Name: Hedron
Rank: Artifact
Type: Hedrons
Description: Small octahedron objects.
Strengths:
♦ The have multiple uses.
Weaknesses:
♦ Each must be set up in order for them to work as planned.
♦The larger the area of coverage the less damage needed to stun one.
♦Destroying the pylons is a possible way to escape.
♦If a person has a type of magic which allows them to phase through barriers they may escape.
♦Don't go in the area and you're literally completely unaffected.
Abilities:
Name: Stasis Lock
Rank: A
Duration: 7
Cooldown: 8
Description: After having been deployed each of the Hedrons will open; from this opening a beam will launch into the air. Once each beam intersects a barrier will form over the area. As the are enlarges, however, the required damage to stun one decreases. It's unusable I'd there are two or less Hedrons active. Damage scale:
50 m: B rank damage
40 m: 2 B rank damage
30 m: 3 A rank damage
20 m: 2 S rank damage
10 m: 1.5 H rank damage
Strengths:
♦ Can be used to lock enemies in place.
Weaknesses:
♦ The barrier may be broken.
♦ It is increasingly inefficient the further the hedrons are away from each other.
Name: Disguise
Rank: A
Duration: 4
Cooldown: 6
Description: This is an ability in which the Hedrons are able to increase their survivability. By blending into the surroundings they are able to mask themselves and make it less apparent as to where they are.
Strengths:
♦ Can increase the lifespan of the hedrons.
Weaknesses:
♦ The cooldown for this spell makes it impossible to use twice during Stasis.
♦ Hiding them does nothing when they are not targets. I.E this does not help while they are inactive.
Rank: Artifact
Type: Hedrons
Description: Small octahedron objects.
Strengths:
♦ The have multiple uses.
Weaknesses:
♦ Each must be set up in order for them to work as planned.
♦The larger the area of coverage the less damage needed to stun one.
♦Destroying the pylons is a possible way to escape.
♦If a person has a type of magic which allows them to phase through barriers they may escape.
♦Don't go in the area and you're literally completely unaffected.
Abilities:
Name: Stasis Lock
Rank: A
Duration: 7
Cooldown: 8
Description: After having been deployed each of the Hedrons will open; from this opening a beam will launch into the air. Once each beam intersects a barrier will form over the area. As the are enlarges, however, the required damage to stun one decreases. It's unusable I'd there are two or less Hedrons active. Damage scale:
50 m: B rank damage
40 m: 2 B rank damage
30 m: 3 A rank damage
20 m: 2 S rank damage
10 m: 1.5 H rank damage
Strengths:
♦ Can be used to lock enemies in place.
Weaknesses:
♦ The barrier may be broken.
♦ It is increasingly inefficient the further the hedrons are away from each other.
Name: Disguise
Rank: A
Duration: 4
Cooldown: 6
Description: This is an ability in which the Hedrons are able to increase their survivability. By blending into the surroundings they are able to mask themselves and make it less apparent as to where they are.
Strengths:
♦ Can increase the lifespan of the hedrons.
Weaknesses:
♦ The cooldown for this spell makes it impossible to use twice during Stasis.
♦ Hiding them does nothing when they are not targets. I.E this does not help while they are inactive.