Magic
Primary Magic: Guns Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: Guns magic is a holder type magic in that involves using firearms to shoot magic bullets. These magical bullets produce a variety of effects.
Strengths:
Weaknesses:
Lineage:
Spells:
Primary Magic: Guns Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: Guns magic is a holder type magic in that involves using firearms to shoot magic bullets. These magical bullets produce a variety of effects.
Strengths:
- Excellent at long and medium ranges.
- Very versatile capable of containing a wide variety elements and effects.
- Extremely quick.
Weaknesses:
- Requires at least one gun to use.
- Weaker than most other forms of magic at close range.
- Very little, if any, defensive capabilities.
- Many spells are easily telegraphed
Lineage:
- Elemental Wrath:
- Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Each spell is made in the magic app as normal spells of the respective elements. The meteor cannot be a signature and can deals 1.5 S-rank damage but is usable once per thread.
Usage: The spells are made in addition to the user’s spell based on their own rank. Spells dependent on their own CD/Duration besides the S-rank meteor spell which has to be a once per thread use.
- Adrenaline High – Jeremy loves the feeling of an adrenaline rush. So much the even the come down from it seems to energize him. After a battle his MP regeneration is doubled for as long as he remains out of combat.
- Rapid Reload – Years of practice have made Jeremy quite adapt at reloading his guns. Once per enounter he can use rapid reload to instantly refresh one of his guns magic spells on cool down.
- Careful Shot – Jeremy learned when he was young that if you really want to do some serious damage then sometimes you have to pick your shots. Once every 4 posts in combat Jeremy can carefully aim his gun to increase the damage dealt by an offensive guns spell by 50%.
Spells:
- Guns Magic:
- Rank D:
Name: Blast Shot
Rank: D
Type: Offensive
Duration:1
Cooldown: 2
Range: 15 meters
Speed: 7.5 meters/second
Description: One of the most basic spells in the arsenal of any gun mage the caster charges a bullet with raw magic energy and fires. The resulting shot explodes on impact though at this rank the explosion is small, only about 1 meter in diameter. Does D rank damage.
Strengths:- Quick.
- Good range.
Weaknesses:- Easy to see coming (just move when the caster aims their gun at you).
- Easily blocked by armor or defensive magic.
- Explosion can hit allies or the caster themselves if they are too close to the point of impact.
Name: Flash Bang
Rank: D
Type: Support
Duration: 3
Cooldown: 4
Description: The caster unleashes an impossibly bright flash of light from the barrel of their gun that can blind anybody who looks directly at it for 3 rounds. This blinding effect can be avoided by closing your eyes during the initial flash.
Strengths:- Can blind enemies.
Weakness:- Can also blind allies.
- Deals no damage.
Name: Homing Shot
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Range: 15 meters
Speed: 7.5 meters/second
Description: The caster paints the target with a glowing, magic bullsye and then fires a bullet infused with magical energy. This bullet will home in on the target even going so far as to maneuver around stationary obstacles such as trees or bunkers where possible. Does D rank damage.
Strengths:- Good range.
- Very hard to dodge.
Weakness:- Can be blocked just as easily as any other attack.
- Painting the target makes it obvious whats coming next, giving the target ample time to prepare.
- Path is easy to predict making it easy to intercept.
Name: Spread Shot
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Range: 8 meters
Speed: 4 meters/second
Description: The user fires a shot that fragments into countless pieces of magical shrapnel and explodes outward from the barrel of their gun in a cone pattern, hitting everybody in the cone. Does D rank damage.
Strengths:- Can easily hit multiple enemies.
Weakness:- Can also hit multiple allies.
- Range isn't as good as other shots.
- Quick.
- Elemental Wrath:
- Rank D:
Name: Armor of Clay
Rank: D
Type: Defensive/Earth
Duration: 3
Cooldown: 4
Description: The user coats themselves in an armor made of clay. Reduces the damage of all lightning attacks by 50%, water attacks by 0%, and all other types of attacks by 25%. After three rounds the armor melts away.
Strengths:- Provides the user with excellent defense.
Weakness:- Useless against water attacks.
- Long cool down.
- Provides the user with excellent defense.
Last edited by Filth on 2nd June 2017, 3:55 pm; edited 3 times in total