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    First Generation Sky God Slayer

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    King Elyx

    The Vanquisher


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    First Generation Sky God Slayer Empty First Generation Sky God Slayer

    Post by King Elyx 31st March 2016, 7:26 pm

    Magic

    Primary Magic: Sky Deity Slayer (First Generation Slayer)
    Secondary Magic: Chronicle Celestial Spirit Magic
    Caster or Holder: Caster
    Description: The Sky Deity Slayer is nothing different from a Sky god Slayer, just simply the name is different. For one who seems to be coated in darkness for his magic, the user learns to embrace this magic for the light. Though he is much better against things that are supposed to be on his side, he will still remove any corruption with the previous magic that he once had. At first, with Wind Lerale magic, he had to control his wind magic using a Violin, which was rather difficult for one to do. But now this set of spells, once darkness had been added, unlocked Elyx's windy aura, allowing him to use Wind spells without an item, a dream he finally was able to achieve. This tones down his personality a little bit, making him a lot more clam and collected outside of battle, but on the battlefield, he is a force to be reckoned with. Due to him being a little bit off key due to the darkness, corruption is possible if he does not keep himself in check, and in the end, will only plan to spread chaos.

    Sky Deity Slayer is a very versatile set of Wind spells designed to give the user all sorts of attacks and enhancements, so they are left with no opening. Admittedly, it was originally designed to be a supporting set of spells, but due to the mixture of the winds and darkness, this is a balanced set of magic to be used. None of the supporting spells have been replaced, they have been adjusted just a little to enhance Elyx's combat abilities. Sky Deity Slayer magic allows him to eat up wind related attacks, but just regular air would not be enough to satisfy anything. The wind must be blowing, even if it were just a light breeze. Physically and mentally, Elyx has become balanced, a weapon designed to overwhelm armies and strong opponents alike.

    First Generation Sky God Slayer Merp_zpsdqtyukb5

    Strengths:
    -A Deity/god Slayer has the ability to take on angelic/holy beings. Since this is the case, those who are such things such as angels or actually Deities will be struggling against this form of slayer.

    -This is Wind, and Wind can easily be obtained since Wind is air. This means that there is just about no ending supply to Elyx's magic. However, in an area with no wind, his attacks can be weaker since there is no influence to the wind. Even then, he has his own ways of creating wind, for example creating intense spinning friction can slowly build up wind. As it is often said, it can take a Snowflake to cause an avalanche.

    -A variety of the spells designed to cut through opponents spells, abilities and negative effects. This is due to the very supportive set of spells to make sure Elyx does not fall behind in a fight.


    Weaknesses:

    -Earth magic can manipulate wind if it were strong enough. Most wind impacts that have the same ranking as an earth attack do not fare well against the earth based attack. Earth as in rocks, but things such as plants are not as likely to stop wind.

    -Heavily reliant on magic, those based on physical abilities do not have a problem if they are based on shutting down magic. Though Slayers are physically fit, they don't try to focus their fighting based on physical attacks.

    -Eventually, if the user is not careful and grows too angry during battle, the darkness of the spell set will take over their emotions and actions. No one is considered an ally anymore, allies and enemies can not be told apart anymore.

    Lineage:

    Abilities:


    D Rank:

    C Rank:

    B Rank:

    A Rank:

    S Rank:


    H Rank:

    Signature:

    Spell Fusions:

    Spell Slots:



    Last edited by Elyx Reiaki on 19th July 2016, 7:22 am; edited 14 times in total
    Mistress Venir
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Mistress Venir 1st April 2016, 2:35 pm

    First Generation Sky God Slayer HfOLxY4


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    First Generation Sky God Slayer Tumblr_mwffarIHCR1qbk364o3_500

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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Guest 3rd May 2016, 6:45 pm

    Unlocked at user's request
    Original:
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    King Elyx

    The Vanquisher


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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by King Elyx 4th May 2016, 4:48 pm

    For anyone grading, you can grade the whole thing from top to bottom if you feel. But if you want to cut what has been approved off the list already, I'll provide a list for you.

    Abilities:
    Sky Deity Crash
    Sky Deity Repair
    Sky Deity Stream
    Sky Deity Flow

    D Rank:
    Sky Deity’s Throwing Palm
    Sky Deitys Gentle Touch
    Sky Deity’s Regret

    C Rank:
    Sky Deity's Agility

    B Rank:
    Sky Deity’s Impact

    A Rank:
    Sky Deity's Beast
    Sky Deity Guard
    Sky Deity's Gale Palm

    S Rank:

    N/A


    Anything else has either been added, modified, or completely revised all of the way. Thanks for grading the application! ^.^ With that, I officially bump this thread!
    Anastasia Isayev
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Anastasia Isayev 5th May 2016, 3:08 pm

    Howdy! I'm Anastasia and I'm here to grade your magic!
    Whew! This is going to be a lot of work so I'm going to just highlight the stuff I require to be changed. All requested changes will be marked in This color.



    -Sky Deity Core: A sleeping core now surrounds the heart of the user, at the cost of speeding up the pumping of the heart using this core, more blood pumps throughout the users body. This gives the user a sudden rush of energy, enhancing their Physical Strength by 60%
    Lower this to 50%


    -Sky Deity Hard Armor: The user and their magic is not affected by effects of enemies of less ranking than the user himself. Examples of effects include blind, slow, freeze, burn, illusions, manipulations of the users body or anything within it, etc. Anything of equal or less ranking that would prevent them from casting out magic would also be negated and destroyed. The user must be aware of any of these things in order for this to activate, but if they are unsuspecting, this ability doesn’t activate. The user does not need outside air to breathe, since his body produces his own air.
    --
    Okay, while I understand you are H Rank, you are asking for quite a lot in this UA. 1: You are immune to anything lower ranking than yourself.
    2: You are requesting anything of equal or less ranking that would prevent you from casting are negated. I can't quite agree with this, as nothing effect-wise would be able to really effect you.
    3: You are also wanting the ability to not need outside air to breathe, which could be used to be able to breathe in a vacuum and/or underwater.

    You're requesting 3 abilities in a single ability. Please choose 1 ability. I also cannot allow you to be able to completely negate all effects of equal level, since, well, there aren't exactly any rank higher than H Rank that players can obtain.



    -Sky Deity Collapse: The user can submit to the dark magic within them to advance their power even further. At the cost of negating the effect of "Sky Deity Repair" and instead taking 5% HP damage per turn, the user gains 75% Physical power and movement speed. When an attack hits them while they are in this state, they are unable to flinch or take knockback. Though they receive full damage, they are able to absorb half of the cost of MP that the opponent had spent. If there was no cost, this is reduced to 2% Mp instead.
    --
    This is too similar to a spell. You are also asking for a LOT of stuff.
    1: For -5% HP per turn, you gain 75% Physical Power and Movement Speed.
    2: Immune to knockback and flinch.
    3: Absorb half cost of MP of the spell used.
    Please choose 1 ability and we'll get back to grading this



    Name: Sky Deity's Quick Zip
    Rank: D
    Type: Support
    Duration: 3 Posts This needs to be changed to an instant
    Cooldown: 4 Posts Change this to 2 posts
    Description: Elyx's body can completely turn into wind just for the moment before traveling into a straight line towards one direction up to 10 meters away at the speed of a second. This can be done up to two times per post, but one must happen right after the other, or it would only be done once during that post. The user can't execute another spell after the first zip if they plan to go to the second zip. During the duration, if this spell had not been used, the duration is lifted and the cooldown begins.
    Strengths:

    -Can quickly move by turning his body into wind and traveling without the fear of being harmed in the process. If you want to not be harmed during movement, I'm going to have to ask you to either change the movement to once or lower the distance traveled. While I cannot agree with you going unharmed during the use of this spell, I will ask that you use "barrier" spell rules for this if you want to use the "traveling without fear of being harmed" bit.

    -This can be done twice in the same post, but it must be done one right after another.

    Weaknesses:

    -No spells can be used after the first step. Well, it technically can, but a second zip can't be done in the next post.

    -While this spell is active, if there is a post that the user has not used this ability, the duration is done and the cooldown begins.

    -They only travel in a line towards one direction, the movement can't change directions.
    Name: Sky Deity Second Chance

    Rank: D

    Type: Support

    Duration: 3 Posts

    Cooldown: Thread

    Description: The user has to gently touch the heart of one mage that has 0 HP for one post, focusing all of their attention on that mage. No other spell can be activated for the post this spell activates, and the user can't declare any attacks. The user is unable to move while in this state. If they take a hit from an outside source while this is going on, the spell does not work and the cooldown is activated. If this spell goes through successfully, the target recovers from their unconscious state. They return with 20% MP only, and can't attack an opponent, nor can anything they have attack an opponent. Their abilities are nulled, as are their Secondary Magic spells. They are unable to gain HP if they have recovered this way. Once the duration ends, the target returns back to their unconscious state.
    How much HP do they come back with?

    Strengths: -This spell can be used to bring back an unconscious target that has fallen in battle, giving them a chance to escape and find somewhere safe.

    Weaknesses:
    -Must be done on an opponent with 0 HP
    -The user must be given one post to touch the heart of the target.
    -While touching the heart of the target, they are unable to move.
    -This spell can only be used once per thread.
    -If hit while casting this spell out, the spell will fail and go to the cooldown.
    -One who recovers this way can't attack or use any of their abilities or lineages.
    -One who recovers this way can't use spells.
    -The target that recovers only gets 20% of their MP
    -The target can't gain HP if they recover with this spell.
    -After the duration, the target returns back to their unconscious state

    Name: Sky Deity Blissful Touch
    Rank: C
    Type: Support
    Duration: 4 Turns
    Cooldown: 5 Turns

    Description: Elyx's palms gain a green aura around his palms, anything he touches gains 7% health on the turn they are touched. If this is used on himself, he only gains 3% HP per turn. This however can be done on his opponents by accident, all one has to do by touching his palms.
    Since this is a healing spell and more like an enchantment, I'm going to ask that you heal 30% C Rank HP per touch instead of a flat-out 7% max HP. With the caveat that a person may only be touched by this ability once per post.

    Strengths:
    -Healing magic onto those who touch his palms, or whoever he touches his palms with.

    -Can easily be applied, only with the touch of both his palms.

    -Lasts for four posts, which can recover up to 28% HP for one use, or 12% if used on himself. This will need to be changed due to note above

    Weaknesses:

    -Can be used on opponents who can touch his palms before anyone else in the post.

    -Can only apply to self when Elyx is touching his stomach.

    -Reduced to 3% when being used on self.

    -Can only be done once per post during the duration

    Name: Sky Deity’s Armada Arms
    Rank: C
    Type: Support
    Duration: 4 turns
    Cooldown: 5 turns

    Description: The user can select up to two targets up to 25 meters away from himself before casting out this spell. Those that he had chosen obtain enhancements to their arms, affecting their strikes behind their arm movement. If done onto two targets, they each obtain 35% Physical strength. If done onto one target, that target obtains 50%. In either case, if one of the targets is Elyx himself, the boost applied to him is locked onto 30% only.
    Change this to 15%/30%

    Strengths:

    -Applies physical strength enhancements on up to two targets.

    -Can apply this on himself.

    Weaknesses:

    -If used on himself, his enhancement reduces to 30% regardless of the amount of targets he chose.

    -The two that he chooses gets a lower enhancement than one sole target alone.

    -Only applies to physical strength, spell strength is not affected.

    Name: Sky Deity's Gentle Hand

    Rank: A

    Type: Support

    Duration: Instant

    Cooldown: 6 Posts

    Description: The user simply pokes on a target as wind magic is gently placed inside of the body of the target. One random negative effect of S rank or lower is cured. This spell could not be used on the himself.
    The S Rank effect is lowered by half, not cured

    Strengths:
    -Relieves the target of one negative effect, such as bleeding, burn, freeze, paralysis, etc.

    Weaknesses:
    -Can't be done on the user themselves.

    -Only one negative effect is cured. Not a weakness, please change

    Name: Sky Deity's Emotion Collapse
    Rank: S
    Type: Offense
    Duration: Instant
    Cooldown: 5 Turns Minimum cooldown of 8 please
    Description:

    The Sky Slayer's body is coating in magic, Elyx Snap's his fingers in front of a target to put them into a Perfect Paralysis state if the target is of lower ranking than this spell, making them unable to move, use their spells, lineage, or any of their abilities for the post that this spell had activated. Regardless if the snap worked or not, Elyx would begin his combo, darkness enhancing his speed to an insane pace where once an opponent is caught in it, they can't get out. His movement leaves behind a little trail to show where he had once been, not that it matters. The devastation behind the combo eventually ends, the target caught in this spell forced to fall onto the ground. 125% S ranked damage is inflicted with this spell.
    When does the paralysis end?

    Strengths:
    -Before this spell is used, Elyx snaps his fingers in front of a target, and if the target was of lower ranking than this spell, that target is placed in Perfect Paralysis, leaving them open for this spell.

    -Once someone is caught in this spell, they are unable to escape, but only hope that the combo ends.

    -125% S ranked Damage is inflicted with this spell.

    Weaknesses:

    -An instant spell, lasting for one post. The user had best be careful when using it, if the combo misses, the cooldown restarts regardless.

    -The Perfect Paralysis effect only works on lower ranking opponents than this spell.

    -A target can avoid this attack by dodging the first strike, which would instantly bring this spell to an end. Target cannot dodge the first strike if they are paralyzed. Please change this weakness

    -A warning is given to the opponent when the users body is coated in bright magic.

    Name: Sky Deity's Roar
    Rank: S
    Type: Offense
    Duration: Instant (Bleeding Effect, 3 Turns)
    Cooldown: 9 Turns
    Description: Elyx compresses air within his stomach, breathing in deep before breathing out with all the force he can. All of the air compressed becomes a violent spinning wind that has a radius of 75 meters. The spiraling winds travel a distance of 300 Meters Change this to 100 meters and at 150 MPH. The direction of the roar can't be changed by the user. Any attack of S ranking will not stop this spell unless it is an Rock based attack, or done so by a demon slayer who casted out an equal ranking spell. Those caught by this attack obtain a Bleed effect, making them lose 5% HP for three turns.
    While this is an AoE, you must also state the % damage to those that take this damage as well

    Strengths:
    -The violent winds travel at a devastating 300 Change this to 100 meters at 150 MPH.

    -A 75 meter radius to hit multiple opponents rather than solely a couple of them.

    -Bleeding effect applies 5% HP damage per turn after they are hit by this spell.
    Weaknesses:

    -The Winds must travel in one direction only, the direction Elyx chose to fire them at.

    -Elyx must breathe in and compress the air within his stomach first before he could fire the roar.

    -The wind can hit both allies and enemies alike, and even the user if they aren’t careful.

    -Bleeding effect only works on opponents hit by this spell. Also state that those of SS Rank take half bleeding damage and those of H Rank are immune to the bleeding

    Name: Sky Deity True Control

    Rank: S

    Type: Defense/Offense

    Duration: 10 Posts

    Cooldown: 15 Posts

    Description: Whenever a magic attack would attempt to attack Elyx during the duration, if it was of equal or lower ranking to this spell, Elyx had to pay 5% HP and MP before they can use this spell on their spell. When an equal or lower ranking magic attack gets within 125 Meters of the Sky Slayer, he can clench his fist and turn whatever that spell was made of into wind. On that same post, he can return his own wind version of that attack back at the one who launched the attack. This can only affect one spell per turn.

    Strengths:
    -He can turn magic attacks of equal or lower ranking than this spell into wind before returning the spell attack back at the opponent in his own wind style, inflicting the amount of damage the spell was supposed to inflict.

    Weaknesses:
    -Equal ranking spells require a cost of 5% MP Change this to 10% MP and HP from the user before it actually work.

    -Only one spell can be affected this way per turn.

    Can I get a link to the guild spell?

    Name: Sky Deity's Contract: Finalé
    Rank: S
    Type: Offense
    Duration: Instant
    Cooldown 3 Posts
    Description: Elyx places both of his palms out to the sides, palms facing upwards. He creates two spinning spheres of wind in each palm, the spinning so violent that the air around it vibrates. He charges at a target before pressing the spheres of winds against a target. The targets body is blown away upon impact, inflicting S rank damage to them. They are sent spinning in a spiral like a bullet. The explosion of wind is so devastating that all those within 300 meters will feel it. Though this does not do any damage, it will definitely strike some intimidation for those not used to feeling that devastation. If this spell hit an opponent of lower ranking than this spell, they lose 20% Movement speed. However, if used on them again, the reduction for the movement speed does not increase, it stays at 20%.

    I'm a-ok with knockback and damage.. However, the movement speed loss can't be there since signature spells only have 1 ability. And a spell with damage + knockback is pushing it just a bit

    Strengths:
    -Elyx sends the target flying when he presses the compressed spheres of wind against the opponent, inflicting S rank damage to them.

    -20% Speed reduction onto a lower ranking target that got hit by this spell.

    Weaknesses:
    -He has to charge at the target by running, giving them a chance to react if they see him coming at them.

    -Elyx can be stopped if he is hit while using this spell, making him fall over.

    -Opponent must be of lower ranking to be affected by the 20% Speed debuff.

    Name: Sky Deity's Contract: Mantras
    Rank: D
    Type: Offense
    Duration: Instant
    Description: Elyx solidifies the air in his right hand to create a throwing spear made out of wind. This spear explodes within a few seconds if it has not been in contact with anything other than the user for the few seconds. The power of his spear can be amplified this spears power to a different rank other than D, but the user must pay 5% MP per rank in between the target rank and the rank of this spell. So to amplify this spear to B rank damage, 10% MP must be paid. To pay it to S rank, 20% Mp must be paid.
    You can summon a spear, but the effect of bolstering the spear's damage is considered a separate effect.
    Strengths:
    -A Spear that can be amplified in power if the proper MP is paid, up to his rank in power.

    Weaknesses:
    -For every rank above D rank that this spell is amplified by, Elyx must sacrifice 5% MP.

    -A throwing spear is thrown straight, can't change direction, and can affect both enemies and allies alike.


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    King Elyx

    The Vanquisher


    The Vanquisher

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    First Skill: ???
    Second Skill: ???
    Third Skill:

    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by King Elyx 5th May 2016, 3:38 pm

    Thanks for painting the magic application with blue all over the place. Bumping the thread for ya. x3
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
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    Second Skill: Dragons' Champion
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Anastasia Isayev 6th May 2016, 3:38 pm

    -Sky Deity Collapse: The user can submit to the dark magic within them to advance their power even further. At the cost of negating the effect of "Sky Deity Repair" and instead taking 5% HP damage per turn, the user gains 75% Physical power and movement speed.
    Change this to 30% Strength and +50% Speed. That's already super high to ask for considering you already get a passive strength boost with Sky Deity Core

    Name: Sky Deity's Quick Zip
    Rank: D
    Type: Support
    Duration: Instant
    Cooldown: 2 Posts
    Description: Elyx's body can completely turn into wind just for the moment before traveling into a straight line towards one direction up to 10 meters away at the speed of a second.

    Strengths:

    -Can quickly move by turning his body into wind and traveling without the fear of being harmed in the process.  Instead of "travel w/o harm" I would suggest putting that it can block 1 C Rank spell or 2 D Rank spells while moving.  (Place that in the skill's description).  With the way it's worded now, you could avoid all damage just by using this move.  

    Weaknesses:

    -While this spell is active, if there is a post that the user has not used this ability, the duration is done and the cooldown begins.   Old weakness that needs to be changed

    -They only travel in a line towards one direction, the movement can't change directions.

    Name: Sky Deity Blissful Touch
    Rank: C
    Type: Support
    Duration: 4 Turns
    Cooldown: 5 Turns

    Description: Elyx's palms gain a green aura around his palms, anything he touches gains 30% C Rank health on the turn they are touched. If this is used on himself, he only gains 10% C Rank HP per turn. This however can be done on his opponents by accident, all one has to do by touching his palms.


    Strengths:
    -Healing magic onto those who touch his palms, or whoever he touches his palms with.

    -Can easily be applied, only with the touch of both his palms.

    -Lasts for four posts, which can recover up to 120% C rank HP for one use, or 40% if used on himself.

    Weaknesses:

    -Can be used on opponents who can touch his palms before anyone else in the post.

    -Can only apply to self when Elyx is touching his stomach.

    -Reduced to 3% when being used on self.
    Uses old numbers.  Just state that "Healing is reduced when used on self"

    -Can only be done once per post during the duration

    Name: Sky Deity’s Armada Arms
    Rank: C
    Type: Support
    Duration: 4 turns
    Cooldown: 5 turns

    Description: The user can select up to two targets up to 25 meters away from himself before casting out this spell. Those that he had chosen obtain enhancements to their arms, affecting their strikes behind their arm movement. If done onto two targets, they each obtain 35% Physical strength. If done onto one target, that target obtains 50%. In either case, if one of the targets is Elyx himself, the boost applied to him is locked onto 15% only.
    Not quite what I meant.  I mean that if it's used on 1 target, it boosts damage by 30% while if it's used on 2 targets, it boosts by only 15%

    Strengths:

    -Applies physical strength enhancements on up to two targets.

    -Can apply this on himself.

    Weaknesses:

    -If used on himself, his enhancement reduces to 15% regardless of the amount of targets he chose.

    -The two that he chooses gets a lower enhancement than one sole target alone.

    -Only applies to physical strength, spell strength is not affected.

    Name: Sky Deity's Contract: Finalé
    Rank: S
    Type: Offense
    Duration: Instant
    Cooldown 3 Posts
    Description: Elyx places both of his palms out to the sides, palms facing upwards. He creates two spinning spheres of wind in each palm, the spinning so violent that the air around it vibrates. He charges at a target before pressing the spheres of winds against a target. The targets body is blown away upon impact, inflicting S rank damage to them. They are sent spinning in a spiral like a bullet. The explosion of wind is so devastating that all those within 300 meters will feel it. Though this does not do any damage, it will definitely strike some intimidation for those not used to feeling that devastation. If this spell hit an opponent of lower ranking than this spell, they lose 20% Movement speed. However, if used on them again, the reduction for the movement speed does not increase, it stays at 20%.
    Due to this being a signature spell, you can only have 1 effect.  So you have 2 choices:
    1)  Keep the Damage + Knockback
    2)  Keep the movement speed debuff (which, if you keep this, then your spell would require a cooldown).
    Pick one of those and go with that.


    Strengths:
    -Elyx sends the target flying when he presses the compressed spheres of wind against the opponent, inflicting S rank damage to them.

    Weaknesses:
    -He has to charge at the target by running, giving them a chance to react if they see him coming at them.

    -Elyx can be stopped if he is hit while using this spell, making him fall over.


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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by King Elyx 6th May 2016, 3:46 pm

    Whoops... Missed quite a bit. Hopefully that mess has been cleaned up. Bumping! ^.^
    Anastasia Isayev
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Anastasia Isayev 7th May 2016, 1:47 pm

    -Sky Deity Collapse: The user can submit to the dark magic within them to advance their power even further. At the cost of negating the effect of "Sky Deity Repair" and instead taking 5% HP damage per turn, the user gains 75% Physical power and movement speed.
    Change this to 30% Strength and +50% Speed. That's already super high to ask for considering you already get a passive strength boost with Sky Deity Core

    Name: Sky Deity's Quick Zip
    Rank: D
    Type: Support
    Duration: Instant
    Cooldown: 2 Posts
    Description: Elyx's body can completely turn into wind just for the moment before traveling into a straight line towards one direction up to 10 meters away at the speed of a second. While in this state, a C rank worth of damage can be reduced in damage.

    Strengths:

    -Can quickly move by turning his body into wind and traveling, a slight amount of damage being able to be blocked while in it.

    Weaknesses:

    -While this spell is active, if there is a post that the user has not used this ability, the duration is done and the cooldown begins.
    Old weakness that needs to be changed. This spell is no longer multi-post long. So the duration bit is not needed any more and requires changing.

    -They only travel in a line towards one direction, the movement can't change directions.



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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by King Elyx 7th May 2016, 4:02 pm

    Bumping again!
    Anastasia Isayev
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Anastasia Isayev 7th May 2016, 10:49 pm

    First Generation Sky God Slayer JvQoGEt


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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by King Elyx 10th June 2016, 5:49 am

    Bumping! Edited the H rank spell and added the Special Slot A rank spell from here
    Godlike Frederik
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Godlike Frederik 10th June 2016, 5:50 am

    small adjustments for the H rank, nothing major. And A rank checks out.

    Approved


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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by King Elyx 18th July 2016, 12:21 pm

    Replaced all UA's except for Repair and Stream. And added Spell Fusions. Gracias!
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Guest 19th July 2016, 6:53 am

    *Throws another pine cone at Elyx Dx*

    Okay, so I've got just a few things that I'd like to be looked over and changed; feel free to refute any of my requests. You can find them in this lovely purple color.

    Elyx Reiaki wrote:
    Magic

    Primary Magic: Sky Deity Slayer (First Generation Slayer)
    Secondary Magic: Chronicle Celestial Spirit Magic
    Caster or Holder: Caster
    Description: The Sky Deity Slayer is nothing different from a Sky god Slayer, just simply the name is different. For one who seems to be coated in darkness for his magic, the user learns to embrace this magic for the light. Though he is much better against things that are supposed to be on his side, he will still remove any corruption with the previous magic that he once had. At first, with Wind Lerale magic, he had to control his wind magic using a Violin, which was rather difficult for one to do. But now this set of spells, once darkness had been added, unlocked Elyx's windy aura, allowing him to use Wind spells without an item, a dream he finally was able to achieve. This tones down his personality a little bit, making him a lot more clam and collected outside of battle, but on the battlefield, he is a force to be reckoned with. Due to him being a little bit off key due to the darkness, corruption is possible if he does not keep himself in check, and in the end, will only plan to spread chaos.

    Sky Deity Slayer is a very versatile set of Wind spells designed to give the user all sorts of attacks and enhancements, so they are left with no opening. Admittedly, it was originally designed to be a supporting set of spells, but due to the mixture of the winds and darkness, this is a balanced set of magic to be used. None of the supporting spells have been replaced, they have been adjusted just a little to enhance Elyx's combat abilities. Sky Deity Slayer magic allows him to eat up wind related attacks, but just regular air would not be enough to satisfy anything. The wind must be blowing, even if it were just a light breeze. Physically and mentally, Elyx has become balanced, a weapon designed to overwhelm armies and strong opponents alike.

    First Generation Sky God Slayer Merp_zpsdqtyukb5

    Strengths:
    -A Deity/god Slayer has the ability to take on angelic/holy beings. Since this is the case, those who are such things such as angels or actually Deities will be struggling against this form of slayer.

    -This is Wind, and Wind can easily be obtained since Wind is air. This means that there is just about no ending supply to Elyx's magic. However, in an area with no wind, his attacks can be weaker since there is no influence to the wind. Even then, he has his own ways of creating wind, for example creating intense spinning friction can slowly build up wind. As it is often said, it can take a Snowflake to cause an avalanche.

    -A variety of the spells designed to cut through opponents spells, abilities and negative effects. This is due to the very supportive set of spells to make sure Elyx does not fall behind in a fight.


    Weaknesses:

    -Earth magic can manipulate wind if it were strong enough. Most wind impacts that have the same ranking as an earth attack do not fare well against the earth based attack. Earth as in rocks, but things such as plants are not as likely to stop wind.

    -Heavily reliant on magic, those based on physical abilities do not have a problem if they are based on shutting down magic. Though Slayers are physically fit, they don't try to focus their fighting based on physical attacks.

    -Eventually, if the user is not careful and grows too angry during battle, the darkness of the spell set will take over their emotions and actions. No one is considered an ally anymore, allies and enemies can not be told apart anymore.

    Lineage:

    Abilities:


    D Rank:

    C Rank:

    B Rank:

    A Rank:

    S Rank:


    H Rank:

    Signature:

    Spell Fusions:

    Spell Slots:

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    King Elyx

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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by King Elyx 19th July 2016, 7:23 am

    This is what happens when you let Marshy grade your magic pwp She throws pinecones at you and scribbles on your magic with a purple crayon. Bumping x3.
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Guest 19th July 2016, 8:10 am

    First Generation Sky God Slayer AESz729
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    First Generation Sky God Slayer Empty Re: First Generation Sky God Slayer

    Post by Guest 17th October 2016, 3:24 pm

    Spoiler:

    Unlocked against at the user's request~! x3

      Current date/time is 5th November 2024, 5:32 am