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    Ancient Sorcery ⛮ Shatter

    Nessa
    Nessa

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 34
    Guild : 「B」asilisk 「F」ang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Ancient Sorcery ⛮ Shatter
    Second Skill: Forbidden Sorcery ♨ Starstone
    Third Skill:

    Star Ancient Sorcery ⛮ Shatter

    Post by Nessa 12th May 2017, 8:58 pm

    Magic of Atlantis

    Primary Magic: Ancient Sorcery Shatter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster + Holder
    Description: Nessa had learned how to both use and wield this magic from going to the ruins of Atlantis, while there she had learned not only the this magic but always the lost language of Atlantean people. Due to being able to both to learn the whole language within a short time and become fluent in speaking and writing it. This magic was forbidden for any of the Atlantean to use at anytime but to be used by the guards to defend the city its self only. It was restricted to that uses only because of how highly deadly it is for both those around the one using and for the one using it them self. That is why she learned what the symbol of holding together without breaking and got it mark permanently on her own body so that the magic wouldn't shatter Nessa's body into a million pieces. Not even the guard really wanted to use this magic even if it was for defending their home. All due to the reason of this magic being known for one and one thing only, that would be for the name and what it does was one in the same called Shatter. It will leave those that are hit by this magic shatter into so many tiny little piece that it looks like dust in the wind. Basically nothing but other destruction and waste for those that come in contact with it or for those who piss Nessa off.


    What does the tattoo look like? Just like the symbol above.
    Where is the tattoo located at? Middle of the neck on the left side.
    What color is the tattoo? Fusion, this color is made by mixing red and purple together.

    This magic uses a tattoo and gun combo. The tattoo allows her to draw in pure magic power (much like that of arcane it needs to be based off an element) into her body without making the body explode/decay from such massive and raw magic power, while the gun acts the median to cast her offensive based spells, have her write the symbols/letters/runes of where she had learned into the air to cast her defensive spells, and having the tattoo it self to copy into the ammo for her to shoot those or her self when she wishes to cast her supportive based spells. The ammo used for the gun is that of the magic power she draws into her body by the tattoo.

    The way Nessa transfers the magic power by grabbing the ammo clips and charging the up with the power, there is a big difference between the ones that is used by offensive and supportive spells however. Offensive ammo works by shooting the target(s) and having the part that is hit look like it is shattering, break into pieces, or crack lines all over the surface that was hit, all the while, dealing damage to those that were either hit or had something that were wearing the tattoo by the time it's hit. Supportive ammo works by shooting the target(s) and having the tattoo show up on them as well. The ones with this verison of the tattoo can't draw in magic power, so they only get the utility, debuff, or buff that is given off by the spell. There are other ways for Nessa to cast her spells that could be used in an offensive, defensive and a supportive purpose when it is needed.

    She still very much likes to cast this magic alongside her weapon of choice which is a gun. This gun was formed from something that she had found long ago in some ruins, where she learns everything she knows so far of the magic.
    Strengths:
    Destruction A magic that was purely made for doing nothing other then destroying whatever Nessa wants. Which means if there is something that she wants to get rid of that is little to nothing that can't be broken though with this magic.
    Weaknesses:
    Beings This is a very unstable magic that only knows that of shattering beings and objects into pieces so it doesn't matter if those in the way of it are allies or enemies.
    Tattoo Without the tattoo on Nessa's body, the force of such raw and powerful magic would simply explode her into dust within the first spell used spell. Maybe if lucky enough and her body is trained enough she could fire off a second spell before death by the same magic that Nessa uses against others.

    Lineage: Aspect of Jupiter
    Description The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
    Ability The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element.  The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
    Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
    Usage Small passive, 3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:
    The Crystal of Atlantis: The crystal of Atlantis gives Nessa a holder item called "Crystal Trident" which possesses both an active and passive. This holder item is listed below. Note some spells may require the Crystal of Atlantis, but the Crystal Trident does not require any spell, allowing it to be used within non-spell casting areas.

    Holder Item
    Name: Crystal Trident
    Rank: Scales with user's rank
    Appearance/Use: [Appearance image] The Crystal of Atlantis, is a single crystal that changes shape to that of the one holding it to take the best form that the being can use to defend one's self and others if wished to do so. The gun's damage is equally divided by the amount of ammo within the clip as magical damage per shot (i.e. 20dmg/10ammo = 2hp per shot) and like all holder items cannot break. The gun itself seems to radiate pure magical pure (has been called arcane before) energy and because of the fact that the crystal's history says that it is the only thing strong enough to hold this kind of raw magic power. Plus it makes a bond to the first non-guardian that touches the crystal of Atlantis so it cannot ever be rendered unusable by Nessa.
    *Note: Had help with this unique ability so as to not claim this idea for my self @Credit to Raiza

    Ammo Nessa passed the raw magic power though her body and right into the magazines. This ability shifts the caliber size of the bullets that can be fired, capability of the amount of bullets that can been shot in each clip, and how many magazines she can have on her being based on her rank. The effected ranks are based on D-rank, C-rank, B-rank, A-rank, S-rank, and H-rank for this ability.

    Shifts by Ranks
    D-rank Caliber of bullets are .22 Long Rifle, amount of bullets are 20 per clip, and number of magazines are 2.
    C-rank Caliber of bullets are 5.56×45mm NATO, amount of bullets are 30 per clip, and number of magazines are 4.
    B-rank Caliber of bullets are 7.62×39mm, amount of bullets are 40 per clip, and number of magazines are 6.
    A-rank Caliber of bullets are .308 Winchester, amount of bullets are 50 per clip, and number of magazines are 8.
    S-rank Caliber of bullets are .300 Winchester Magnum, amount of bullets are 60 per clip, and number of magazines are 10.
    H-rank Caliber of bullets are .50 BMG (Browning Machine Gun), amount of bullets are 120 per clip, and number of magazines are 20.

    Vibration Human This ability is caused by the effects of all the raw magic that is stored within Nessa's body. Due to this, her body would never be the same, two new things have happened to Nessa's body since and this gives Nessa an active and a passive to work with.

    Passive: Nessa has gained the ability to manipulate the vibrations that come from her own body, but only those coming from Nessa's body and not any other vibration from anyone or anything else around her. Because of this, she has learned to control herself in a defensive fashion, almost like that of an aura. The aura gives off a 5% damage reduction to magic and physical attacks.
    Active: Nessa gives up all the spells that are linked to using the "Crystal Trident" And the gun for one post. While this ability is active, everything she touches begins to shake violently due to the vibrations that emit from her body. This allows her to generate shock-waves from the vibrations that can push over someone, repulse them away and shatter them into tiny pieces (With OOC permission if it's a player character).

    Depending on Rank
    D-rank Duration 3 posts and Cooldown 6 posts.
    C-rank Duration 5 posts and Cooldown 10 posts.
    B-rank Duration 6 posts and Cooldown 12 posts.
    A-rank Duration 7 posts and Cooldown 14 posts.
    S-rank Duration 10 posts and Cooldown 20 posts.
    H-rank Duration 20 posts and Cooldown 40 posts.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    One
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    One
    Two

    Signature:
    D rank:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell)
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    One
    Weaknesses:
    One
    Two


    Last edited by Nessa on 24th May 2017, 6:04 pm; edited 2 times in total


    _____________________________________________________________________________________


    the Selkie
    ~~~~~
    Ancient Sorcery ⛮ Shatter 3rd_te10
    avatar
    Guest
    Guest

    Star Re: Ancient Sorcery ⛮ Shatter

    Post by Guest 22nd May 2017, 7:33 pm

    Nessa wrote:Magic of Atlantis

    Primary Magic: Ancient Sorcery Shatter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster + Holder
    Description: Nessa had learned how to both use and wield this magic from going to the ruins of Atlantis, while there she had learned not only the this magic but always the lost language of Atlantean people. Due to being able to both to learn the whole language within a short time and become fluent in speaking and writing it. This magic was forbidden for any of the Atlantean to use at anytime but to be used by the guards to defend the city its self only. It was restricted to that uses only because of how highly deadly it is for both those around the one using and for the one using it them self. That is why she learned what the symbol of holding together without breaking and got it mark permanently on her own body so that the magic wouldn't shatter Nessa's body into a million pieces. Not even the guard really wanted to use this magic even if it was for defending their home. All due to the reason of this magic being known for one and one thing only, that would be for the name and what it does was one in the same called Shatter. It will leave those that are hit by this magic shatter into so many tiny little piece that it looks like dust in the wind. Basically nothing but other destruction and waste for those that come in contact with it or for those who piss Nessa off.


    What does the tattoo look like? Just like the symbol above.
    Where is the tattoo located at? Middle of the neck on the left side.
    What color is the tattoo? Fusion, this color is made by mixing red and purple together.

    This magic uses a tattoo and gun combo; Where the tattoo allows her to draw in pure magic power (much like that of arcane if needs to be based off an element) into her body without making the body explode/decay from such a massive an raw magic power. While the gun acts the median to cast her Offensive based spells, have her write the symbols/letters/runes of where she had learned into the air to cast her Defensive spells, and having the tattoo it self copy its self into that of ammo for her to shot those or her self that she wishes to cast her Supportive based spells onto. The ammo used for the gun is that of the magic power she draws into her body by the tattoo. The way Nessa transfers the magic power by grabbing the ammo clips and charging the up with the power. But there is a big different between the ones that is used by Offensive and Supportive spells. Offensive ammo works by shooting the target(s) an having the part that is hit look like it is shattering, does break into pieces, or crack lines all over the surface that was hit. While doing damage to those that were either hit or had something they were wearing on the time that it was hit. Supportive ammo works by shooting the target(s) an having the tattoo show up on them as well. Those the ones with this verison of the tattoo can't draw in magic power, so they only get the utility, debuff, or buff that is given off by the spell. There are other ways for Nessa to cast spells that could be used as Offensive, Defensive, and Supportive when need it be. She still very much more likes and is used to casting this magic along side her weapon of chose that is a gun that was formed from something that she had found long ago in those some ruins where she learns everything she knows so far of this magic.
    Strengths:
    Destruction A magic that was purely made for doing nothing other then destroying whatever Nessa wants. Which means if there is something that she wants to get rid of that is little to nothing that can't be broken though with this magic.
    Weaknesses:
    Beings This is a very unstable magic that only knows that of shattering beings and objects into pieces so it doesn't matter if those in the way of it are allies or enemies.
    Tattoo Without the tattoo on Nessa's body, the force of such raw and powerful magic would simply explode her into dust within the first spell used spell. Maybe if lucky enough and her body is trained enough she could fire off a second spell before death by the same magic that Nessa uses against others.

    Lineage: Aspect of Jupiter
    Description The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
    Ability The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element.  The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
    Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
    Usage Small passive, 3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:
    The Crystal of Atlantis: The crystal of Atlantis gives Nessa a holder item called "Crystal Trident" which possesses both an active and passive. This holder item is listed below. Note some spells may require the Crystal of Atlantis, but the Crystal Trident does not require any spell, allowing it to be used within non-spell casting areas.

    Holder Item
    Name: Crystal Trident
    Rank: Scales with user's rank
    Appearance/Use: [Appearance image] The Crystal of Atlantis, is an ability given 'holder' item that possesses both an active and a passive due to the 'ability' given trait. The gun's damage is 1/2 the magical damage of the user's rank per shot, and like all holder items cannot break. The sword itself seems to radiate pure magical pure (has been called arcane before) energy and because of the fact that the crystal's history says that it is the only thing strong enough to hold this kind of raw magic power. Plus it makes a bond to the first non-guardian that touches the crystal of Atlantis so it cannot ever be rendered unusable by Nessa.
    Passive: Swinging the gun in a pistol whipping motion causes a crack effect to appear on whatever was stroke by it, causing 15% of the damage to anything shot by the Crystal Trident at the target with a crack on it. 10% to those who are wearing armor or has a spell on of armor/barrier. 5% if its a barrier spell/armor equal or greater than Nessa's rank.
    Active: Activated up to three times a post, when pulling the trigger the gun shoots three times at once. All three shots flies at the same speed and go towards the same locates. Causing 75% damage of 3 single shots if they were done one by one to anyone that is hit by them.
    *Note: Had help with this unique ability so as to not claim this idea for my self @Credit to Raiza

    Ammo Nessa passed the raw magic power though her body and right into the magazines. This ability shifts the caliber size of the bullets that can be fired, capability of the amount of bullets that can been shot in each clip, and how many magazines she can have on her being based on her rank. The effected ranks are based on D-rank, C-rank, B-rank, A-rank, S-rank, and H-rank for this ability.

    Shifts by Ranks
    D-rank Caliber of bullets are .22 Long Rifle, amount of bullets are 20 per clip, and number of magazines are 2.
    C-rank Caliber of bullets are 5.56×45mm NATO, amount of bullets are 30 per clip, and number of magazines are 4.
    B-rank Caliber of bullets are 7.62×39mm, amount of bullets are 40 per clip, and number of magazines are 6.
    A-rank Caliber of bullets are .308 Winchester, amount of bullets are 50 per clip, and number of magazines are 8.
    S-rank Caliber of bullets are .300 Winchester Magnum, amount of bullets are 60 per clip, and number of magazines are 10.
    H-rank Caliber of bullets are .50 BMG (Browning Machine Gun), amount of bullets are 120 per clip, and number of magazines are 20.

    Vibration Human This ability is caused by the affects of all the raw magic power that is being held within Nessa's body. Due to that reason her body would never be the same, plus the two new things that happened to her body. So there is both a passive and active to this one ability.

    Passive: Has gained the ability to be able to manipulated those very same vibrations come from her own body. But only those coming from Nessa's body its self and not those made from anyone or anything else around her. Due to learning how to manipulate those vibrations she had learned to control in away to defend her self almost like that of aura. Aura gives off a 5% reduction damage against magic damage and a 5% reduction damage against physical damage.
    Active: Nessa's gives up all spells that are linked to using 'Crystal Trident' and the gun its self. Because while this ability is active everything she touches begins to shake violently due to the vibration emissions from her body. Which allows her to generate shock-waves from the emission of vibrates that can push over something, repulsed them away, and shatter them into tiny little pieces. These shock-waves can caused Nessa's rank worth of damage to anyone stroke by the force head on.
    Duration a D Cooldown required.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    One
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    One
    Two

    Signature:
    D rank:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell)
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    One
    Weaknesses:
    One
    Two
    Nessa
    Nessa

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 34
    Guild : 「B」asilisk 「F」ang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Ancient Sorcery ⛮ Shatter
    Second Skill: Forbidden Sorcery ♨ Starstone
    Third Skill:

    Star Re: Ancient Sorcery ⛮ Shatter

    Post by Nessa 23rd May 2017, 7:36 pm

    Edited like was asked to. As a note those I had miss wrote a sentence in the spell named 'CA Crack Apon'. It was meant to be 'It can with stand 2.5x D-rank damage.' because it was a defend spell not one to cause damage to someone.


    _____________________________________________________________________________________


    the Selkie
    ~~~~~
    Ancient Sorcery ⛮ Shatter 3rd_te10
    avatar
    Guest
    Guest

    Star Re: Ancient Sorcery ⛮ Shatter

    Post by Guest 24th May 2017, 7:47 am

    Did this late at night, so I went through it again to make sure I didn't miss anything. After these edits, you're good to go.
    Nessa wrote:Magic of Atlantis

    Primary Magic: Ancient Sorcery Shatter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster + Holder
    Description: Nessa had learned how to both use and wield this magic from going to the ruins of Atlantis, while there she had learned not only the this magic but always the lost language of Atlantean people. Due to being able to both to learn the whole language within a short time and become fluent in speaking and writing it. This magic was forbidden for any of the Atlantean to use at anytime but to be used by the guards to defend the city its self only. It was restricted to that uses only because of how highly deadly it is for both those around the one using and for the one using it them self. That is why she learned what the symbol of holding together without breaking and got it mark permanently on her own body so that the magic wouldn't shatter Nessa's body into a million pieces. Not even the guard really wanted to use this magic even if it was for defending their home. All due to the reason of this magic being known for one and one thing only, that would be for the name and what it does was one in the same called Shatter. It will leave those that are hit by this magic shatter into so many tiny little piece that it looks like dust in the wind. Basically nothing but other destruction and waste for those that come in contact with it or for those who piss Nessa off.


    What does the tattoo look like? Just like the symbol above.
    Where is the tattoo located at? Middle of the neck on the left side.
    What color is the tattoo? Fusion, this color is made by mixing red and purple together.

    This magic uses a tattoo and gun combo; Where the tattoo allows her to draw in pure magic power (much like that of arcane if needs to be based off an element) into her body without making the body explode/decay from such a massive an raw magic power. While the gun acts the median to cast her Offensive based spells, have her write the symbols/letters/runes of where she had learned into the air to cast her Defensive spells, and having the tattoo it self copy its self into that of ammo for her to shot those or her self that she wishes to cast her Supportive based spells onto. The ammo used for the gun is that of the magic power she draws into her body by the tattoo. The way Nessa transfers the magic power by grabbing the ammo clips and charging the up with the power. But there is a big different between the ones that is used by Offensive and Supportive spells. Offensive ammo works by shooting the target(s) an having the part that is hit look like it is shattering, does break into pieces, or crack lines all over the surface that was hit. While doing damage to those that were either hit or had something they were wearing on the time that it was hit. Supportive ammo works by shooting the target(s) an having the tattoo show up on them as well. Those the ones with this verison of the tattoo can't draw in magic power, so they only get the utility, debuff, or buff that is given off by the spell. There are other ways for Nessa to cast spells that could be used as Offensive, Defensive, and Supportive when need it be. She still very much more likes and is used to casting this magic along side her weapon of chose that is a gun that was formed from something that she had found long ago in those some ruins where she learns everything she knows so far of this magic. I suggest getting someone to proof read and edit what you write, so it's easier to read. Other than that, the description is fine.
    Strengths:
    Destruction A magic that was purely made for doing nothing other then destroying whatever Nessa wants. Which means if there is something that she wants to get rid of that is little to nothing that can't be broken though with this magic.
    Weaknesses:
    Beings This is a very unstable magic that only knows that of shattering beings and objects into pieces so it doesn't matter if those in the way of it are allies or enemies.
    Tattoo Without the tattoo on Nessa's body, the force of such raw and powerful magic would simply explode her into dust within the first spell used spell. Maybe if lucky enough and her body is trained enough she could fire off a second spell before death by the same magic that Nessa uses against others.

    Lineage: Aspect of Jupiter
    Description The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
    Ability The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element.  The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
    Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
    Usage Small passive, 3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:
    The Crystal of Atlantis: The crystal of Atlantis gives Nessa a holder item called "Crystal Trident" which possesses both an active and passive. This holder item is listed below. Note some spells may require the Crystal of Atlantis, but the Crystal Trident does not require any spell, allowing it to be used within non-spell casting areas.

    Holder Item
    Name: Crystal Trident
    Rank: Scales with user's rank
    Appearance/Use: [Appearance image] The Crystal of Atlantis, is an ability given 'holder' item that possesses both an active and a passive due to the 'ability' given trait. Holder items do not gain actives or passives. The gun's damage is 1/2 the magical damage of the user's rank per shot, and like all holder items cannot break. Regardless, Damage should always be equally divided by the amount of ammo (i.e.
    20dmg/10ammo = 2hp per shot).
    The sword itself seems to radiate pure magical pure (has been called arcane before) energy and because of the fact that the crystal's history says that it is the only thing strong enough to hold this kind of raw magic power. Plus it makes a bond to the first non-guardian that touches the crystal of Atlantis so it cannot ever be rendered unusable by Nessa.
    Passive: Swinging the gun in a pistol whipping motion causes a crack effect to appear on whatever was stroke by it, causing 15% of the damage to anything shot by the Crystal Trident at the target with a crack on it. 10% to those who are wearing armor or has a spell on of armor/barrier. 5% if its a barrier spell/armor equal or greater than Nessa's rank.
    Active: Activated up to three times a post, when pulling the trigger the gun shoots three times at once. All three shots flies at the same speed and go towards the same locates. Causing 75% damage of 3 single shots if they were done one by one to anyone that is hit by them.
    *Note: Had help with this unique ability so as to not claim this idea for my self @Credit to Raiza Unfortunately, UA-registered holder weapons are not allowed passives or actives. Please, remove the passive and active.

    Ammo Nessa passed the raw magic power though her body and right into the magazines. This ability shifts the caliber size of the bullets that can be fired, capability of the amount of bullets that can been shot in each clip, and how many magazines she can have on her being based on her rank. The effected ranks are based on D-rank, C-rank, B-rank, A-rank, S-rank, and H-rank for this ability.

    Shifts by Ranks
    D-rank Caliber of bullets are .22 Long Rifle, amount of bullets are 20 per clip, and number of magazines are 2.
    C-rank Caliber of bullets are 5.56×45mm NATO, amount of bullets are 30 per clip, and number of magazines are 4.
    B-rank Caliber of bullets are 7.62×39mm, amount of bullets are 40 per clip, and number of magazines are 6.
    A-rank Caliber of bullets are .308 Winchester, amount of bullets are 50 per clip, and number of magazines are 8.
    S-rank Caliber of bullets are .300 Winchester Magnum, amount of bullets are 60 per clip, and number of magazines are 10.
    H-rank Caliber of bullets are .50 BMG (Browning Machine Gun), amount of bullets are 120 per clip, and number of magazines are 20.

    Vibration Human This ability is caused by the affects of all the raw magic power that is being held within Nessa's body. Due to that reason her body would never be the same, plus the two new things that happened to her body. So there is both a passive and active to this one ability.

    Passive: Has gained the ability to be able to manipulated those very same vibrations come from her own body. But only those coming from Nessa's body its self and not those made from anyone or anything else around her. Due to learning how to manipulate those vibrations she had learned to control in away to defend her self almost like that of aura. Aura gives off a 5% reduction damage against magic damage and a 5% reduction damage against physical damage.
    Active: Nessa's gives up all spells that are linked to using 'Crystal Trident' and the gun its self. Because while this ability is active everything she touches begins to shake violently due to the vibration emissions from her body. Which allows her to generate shock-waves from the emission of vibrates that can push over something, repulsed them away, and shatter them into tiny little pieces. These shock-waves can caused Nessa's rank worth of damage to anyone stroke by the force head on. Since you saI'd the spells are on lockdown, please state they are at least on lock down for 1 post while the active is in use. Please, also state that enitrely shattering (which can be considered killing in some cases) an opponent requires OOC permission.

    Depending on Rank
    D-rank Duration 3 posts and Cooldown 6 posts.
    C-rank Duration 5 posts and Cooldown 10 posts.
    B-rank Duration 6 posts and Cooldown 12 posts.
    A-rank Duration 7 posts and Cooldown 14 posts.
    S-rank Duration 10 posts and Cooldown 20 posts.
    H-rank Duration 20 posts and Cooldown 40 posts.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    One
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    One
    Two

    Signature:
    D rank:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell)
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    One
    Weaknesses:
    One
    Two
    Nessa
    Nessa

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 34
    Guild : 「B」asilisk 「F」ang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Ancient Sorcery ⛮ Shatter
    Second Skill: Forbidden Sorcery ♨ Starstone
    Third Skill:

    Star Re: Ancient Sorcery ⛮ Shatter

    Post by Nessa 24th May 2017, 6:07 pm

    Edits has been made once more and had help from Salrynn over Discord.


    _____________________________________________________________________________________


    the Selkie
    ~~~~~
    Ancient Sorcery ⛮ Shatter 3rd_te10
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    Star Re: Ancient Sorcery ⛮ Shatter

    Post by Guest 25th May 2017, 2:10 pm

    Ancient Sorcery ⛮ Shatter E6AbbWA

      Current date/time is 22nd November 2024, 7:12 am