Magic Name: Divine Blessing: Mountain Goddess
Magic Type: Solitary Ancient Magic (+50% Spell Damage)
Description:
It should firstly be noted that a Divine Blessing is not magic. Though similar to to magic in many ways, a Divine Blessing is pure and holy in nature and are meant run on Holy Energy instead of Magic Power. It is not possible to teach a Divine Blessing, as they are a gift giving to someone by the gods. They are seen as the total opposite of Curses. Most Divine Blessings have the user shift into a totally different form to access their abilities. When one does not have enough Holy Energy to maintain this form, they usually have to supplement it with Magic Energy which makes them susceptible to the same weakness as Magic.
The Divine Blessing gifted to Serabel was that of the Mountain Goddess. This gives her several abilities relating to the goddess, namely enhances strength, earth manipulation, and some other supplementary abilities. She is able to enhance her physical capabilities to achieve monstrous strength. Then this blessing is active, a visible halo appears above her head and her physical capabilities are increased. Her power comes directly from the Goddess of Mountains, Mura.
Unique Abilities:
- Mountain Goddess Mode: This is the mode that Serabel MUST be in to use any of her abilities granted by her Blessing. This state lasts as long as she is conscious and still has Holy Energy. In this state she passively gains a 60% boost in melee damage but also takes 35% more damage against any type of God Slayer Magic since she is channeling the powers of a goddess. At her current skill level, this form drains 10% of her maximum Holy Energy (MP) per turn.
- (LOCKED TILL B-RANK)Goddess’ Domain: When Serabel is actually on a mountain, that mountain becomes her domain until she steps off. This gives her spells 25% more damage, and she gains 25% more Holy Energy when she enters Goddess Mode. This also completely removes the drain from her Goddess Mode. If some reason she was to leave said mountain mid battle though, she would lose 25% of her HP and Holy Energy and be forced out of Goddess Mode for 1 turn.
- (LOCKED TILL S-RANK)Pure Holy Energy Mode: Despite the name, this is not a separate form from the Goddess Mode. This is the same as the Goddess Mode only with the added benefit of using 100% Holy Energy, rather than using a mixture of Holy Energy and Magic Power. Since her Blessing now uses Pure Holy Energy rather than Magic Power, she is immune to things that magic would usually be susceptible to such as areas where magic would otherwise be restricted, prevents her Blessing from being copied with magic, and reduces the Holy Energy drain per post from 10% to 5%. While in the mode, her hair turns white, eyes turn blue, and a white halo appears over her head.
- Miracles (Spells):
- D Rank:
- Name: Mountain Goddess Manipulation: Tremors
Rank: D
Type: AoE
Damage: N/A
Range: 30 Meters
Speed: 15 m/s
Duration: 3 Turns
Downside: This spell affects the user’s allies as well as the enemy. It does not work if they target is not connected to the ground at the time of the spells activation.
Description: The spell causes those in a 30 meter radius to feel as if the ground is shaking violently. The user first says a very short prayer before tapping their foot on the ground. All in the affected area except the user are then immobilized for 1 turn.
Name: Mountain’s Call
Rank: D
Type: AoE/Supplementary
Damage: N/A
Range: Within the boundaries of the mountain
Speed: Instant
Duration: 1 Turn
Downside: Can only be used on a mountain and has no practical use combat wise.
Description: When on a mountain, the user can use the ability to project their voice throughout the boundaries of said mountain. Does this allows for fast communication to anyone within her domain.
Name: Mountain Goddess Enhancement: Fist
Rank: D+
Type: Single Target
Damage: 60 HP
Range: Melee
Speed: 90 m/s
Duration: 1 Turn
Downside: There is a 2 turn cooldown.
Description: With this ability, the user is able to throw a punch powerful enough to knock back even the sturdiest of opponents about 20 meters away. The punch itself does not even have to be particularly strong, so long as the user’s fist makes contact with the target.
Name: Mountain Goddess Manipulation: Dirt Wall
Rank: D
Type: Defensive
Damage: 100 HP
Range: 0-5 meters
Speed: Instant
Duration: 2 Turns Max
Downside: The user must be stationary to activate the spell. The moment she moves, the wall with crumble.
Description: This is an ability Serabel invented herself to get the hand of earth manipulation. She simply manipulates the earth under her to make a small wall about 7 feet tall, 4 feet wide, and 1 foot thick. It is not particularly strong, it can be used as a way to protect herself or an ally from weak spell damage.
Last edited by Mine on 15th December 2018, 10:19 pm; edited 1 time in total