Magic
Primary Magic: Torrent God Slayer
Caster or Holder: Lost/Caster/Slayer
Description: The type of magic Glen is using is Torrent God Slayer magic. It is a water based lost magic taught to him by the Goddess Nebet-het (Nephthys for the Plebs). It is black in appearance and is normally considered to be menacing.
A magic as versatile as he is, Glen uses it for damage and support. When fighting Glen would make tendrils of chilled water or waves of boiling water to hurt his enemies, just by being touched. Glen learned this magic for the pure fact that he thought it would be useful.
Strengths:
Versatile: Depending on the temperature of the water it can cause burns or chill affects. Water being a free flowing element he can easily manipulate the shape to suit his needs.
Fire: Water puts out fire easily. All fire spells of equal or lower level does one 50% less damage. Fire wizards take 50% more damage if level is equal or lower.
Ice: Ice is normally a bit stronger than water, but Glen can heat his water allowing him to melt ice a little bit at a time. So Ice mages will have a harder time keeping their spells from melting.
Weaknesses:
Lightning Magic: Water is a great conductor of electricity. All lighting spells does 50% more damage if level is equal or higher. All spells that hit a lightning wizard is 50% weaker if same level or higher.
Heat/fire Magic: Fire magic can evaporate water especially if already hot. Any spell that says boiling can be stopped by turning it to steam, by a wizard same rank or higher.
Ice Magic: Yes, he can melt ice and make it harder for ice wizards. But his chilled water spells can be frozen easily. Any spell that says chill can be stopped by turning it to ice, by a wizard same rank or higher.
Dry Areas: Places like deserts of dry mountains dries out Glen’s powers. Making it harder for him to use spells. It decreases his water magic fighting abilities by 25%
Lineage: Conqueror's Courage
Unique Abilities:
Triton’s Skill: Fully submerged in water Glen takes the form of a merman. It allows him to breath underwater with the use of gills, and gives him a 20% speed boost.
Poseidon’s Grace: A passive skill that gives Glen the aura of a Sea King, allowing him to talk to aquatic life, and call upon them for favors. (He cannot summon them to land. Only talk to them while he is in the ocean/sea/lake)
Water state change: The power to solidify and change the viscosity of water water. His own or natural water in the environment, he can not make enchanted water that is not his solid. Water he solidifies returns to normal after six posts or he wills it. Effective range is eleven feet. This range goes up in rank.
Ma’at healing: A passive ability that heals him of 5% of damage per post in wet or humid areas.
Primary Magic: Torrent God Slayer
Caster or Holder: Lost/Caster/Slayer
Description: The type of magic Glen is using is Torrent God Slayer magic. It is a water based lost magic taught to him by the Goddess Nebet-het (Nephthys for the Plebs). It is black in appearance and is normally considered to be menacing.
A magic as versatile as he is, Glen uses it for damage and support. When fighting Glen would make tendrils of chilled water or waves of boiling water to hurt his enemies, just by being touched. Glen learned this magic for the pure fact that he thought it would be useful.
Strengths:
Versatile: Depending on the temperature of the water it can cause burns or chill affects. Water being a free flowing element he can easily manipulate the shape to suit his needs.
Fire: Water puts out fire easily. All fire spells of equal or lower level does one 50% less damage. Fire wizards take 50% more damage if level is equal or lower.
Ice: Ice is normally a bit stronger than water, but Glen can heat his water allowing him to melt ice a little bit at a time. So Ice mages will have a harder time keeping their spells from melting.
Weaknesses:
Lightning Magic: Water is a great conductor of electricity. All lighting spells does 50% more damage if level is equal or higher. All spells that hit a lightning wizard is 50% weaker if same level or higher.
Heat/fire Magic: Fire magic can evaporate water especially if already hot. Any spell that says boiling can be stopped by turning it to steam, by a wizard same rank or higher.
Ice Magic: Yes, he can melt ice and make it harder for ice wizards. But his chilled water spells can be frozen easily. Any spell that says chill can be stopped by turning it to ice, by a wizard same rank or higher.
Dry Areas: Places like deserts of dry mountains dries out Glen’s powers. Making it harder for him to use spells. It decreases his water magic fighting abilities by 25%
Lineage: Conqueror's Courage
- Lineage:
- Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Usage: Can be used 4 times per thread. A war-cry is an encouraging shout that, in this case, is boosted by magic and does not need big words. The energy released by the war-cry gives the user's companions extra motivation to give their all. After a war-cry the cool-downs of all current Spells that are cooling down is decreased by one ( not including the war-cry itself). The duration is instant. The cool-down is 4 posts. Can only be used 4 times per thread.
Unique Abilities:
Triton’s Skill: Fully submerged in water Glen takes the form of a merman. It allows him to breath underwater with the use of gills, and gives him a 20% speed boost.
Poseidon’s Grace: A passive skill that gives Glen the aura of a Sea King, allowing him to talk to aquatic life, and call upon them for favors. (He cannot summon them to land. Only talk to them while he is in the ocean/sea/lake)
Water state change: The power to solidify and change the viscosity of water water. His own or natural water in the environment, he can not make enchanted water that is not his solid. Water he solidifies returns to normal after six posts or he wills it. Effective range is eleven feet. This range goes up in rank.
Ma’at healing: A passive ability that heals him of 5% of damage per post in wet or humid areas.
- Slayer Stuff:
- 10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%- 1st Gen. God Force:
- God Force: A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. God's Aura: Glen's body is cloaked in a watery aura. It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
- Signature Spells:
- Bullet:
- Name: Davy Bullet!
Rank: D/C/B/A/S (Currently Rank C)
Type: Water Instant
Duration:1
Cooldown:1
Description: Glen balls his hand and throws a punch at the target. The water is chilled to the bone and is very cold, as if cursed from the depths of the sea. From fifteen feet Glen can throw the punch still, but the water comes off the fist and surges forward, as if it is a bullet. The cursed bullet does half rank damage and causes a target of his rank or lower to slow down the more they are hit. 5% speed decrease per hit, on anyone his rank or lower, up to 20% decrease max.
Strengths:
-Nice range
-Slowing effect
Weaknesses:
-Can be dodged
-Can be blocked
-Can be frozen by ice magic of same rank or higher
- D Rank:
- Water Web:
- Name: Water Snake Web
Type: Water/AoE
Duration:2
Cooldown:4
Description: Glen puts his hands on the ground and releases a rushing wave of water, six feet in all directions. The water wraps around the feet of the enemy like a coiling snake and becomes sticky like honey. This spell does not effect anyone ranked higher then himself. The water moves as fast as a water moccasin can swim. (To say about seven feet per second) Anyone trapped in the web cannot move for two posts.
Strengths:
-Great trap
-Slowing effect
- Makes it harder to miss
Weaknesses:
-Can easily be dodged
-Hits everyone even allies
-Spells can still be cast by the enemy
-Does no damage
- Water Whip:
- Name: Water Whip
Type: Water Instant attack
Duration:1
Cooldown:2
Description: The dark water comes out of Glen's hands as if he was holding a big coil of rope six feet long, and is swung around. It cuts anything within the six foot range giving .25 in bleed damage each time, besides the normal rank damage. The whip is not very thick but it is long. Reminiscent of Lucy's whip except slightly thinner made from water and does not grab. (At least not yet. ;))
Strengths:
-Easy to use
- cutting offensive purposes
- Decent range
Weaknesses:
-Easy to guard
-Easy to dodge
-Very hard to cut with
-not strong if they do not bleed
- Shark Support:
- Name: Akheilos
Type: Water Support
Duration:3
Cooldown:4
Description: A palm or palms is extended towards too the heavens and Glen recites a spell, to power up to three allies. “Here me king of sharks and eater of the weak. Strengthen thy allies with thy maleficent power. I Call thy strength Akheilos” The spell empowers his allies and gives D rank spells 50% damage increase- C rank spells damage goes up 25% B ranks and above are unaffected buffs. Max 2 spells can be casted with this buff. Each recast of this spells takes one rank up for magic and an additional cooldown. This spells affects any ally within fourteen feet that can hear it. The spells gives a slight blue aura that also lowers water damage by 25% when in effect.
Strengths:
-Can power up to two allies
-A great assist spell
-Does not make it harder for his teammates to cast spells
Weaknesses:
-Hard to recast continuously
-Cannot move while casting
-Does no damage
-Useless if no ally is available
- Bubble:
- Name: Sea Nymph bubble
Type: Water/ Defense
Duration:3
Cooldown:4
Description: Glen points at an ally within eight feet of himself and cups his hand to entrap them in a water bubble that he solidifies. The bubble stops two attacks of this rank from the inside or outside.
Strengths:
-Can stop some damage
-Great to save a weakened ally
-Takes a good hit
Weaknesses:
-If the battle has not ended then the ally or Glen is still in danger
-Can be broken by one lightning spell of equal rank
-Cannot cast another spell while in the bubble, unless you want to break it.
-Can be broken by one wind spell of equal rank
- C Rank:
- Healing Spell:
- Name: Blessing of Ganga
Type: Water Support
Duration:5
Cooldown:9
Description: The water from Glen’s body is expelled from the pores on his arms and wraps himself or an ally he is touching, in a cocoon. The cocoon is filled with enzymes and healing properties that helps to restore the body and mind. Heals up to 1 rank damage per duration, the spell can be stopped early but the cool down will remain the same. It may heal things, but if the person on the cocoon is hit bursting open and destroying Glen’s focus, he get’s backlash damage.
Strengths:
-Heals himself or ally of damage
-Can use other spells if another is in the cocoon
- Not very magic draining for a healing spell
Weaknesses:
-Not to be used mid battle
-If attacked while in the healing cocoon Glen takes 15% damage.
-An enemies can jump in and heal before the effect is cancelled
-Heals on .5 rank damage per duration in dry areas.
- Boiling Kraken:
- Name: Boiling point of the Kraken
Type: Water/ Multi-hit/boiling
Duration:1
Cooldown:4
Description: Glen raises his palms to the grounds and drips water, or uses any water from a previous spell, and creates black tentacle(s) of boiling water. The amount of tentacles varies by number of enemies (four tops) and rushes towards the enemy. One tentacle when summoned does 1 rank damage plus the burning affect, the more tentacles summoned the more the power is split between them equally. So two tentacles two different directions does half rank damage each, three does a third rank per tentacles, four tentacle attack each tentacle get's 25% rank damage. The burn affect is 10% rank damage per hit and the tentacles cannot move more then twelve feet.
Strengths:
-Can hit multiple enemies
-Causes massive damage
-Great for battle
Weaknesses:
-The more tentacles the weaker the attacks
-Can be evaporated by a fire spell
-Can be blown away with a wind spell of equal rank or higher
-Can be used as a channel for a lightning spell
- My Roar!:
- Name:Howl of the Torrent God
Type: Water/Instant
Duration:1
Cooldown:3
Description: Glen says "Howl of the" takes in a deep breath as if prepared to scream then says "Torrent God" as he exhales a black blast of water from his mouth, up to a fifteen foot range. The blast is filled with dark magic causing an additional .5 rank damage on light, holy, or "good" beings. (Of his rank or higher)
Strengths:
-Long Range
-extra effective only holy type beings and light magic.
- Easy to use attack
Weaknesses:
-Can easily be dodged
-Single Target Specific
-Glen has to be able to see the target
-The fact that he shouts the attack makes it easier for others to block it
-Not hard to guard against
Last edited by Obe9813 on 29th September 2015, 8:51 am; edited 7 times in total