★ MAGIA EST EX CLOW ★
Other Names:
The Magic of Clow
Caster or Holder:
Lost Holder ★ Summons
Description:
This magic, and all the items created around it, originally belonged to someone by the name of Clow. But was for unknown reasons permission to use it and call it their own was given to Vesta Sartaq (or Majonuki, but prefers Sartaq). A large red book under the 'protection' of a small lion looking creature by the name of Sol Leonis. In it should've been filled with magical cards, also known as Clow Cards. Each one about twelve inches tall and with a magic circle/emblem on the back. Each one holds a different personality, a sentient summon, they can range from be good willed to extremely violent. Most are missing and to be eventually found by the current holder of the Book of Clow.
To fully summon the creature from it's place in the card, her special wand that is often disguised as a key must be used along with a small chant. Whenever it is being casted, a large magic circle will appear at her feet, the same one on the back of the cards and the book. Whenever her spells are being casted, she has about a minute of vulnerability, and an interruption can cause her and maybe her summon pain. Also with a risk of releasing the summon from it's card, setting it free. Which can be hard to return to the card depending on how they act and how attached they are to Vesta. They begin to like her more and more obligated to help the longer she has them and the more she uses them.
Though the card's personalities sometimes tend to range drastically from one another, an ability that all Clow Cards have the ability to help their user predict the future. Their method of fortune-telling is similar to that of tarot cards. The interpretation of the message the Clow Cards relay depends on the magical power of the user. Not useful inside of battle, and probably can't be used during such (mainly just an ability to use in plots and such).
Strengths:
★ Large variety of different types of helpful summons.
★ The more she uses the magic, the more they get attached to her, and the more experience she gets. Lowering the amount of time it takes to cast.
Weaknesses:
★ Chants, wand and cards has to be used to properly use the spells.
★ Is temporarily distracted and unguarded while casting each spell.
★ All summons are sentient, and may not always be so obligated to listen to her.
Lineage:
- Light of Luna:
- Name:
Light of Luna
Description:
Luna goddess of the moon and the hunt favors those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
Ability:
Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
Usage:
Both passive and active abilities only take effect at night.
Passive:
Speed and strength increase by 25%. Senses are also greatly heightened.
Active:
Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
Unique Abilities:
Invisibility ★ An ability inherited from one of her mothers, the ability to turn completely invisible to the naked eye, though this doesn't account for sounds made by her.
Enhanced Summoner ★ Instead of the usual 50% speed penalty from having two summons out, it will only be a 25% speed penalty, not being as much as a burden for Vesta to have multiple summons out then others.
Magic Reserves ★ Has 30% more mp then some people her rank, giving her slightly more in her magic reserves.
Star Dress ★ This ability allows the user to instead of summoning, she herself gains the powers from the summon. Gives her a nice outfit change also, to make her look more like the summon I suppose. May still have difficulty wielding some though, depending on what the summon is that she is getting powers from. Still has to go through the whole chanting and staff tricks that she would to normally summon. No other summon can be out whilst this ability is being used.
Spells:
- Signature Spells:
- Clypeus:
Name:
Clypeus ★ The Shield
Rank:
D
Type:
Clow Card
Description:
When guarding an object, Shield appears as a blue-white-green sphere or dome. In it's real form, it resembles a single 'Clow Wing' shield with a red jewel on both sides. In its card form, The Shield is restrained by several chains.
Shield has a relatively good personality, existing to fulfill its purpose of protecting precious objects and things people hold close.
Active:
For one post or instantaneous will protect whatever summoner wants it to protect. Either as a blue-white-green orb or dome which has a 10 meter radius (can be smaller if wanted) or as it's real form, being a normal shield with unique designing.
Strengths:
★ Protect's people when needed by summoner.
Weaknesses:
★ Original and smaller form can't protect people who are behind it.
★ Doesn't last long due to it being a signature spell.
- Iaculat:
Name:
Iaculat ★ The Shot
Rank:
Rank of User ★ Max S-Rank
Type:
Clow Card
Description:
Once activated, Shot transforms into a body of light that fires out beams of energy, like lasers, that become increasingly more accurate with each attack. When attacking, Shot appears as a fast moving bolt of energy.
Its visible form is a young, elfish spirit with red and yellow hair and large, pink eyes.
Shot's personality appears to be violent and relentless, especially when trying to finish off her target.
Ability:
Shot is a special card that can simply be summed by the caster saying "shoot" or "aim", at which point it will target the person to which the command refers (e.g. "aim at NAME" or "shoot NAME" would cause the card to attack them), attacking him or her relentlessly with pink beams of light for a few seconds. Though the card has to be held by user at all times, or it will immediately go back into her card.
Strengths:
★ Is ruthless and incredibly fast, won't stop fighting target until one of them is down.
★ Does not need a chant or anything to be summoned, just a command word.
Weaknesses:
★ Will only fight the person they were told to, if left out of card form with no orders they may go berserk and attack everyone.
★ Though doesn't need all the things needed to be summoned like the other cards, Vesta has to be holding the card.
- D-Rank Spells:
- Musca:
Name:
Musca ★ The Fly
Rank:
D
Type:
Clow Card
Duration:
3
Cooldown:
4
Description:
Fly appears as a gargantuan, pale bird with a long neck and legs, resembling a crane. Though can be smaller, the size of a normal bird.
The Fly can be described as having a quiet temperament, calm and good nature. Though when provoked or injured, they can become somewhat chaotic.
Active:
The Fly, is as name suggested, summon to fly. Appears as a part of Vesta's staff, extending the wings on the head of it by a rather large amount. Giving her the ability to fly whilst sitting on her staff. Can also appear in it's normal form, a bird-like creature, either really big or really small.
Passive:
The speed while riding on staff is that of a summons usual speed, plus 25% speed increase of base speed (not any buffs) of their summoner.
Strengths:
★ Gives her the ability to fly as well as an increase in speed.
Weaknesses:
★ Can be rather inconvenient in it's large bird form, and can't be ridden when normal size.
★ Speed only works while on wand.
- Tonitrua:
Name:
The Thunder ★ Tonitrua
Rank:
D
Type:
Clow Card
Duration:
3
Cooldown:
4
Description:
The Thunder appears in a bestial, feline form. Its entire body is composed of electricity.
Thunder is very aggressive with quite the uncontrollable temper.
Active:
Thunder has the power to summon large amounts of lightning and electricity to strike the enemy.
Passive:
He gives her the ability to go 25% faster then she would normally, making her hover slightly from the ground with blue electricity between her and the floor.
Strengths: Gives her a speed boost, and fights enemies with immense amounts of lightning and electricity.
Weaknesses:
★ Weak to water of a higher ranking.
★ May be weak to controllers of thunder/lightning/electricity.
- Punga:
Name:
Pugna ★ The Fight
Rank:
D
Type:
Clow Card
Duration:
3
Cooldown:
4
Description:
In its physical body, Fight resembles a teenage girl with cropped, shoulder-length pale hair, piercing, sky-blue eyes and two, long odangos. She wears a blue leotard with white trimmings and a red triangle on her chest, long, tail fins, long, finger-less gloves with high, wide-finned cuffs on the tops, and white guards on the back of the hands, and a pair of blue and white, thigh-length boots.
The Fight is an extremely aggressive, ruthless and fiercely competitive card. It is always seeking out new opponents to test its skills, but will only engage with them if it deems them strong. Fight will turn away from a fight if it senses a stronger opponent elsewhere.
In battle, it is fierce, unrelenting and extremely relentless and will not waver or stop until the opponent (or itself) is defeated. However, it also has the habit of going too far, continuing to pummel another wise-beaten opponents. It also shows no qualms whatsoever about attacking an opponent when their back is turned or they are distracted.
Active:
The Fight is a professional martial artist, and all it's attacks are 25% the normal damage that a summon does. She fights whoever she is commanded to without hesitation, though if able to (depending on Vesta's mental health), she will try and fight everybody around even allies and even her own summoner.
Passive:
Increases Vesta's melee damage by 25% while out of her card form.
Strengths:
★ When summoned, Vesta has a ruthless fighter on her side.
Weaknesses:
★ Pugna is rather disobedient, will fight people she wasn't told to or won't fight people she was told to.
★ Doesn't increase her summoner's fighting abilities or experience at all besides the passive in damage.
- Caligo:
Name:
Caligo ★ The Mist
Rank:
D
Type:
Clow Card
Duration:
4
Cooldown:
5
Description:
Mist's visible form is a thick bank of green fog, and its Card form, rarely seen as a visible spirit, is a young woman with elf-like ears, and long, straight hair sprinkled with ball shapes, like drops of dew left from a mist. Her hands are crossed in front of her heart.
Caligo is a calm and like a lot of Clow Cards, is rather mischievous in nature.
Active:
The Mist is a corrosive entity, able to eat through almost any material, including metal bars and stone. It can also create a blanket of fog for cover. And if people are in it to long, she'll start to eat at their skin, only happens if they've been in the fog for two posts or longer. Only spreads out within a 20 meter radius.
Passive:
Vesta can see through her fog and remains unaffected by any damage given by Caligo.
Strengths:
★ Can be used as a cover, a thing to destroy walls or whatever needed, even a DOT to people in her to long.
Weaknesses:
★ Can't eat through armor if it's of a higher ranking then herself.
★ Also affects allies.
- C-Rank Spells:
- Ventosa:
Name:
Ventosa ★ The Windy
Rank:
C
Type:
Clow Card
Duration:
3
Cooldown:
4
Description:
The Windy appears as an elegant, lissome-figured Fairy, possessing blonde hair that is dressed high and falls forward into two long strands, as well as a pair of of large, magic wings and feathered shoulders. She has an image of small green wing-like shapes on her forehead and and is surrounded by a cloak of wind in greens and yellow.
Windy is described as very docile and demure. Being the gentlest card, Windy hates to fight and her magic is mainly used for non-attacking purposes.
Active:
The Windy's primary magic is aerokinesis, the ability to create and control strong winds. These winds can be used to blow away objects or bind creatures.
Passive:
Whilst Windy is out, 5% of the witch's health will be regained once every post.
Strengths:
★ Ventosa is a powerful summon that can control winds to do whatever needed.
Weaknesses:
★ Will not use her powers to hurt people.
★ May be weak to people who control winds also.
- Umbra:
Name:
Umbra ★ The Shadow
Rank:
C
Type:
Clow Card
Duration:
3
Cooldown:
4
Description:
Shadow is a somber figure, bearing a mysterious appearance in a black cloak and hood.
Shadow is chaotic and mischievous like many of the other cards, causing trouble for others with its magic
Active:
Shadow can control the shadows of people and objects at its master's command. One of its characteristics is that it can touch others but cannot be touched itself unless done so by one with strong magic. And can only be touched with such (magic), nothing physical can touch Umbra due to not being technically physical itself but more an elemental body.
Passive:
Shadow is able to hunt down others by finding its way to them by means of their shadow. And gives Vesta the ability to teleport to others shadows as long as there in a 20 meter radius of herself.
Strengths:
★ Though mischievous and rather chaotic, he isn't often disobedient towards Vesta like some other cards.
Weaknesses:
★ Weak to light magic.
★ May also be weak to people who use shadow magic.
- Inlusio:
Name:
Inlusio ★ The Illusion
Rank:
C
Type:
Clow Card
Duration:
4
Cooldown:
5
Description:
Unlike the most of the other Clow Cards, Illusion has no fixed shape, but it can change its form based on whatever the watcher expects to see, but while transitioning between forms or unable to hold one, it resembles a shifting, kaleidoscope-like pattern. This could perhaps be its default form. The colored part on the card's image near the center has the form of a kind of gem.
Illusion's personality is similar to other Clow Cards. They're mischievous and at times very hostile, depending on it's mood what illusions it shows people may be more tame or seemingly cruel.
Active:
Illusion appears in many diverse forms, either as dictated by its master or on its own. It will often appear to people as what they fear the most or what they love the most. Only works within a 20 meter radius.
Passive:
May sometimes gives the ability to master to see the weaknesses of whoever is caught within it's illusion (with ooc permission if not against an npc). Weaknesses may be the fears or whatever they are showing, or even of their magic (only if it was used within the thread) or physical attributes. Though can only be one of the things mentioned.
Strengths:
★ Creates an illusion for people to get distracted by.
Weaknesses:
★ People of higher ranks can see through it easier.
★ May also be inflicted upon allies.
- Tacet:
Name:
Tacet ★ The Silent
Rank:
C ★ Purchased
Type:
Clow Card
Duration:
4
Cooldown:
5
Description:
Silent appears as a tall, slender woman with dark, blue eyes, wearing a long, blue-black dress and wrapped in dark cape with a high collar, indicating a mute state. She has long, straight, blue hair and a jewel with bat wings on her forehead. She is usually seen standing up with one finger raised to her lips.
Silent detests noise and prefers to keep her vicinity quiet, seeing as she will use her magic to expel any noise or one whose noise alerts her.
Active:
Tacet has the ability to cut off the sound of anybodies voice within a 20 meter radius of herself.
Passive:
Silent gives Vesta the ability magically transport/teleport the source of any noise away from herself, albeit only out of her effective radius.
Strengths:
★ Her mute magic can be rather confusing and distracting. Quite effective against anybody who need to use their voice to cast their magic effectively
Weaknesses:
★ Also effects Vesta and her allies.
★ People of higher ranking may not be as strongly effected by the silence.