○Magic of Atlantis○
Primary Magic: Ancient Sorcery ⛮ Shatter
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster + Holder
Description: Nessa had learned how to both use and wield this magic from going to the ruins of Atlantis, while there she had learned not only the this magic but always the lost language of Atlantean people. Due to being able to both to learn the whole language within a short time and become fluent in speaking and writing it. This magic was forbidden for any of the Atlantean to use at anytime but to be used by the guards to defend the city its self only. It was restricted to that uses only because of how highly deadly it is for both those around the one using and for the one using it them self. That is why she learned what the symbol of holding together without breaking and got it mark permanently on her own body so that the magic wouldn't shatter Nessa's body into a million pieces. Not even the guard really wanted to use this magic even if it was for defending their home. All due to the reason of this magic being known for one and one thing only, that would be for the name and what it does was one in the same called Shatter. It will leave those that are hit by this magic shatter into so many tiny little piece that it looks like dust in the wind. Basically nothing but other destruction and waste for those that come in contact with it or for those who piss Nessa off.
This magic uses a tattoo and gun combo. The tattoo allows her to draw in pure magic power (much like that of arcane it needs to be based off an element) into her body without making the body explode/decay from such massive and raw magic power, while the gun acts the median to cast her offensive based spells, have her write the symbols/letters/runes of where she had learned into the air to cast her defensive spells, and having the tattoo it self to copy into the ammo for her to shoot those or her self when she wishes to cast her supportive based spells. The ammo used for the gun is that of the magic power she draws into her body by the tattoo.
The way Nessa transfers the magic power by grabbing the ammo clips and charging the up with the power, there is a big difference between the ones that is used by offensive and supportive spells however. Offensive ammo works by shooting the target(s) and having the part that is hit look like it is shattering, break into pieces, or crack lines all over the surface that was hit, all the while, dealing damage to those that were either hit or had something that were wearing the tattoo by the time it's hit. Supportive ammo works by shooting the target(s) and having the tattoo show up on them as well. The ones with this verison of the tattoo can't draw in magic power, so they only get the utility, debuff, or buff that is given off by the spell. There are other ways for Nessa to cast her spells that could be used in an offensive, defensive and a supportive purpose when it is needed.
She still very much likes to cast this magic alongside her weapon of choice which is a gun. This gun was formed from something that she had found long ago in some ruins, where she learns everything she knows so far of the magic.
Strengths:
Destruction A magic that was purely made for doing nothing other then destroying whatever Nessa wants. Which means if there is something that she wants to get rid of that is little to nothing that can't be broken though with this magic.
Weaknesses:
Beings This is a very unstable magic that only knows that of shattering beings and objects into pieces so it doesn't matter if those in the way of it are allies or enemies.
Tattoo Without the tattoo on Nessa's body, the force of such raw and powerful magic would simply explode her into dust within the first spell used spell. Maybe if lucky enough and her body is trained enough she could fire off a second spell before death by the same magic that Nessa uses against others.
Lineage: Aspect of Jupiter
Description The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
Usage Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
The Crystal of Atlantis: The crystal of Atlantis gives Nessa a holder item called "Crystal Trident" which possesses both an active and passive. This holder item is listed below. Note some spells may require the Crystal of Atlantis, but the Crystal Trident does not require any spell, allowing it to be used within non-spell casting areas.
Holder Item
Name: Crystal Trident
Rank: Scales with user's rank
Appearance/Use: [Appearance image] The Crystal of Atlantis, is a single crystal that changes shape to that of the one holding it to take the best form that the being can use to defend one's self and others if wished to do so. The gun's damage is equally divided by the amount of ammo within the clip as magical damage per shot (i.e. 20dmg/10ammo = 2hp per shot) and like all holder items cannot break. The gun itself seems to radiate pure magical pure (has been called arcane before) energy and because of the fact that the crystal's history says that it is the only thing strong enough to hold this kind of raw magic power. Plus it makes a bond to the first non-guardian that touches the crystal of Atlantis so it cannot ever be rendered unusable by Nessa.
*Note: Had help with this unique ability so as to not claim this idea for my self @Credit to Raiza
Ammo Nessa passed the raw magic power though her body and right into the magazines. This ability shifts the caliber size of the bullets that can be fired, capability of the amount of bullets that can been shot in each clip, and how many magazines she can have on her being based on her rank. The effected ranks are based on D-rank, C-rank, B-rank, A-rank, S-rank, and H-rank for this ability.
Shifts by Ranks
D-rank Caliber of bullets are .22 Long Rifle, amount of bullets are 20 per clip, and number of magazines are 2.
C-rank Caliber of bullets are 5.56×45mm NATO, amount of bullets are 30 per clip, and number of magazines are 4.
B-rank Caliber of bullets are 7.62×39mm, amount of bullets are 40 per clip, and number of magazines are 6.
A-rank Caliber of bullets are .308 Winchester, amount of bullets are 50 per clip, and number of magazines are 8.
S-rank Caliber of bullets are .300 Winchester Magnum, amount of bullets are 60 per clip, and number of magazines are 10.
H-rank Caliber of bullets are .50 BMG (Browning Machine Gun), amount of bullets are 120 per clip, and number of magazines are 20.
Vibration Human This ability is caused by the effects of all the raw magic that is stored within Nessa's body. Due to this, her body would never be the same, two new things have happened to Nessa's body since and this gives Nessa an active and a passive to work with.
Passive: Nessa has gained the ability to manipulate the vibrations that come from her own body, but only those coming from Nessa's body and not any other vibration from anyone or anything else around her. Because of this, she has learned to control herself in a defensive fashion, almost like that of an aura. The aura gives off a 5% damage reduction to magic and physical attacks.
Active: Nessa gives up all the spells that are linked to using the "Crystal Trident" And the gun for one post. While this ability is active, everything she touches begins to shake violently due to the vibrations that emit from her body. This allows her to generate shock-waves from the vibrations that can push over someone, repulse them away and shatter them into tiny pieces (With OOC permission if it's a player character).
Depending on Rank
D-rank Duration 3 posts and Cooldown 6 posts.
C-rank Duration 5 posts and Cooldown 10 posts.
B-rank Duration 6 posts and Cooldown 12 posts.
A-rank Duration 7 posts and Cooldown 14 posts.
S-rank Duration 10 posts and Cooldown 20 posts.
H-rank Duration 20 posts and Cooldown 40 posts.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
One
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
One
Two
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: (Name of the Spell)
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
One
Weaknesses:
One
Two
Primary Magic: Ancient Sorcery ⛮ Shatter
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster + Holder
Description: Nessa had learned how to both use and wield this magic from going to the ruins of Atlantis, while there she had learned not only the this magic but always the lost language of Atlantean people. Due to being able to both to learn the whole language within a short time and become fluent in speaking and writing it. This magic was forbidden for any of the Atlantean to use at anytime but to be used by the guards to defend the city its self only. It was restricted to that uses only because of how highly deadly it is for both those around the one using and for the one using it them self. That is why she learned what the symbol of holding together without breaking and got it mark permanently on her own body so that the magic wouldn't shatter Nessa's body into a million pieces. Not even the guard really wanted to use this magic even if it was for defending their home. All due to the reason of this magic being known for one and one thing only, that would be for the name and what it does was one in the same called Shatter. It will leave those that are hit by this magic shatter into so many tiny little piece that it looks like dust in the wind. Basically nothing but other destruction and waste for those that come in contact with it or for those who piss Nessa off.
⛮
What does the tattoo look like? Just like the symbol above.
Where is the tattoo located at? Middle of the neck on the left side.
What color is the tattoo? Fusion, this color is made by mixing red and purple together.
What does the tattoo look like? Just like the symbol above.
Where is the tattoo located at? Middle of the neck on the left side.
What color is the tattoo? Fusion, this color is made by mixing red and purple together.
This magic uses a tattoo and gun combo. The tattoo allows her to draw in pure magic power (much like that of arcane it needs to be based off an element) into her body without making the body explode/decay from such massive and raw magic power, while the gun acts the median to cast her offensive based spells, have her write the symbols/letters/runes of where she had learned into the air to cast her defensive spells, and having the tattoo it self to copy into the ammo for her to shoot those or her self when she wishes to cast her supportive based spells. The ammo used for the gun is that of the magic power she draws into her body by the tattoo.
The way Nessa transfers the magic power by grabbing the ammo clips and charging the up with the power, there is a big difference between the ones that is used by offensive and supportive spells however. Offensive ammo works by shooting the target(s) and having the part that is hit look like it is shattering, break into pieces, or crack lines all over the surface that was hit, all the while, dealing damage to those that were either hit or had something that were wearing the tattoo by the time it's hit. Supportive ammo works by shooting the target(s) and having the tattoo show up on them as well. The ones with this verison of the tattoo can't draw in magic power, so they only get the utility, debuff, or buff that is given off by the spell. There are other ways for Nessa to cast her spells that could be used in an offensive, defensive and a supportive purpose when it is needed.
She still very much likes to cast this magic alongside her weapon of choice which is a gun. This gun was formed from something that she had found long ago in some ruins, where she learns everything she knows so far of the magic.
Strengths:
Destruction A magic that was purely made for doing nothing other then destroying whatever Nessa wants. Which means if there is something that she wants to get rid of that is little to nothing that can't be broken though with this magic.
Weaknesses:
Beings This is a very unstable magic that only knows that of shattering beings and objects into pieces so it doesn't matter if those in the way of it are allies or enemies.
Tattoo Without the tattoo on Nessa's body, the force of such raw and powerful magic would simply explode her into dust within the first spell used spell. Maybe if lucky enough and her body is trained enough she could fire off a second spell before death by the same magic that Nessa uses against others.
Lineage: Aspect of Jupiter
Description The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
Usage Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
The Crystal of Atlantis: The crystal of Atlantis gives Nessa a holder item called "Crystal Trident" which possesses both an active and passive. This holder item is listed below. Note some spells may require the Crystal of Atlantis, but the Crystal Trident does not require any spell, allowing it to be used within non-spell casting areas.
Holder Item
Name: Crystal Trident
Rank: Scales with user's rank
Appearance/Use: [Appearance image] The Crystal of Atlantis, is a single crystal that changes shape to that of the one holding it to take the best form that the being can use to defend one's self and others if wished to do so. The gun's damage is equally divided by the amount of ammo within the clip as magical damage per shot (i.e. 20dmg/10ammo = 2hp per shot) and like all holder items cannot break. The gun itself seems to radiate pure magical pure (has been called arcane before) energy and because of the fact that the crystal's history says that it is the only thing strong enough to hold this kind of raw magic power. Plus it makes a bond to the first non-guardian that touches the crystal of Atlantis so it cannot ever be rendered unusable by Nessa.
*Note: Had help with this unique ability so as to not claim this idea for my self @Credit to Raiza
Ammo Nessa passed the raw magic power though her body and right into the magazines. This ability shifts the caliber size of the bullets that can be fired, capability of the amount of bullets that can been shot in each clip, and how many magazines she can have on her being based on her rank. The effected ranks are based on D-rank, C-rank, B-rank, A-rank, S-rank, and H-rank for this ability.
Shifts by Ranks
D-rank Caliber of bullets are .22 Long Rifle, amount of bullets are 20 per clip, and number of magazines are 2.
C-rank Caliber of bullets are 5.56×45mm NATO, amount of bullets are 30 per clip, and number of magazines are 4.
B-rank Caliber of bullets are 7.62×39mm, amount of bullets are 40 per clip, and number of magazines are 6.
A-rank Caliber of bullets are .308 Winchester, amount of bullets are 50 per clip, and number of magazines are 8.
S-rank Caliber of bullets are .300 Winchester Magnum, amount of bullets are 60 per clip, and number of magazines are 10.
H-rank Caliber of bullets are .50 BMG (Browning Machine Gun), amount of bullets are 120 per clip, and number of magazines are 20.
Vibration Human This ability is caused by the effects of all the raw magic that is stored within Nessa's body. Due to this, her body would never be the same, two new things have happened to Nessa's body since and this gives Nessa an active and a passive to work with.
Passive: Nessa has gained the ability to manipulate the vibrations that come from her own body, but only those coming from Nessa's body and not any other vibration from anyone or anything else around her. Because of this, she has learned to control herself in a defensive fashion, almost like that of an aura. The aura gives off a 5% damage reduction to magic and physical attacks.
Active: Nessa gives up all the spells that are linked to using the "Crystal Trident" And the gun for one post. While this ability is active, everything she touches begins to shake violently due to the vibrations that emit from her body. This allows her to generate shock-waves from the vibrations that can push over someone, repulse them away and shatter them into tiny pieces (With OOC permission if it's a player character).
Depending on Rank
D-rank Duration 3 posts and Cooldown 6 posts.
C-rank Duration 5 posts and Cooldown 10 posts.
B-rank Duration 6 posts and Cooldown 12 posts.
A-rank Duration 7 posts and Cooldown 14 posts.
S-rank Duration 10 posts and Cooldown 20 posts.
H-rank Duration 20 posts and Cooldown 40 posts.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
One
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
One
Two
- Signature:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
One
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
One
Two~~~~~Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
One
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
One
Two~~Lineage~~Name: VE Vortex Explosion
Rank: User's Rank (S- rank Max)
Type: Wind, Offensive
Duration: Instant
Cooldown: Once Per Post
Description: Nessa holds out one of her hands while making her fingers into claw like shape. Her whole hand and up to her wrist begins to glow in a white aura, what looks like a vortex in the air right in front of Nessa's hand begins to form. Then the sounds of wind roaring around and the sound of what slashing like sounds that a sword being slash very fast happens. Then by pulling her hand up makes a scratching movement causes the vortex to quickly explode sending slashing wind waves straight out in from of her in a cone shape (90 degrees). Dealing user-ranked damage to anyone within the cone shape area. Wind waves can reach up to a max range of 10 meters at a rate of 5 meters per second.
Strengths:
Vortex The spell takes a vortex appearance so most would jump back from it to try and get away from it. But it only looks like one so that being jumped back from will still be in the range of its attack.
Weaknesses:
Backside This spell only does damage to those in front of Nessa, so if one was to get be hide her they could dodge it with each.
Restricted Movement The vortex can't explode if she can't make a slashing movement with her hand through the air.
- D rank:
- Name: FFS Fracturing First Shot
Rank: D
Type: Holder, Offensive
Duration: Instant
Cooldown: 2 posts
Description: Nessa let some of the raw magic power from body leak out into the 'Crystal Trident' within her hand. So that the next shot that she makes is engulfed in a cracking force that will fracture what ever it hits. Objects that aren't living with be fractured and have some of it chip away from the impact. Living being stroke with the shot will have their bone(s) that is hit to become fractured and cause intent pain if pressure is applied on it. Dealing D-rank worth of damage to anything that is hit with this shot. The magic shot can reach up to a max range of 15 meters at a rate of 7 meters per second. If this shot was to hit an incoming spell would cause the spell its self to fracture, affecting it one of three ways; 10% less damage if offensive spell, 1 less post lasting for defends spell, and 10% less effectiveness for supportive spell.
Strengths:
Enemy Spell Can fracture the spell comes in contact with the emeny's spell an affected it depending one what type of spell it is.
Weaknesses:
One Shot This spell is applied to and only to the next shot that is fired, so only has one chance to hit.
Clash When the spell hits another spell it no longer causes any damage at all but in stand causes an affect to the spell.~~~~~Name: CT Cracking Touch
Rank: D
Type: Utility, Offensive
Duration: Instant
Cooldown: 2 posts
Description: Nessa simple tries her best to focus the raw magical power within her body to her fingers and palm. Once she was to touch or strikes the target with the bottom of her hand. Would causes 1.5x D-rank worth of damage to the target, while also making a crack like mark on their body that looks much like that of a tattoo. After being marked with the crack that will take 10% more damage or effect by any spell afterwards that strike that same spot.
Strengths:
Crack Tattoo Increases the damage/effect to the one marked with the crack that is stoke again with one of Nessa's spells.
Weaknesses:
Reach Nessa as to be extremely close to the target to apply this spell onto their body.
Allies This spell will damage even her own allies if they were to get in the way.~~~~~Name: CA Crack Apon
Rank: D
Type: Runes, Defensive
Duration: 2 post
Cooldown: 3 posts
Description: Nessa's writes out the symbols of the letters 'C' and 'A' into the air while forcing raw magical power into her finger tips. Then she strikes both symbols with her fists, causes the space in front of Nessa quickly cracks all over the place. The cracked space is three meters tall and five meters wide. It can with stand 3x D-rank damage before the cracks in the space fade away as if they were never there.
Strengths:
Cracked Space The area that was cracked couldn't be physically passed though.
Weaknesses:
Block Only stops spells from reaching their target from only one side of the cracked space.
Unmovable The space has been cracked by the spell can't be moved physically or magically by any means. Even by the one that made it her self.~~~~~Name: MPS Mental Pain Shot
Rank: D
Type: Rune + Holder, Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: Nessa let some of the raw magic power from body leak out into the 'Crystal Trident' within her hand while her other hand is touching the tattoo on her neck. So that the next three shots that she makes will be engulfed in a magical force that will make a tattoo to show up on what ever it hits. The one that the tattoo appearance one will be affected one of two ways; Allies that have the tattoo will no longer feel pain for the duration of this spell while giving them a buff of 10% reduction to damage that is taken. Enemies that the tattoo will fell more intents pain for the duration of this spell while giving them a debuff of 10% additional damage that is taken.
Strengths:
Rune Tattoo Nobody can use Nessa's own magic against her even if they have the same tattoo as her.
Weaknesses:
Three Shots Up to three targets are the only ones that can be affected at once. If all three targets that was shot was her allies/herself the cooldown of this spell is +1 post longer.
No Damage The spell its self does no real damage to the target(s) affect by this spell but they still feel like they have just been hit by something like a small rock to the back of their head.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: (Name of the Spell)
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
One
Weaknesses:
One
Two
Last edited by Nessa on 24th May 2017, 6:04 pm; edited 2 times in total