal exquisitely beautiful feathers of sheer midnight black which fall from her back like a cloak of beautiful raven feathers tainted by the darkness. Each individual feather which forms the wing is rendered in stunning detail and beauty with diamond accoutrements to protect the wings and those sheltered within. The wings represent one portion of the power of Goddess Soul, granting to the user the aspects of flight and protection so long as the raven wings stretch from their backside. Valhalla provides a passive attribute increase of +25% to Reflexes while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
Weaknesses:
Spell Name: Sleipnir, Goddess' Legs
Rank: C
Duration: 5
Cooldown: 6
Type: Partial Takeover
Description: The mythical six-legged horse of Odin, chief of the Norse is known to be a mare without equal in speed and loyalty among all horses of all the lands mortal, immortal, and godly. Sleipnir was never bound unless by the command of Odin himself and was never trapped or impaired by any means to take the mighty steed for their own. Emblazoned with this spirit are the runes which etch into the legs of the user, hidden just underneath the heels of pure midnight. This takeover is signified by the legs becoming somewhat thinner and taking on a pristine manilla sheen, the user's leg muscles becoming densified and quick to maneuver. Sleipnir provides a passive attribute increase of +35% to Speed while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
Weaknesses:
Spell Name: Járngreipr; Goddess' Arms
Rank: B
Duration: 6
Cooldown: 7
Type: Partial Takeover
Description: Said to be one of three treasures wielded by Thor Odinsson, the iron gauntlets of Járngreipr were required in order to wield the mighty hammer Mjolnir due to a curse inflicted by his brother Loki upon the hammer itself by far shortening the length of the handle from it's original designs. Járngreipr is said to contain the power of the frost giants, greatest of the giant species and was said to allow the bearer to perform great feats of might. The Járngreipr takes form within the user by increasing their muscle-mass beyond normal though not to gaudy lengths. They simply look more heroic in stature with a more full figure, truly seeming as a goddess of the Nordic Edda. Two runes mark the user's wrists. bearing the power. Járngreipr provides a passive attribute increase of +45% to Strength while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
Strengths:
Weaknesses:
Spell Name: Brinsingamr, Goddess' Eye
Rank: A
Duration: 7
Cooldown: 8
Type: Partial Takeover
Description: Brinsingamr is based around the lore of how Odin gave up one of his eyes in search of knowledge and wisdom, and mirrors the sentiment of that edda. Originally a necklace worn by the goddess Freya, the gemstone of that necklace and all of it's power contained within has been instilled within Luna's left eye when this transformation is activated, causing both of her eyes to spark with magic power. Brinsingamr provides a passive attribute increase of +45% to Spell Strength while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
Weaknesses:
Image
Spell Name: Narya, Daughter of Gods
Rank: S
Duration: 10
Cooldown: 11
Type: Full Takeover
Description: Upon the release of the incantation, the user begins to invoke upon the pantheon of the Nordic Edda and is consumed by the magic and possessed by the power of the goddess Narya that is deep within her soul in the divine spark. The full transform is ceremoniously proceeded by a convex crating underneath and a loud thundercrack, as her new self unfolds before the eyes of those around her. She now has long raven hair and an exquisitely beautiful countenance paired with orbs of indigo crackling with power. Her body visibly changes on a minor level, while armor of arcing black and silver adorned with purest of white garments had dressed her. Upon her back, two raven-like wings stretched forth in a commanding presence. While transformed, the use gains all abilities from the partial takeovers used to compose Narya, and gains the extra passive ability Galean Power. The overall attribute increases while within the form of Narya are: +50% Strength, +50% Spell Strength, +50% Speed, and +25% to Reflexes. The user will be forced out of this takeover when below 25% HP.
Strengths:
Weaknesses:
Signature Spell Name: Minor Creation
Rank: S
Duration: 10
Cooldown: 11
Type: Summon (Grande Familiar)
Description: Due to the innate power of the Eye of Wisdom to create life, Luna may now create life of her own accord - using this power in the creation of Cloud Golems. these walking giants are made partially of wind magic (hence the cloud) and partially of the exotic metal Mithral, an extremely lightweight and durable metal which makes up the cloud golem's 'framework' so to say. Each golem is painstakingly created for detail in the style of a god from the nordic edda. Each golem is armed with a hand weapon made out of Mythril such as a sword, axe, mace, or shortspear and simple light armor of bronze. Each golem is created with 300 HP, and deals 43 damage per melee attack.
Strengths:
Weaknesses:
Secondary Magic Name: Divine Take-over; Goddess Soul
Evidence of Accomplishment: Luna Jaeger's Secondary Training (Word Count)
Description: The Nordic Edda is a series of mythology which speaks about gods of another land, these gods are the ancestors to Luna's blood and her mother Narya the daughter of Njord, lord of seas and winds and by extension half-blooded sister to Freya and Freyr - thus enterring into a hereditary power known as divinity or the divine spark. This power has now become a part of Luna as much as she is a part of it, and has become hers to wield as she wishes. Some difficulty comes with the territory, having her body possessed by that divinity within her to mold her into a new form. Luna becomes likened to a war goddess, a valkyrie, when the takeover is manifested even though the nature of her powers are more directly related to wind.
The soul possession's transformation comes to her suddenly and without warning, unlike some forms of takeover which utilize lengthy transformation processions. The new form is like a warm blanket that is familiar to the touch and requires no chants nor somatic hand-motions. Luna's body changes as willed by the divine aspect she invokes, whether in change to her actual body or in manifestation of midnight-hued angelic wings and is paired with curved lines of night black and gold hues with garments of pure white and accented gold. When the takeover is complete and some (or all) of Luna is changed, her personality takes a darker and somber change. She has now become a goddess made manifest, with all benefits and drawbacks befitting the form.
Strengths:
- With the takeover, Luna gains the potential power of a goddess - in this case it is part of her own divinity which he possesses.
- Luna's physique and physical attributes change, becoming more physically fit and mighty.
Weaknesses:
- Luna gains the weaknesses of being a goddess, which means she's vulnerable to other god slayer spells.
- Luna's new form is not all-powerful, restricted by her diminishing mana pool.
- Any extraordinary powers or effects that Luna uses are vulnerable to darkness magic.
Abilities:
- Spoiler:
Name: Jotunblut
Description: Gods of the Nordic Edda seem to just possess more 'oomph' in the end than gods from other pantheonic eddas, when push comes to shove they just have that extra push to make the mark. As such, the active takeover spell's attribute buff is just a bit more than that of other takeovers, gaining a +25% buff to attribute buffs gained from said takeover.
Name: Noble Disdain
Description: The gods of the Nordic Edda have a powerful commanding presence that when required can reshape the world around them in tiny ways. Whenever the ability Freedom of Movement would be triggered, it instead activates to rebound the detriment onto the original caster.
Spells:
Spell Name: Valhalla, Goddess' Wings
Rank: D
Duration: 3
Cooldown: 4
Type: Partial Takeover
Description: From the recesses of the back, pure black energy splits from the user's shoulders to reveal exquisitely beautiful feathers of sheer midnight black which fall from her back like a cloak of beautiful raven feathers tainted by the darkness. Each individual feather which forms the wing is rendered in stunning detail and beauty with diamond accoutrements to protect the wings and those sheltered within. The wings represent one portion of the power of Goddess Soul, granting to the user the aspects of flight and protection so long as the raven wings stretch from their backside. Valhalla provides a passive attribute increase of +25% to Reflexes while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
- The user's body changes, resulting in access to new abilities and the growth of raven wings.
Weaknesses:
- Luna gains the weaknesses of being a goddess, which means she's vulnerable to other god slayer spells.
- Any extraordinary powers or effects that Luna uses are vulnerable to darkness magic.
- #1. Shielded Wings (Active):
Description: Activated once per posting cycle, the Shielded Wings allows the bearer of the magic to shelter herself within their shadows. The first attack made upon the user is instead thwarted so long as it is of equal or lower rank. Otherwise, the attack continues and damage is directly reduced by 25% (this does not count as resistance.)
Strengths:- The user is able to protect themselves with their wings.
Weaknesses:- Attacks of a higher rank ignore the ability and aren't stopped.
- The ability is limited to a single activating per posting cycle.
- The user is able to protect themselves with their wings.
- #2. Evasive Flight (Passive):
Description: Raven wings spread and allows the user to fly at a base flight speed equal to their sprint normally. Speed buffs applied while this is active apply on top of her flight speed.
Strengths:- The user gains the ability to passively fly.
Weaknesses:- Obstructions to flight will obstruct this ability normally.
- This ability can be suppressed by a powerful enough sealing spell (C-rank or Higher)
- The user gains the ability to passively fly.
Spell Name: Sleipnir, Goddess' Legs
Rank: C
Duration: 5
Cooldown: 6
Type: Partial Takeover
Description: The mythical six-legged horse of Odin, chief of the Norse is known to be a mare without equal in speed and loyalty among all horses of all the lands mortal, immortal, and godly. Sleipnir was never bound unless by the command of Odin himself and was never trapped or impaired by any means to take the mighty steed for their own. Emblazoned with this spirit are the runes which etch into the legs of the user, hidden just underneath the heels of pure midnight. This takeover is signified by the legs becoming somewhat thinner and taking on a pristine manilla sheen, the user's leg muscles becoming densified and quick to maneuver. Sleipnir provides a passive attribute increase of +35% to Speed while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
- The user's body changes, resulting in access to new abilities and their legs becoming a pristine manilla hue.
Weaknesses:
- Luna gains the weaknesses of being a goddess, which means she's vulnerable to other god slayer spells.
- Any extraordinary powers or effects that Luna uses are vulnerable to darkness magic.
- #1. Super Speed (Active):
Description: The user unleashes her true running speed in a momentary burst, accelerating to near-instantly travel an area of thirty meters (30m) forwards, to the right in a diagonal, or to the left in a diagonal, in a blaze of super speed. This ability requires a cooldown of two post cycles in-between use.
Strengths:- The user can release a momentary dash of near-instant speed.
Weaknesses:- The ability isn't effective in enclosed spaces where one cannot move much.
- It is a movement-based technique so it can be stopped by movement-impairing effects.
- The user can release a momentary dash of near-instant speed.
- #2. Freedom of Movement (Passive):
Description: Any effects which would hinder the user's ability to move and/or use their full physical ability (Such as Paralysis, Stun, Freeze, or abilities which summon Chains and Vines) will instead be negated if the effect is of lower rank, or half as effective if equal rank. This costs mana equal to that of the spell being negated.
Strengths:- The user isn't as easily impaired in movement and physical capability.
Weaknesses:- Still half effective against impairing effects of rank.
- This ability can be suppressed by a powerful enough sealing spell (B-rank or Higher)
- The user isn't as easily impaired in movement and physical capability.
Spell Name: Járngreipr; Goddess' Arms
Rank: B
Duration: 6
Cooldown: 7
Type: Partial Takeover
Description: Said to be one of three treasures wielded by Thor Odinsson, the iron gauntlets of Járngreipr were required in order to wield the mighty hammer Mjolnir due to a curse inflicted by his brother Loki upon the hammer itself by far shortening the length of the handle from it's original designs. Járngreipr is said to contain the power of the frost giants, greatest of the giant species and was said to allow the bearer to perform great feats of might. The Járngreipr takes form within the user by increasing their muscle-mass beyond normal though not to gaudy lengths. They simply look more heroic in stature with a more full figure, truly seeming as a goddess of the Nordic Edda. Two runes mark the user's wrists. bearing the power. Járngreipr provides a passive attribute increase of +45% to Strength while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
Strengths:
- The user's body changes, resulting in access to new abilities and their arms becoming thicker with muscle power.
Weaknesses:
- Luna gains the weaknesses of being a goddess, which means she's vulnerable to other god slayer spells.
- Any extraordinary powers or effects that Luna uses are vulnerable to darkness magic.
- #1. Lingering Pain (Active):
Description: The user's next physical attack gains damage over time equal to 25% of Rank spell damage for 5 Post Cycles with a cooldown of 6 Post Cycles when activated.
Strengths:- Enhances the user's next physical attack with a DoT effect.
Weaknesses:- Requires the user to successfully hit with a physical attack to activate.
- The damage output of the ability requires a sustained amoutn of time.
- Enhances the user's next physical attack with a DoT effect.
- #2. Giant Strength (Passive):
Description: The user's physical might becomes as powerful as the giants themselves, raising base melee damage for her rank by an increase of +50%.
Strengths:- The user's base melee attack damage becomes increased due to their might.
Weaknesses:- This ability only enhances melee damage, you still have to successfully hit.
- This ability can be suppressed by a powerful enough sealing spell (B-rank or Higher)
- The user's base melee attack damage becomes increased due to their might.
Spell Name: Brinsingamr, Goddess' Eye
Rank: A
Duration: 7
Cooldown: 8
Type: Partial Takeover
Description: Brinsingamr is based around the lore of how Odin gave up one of his eyes in search of knowledge and wisdom, and mirrors the sentiment of that edda. Originally a necklace worn by the goddess Freya, the gemstone of that necklace and all of it's power contained within has been instilled within Luna's left eye when this transformation is activated, causing both of her eyes to spark with magic power. Brinsingamr provides a passive attribute increase of +45% to Spell Strength while active. The user will be forced out of this takeover when below 25% HP.
Strengths:
- The user's body changes, resulting in access to new abilities and their right eye glowing with a violet hue.
Weaknesses:
- Luna gains the weaknesses of being a goddess, which means she's vulnerable to other god slayer spells.
- Any extraordinary powers or effects that Luna uses are vulnerable to darkness magic.
- #1. Omen (Active):
Description: The user ascertains their own destiny in an omen or vision in order to change their fate. If the user becomes the target of a spell, they may activate Omen in order to otherwise avoid that spell as if they had seen it coming. Omen does not work on spells of a higher rank and has a three post cooldown.
Strengths:- Omen allows the user to avoid the spell so long as it targets her.
Weaknesses:- Once Omen has been used, it cannot be used for another three posts
- The opposing spell much target the user for Omen to activate.
- Omen allows the user to avoid the spell so long as it targets her.
- #2. Eye of Wisdom (Passive):
Description: The user obtains the power of creation (See: Minor Creation) and (with player's permission) can always see the true meaning behind one's words.
Strengths:- You can always see the truth of what someone says, such as knowing the full intent if they tell a half-truth or knowing if they lie.
Weaknesses:- The ability requires permission from whoever it's being used to discern.
- This ability can be suppressed by a powerful enough sealing spell (A-rank or Higher)
- You can always see the truth of what someone says, such as knowing the full intent if they tell a half-truth or knowing if they lie.
Image
Spell Name: Narya, Daughter of Gods
Rank: S
Duration: 10
Cooldown: 11
Type: Full Takeover
Description: Upon the release of the incantation, the user begins to invoke upon the pantheon of the Nordic Edda and is consumed by the magic and possessed by the power of the goddess Narya that is deep within her soul in the divine spark. The full transform is ceremoniously proceeded by a convex crating underneath and a loud thundercrack, as her new self unfolds before the eyes of those around her. She now has long raven hair and an exquisitely beautiful countenance paired with orbs of indigo crackling with power. Her body visibly changes on a minor level, while armor of arcing black and silver adorned with purest of white garments had dressed her. Upon her back, two raven-like wings stretched forth in a commanding presence. While transformed, the use gains all abilities from the partial takeovers used to compose Narya, and gains the extra passive ability Galean Power. The overall attribute increases while within the form of Narya are: +50% Strength, +50% Spell Strength, +50% Speed, and +25% to Reflexes. The user will be forced out of this takeover when below 25% HP.
Strengths:
- The user gains access to all abilities (active and passive) of partial takeovers which compose this spell.
Weaknesses:
- Luna gains the weaknesses of being a goddess, which means she's vulnerable to other god slayer spells.
- Any extraordinary powers or effects that Luna uses are vulnerable to darkness magic.
- #1. Galean Power (Passive):
Description: The user is permeated with an aura of wind which can detach to travel with a particular spell and deal an extra 25% of rank (25) spell damage with that spell.
Strengths:- The user deals extra wind damage when detaching her passive aura onto a spell.
Weaknesses:- This ability can only be detached to spells with a range other than melee.
- This ability can be suppressed by a powerful enough sealing spell (S-rank or Higher)
- The user deals extra wind damage when detaching her passive aura onto a spell.
Signature Spell Name: Minor Creation
Rank: S
Duration: 10
Cooldown: 11
Type: Summon (Grande Familiar)
Description: Due to the innate power of the Eye of Wisdom to create life, Luna may now create life of her own accord - using this power in the creation of Cloud Golems. these walking giants are made partially of wind magic (hence the cloud) and partially of the exotic metal Mithral, an extremely lightweight and durable metal which makes up the cloud golem's 'framework' so to say. Each golem is painstakingly created for detail in the style of a god from the nordic edda. Each golem is armed with a hand weapon made out of Mythril such as a sword, axe, mace, or shortspear and simple light armor of bronze. Each golem is created with 300 HP, and deals 43 damage per melee attack.
Strengths:
- Creates mighty golem familiar with the power of creation.
Weaknesses:
- They are weakened by earth magic, as wind is weak to earth.
- They are susceptible to slayers due to their partial wind makeup.
- #1. Mithral Framework (Passive):
Description: Cloud Golems have a framwork consisting of the exotic metal Mithral, allowing for a natural 25% resistance to all damage.
Strengths:- Cloud Golems gain a damage reduction due to their metallic skeletons.
Weaknesses:- Anything which would ignore or penetrate damage reduction.
- This ability can be suppressed by a powerful enough sealing spell (S-rank or Higher)
- Cloud Golems gain a damage reduction due to their metallic skeletons.
Last edited by Luna Jaeger on 1st June 2017, 5:05 pm; edited 6 times in total