Magic
Primary Magic: Torrent God Slayer
Secondary Magic: N/A (coming soon)
Caster or Holder: Caster Lost Type Slayer magic
Description:
The magic that is being used is an ancient form of slayer magic designed to kill Gods. It is a dark type magic that damages creature of holy origin more. Kai was taught this magic by the God of water Sobek (indirectly). By undergoing a series of trials. So all spells are translated to a language handed down after Egyptian (Arabic).
Currently the magic is used in the form of making weapons and adapting to fit Kai’s needs. Throwing stars for long range attacks. Spears to impale someone and a body able to shift into a water form. Waterspouts coming from the ground; lots of support options the higher the level the user becomes.
Strengths:
-Water being a free flowing element, can easily manipulate to just about any shape to suit the user’s need. Making the magic adaptable to fit the user's need and imagination.
-It is easy to cover weakness inside of this magic by changing variables.
-AoE, Single target, multiple targets, healing and support. Can be accomplished by how creative the user is.
Weaknesses:
-Lightning based magic is a great pain to the user of this magic. Any spell the hits the user of this magic already has a 25% damage increase.
-Presently the water can be boiled into steam with strong enough fire spells. Spells one ranks higher
-Like wise with the proper chill it can be turned into ice making. The user is unable to control it’s own magic. Spells one rank higher.
- The water can be absorbed in sand or other storage like materials. A toilet paper mage would be a hard pressed battle.
Lineage: Conqueror’s Courage
Unique Abilities:
Water Fixer Upper: His magical constitution allows his body to heal by replacing and repairing cells with his water. This is a passive skill that heals him 5% damage per post. Unless the area is completely dry. Ex. Dessert like.
Water state change: The power to solidify and change the viscosity of water. He can make his magic water sticky like maple syrup or very smooth. Allowing him or an ally of his choice to walk, stand and even jump on his water.
Grace of the Seven Seas: User’s of this magic cannot be drowned by any liquid. All users gain a 10% boosts in physical stats when in contact with water from an outside source.
Liquid Form: The user concentrates on his body and becomes immune to physical damage for three posts. The entire body becomes magical water that when slice repairs itself, crushed repairs itself, and even impaled repairs itself. The only way he can be damaged in this state is by thunder/lightning magic that deals 50% more damage if hit while this skill is used. This ability is very hard to use so it has a six post cool down.
Spells:
Primary Magic: Torrent God Slayer
Secondary Magic: N/A (coming soon)
Caster or Holder: Caster Lost Type Slayer magic
Description:
The magic that is being used is an ancient form of slayer magic designed to kill Gods. It is a dark type magic that damages creature of holy origin more. Kai was taught this magic by the God of water Sobek (indirectly). By undergoing a series of trials. So all spells are translated to a language handed down after Egyptian (Arabic).
Currently the magic is used in the form of making weapons and adapting to fit Kai’s needs. Throwing stars for long range attacks. Spears to impale someone and a body able to shift into a water form. Waterspouts coming from the ground; lots of support options the higher the level the user becomes.
Strengths:
-Water being a free flowing element, can easily manipulate to just about any shape to suit the user’s need. Making the magic adaptable to fit the user's need and imagination.
-It is easy to cover weakness inside of this magic by changing variables.
-AoE, Single target, multiple targets, healing and support. Can be accomplished by how creative the user is.
Weaknesses:
-Lightning based magic is a great pain to the user of this magic. Any spell the hits the user of this magic already has a 25% damage increase.
-Presently the water can be boiled into steam with strong enough fire spells. Spells one ranks higher
-Like wise with the proper chill it can be turned into ice making. The user is unable to control it’s own magic. Spells one rank higher.
- The water can be absorbed in sand or other storage like materials. A toilet paper mage would be a hard pressed battle.
Lineage: Conqueror’s Courage
- Conqueror's Courage:
- Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Usage: Can be used 4 times per thread. A war-cry is an encouraging shout that, in this case, is boosted by magic and does not need big words. The energy released by the war-cry gives the user's companions extra motivation to give their all. After a war-cry the cool-downs of all current Spells that are cooling down is decreased by one ( not including the war-cry itself). The duration is instant. The cool-down is 4 posts. Can only be used 4 times per thread.
Unique Abilities:
Water Fixer Upper: His magical constitution allows his body to heal by replacing and repairing cells with his water. This is a passive skill that heals him 5% damage per post. Unless the area is completely dry. Ex. Dessert like.
Water state change: The power to solidify and change the viscosity of water. He can make his magic water sticky like maple syrup or very smooth. Allowing him or an ally of his choice to walk, stand and even jump on his water.
Grace of the Seven Seas: User’s of this magic cannot be drowned by any liquid. All users gain a 10% boosts in physical stats when in contact with water from an outside source.
Liquid Form: The user concentrates on his body and becomes immune to physical damage for three posts. The entire body becomes magical water that when slice repairs itself, crushed repairs itself, and even impaled repairs itself. The only way he can be damaged in this state is by thunder/lightning magic that deals 50% more damage if hit while this skill is used. This ability is very hard to use so it has a six post cool down.
Spells:
- Signature Spell(s):
- Masdis Mayiy:
Name: masdis mayiy
Rank: C
Type: Water Offensive
Duration: 1
Cooldown: 1 use per post
Description: Kai points the middle and pointer finger on one of his hands, in the shape of a gun with his thumb down. When he brings his thumb up water forms at the tips of his finger and flies off in the shape of a bullet. It hits the target as if it was actually shot. The effective range is twenty four meters, and it only cause one rank’s worth of damage.
Strengths:
-long range
-easy to use
-fun to shoot cans with
Weaknesses:
-Really easy to dodge this one
-In terms of power weak compared to other spells
-Can be frozen mid air preventing Kai from using the water for other spells
-Still can be evaporated
- Silah Almiah:
Name: Silah Almiah
Rank: D
Type: Water Offensive
Duration: Up to three posts
Cooldown: Varies by duration only up to four posts.
Description: Kai makes a melee weapon of water appear in his hand, for a melee style hit (range five feet). It only does one rank of this damage, plus 25% slicing/smashing rank damage bonus. He can hold the form of the melee weapon he is using but for each post it is held. The spell must cooldown.
Strengths:
-The versatility allows it to be useful in a lot of moments
-Quick and easy to use
-different weapons pop out which can always be amusing
Weaknesses:
-Can be blocked or dodged easily
-Can be evaporated
-Does not really make a person cry for a spell
-could get a roll of toilet paper looking weapon
- Rank D Spells:
- Shabakat Almiah:
Name: Shabakat Almiah
Type: Water/AoE
Duration:2
Cooldown:4
Description: Kai puts his hands on the ground and releases a rushing wave of water, fifteen meters in all directions. The water wraps around the feet of the enemy like a coiling snake and becomes sticky like honey. This spell does not effect anyone ranked higher than himself. The water moves as fast as a water moccasin can swim (To say about seven feet per second). Anyone of equal to or lower in rank becomes rooted for two post and it reduce the speed of those higher by a certain percentage. One rank above is reduce by 50%, two or more by 25%.
Strengths:
-Great trap
-Slowing effect
-Makes it harder to miss
Weaknesses:
-Can easily be dodged
-Hits everyone even allies
-Spells can still be cast by the enemy
-Does no damage
- Yrja Shifa':
Name: Yrja Shifa'
Type: Water Support
Duration:1
Cooldown:2
Description: Kai covers his hand with his water. With his magic he places it over a wound to start healing it. Kai’s water enters the wound and starts replacing cells. This move only does this ranks worth of healing or gets rid of an ailment.
Strengths:
-can save a life
-not a lot of magic power to use
-can cast this spell to heal an animal
Weaknesses:
-No attack power
-No defense ability
-Leave you vulnerable
-May have to recast depending on the severity of the wound
- Sallam Almayiya':
Name: Sallam Almayiya
Type: Water Buff
Duration:2
Cooldown:5
Description: While pointing at a target within six feet. Kai summons power from the watery depths of sea and instills it into a target. The target gets a 50% power increase to all spells cast while strengthened. Downside is that a target buffed with this spell is more vulnerable to thunder/lighting type magic (25% damage increase if hit by a thunder/lightning spell).
Strengths:
-Helps the damage output
-Can be used while casting multiple spells at once
-alright in a pinch
Weaknesses:
-long cooldown
-short duration
-casting too many spells at once takes a toll on the magic reservoir depleting the power fast
-single target specific
- Eumud Alma'':
Name: Eumud Alma'
Type: Water Offensive
Duration:1
Cooldown:2
Description: Kai looks at a target then places his hands on the ground and surges water through it. The water travels underneath the ground and surges up beneath any target within six feet. The pressure from the upwards blasts causes the user one rank damage of this spell. Also if the user cannot avoid falling or softening the impact from the twelve foot drop. They take an additional half rank damage independent of this spell.
Strengths:
-cannot be blocked
-great for damage
-fast acting
-Can be used to give an ally a height boost
Weaknesses:
-cannot lift a very heavy target. Like something made of metal or heavy stones.
-can be side stepped
-Cannot tunnel through metal
-if they can fly they can avoid falling damage
-single target specific
- Rank C Spells:
- Karakin Hujum:
Name: karakin hujum
Type: Water/ Multi-hit
Duration:1
Cooldown:4
Description: Kai lowers his palms to the grounds and drops water, or uses any water from a previous spell, and creates black tentacle(s). The amount of tentacles varies by number of enemies (four tops) and rushes towards the enemy. One tentacle when summoned does 1 rank damage, the more tentacles summoned the more the power is split between them equally. So two tentacles two different directions does half rank damage each, three does a third rank per tentacles, four tentacle attack each tentacle get's 25% rank damage. The tentacles cannot move more than twelve feet.
Strengths:
-Can hit multiple enemies
-Causes massive damage
-Great for battle
Weaknesses:
-The more tentacles the weaker the attacks
-Can be evaporated by a fire spell
-Can be blown away with a wind spell of equal rank or higher
-Can be used as a channel for a lightning spell
- Dire Sayl:
Name: Dire Sayl
Type: Water/Defensive/Offensive
Duration: 2
Cooldown: 4
Description: As much water a Kai can release quickly flows from his hands. In front of the direction he is facing is an eight foot diameter shield. Protect all behind two spell of this rank, or one spell of a rank higher. The second post is the water being rushed back (ten foot range) to hit the target back for 30% rank damage plus 20% rank damage if a light/thunder spell was used on the shield.
Strengths:
-Stops physical attacks
-great for redirecting a lightning attack
-large front size
Weaknesses:
-Does not stop anything from behind
-takes a moment to use again
-without a spell to hit it no offensive value really
- Can be pierced by a wind spell of equal rank
- Sayl Allah Aleawa’!:
Name: Sayl Alllah Aleawa'!
Type: Water/Instant
Duration:1
Cooldown: 3
Description: Taking a deep breath. Kai let’s loose a wide breath of water based magic, spiraling out in a 13 meter diameter, up to a thirty meter range. Like a herd of elephants walked in front.
Strengths:
-Long Range
-extra effective only holy type beings and light magic.
- Easy to use attack
Weaknesses:
-Can easily be dodged
-Single Target Specific
-Kai has to be able to see the target
-Not hard to guard against
Last edited by Obe9813 on 8th April 2016, 2:22 pm; edited 1 time in total