Primary Magic: Sky Deity Slayer (First Generation Slayer)
Secondary Magic: Chronicle Celestial Spirit Magic
Caster or Holder: Caster
Description: The Sky Deity Slayer is nothing different from a Sky god Slayer, just simply the name is different. For one who seems to be coated in darkness for his magic, the user learns to embrace this magic for the light. Though he is much better against things that are supposed to be on his side, he will still remove any corruption with the previous magic that he once had. At first, with Wind Lerale magic, he had to control his wind magic using a Violin, which was rather difficult for one to do. But now this set of spells, once darkness had been added, unlocked Elyx's windy aura, allowing him to use Wind spells without an item, a dream he finally was able to achieve. This tones down his personality a little bit, making him a lot more clam and collected outside of battle, but on the battlefield, he is a force to be reckoned with. Due to him being a little bit off key due to the darkness, corruption is possible if he does not keep himself in check, and in the end, will only plan to spread chaos.
Sky Deity Slayer is a very versatile set of Wind spells designed to give the user all sorts of attacks and enhancements, so they are left with no opening. Admittedly, it was originally designed to be a supporting set of spells, but due to the mixture of the winds and darkness, this is a balanced set of magic to be used. None of the supporting spells have been replaced, they have been adjusted just a little to enhance Elyx's combat abilities. Sky Deity Slayer magic allows him to eat up wind related attacks, but just regular air would not be enough to satisfy anything. The wind must be blowing, even if it were just a light breeze. Physically and mentally, Elyx has become balanced, a weapon designed to overwhelm armies and strong opponents alike.
Strengths:
-A Deity/god Slayer has the ability to take on angelic/holy beings. Since this is the case, those who are such things such as angels or actually Deities will be struggling against this form of slayer.
-This is Wind, and Wind can easily be obtained since Wind is air. This means that there is just about no ending supply to Elyx's magic. However, in an area with no wind, his attacks can be weaker since there is no influence to the wind. Even then, he has his own ways of creating wind, for example creating intense spinning friction can slowly build up wind. As it is often said, it can take a Snowflake to cause an avalanche.
-A variety of the spells designed to cut through opponents spells, abilities and negative effects. This is due to the very supportive set of spells to make sure Elyx does not fall behind in a fight.
Weaknesses:
-Earth magic can manipulate wind if it were strong enough. Most wind impacts that have the same ranking as an earth attack do not fare well against the earth based attack. Earth as in rocks, but things such as plants are not as likely to stop wind.
-Heavily reliant on magic, those based on physical abilities do not have a problem if they are based on shutting down magic. Though Slayers are physically fit, they don't try to focus their fighting based on physical attacks.
-Eventually, if the user is not careful and grows too angry during battle, the darkness of the spell set will take over their emotions and actions. No one is considered an ally anymore, allies and enemies can not be told apart anymore.
- Lineage:
Name:
Wielder:
Elyx Reiaki
Quatro and Stella
Lore:
"I just want to be with my son again... I would do anything. So, please... Just let me get to him!"
But in death, what value does mercy have?
Cash, Grass, or Ass, nothing comes for free in this life. Let's see you can't have cash here. You certainly don't any land. And-
You will NEVER get such a thing from me!
Then that is clear. I'm the only one that can bring you to him.
...Don't you miss Uriel?
You will not speak about my child in my domain! Now silence, before I remove that damned tongue of yours forever!
But she did not stay still forever. The many times she would constantly beg and eventually scream, crying. The years, almost a couple of decades, of trying, even someone as strong as she was breaking down. She did not want to die right after the birth of her son. Hell, did anyone? And so even though she was a dead spirit, trapped in a world where she was alone in death with... Death, who required a spiritual marriage in order for the spirit to gain life. Kia...Reiaki.
And so she eventually lost it, trying to cross the gate of life and death to try to get back to Elyx. The rule was simple, get to the world again and bind yourself to a human, and you stay with them until that human dies. Kia did not have to see Death for so long, but most importantly, she can finally be with her son once again. And surprisingly, she had gone very far, but her timing could not have been any poorer. The human had to accept the spirit into their lives... But her son was sleeping.
Damn it... He's sleeping!
And there was no way for him to wake up. Her voice is silent to his ears until he wakes up.
I... Love you so much... My child.
She would craft something from his soul, two beings. It did not affect his soul in any way. She had witnessed every single step of his journey, from him being a runaway child to him joining the guild. The first being was crafted from half of her spirit and half of Elyx's soul. Both fused to make a little brunette spirit, and Kia named her Stella. Stella represented the innocence that the boy once had in his life, the happiness, the youth. And to guide and protect her was a second being named Quatro. Quatro was a darker character, made from the nastier parts of her son's soul. It was his pain and misery, knowledge of what could happen, the wanting to protect the innocence that was still there. And despite this, he is a mute. But... The pain has also taught him many things, and learn to appreciate things as well. Despite being so quiet and protective of Stella, he has a good heart. But...
YOU DARE REACH THE BOY!? ARE YOU OUT OF YOUR DAMNED MIND!?
NO... Elyx! No matter what, I will always be by your side! Even when I'm not in this form! I lo-
A static mixed with a short, high-pitched scream that eventually was cut with dead silence. Elyx heard none of this, not while he could not hear spirits in his sleep. Stella and Quatro were waiting for Elyx to awaken. Kia was right, she would always be by her son, even while she is not even in her form, or any form. Stella.- Plot Abilities:
- -Pure Silence: Quatro can erase Elyx's existence , placing Elyx in a World of Music instead where he is isolated from everyone, everywhere. Not a single being can enter this without Quatro's permission, and this ability can't be defied in any way. This can only be used in socials. These socials do not include PvP ones.
-Free Summoning: Quatro and Stella can summon themselves for as long as they feel in social threads. They do not come prepared with any abilities or fighting equipment while in this state.
-Lerale Life: Elyx's HP does not drop below Zero, Kia's death being the cost rather than his own body. Instead, his body shatters into light and dissolves, staying away for three days. After that, he returns back to where he died in a perfect state. (Next thread)
-Star Telepathy: Quatro has the ability to send and receive thoughts through the minds of others. This can only be used in socials.
-Denied Sensory: Quatro can botch any magic sensory of his, Stella, or Elyx. Anyone or thing that tries to sense them while this was active will be lead far astray from them. This ability can't be seen through.
-Gateway Through The Stars: Can only be used in Socials and only Socials. The user can pass through the gate that crosses between life and death, allowing them to speak with those who had died. Alternatively, they could just be passing through and arriving at a location that Stella can choose. Only Elyx, Stella, and Quatro can enter this gateway.
-Chocolate: Stella can summon chocolate whenever she feels. Because chocolate is good for the soul.
-MLG Replay: There is a 1% chance of a sudden Airhorn and flashing light montage when Elyx defeats an enemy.
-Levitation Image: Elyx can lift objects with his mind that are within 20 meters of range. This can't be done onto opponent spells and other beings. This only affects Weak monsters. Anything thrown this way will fire at up to 100 MPH, but not inflict any damage.
-Emptiness: Elyx's senses can null at any time, reducing how much he cares about the outside world and other mages in general. However, he does not dare let himself even be touched, this can be an aggressive version of him.
- Battle Abilities:
- Quatro's Spirit Armor:
A spirit can give humans their power when the human asks for it. Quatro and Stella can't be physically touched until they take a physical form. A spiritual armor can be cast out on Elyx. This armor reduces any melee type of attack damage he receives to 0, even if spells are infused in the attack. In return, however, all melee attacks he executes inflict 0 damage onto any opponent of any sort, including spell-induced melee attacks. On top of this, any melee damage that he inflicts will instead inflict 2x the damage that would be inflicted onto the opponent, onto himself. When activated, this lasts for 10 posts and has a 15 post cooldown.
Quatro's Eyes of the Reaper:
Elyx's eyes turn blue with white pupil's and those that make direct eye contact with him are put in a Perfect Paralysis state for 1 Turn. This can't be used on enemies who have already been put in Perfect Paralysis. Perfect Paralysis restricts any use of movement, spells, abilities, items, or lineages for the duration. Immunities to this ability will be ignored for this effect. The downside to this, however, is that this can affect allies twice as badly. Those that have no intent of harming Elyx would end up in Perfect Paralysis for 2 posts for not having their guard up. These eyes once activated stay up until a target is caught, in which the eyes then return to normal. There is a 3 post cooldown between each use.
Stella's Magnolia:
Pure protection of Stella, she blesses him wherever he goes. Him and his magic aren't affected by the effects of others, regardless of their piercing abilities. This is due to the light magic mixed with his Sky God Slaying magic to create the ultimate protection.
Stella's Excitement:
When Elyx is in combat, he can emit a new aura from his body. His magic flow increases heavily and can be sensed by those whose hearts intend to harm the user. A dangerous increase in distance that his magic flow can be sensed by those with those hearts, while those who don't mean any harm to him will only sense him normally. For this heavy cost, there is a plus side. Any attack or being that gets within the range of 50 meters of his existence, whichever is the highest while they are in that range have their speed added onto Elyx's own.
Myosotis Entrance
Quatro and Stella have a role in the fight now. They infuse their bodies with Elyx's, giving him two more body features. A golden crown placed on top of his face, and a pair of angelic wings. However, he is still human and only human. All damage that he takes is cut in half. The damage he inflicts by magic power is increased by 25%.
- Abilities:
- Unique Abilities:
-Sky Deity Nightmare Core: Elyx gains 50% magic attack power with the spells that he makes from his Primary magic.
-Sky Deity Lethal Leech: Anytime damage is inflicted to an enemy due to one of Elyx's primary magic spells, the ones affected by it lose 3% MP as default damage (Rather than effect damage). He then gains that 3% MP.
-Sky Deity Stance: The user is unable to flinch or take knockback. They gain the physical strength of the thing with the most impact and place that strength onto their own.
-Sky Deity Restrict Aura: Those who are considered an enemy to the user takes 5% HP and MP damage while around the user. The user then gains either 3% HP or MP depending on the one chosen by the user. While this can affect multiple beings, this HP or MP gain is set at 3% per turn. Up to 30% MP and HP can be gained per thread using this effect.
-Sky Deity Repair: Being now half-made from air, his body is designed to self-repair. Elyx has obtained a 5% Health Regen.
-Sky Deity Stream: Elyx's body now obtains a cushion against impacts due to half of him now being wind, attacks of lower ranking than his own ranking have their damage cut in half. Attacks of equal ranking or higher will inflict normal damage onto him however.
-Sky Deity Master Supply: The user gains a second MP pool that starts off empty. The MP placed in it can't be touched, and goes up to 50%. The way for this to be filled is that When the user gains MP, that much MP is placed into this extra pool as well. When it is completely filled, this tank disappears and the maximum MP that the user has increases by 50%. This can only be done once per thread, and restarts at the beginning of each thread.
Vivid Dreaming : Whenever you are asleep, you will still be fully aware as though you were awake. You can travel through dreamland and communicate with spirits or other people who are dreaming, though they may dismiss the dream when they wake.
- D Rank:
- Sky Deity's Quick Zip:
Name: Sky Deity's Quick Zip
Rank: D
Type: Support
Duration: Instant
Cooldown: 2 Posts
Description: Elyx's body can completely turn into wind just for the moment before traveling into a straight line towards one direction up to 10 meters away at the speed of a second. While in this state, a C rank worth of damage can be reduced in damage.
Strengths:
-Can quickly move by turning his body into wind and traveling, a slight amount of damage being able to be blocked while in it.
Weaknesses:
-Damage can be inflicted onto the user however, provided the attack is of more than C rank damage.
-They only travel in a line towards one direction, the movement can't change directions.
- Sky Deitys Throwing Palm:
Name: Sky Deity’s Throwing Palm
Rank: D
Type: Offense
Duration: Instant
Cooldown: 2 Turns
Description: Elyx formed a small sphere of spinning wind in his palm before throwing the sphere at a target. The sphere explodes on contact with anything it touches. Elyx can throw it up to 10 meters away before it explode anyways. This sphere moves at 5 MPH The explosion is rather small though, so it can only affect anything that it touches.
Strengths:
-Elyx throws a ball made of wind that explodes on contact, inflicting D rank damage to whatever it touches.
Weaknesses:
-Only 10 meters of range, and the sphere only moves at 5 MPH
-No matter how much force is behind the throw, neither the speed nor the impact will change.
- Sky Deitys Gentle Touch:
Name: Sky Deitys Gentle Touch
Rank: D
Type: Support
Duration: Instant
Cooldown: 3 turns
Description: The user simply pokes on a target as wind magic is gently placed inside of the body of the target. One random negative effect of C rank or D rank is cured. This spell could not be used on the himself.
Strengths:
-Relieves the target of one negative effect, such as bleeding, burn, freeze, paralysis, etc.
Weaknesses:
-Can't be done on the user themselves.
-Only one negative effect is cured.
- Sky Deitys Regret:
- Name: Sky Deity’s Regret
Rank: D
Type: Support
Duration: 3 Turns
Cooldown: 4 Turns
Description: While this spell is active, the user gains 5% Magic Power per turn. They are unable to attack on the turn this spell was used, and they are unable to use any other supporting spells until after the next turn after this spell was activated.
Strengths:
-5% Magic power per turn while this spell is active. Plain and simple.
Weaknesses:
-Unable to use supporting spells until 2 posts after this spell was activated.
-No attacks can be used on the turn this spell was activated.
- Sky Deity Second Chance:
- Name: Sky Deity Second Chance
Rank: D
Type: Support
Duration: 3 Posts
Cooldown: Thread
Description: The user has to gently touch the heart of one mage that has 0 HP for one post, focusing all of their attention on that mage. No other spell can be activated for the post this spell activates, and the user can't declare any attacks. The user is unable to move while in this state. If they take a hit from an outside source while this is going on, the spell does not work and the cooldown is activated. If this spell goes through successfully, the target recovers from their unconscious state with 1HP. They return with 20% MP only, and can't attack an opponent, nor can anything they have attack an opponent. Their abilities are nulled, as are their Secondary Magic spells. They are unable to gain HP if they have recovered this way. Once the duration ends, the target returns back to their unconscious state.
Strengths: -This spell can be used to bring back an unconscious target that has fallen in battle with 1 HP, giving them a chance to escape and find somewhere safe.
Weaknesses:
-Must be done on an opponent with 0 HP
-The user must be given one post to touch the heart of the target.
-While touching the heart of the target, they are unable to move.
-This spell can only be used once per thread.
-If hit while casting this spell out, the spell will fail and go to the cooldown.
-One who recovers this way can't attack or use any of their abilities or lineages.
-One who recovers this way can't use spells.
-The target that recovers only gets 20% of their MP
-The target can't gain HP if they recover with this spell.
-After the duration, the target returns back to their unconscious state
- C Rank:
- Sky Deity Blissful Touch:
- Name: Sky Deity Blissful Touch
Rank: C
Type: Support
Duration: 4 Turns
Cooldown: 5 Turns
Description: Elyx's palms gain a green aura around his palms, anything he touches gains 30% C Rank health on the turn they are touched. If this is used on himself, he only gains 10% C Rank HP per turn. This however can be done on his opponents by accident, all one has to do by touching his palms.
Strengths:
-Healing magic onto those who touch his palms, or whoever he touches his palms with.
-Can easily be applied, only with the touch of both his palms.
-Lasts for four posts, which can recover up to 120% C rank HP for one use, or 40% if used on himself.
Weaknesses:
-Can be used on opponents who can touch his palms before anyone else in the post.
-Can only apply to self when Elyx is touching his stomach.
-Healing effect reduced when used onto self.
-Can only be done once per post during the duration
- Sky Deitys Agility:
- Name: Sky Deity's Agility
Rank: C
Type: Support
Duration: 4 turns
Cooldown: 5 turns
Description: The user gains 40% boost in movement speed and awareness. They are capable of speedy acrobatics that excel the average mages. Their calculations in their mind are a lot clearer to them, allowing them to analyze situations a little bit better than they used to. However, in doing this, they take 5% damage for each duration post that they do not use a magic attack.
Strengths:
-40% Movement speed and awareness, awareness being the ability to see things better. Basically, a better perspective and view of the battle, like Wisdom in a way.
-Extreme acrobatics are given to the user, and with the upgraded speed, catching them won't be so easy now. Best of luck to those who try to mirror the user.
Weaknesses:
-This spell requires the user to declare magic attacks. For every turn that they do not do this, they will lose 5% health. This would most likely hurt them most when they are too tired to fight anymore, and this is like the salt to a wound.
-Forced to fight while in this form basically. No matter what, the user will have to risk their body in some way, whether it is to take damage or to lose a boost. Worries come free with this spell on top of all the current problems that the user is facing.
-The spell can’t be cancelled by the user, no matter what. The duration will last until it is finished, even if the user can’t attack anymore.
- Sky Deitys Armada Arms:
- Name: Sky Deity’s Armada Arms
Rank: C
Type: Support
Duration: 4 turns
Cooldown: 5 turns
Description: The user can select up to two targets up to 25 meters away from himself before casting out this spell. Those that he had chosen obtain enhancements to their arms, affecting their strikes behind their arm movement. If done onto two targets, they each obtain 15% Physical strength. If done onto one target, that target obtains 30%. In either case, if one of the targets is Elyx himself, the boost applied to him is locked onto 10% only.
Strengths:
-Applies physical strength enhancements on up to two targets.
-Can apply this on himself.
Weaknesses:
-If used on himself, his enhancement reduces to 15% regardless of the amount of targets he chose.
-The two that he chooses gets a lower enhancement than one sole target alone.
-Only applies to physical strength, spell strength is not affected.
- Sky Deity Zephyr Strings:
- Name: Sky Deity Zephyr Strings
Rank: C
Type: Support
Duration: 4 Posts
Cooldown: 5 Posts
Description: The user places out both palms towards an NPC beast that is C rank or lower. With this, wind magic strings are shot out from the tips of the fingers, launching at the target that is 25 meters away before the swings connect to the limbs of the beast. For the duration, the user can manipulate the beast to their will, making them act as a puppet for him to use. This can be cut by something that goes through all of the strings at the same time, forcing the cooldown to start.
Strengths:
-Allows user to control a C rank or lower NPC beast for the duration
Weaknesses:
-Once the duration is lifted, the beast is free to do what it likes. Most likely attack the user.
-This only works on C rank NPC beasts.
-These can be cut by something that cuts through all 10 of the strings at the same time, even if just for a split second.
- B Rank:
- Sky Deity’s Supply:
- Name: Sky Deity’s Supply
Rank: B
Type: Support
Duration: 5 Turns
Cooldown: 6 Turns
Description: Elyx focuses his wind onto his palm before grabbing the hand of one target that he considers an ally. As magic energy is transferred to them, the one that has been touched by him would obtain 4% MP per turn they are touched this way. This transfer can only be done onto one person per turn.
Strengths:
-4% MP to those touched by Elyx with this spell per turn that they are touched by this spell.
Weaknesses:
-This spell requires Elyx to have a grip of the targets hand to successfully transfer the magic power.
-This spell is designed to only help other mages, and can’t be used for himself.
- Sky Deitys Impact:
- Name: Sky Deity’s Impact
Rank: B
Type: Offense
Duration: Instant
Cooldown: 6 turns
Description: Elyx places all of his magic energy into his palms before placing his right fist into his left fist with all force. Upon impact, all of the ground within 50 meters shatters with such intensity that chunks of the ground jump up. The compressed air causes his to happen, and shoving it against the ground causes this effect. All those who were standing on the ground that was affected by this takes B rank damage.
Strengths:
-A sudden attack that shatters the ground below the feet of those within 50 meters, inflicting B rank damage to them.
Weaknesses:
-This attack affects both allies and enemies, nothing can prevent this.
-Those who above the ground during the time this spell is activated avoid this spell, even if they are within 50 meters of Elyx.
- Sky Deitys Care:
- Name: Sky Deity’s Care
Rank: B
Type: Support
Duration: 4 Turns
Cooldown: 6 Turns
Description: The user targets one being up to 50 meters away from himself, that target is relieved of their fears during the duration. During the duration, they gain 25% Movement speed. This spell can not be used on the user himself.
Strengths:
-No fears for the target that had been chosen by this spell.
-25% Movement speed for the target.
Weaknesses:
-This spell can't be used on the user himself.
-Target must be within 50 meters, which can be short in battles with long-ranged mages.
-Only one target may be chosen by this spell.
- Sky Deity Tornado Drill:
- Name: Sky Deity Tornado Drill
Rank: B
Type: Offense
Duration: Instant
Cooldown: 5 Posts
Description: Elyx places out both palms, a tornado forming in front of him, 50 meters up in the air. It slowly lowers down, sucking in all lower ranking mages within 50 meters around it towards it quickly, them being able to escape if their speed boosts allow them to go at 40 MPH. The drill then hits the ground with such devastating force, causing the ground to break under it, all surrounding within 200 meters could feel the ground shake, not that it does anything. Those who were caught in the tornado and those who were hit by the drill would take 125% B rank damage.
Strengths:
-The drill inflicts 125 B rank damage to those who get sucked in, or get hit by the drill.
-Lowering ranking mages can get sucked in by this spell.
Weaknesses:
-Those lower ranking mages can escape by moving at 40MPH.
-The drill moves slowly, giving mages a warning that it will be dropping to the ground for major impact.
-Those within 200 meters when the drill hits the ground would feel the ground shake, warning them of the presence of Elyx.
- A Rank:
- Sky Deitys Beast:
Name: Sky Deity's Beast
Rank: A
Type: Summon
Duration: 7 Turns
Cooldown: 9 Turns
Description: The Phoenix has always been a beast that stayed within his heart, and now he can let it go. Placing both palms out, from his wind, he can build up a summon to bring out a Phoenix Bird made of his own element. It can roar out a spiral of wind to create its own wind based attacks, or flap it’s wings to create huge gushes of winds. It repairs any damage while clean air is around it. Any dirt that mixes with the air that builds it’s body will inflict 25% damage to it per turn.- Appearance:
Strengths:
-A Phoenix Beast made from wind to help fight alongside Elyx, inflicting regular summon damage per hit.
-Protective against magic attacks and things summoned via magic of A rank or lower, deflecting them away or restricting access to the user.
Weaknesses:
-Sticks with Elyx, making him its priority, and will avoid leaving him at all costs.
-Unclean air mixed with the Phoenix inflicts 25% damage per turn while in the unclean air.
-A Phoenix Bird made of wind, solid attacks that hit it will shatter it's body and cause major knockback, regardless of the ranking of the attack that hit it.
- Sky Deity Guard:
Name: Sky Deity Guard
Rank: A
Type: Defense
Duration: Instant
Cooldown: 6 Turns
Description: Elyx places both of his palms out before spinning at full force, causing the air around him to spin around his body in a 10 meter radius, blocking any A rank or lower impacts. The wind is in the shape of a semisphere, spinning brutally, but only lasting for a little bit before Elyx gets dizzy and if forced to stop this. But since all of the force is dedicated into this spell, it blocks equal ranking and lower spells instantly. After the spell is lifted, Elyx will be a little bit dizzy, but shaking his head will break him back down to earth.
Strengths:
-A defense spell that quickly blocks all incoming A rank or lower impacts. Those who touch it take A rank damage.
Weaknesses:
-Once Elyx starts spinning, because he is spinning with all of his strength, he will be dizzy by the end of it and light-headed for a moment before shaking his head.
-Anything within the 10 meter radius takes A rank damage, and since this isn't supposed to harm anyone, damage being done is not the best result.
- Sky Deity Surge:
Name: Sky Deity Surge
Rank: A
Type: Support
Duration: 6 Turns
Cooldown: 10 Turns
Description: Such darkness to flow through the veins, their body will change completely, embracing their full power and their desire to win, no matter the cost. Just about the opposite is shown in the transformation, brown eyes become blue and facial expression soft and relaxed to reveal a new, more confident and unafraid side. While in this state, Elyx gains 50% physical strength and movement speed while this spell is active.
Strengths:
-Elyx gains 50% movement speed and physical strength while the spell is active.
Weaknesses:
-This spell changes the personality of the user, and after it lifts, the user slowly gained corruption due to the darkness being used
-This spell allows Elyx to be easily angered, bringing himself closer to corruption.
- Sky Deitys Gale Palm:
- Name: Sky Deity's Gale Palm
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 6 Posts
Description: Elyx's palm fills itself with compressed air before he places it inside one target, the wind interrupting the flow of magic and beginning to eat some of it up. If done so on an A rank or lower target, 15% of their magic is cut. If done on an S rank or higher opponent, 5% of their magic is cut. If Elyx balls his fist while using this spell, the spell is negated, since the palm must be exposed to the air to be used.
Strengths:
-15% of the targets magic is cut if the target is A rank or lower.
Weaknesses:
-While this spell is active, if Elyx balls his hand into a fist, the spell is negated since it must be exposed to air.
-If hitting an S rank or higher opponent, the magic cut is reduced to 5%
- Sky Deity Gentle Hand:
Name: Sky Deity's Gentle Hand
Rank: A
Type: Support
Duration: Instant
Cooldown: 6 Posts
Description: The user simply pokes on a target as wind magic is gently placed inside of the body of the target. One random negative effect of A or lower is cured. S ranked negative effects lose 50% of their effect. This spell could not be used on the himself.
Strengths:
-Relieves the target of one negative effect, such as bleeding, burn, freeze, paralysis, etc.
-S ranked negative effects lose 50% of their effectiveness.
Weaknesses:
-Can't be done on the user themselves.
-Only one negative effect is cured.
-S Ranked effects don't go away completely, but are just reduced by 50%
- Sky Deity Quick Charge"
[b:e0a2: - Name:
Sky Deity's Quick Charge
Rank:
A
Type:
Support
Duration:
7 Posts
Cooldown:
9 Posts
Description:
In this mode, the user is able to increase the HP Regen "Sky Deity Repair" by 5%. However, in doing so, the user in unable to use any support spells that are solely designed to recover any HP or MP onto themselves or others.
Strengths:
-Increasing the HP Regen by 5% for the duration.
Weaknesses:
-Only affects the user
-This spell prevents any self recovering spells that allow the user to gain HP or MP.
- S Rank:
- Sky Deitys Emotion Collapse:
- Name: Sky Deity's Emotion Collapse
Rank: S
Type: Offense
Duration: Instant
Cooldown: 8 Turns
Description:
The Sky Slayer's body is coating in magic, Elyx Snap's his fingers in front of a target to put them into a Perfect Paralysis state if the target is of lower ranking than this spell, making them unable to move, use their spells, lineage, or any of their abilities for the post that this spell had activated. Regardless if the snap worked or not, Elyx would begin his combo, darkness enhancing his speed to an insane pace where once an opponent is caught in it, they can't get out. His movement leaves behind a little trail to show where he had once been, not that it matters. The devastation behind the combo eventually ends, the target caught in this spell forced to fall onto the ground. 125% S ranked damage is inflicted with this spell. The paralysis ends by the end of the post if it had any effect on the opponent.
Strengths:
-Before this spell is used, Elyx snaps his fingers in front of a target, and if the target was of lower ranking than this spell, that target is placed in Perfect Paralysis, leaving them open for this spell.
-Once someone is caught in this spell, they are unable to escape, but only hope that the combo ends.
-125% S ranked Damage is inflicted with this spell.
Weaknesses:
-An instant spell, lasting for one post. The user had best be careful when using it, if the combo misses, the cooldown restarts regardless.
-The Perfect Paralysis effect only works on lower ranking opponents than this spell.
-The target must be RIGHT in front of the user for the Paralysis to work. If they are more than a meter away from the hand of the user, they are not affected by it.
-A warning is given to the opponent when the users body is coated in bright magic.
- Sky Deitys Bellows:
- Name: Sky Deity's Bellows
Rank: S
Type: Offense
Duration: Instant (Bleeding Effect, 3 Turns)
Cooldown: 9 Turns
Description: Elyx compresses air within his stomach, breathing in deep before breathing out with all the force he can. All of the air compressed becomes a violent spinning wind that has a radius of 75 meters. The spiraling winds travel a distance of 100 Meters and at 150 MPH. The direction of the roar can't be changed by the user. Any attack of S ranking will not stop this spell unless it is an Rock based attack, or done so by a demon slayer who casted out an equal ranking spell. Those caught by this attack obtain a Bleed effect, making them lose 5% HP for three turns. The spell inflicts 75% S ranked damage rather than the regular 100.
Strengths:
-The violent winds travel at a devastating 100 meters at 150 MPH.
-A 75 meter radius to hit multiple opponents rather than solely a couple of them.
-Bleeding effect applies 5% HP damage per turn after they are hit by this spell.
Weaknesses:
-The Winds must travel in one direction only, the direction Elyx chose to fire them at.
-Elyx must breathe in and compress the air within his stomach first before he could fire the roar.
-The wind can hit both allies and enemies alike, and even the user if they aren’t careful.
-Bleeding effect only works on opponents hit by this spell. SS ranked mages lose 2.5% of their health with the Bleeding effect rather than the usual 5. H rank or higher mages are immune to the Bleeding.
- Sky Deity True Control:
- Name: Sky Deity True Control
Rank: S
Type: Defense/Offense
Duration: 10 Posts
Cooldown: 15 Posts
Description: Whenever a magic attack would attempt to attack Elyx during the duration, if it was of equal ranking or lower to this spell, Elyx had to pay 10% HP and MP before they can use this spell on their spell. When an equal or lower ranking magic attack gets within 125 Meters of the Sky Slayer, he can clench his fist and turn whatever that spell was made of into wind. On that same post, he can return his own wind version of that attack back at the one who launched the attack. This can only affect one spell per turn.
Strengths:
-He can turn magic attacks of equal or lower ranking than this spell into wind before returning the spell attack back at the opponent in his own wind style, inflicting the amount of damage the spell was supposed to inflict.
Weaknesses:
-Equal ranking spells require a cost of 10% MP and HP from the user before it actually work.
-Only one spell can be affected this way per turn.
- H Rank:
- Name:
Sky Deity Divine Existence
Rank:
H
Type:
Support/Offense
Duration:
20 Posts
Cooldown:
35 Posts
Description: It is said that the power of Existence lies bottled up in the body of the Slayers. This may or may not be true, but power that shows the power of one beyond that of a Deity, they would certainly be a possibility to prove this theory. The Darkness within his body has been tamed with this spell, giving Elyx a perfect state now. When he reveals this spell, a darkened armored giant beast would appear right behind the Sky Slayer, equipped with a giant bow and arrow. It would then enter the body of the Slayer, revealing that spirit finally accepts him as the spirits master. Once that has been done, a giant explosion of wind that reaches 250 Meters around him would occur, inflicting H rank damage to those within that range. The body of the Slayer would then transform completely, eyes changing to multiple colors that switch at random, one color for every two seconds, the clothing around him would reveal itself to be loose fit clothing, nothing divine.
What he can do however... While in this form, he obtains one attack he can use once every three posts. He clenches his right hand and damages all matter within 250 Meters, H rank damage inflicted onto anything within the matter. The matter will feel like a vibration, followed up with intense amounts of heat. However, this in no way can destroy matter. He can block
H rank or lower melee impacts by placing his palm out towards that attack, completely stopping it and pushing the opponent back 100 meters away from him. He must be aware of the attack and place the palm directly on the melee attack to block it this way. While in this state, defensive tactics can be destroyed with Armor Break. Armor Break allows Elyx to punch through any barrier or shield and destroy it. Armor Break does not apply onto H rank Spells that solely focus on Defense and Defense only, but inflicts normal damage onto it instead. This however can only be done with a 5 Post cooldown per Armor Break use.
Strengths:
-Can use H rank attack once every three posts.
-H Rank damage inflicted onto those surrounding Elyx right before he transforms, those caught in the wind explosion take this damage.
-Melee Attacks of H rank or lower are blocked by Elyx placing his palm out towards the attack, stopping the attack before launching the enemy back 100 meters.
-Armor Break destroys defense based shields, armors, and barriers with a melee strike
Weaknesses:
-Opponents are warned of something major going to happen when the darkness of the spell takes form of a giant behind Elyx, giving them time to prepare for the form.
-Armor Break can't work on H rank defense spells/abilities.
-Armor Break has a 5 Post Cooldown between each use.
-X ranked melee impacts aren't affected by this spell when he tries to block it. Also, any melee attack can hit him if he is not aware and can't place his palm out towards the attacker.
-Can't be used with "Sky Deity Collapse" ability.
- Signature:
- Sky Deitys Contract Finalé:
- Name: Sky Deity's Contract: Finalé
Rank: S
Type: Offense
Duration: Instant
Cooldown 3 Posts
Description: Elyx places both of his palms out to the sides, palms facing upwards. He creates two spinning spheres of wind in each palm, the spinning so violent that the air around it vibrates. He charges at a target before pressing the spheres of winds against a target. The targets body is blown away upon impact, inflicting S rank damage to them. They are sent spinning in a spiral like a bullet. The explosion of wind is so devastating that all those within 300 meters will feel it. Though this does not do any damage, it will definitely strike some intimidation for those not used to feeling that devastation.
Strengths:
-Elyx sends the target flying when he presses the compressed spheres of wind against the opponent, inflicting S rank damage to them.
Weaknesses:
-He has to charge at the target by running, giving them a chance to react if they see him coming at them.
-Elyx can be stopped if he is hit while using this spell, making him fall over.
- Sky Deitys Contract Mantras:
- Name: Sky Deity's Contract: Mantras
Rank: D
Type: Offense
Duration: Instant
Description: Elyx solidifies the air in his right hand to create a throwing spear made out of wind. This spear explodes within a few seconds if it has not been in contact with anything other than the user for the few seconds. This inflicts regular D Rank damage.
Strengths:
-A throwing spear made of wind that can be thrown like a regular throwing spear.
Weaknesses:
-This only inflicts D rank damage and travels at a moderate speed. It's almost no different than a regular throwing spear.
-A throwing spear is thrown straight, can't change direction, and can affect both enemies and allies alike.
- Spell Fusions:
- Konton no Kyuu:
- Name
Konton no Kyuu
Rank:
S + H
Type:
Offense/Support
Fused Spells
Sky Deity Contact: Finale & Sky Deity Divine Existence
Description:
Elyx forms a sphere of spinning wind in each of his palms. The wind however does not just embrace the darkness, but is engulfed in it, revealed the sphere to be a lot darker. The winds grew much more violent than the average spinning orb. The Contract has not only been signed, but it is now sealed. The user’s body for this moment travels at 200 meters per second, the true speed of this spell being shown. Basically, those who are targeted by Elyx for this spell are destined to be hit by it. He then slams the palm against the specific target he wanted to harm, the sphere then releases all of the energy inside of it to create a huge blast that resembles that of a nuke, but with a black color instead. The target takes double the damage that the default damage of this spell fusion would take. The explosion reaches all targets within 200 Meters, inflicting the default damage that this spell could do.
Duration:
Instant
Cooldown:
20 Posts
Strengths:
-The target caught by this spell takes double the damage that the spell fusion of the ranks combined would take.
-A 200 Meter explosion would occur right after, inflicting the regular spell fusion of the ranks damage to all surrounding beings.
Weaknesses:
-Only one target may take the double the damage from this spell.
-Anyone caught in the after blast of the spell would take damage, whether it be an ally or an enemy.
- The Two spells are forced into this 20 post cooldown, rather than their own cooldown.
- Koushin no Akumukyou:
- Name
Koushin no Akumukyou
Rank:
S + H
Type:
Offense/Defensive
Fused Spells
Sky Deity Bellows & Sky Deity Divine Existence
Description:
This is the spell is designed to completely wipe out the existence of one who gets caught into it. It’s known to have so much devastation, that it anything in it’s path will be vibrating violently minutes after the spell occurred, due to the sheer amount of force this roar emits. A giant spiral of wind is formed the same way Sky Deity Bellows does it, but it travels at the speed of half the distance the spell (By MPH). That’s only the beginning however, as the spiral travels up to 200 meters and has a wide range of 175 meters. Any targets hit by this spell take double damage of the attack power that a normal spell fusion of these ranks would have. Instead of 250%, the remaining 50% is converted to a 25% Magic power loss on top of the damage that they take from this spell. This can’t be negated by Effect Control effects, mainly due to the fact that this is counted as default damage, but done towards to MP. This roar can home in onto the target if the user keeps the roar going (For every turn that the spell lasts after the duration, and extra 5% MP is taken away from the user per turn. Also, this has a maximum of three turns extra). For turn that passes by while this spell continues, the spell can travel another 250 meters. However, in doing this, the user is forced in place, prone to damage from the outside. Those hit by this spell during one post can’t be hit again in a later post during the same duration.
Duration:
Instant (Can having the spiral going for up to three more turns)
Cooldown:
20 Posts
Strengths:
-Huge version of the Sky Deity Bellows with more range, speed, and power
-Can home onto a target if Elyx holds out the spell
-Targets hit by this spell lose 25% of their MP.
Weaknesses:
-If the user decides to hold out the spell for more than the duration, 5% MP is sacrificed for each turn that passes by.
-The user can only increase the duration of this spell for three posts before it’s gone for good, whether it hit anything or not.
-While the user is using the spell, they are idle, unable to move, and prone to damage.
-Enemies who have been hit one time during the same duration can’t be hurt by it again.
- Koushin no Shichiseigyo:
- Name
Koushin no Shichiseigyo
Rank:
H + S
Type:
Offensive/Supportive
Fused Spells
Sky Deity Divine Existence + Sky Deity True Control
Description:
Overwhelming darkness, too much power is swarming through his veins, the darkness is practically screaming to be released at this point. For an H rank mage, this is impossible to contain. And so a new nightmare is revealed, taking the host that is the Sky Deity Slayer as it's a puppet for one moment of freedom. The only noticeable difference when he enters this form is the color of his eyes. They are no longer light brown, but a constant flashing of colors. While in this form, the user is able to shut down the abilities of H rank or lower weaponry or items that are within 200 meters of range, rendering them practically useless. Mages of H rank or lower (Event NPC's excluded) within 150 meters of the range are unable to use their primary magic Unique abilities, and existing ones are negated (Active ones with a duration aren't affected by this). Neither two of these abilities for this spell can be ignored unless done so by that of an H rank mage, in which only then Effect Control related things can ignore this. The cost of the S-rank spell must be paid for, this spell fusion does not have a reduced magic price.
Duration:
15 Posts
Cooldown:
Thread
Strengths:
-No Primary Magic Unique Abilities may be used when within 150 meters of the user.
-No Weapon or Item abilities may be used or active while within 200 meters of the user.
Weaknesses:
-This affects allies as well
-Targets must be within the said ranges for this to work
-The full price of the normally reduced S-rank spell must be paid
-Effect Controls of H rank can help avoid this ability
-Armors are not affected by this spell.
- Koushin no Bakudan:
- Name
Koushin no Bakudan
Rank:
H + S
Type:
Offensive + Debuff
Fused Spells
Sky Deity Divine Existence + Sky Deity's Emotion Collapse
Description:
This spell allows the user to place out one palm, the atoms in front of them shattering insanely in a pillar formation in front of him as he then would allow them all to trigger. Atoms that are split off explode in the fashion of a Nuclear bomb. This explosion can be sent up to 200 meters away from the user, and the radius covers 250 meters. Those who are caught in this spell took the impact of a Nuke... Therefore, they take double the damage that a normal spell fusion of this rank would inflict on top of obtaining a couple of debuffs. The first one is mana draining. For five posts, the affected target loses 5% MP. The second one is a spell downsizing effect. This lowers the attack power of each spell that an affected target casts out in half. Meaning that they lose one rank in power. A rank becomes B, H rank becomes S, etc. This lasts for five posts. The debuffs pierce through any Effect Control spells, abilities, or Lineages. The turn this spell is casted out, no other spells can be used on the same turn. If this user is in the range of the nuke, while they are not as affected by the spell, they will take 10% HP damage.
Duration:
Nuke (Instant) MP Debuff (5 Posts) Spell power debuff (5 Posts)
Cooldown:
20 Posts
Strengths:
-Instant Double Damage to those caught in it.
-Lowers Spell Power for a duration
-Cuts MP for a duration
Weaknesses:
-The Nuke can affect allies as well as enemies
-No other spells can be used on the same turn this one was used.
-If Elyx was in the range of the nuke, he takes 10% HP damage.
-Event NPC's can be immune to the debuffs if they have effects needed to prevent themselves from being affected, no matter the rank.
- Spell Slots:
Last edited by Elyx Reiaki on 19th July 2016, 7:22 am; edited 14 times in total