Hera's Equipped Clothing and Accessories
Melee Damage Reduction: -21 HP Per Hit
Spell Damage Absorption
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D-Ranked: -50%
C-Ranked: -50%
B-Ranked: -50%
A-Ranked: -50%
Armor Break: 270 HP (For Clothes Completely Shredded and Fanservice)
- Hera's Weapon (Event Item - Dragonsbreath Staff):
Name: Dragonsbreath Staff
Rank: Legendary+
Type: Two-Handed Spear Staff
Damage Bonus +10 to Hera's Melee Damage when attacking an opponent with the Staff itself.
Description: An ancient weapon dating back to the Age of Dragons, this spear staff calls upon the primal elements of Frost and Fire. None are sure what form of metal it is crafted from, but it's power can be felt by any who use Magic. The staff itself is taller than Hera by about 5 inches at 6ft. Hera wears it on her back with a magnetic sheath and harness. The staff itself is one of a kind, and most times Hera won't even tell anyone where she acquired the weapon. The signature weapon of the daughter of Fairy Tail's most legendary wizard.- Flame Breath:
Name: Flame Breath
Rank: A
Duration: Instant
Cooldown: 4 Posts
Description:
The tip of the staff gathers heat and forms a ball of condensed fire, which explodes forward in a 30 ft long, 3 ft wide column that deals Ability rank damage.
Strengths:
-Does 30% more damage to earth type enemies/spells.
Weaknesses:
-Does 25% less damage to water type enemies/spells.
-User cannot move during the use of this ability.
- Frost Breath:
Name: Frost Breath
Rank: B
Duration: Instant
Cooldown: 4 Posts
Description:
The air at the tip of the staff seems to lose any and all heat as the frost element gathers into an orb, bursting forth in a 30 ft by 3 ft column that deals Ability Rank damage.
Strengths:
-Deals 30% extra damage to water type enemies/spells.
Weaknesses:
-Deals 25% less damage to earth type enemies/spells.
-User cannot move during the use of this ability.
- Frost Fire Breath:
Name: Frost Fire Breath
Rank: C
Duration: Instant
Cooldown: 4 Posts
Description:
The staff combines the powers of frost and fire blasts them in a 50 ft long, 5 ft wide spiraling column, dealing ability rank damage.
Strengths:
-Deals 30% extra damage to earth and water type enemies/spells.
Weaknesses:
-Takes one post to charge.
-User cannot move when this spell is activated.
- Hera's Outfit (Armor):
Name: Hera's Outfit
Rank: Artifact+
Type: Magical Clothes
Description: A top made of extremely thick velvet like material that hugs the body extremely tightly. Zipped up in the back. Deep blue in color with gold accents running up the zipper and hem lines. Made with magi-weave fibers from Bellum that seems to deflect magic and regular damage alike. Even cutting it with a butcher knife will barely cause it to fray if even at all. Repairs itself over time magically outside of combat. The second part of the outfit is a lighter blue colored skirt made with magi-weave fibers from Bellum that seems to deflect magic and regular damage alike. Even cutting it with a butcher knife will barely cause it to fray if even at all. The stockings are made of the same material. Repairs itself magically over time outside of combat.
Strengths: Takes 21HP of damage away from every attack, magical or non-magical that lands on Hera. Can take up to 270 HP of damage before ripped up badly. Is weaved with magical fibers from Bellum, and will stitch itself back together over an hour if cut or badly damaged during a battle. 1/2 damage to Hera and the Top from anything A-Ranked and below.
Weaknesses: Doesn't provide much damage reduction from abilities, items, and spells above A-Rank in magnitude. The tunic leaves the shoulders, biceps, and thighs of the wearer exposed. If badly damaged during battle, the tunic will need to repair itself over time and won't provide any defense for the rest of the battle. The tunic doesn't have an active ability or effect. Merely raises Hera's HP as long as she's wearing the item.
Abilities:
Slayer Clothes (S) - Passively Raises Hera's HP by 100
Manaweave Fibers (S) - Passively Raises Hera's MP by 25%
- Marceline's Map (Item):
Name: Marceline's Map
Rank: Artifact
Type: Item / Magical Map
Description: A scroll that appears to be just a large piece of parchment. However, when you look at it. Your location and surrounding area for 1000 ft in all directions paints out before you on the map. With your location shown as your name. Others names are also shown, but this map actually reveals their "true" name, you can't fake your identity to this map. As it's tied to the energies of Life and Death due to it being a gift from Death himself to his only daughter, Marceline. The map also displays magic happening as a fantastic glitter happening over an area on the map. If you touch this glitter it will sparkle even brighter and a magical trail will appear leading you towards the source of powerful magic. The glitter hangs on the ground and in the air if it has too to guide you. It's the Marauder's Map from Harry Potter, and the Fable Quest trails all in one map.
Strengths: Can't burn or wither permanently. Can get wet like a regular map though, but still works underwater just feels wet. Shows you your surrounding area. Shows you who is in your surrounding area. Shows you powerful magic and where it's happening.
Weaknesses: Hera might not know your name. The map doesn't discriminate, and if a lot of Magic is happening in an area, it will sparkle brightly and be confusing to read or try to figure out where your objective area is. Doesn't work outside of a 3 mile range. Can be set on fire only by magical fire, not normal fire. If burned to ashes, the map will reform in front of Hera in a sparkling bit of green crackling energy after about two or three days.
Abilities:
Death's Ink (S) - Paints the surrounding area on the map as you unravel it and gaze upon it. Shows you everyone in the area within 1000 ft as a "dot" with their true name above their head. Not a fake name.
Fable Trails (S) - Touching a point on the map that's sparkling as is if Magic or Powerful Spells are at work in an area will cause a glittering trail to leap off of the map and attach itself onto the ground or hang in the air. Guiding you toward the point of Magical happening and happenstance. This trail is only visible to those who look at the map and see the glittering spot on the map themselves. Otherwise it looks like the user of the map is just walking reading a map. The trail stays even after you pocket the map though, once it appears it stays unless you decide to head in a different direction or ignore it.
Last edited by Hera-senpai on 9th January 2017, 12:32 pm; edited 85 times in total