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    Gunslinger

    Filth
    Filth

    1 Year Anniversary- Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 40
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Gunslinger Empty Gunslinger

    Post by Filth 31st May 2017, 6:57 pm

    Magic

    Primary Magic: Guns Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Guns magic is a holder type magic in that involves using firearms to shoot magic bullets. These magical bullets produce a variety of effects.
    Strengths:

    • Excellent at long and medium ranges.
    • Very versatile capable of containing a wide variety elements and effects.
    • Extremely quick.

    Weaknesses:

    • Requires at least one gun to use.
    • Weaker than most other forms of magic at close range.
    • Very little, if any, defensive capabilities.
    • Many spells are easily telegraphed

    Lineage:
    Elemental Wrath:
    Unique Abilities:

    • Adrenaline High – Jeremy loves the feeling of an adrenaline rush. So much the even the come down from it seems to energize him. After a battle his MP regeneration is doubled for as long as he remains out of combat.
    • Rapid Reload – Years of practice have made Jeremy quite adapt at reloading his guns. Once per enounter he can use rapid reload to instantly refresh one of his guns magic spells on cool down.
    • Careful Shot – Jeremy learned when he was young that if you really want to do some serious damage then sometimes you have to pick your shots. Once every 4 posts in combat Jeremy can carefully aim his gun to increase the damage dealt by an offensive guns spell by 50%.



    Spells:
    Guns Magic:
    Elemental Wrath:


    Last edited by Filth on 2nd June 2017, 3:55 pm; edited 3 times in total
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Gunslinger Empty Re: Gunslinger

    Post by Julius Seas 2nd June 2017, 3:24 pm

    Hey Filth Julius here and I will be the one to grade your magic x3

    My requests will be in this lovely colour!

    If you have any questions feel free to send me a PM!

    With that being said... Let's dance boy!

    Filth wrote:Magic

    Primary Magic: Guns Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Guns magic is a holder type magic in that involves using firearms to shoot magic bullets. These magical bullets produce a variety of effects.
    Strengths:

    • Excellent at long and medium ranges.
    • Very versatile capable of containing a wide variety elements and effects.
    • Extremely quick.

    Weaknesses:

    • Requires at least one gun to use.
    • Weaker than most other forms of magic at close range.
    • Very little, if any, defensive capabilities.
    • Many spells are easily telegraphed

    Lineage:
    Elemental Wrath:
    Unique Abilities:

    • Adrenaline High – Jeremy loves the feeling of an adrenaline rush. So much the even the come down from it seems to energize him. After a battle his MP regeneration is doubled for as long as he remains out of combat.
    • Rapid Reload – Years of practice have made Jeremy quite adapt at reloading his guns. Once per enounter he can use rapid reload to instantly refresh one of his guns magic spells on cool down.
    • Careful Shot – Jeremy learned when he was young that if you really want to do some serious damage then sometimes you have to pick your shots. Once per encounter Jeremy can aim carefully to increase the damage of one offensive guns magic spell by one rank (from D to C, C to B, ect). Not Usable on rank H spells.

      I can't allow you to do a higher rank attack, however I can make this pass if you change it that your next spell does 50% extra ranked damage with a cooldown on this ability of 4 posts x3




    Spells:
    Guns Magic:
    Elemental Wrath:

    That was all! When adaptions have been made please bump this thread with a post x3


    _____________________________________________________________________________________

    Squable:


    Gunslinger X9tEBuc
    Filth
    Filth

    1 Year Anniversary- Player 
    Lineage : Elemental Wrath
    Position : None
    Posts : 40
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Gunslinger Empty Re: Gunslinger

    Post by Filth 2nd June 2017, 3:58 pm

    I fixed Careful Shot like you suggested and added range and speed to Blast Shot, Homing Shot, Spread Shot. I couldn't find any mention of range and speed in the magic rules so I wasn't sure what units speed was measured it. I assumed it was meters per second. Flash Bang doesn't really have a range and the speed should be near instant. It's literally just a super bright flash of light (think flash grenade) that comes out of the barrel of his gun. If the wording on that spell isn't clear I can try to make it better.

    Edit: All changes made as we discussed in chat.
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Gunslinger Empty Re: Gunslinger

    Post by Julius Seas 2nd June 2017, 5:07 pm

    Gunslinger EDoA9eJ


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    Squable:


    Gunslinger X9tEBuc

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