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    Hedrons

    Vlad
    Vlad

    Harbinger of Death


    Harbinger of Death

    Dragon VIP Status- Knight VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- A-Rank- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Villain- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 654
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Self Taught
    Experience : 50

    Character Sheet
    First Skill: Hollowed Summons
    Second Skill:
    Third Skill:

    Hedrons Empty Hedrons

    Post by Vlad 9th January 2017, 7:47 am

    Name: Hedron
    Rank: Artifact
    Type: Hedrons
    Description: Small octahedron objects.  Hedrons Bfz-thing-730x280
    Strengths:
    ♦ The have multiple uses.
    Weaknesses:
    ♦ Each must be set up in order for them to work as planned.
    ♦The larger the area of coverage the less damage needed to stun one.
    ♦Destroying the pylons is a possible way to escape.
    ♦If a person has a type of magic which allows them to phase through barriers they may escape.
    ♦Don't go in the area and you're literally completely unaffected.
    Abilities:
    Name: Stasis Lock
    Rank: A
    Duration: 7
    Cooldown: 8
    Description: After having been deployed each of the Hedrons will open; from this opening a beam will launch into the air. Once each beam intersects a barrier will form over the area. As the are enlarges, however, the required damage to stun one decreases. It's unusable I'd there are two or less Hedrons active. Damage scale:
    50 m: B rank damage
    40 m: 2 B rank damage
    30 m: 3 A rank damage
    20 m: 2 S rank damage
    10 m: 1.5 H rank damage
    Strengths:
    ♦ Can be used to lock enemies in place.
    Weaknesses:
    ♦ The barrier may be broken.
    ♦ It is increasingly inefficient the further the hedrons are away from each other.

    Name: Disguise
    Rank: A
    Duration: 4
    Cooldown: 6
    Description: This is an ability in which the Hedrons are able to increase their survivability. By blending into the surroundings they are able to mask themselves and make it less apparent as to where they are.
    Strengths:
    ♦ Can increase the lifespan of the hedrons.
    Weaknesses:
    ♦ The cooldown for this spell makes it impossible to use twice during Stasis.
    ♦ Hiding them does nothing when they are not targets. I.E this does not help while they are inactive.


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    Hedrons Tumblr10
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    Guest
    Guest

    Hedrons Empty Re: Hedrons

    Post by Guest 9th January 2017, 11:58 am

    Hedrons S1SnyFE

      Current date/time is 4th November 2024, 10:50 pm