Primary Magic: Forgotten Art; True Dragon Slayer
Secondary Magic: -
Caster or Holder: Caster and Holder
Rosaline's magic is one that has been long forgotten, from the days when dragons ruled the skies and the land. Before Dragon-kind bestowed their magic upon man there were men already trained to slay the beasts. These men were the first Dragon Slayers or 'Dragoons' as they were sometimes known. Each man possessed phenomenal strength, tempered through years of non-stop training to protect their homelands from the destructive forces of the Dragons. What is lesser known is that very few of these men had a considerable amount of magical potential stored in their bodies. Those men were able to tap into this well of magical prowess and combine it with their already devastating abilities to become what was then referred to as 'True Dragon Slayers'; men believed to have been born to protect their people from the 'monsters' that wreaked havoc upon man. Rosaline Magnolia is the last in what is believed to be the last remaining line of True Dragon Slayers.
True Dragon Slayer magic is essentially the art of slaying an opponent - usually a dragon of course - with flurries of attacks and combinations that are generally unrivaled by any other specialised warrior of its time. The main component of the style is mostly physical, using weapons in the same way any other Dragon Slayer would. However, by combining Rosaline's magical energy with her already terrific physical techniques, she is able to give herself and her attacks a variety of 'buffs' to make her job that little bit easier - and terrify her foe that little bit more. The magic allows Rosaline to attack relentlessly without needing to take a break to breathe all too often.
Quick Notes - Rosaline is not a Canon 'Dragon Slayer', thus she cannot consume any elements, does not gain the buffs they would gain and she certainly cannot enter Dragon Force.
True Dragon Slayer magic is a very aggressive magic, thus is perfect for slaying dragons. Rosaline deals 50% more damage when fighting against a dragon of any type or element.
The magic allows Rosaline to buff her own body in a variety of ways, whether it be increasing her speed, bulking up her durability to reduce damage taken, or boosting her strength to insane levels. These support options mean that she is able to stand alone against even the most formidable of opposition.
Rosaline's self-support magic does not require her to be wielding a weapon, meaning she can cast the spells even before she draws her blade.
The best defence is a good offence'. While this might be true in some cases, Rosaline actually lacks many defensive options due to the nature of her magic. Rosaline takes an extra 50% of an attack's damage if she is struck by a single target spell or attack.
While the magic is great for buffing oneself, it has absolutely no support options for allies - it's unknown if the magic was always this way, or if Rosaline simply never bothered with it.
The magic has very few spells that carry elemental aspects, meaning it generally does not deal any bonus damage to opponents of specific elements.
Almost all of Rosaline's offensive based spells require her to be wielding a weapon, and so are absolutely useless if Rosaline is unarmed.
Lineage: Ariel's Descent
- Lineage Information:
Description: There was once a mage who fell in love with a mermaid, and was loved by that same mermaid in return. Her name was Ariel. Because of their love, the mermaid taught him her ways. Eventually, his knowledge of the species and techniques became so great that it allowed him to redirect water attacks and also gave him the ability to breath under water. Eventually, Ariel's love for the sea grew so great that she decided to turn into a true mermaid, leaving her husband and daughters behind. The father taught his knowledge to his daughters, who then had children of their own, and continued passing the knowledge to their children; it became a tradition that was passed down through the ages.
Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank.
They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.
Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.
Unique Abilities:
Greater Hearing - Through years of practice and meditation Rosaline has developed an almost unparalleled level of hearing. Her hearing is 50% better than the untrained ear of other humans.
Longsight - As a Dragon Slayer Rosaline has learned that in order to take out a dragon, you must be able to see it and target it faster than it can do the same to you. Thus she has trained to pick out even the smallest flicker of movement in the distance. Her eyesight is 80% better than the untrained eyes of other human beings.
Dragon Slayer - As a magic that is devoted to slaying dragons, Rosaline is able to deal an extra 50% damage to Dragons and other lizards.
- Signature Spells:
- True Slayer Art; Fang Drop:
Name: True Slayer Art; Fang Drop
Rank: C
Type: Offence
Duration: 1 post
Cooldown: 1 post
Description: Rosaline uses her magic to lunge high into the air and suspend herself momentarily above her target. She then propels herself at extraordinary speed to strike the opponent with all her might. If struck the opponent is dealt C-rank damage.
Strengths:
- Fast and powerful attack that deals considerable damage and negative effects on the target.
- While in the air, Rosaline is immune to spells that are earthbound, as well as close-range spells unless the opponent somehow matches her height in the air.
Weaknesses:
- Due to the nature of the spell, it is difficult for Rosaline to land the attack without casting debuff spells on the opponent or buffing spells on herself.
- Being struck by a spell while she is suspended in the air will knock Rosaline to the ground, thus ending the casting and suffering damage.
- Rosaline MUST have a weapon in hand to cast this spell.
- Rosaline CANNOT cast another spell in the same post as this one.
- D Rank:
- Slayer's Commitment:
Name: Slayer's Commitment
Rank: D
Type: Support
Duration: 2 posts
Cooldown: 3 posts
Description: A magic circle appears beneath Rosaline and releases waves of magical energy up her body for two seconds before the magic circle disappears. The magical energy gives Rosaline a 50% boost in speed and strength for a short time.
Strengths:
- 50% boost in speed allows Rosaline to keep up with or even outspeed faster foes for a short time.
- 50% boost in strength allows Rosaline to deal 50% extra damage with each of her attacks.
Weaknesses:
- The spell gives absolutely no defensive buffs.
- The duration is fairly short, meaning Rosaline must make as much use of the two post duration as possible.
- The spell does not deal any damage to an opponent, and thus the opponent is able to interrupt and/or hit Rosaline as she's casting or just as the spell finishes casting.
- Slayers Commitment has no utility outside of combat.
- Underbelly Strike:
Name: Underbelly Strike
Rank: D
Type: Offence, Debuff
Duration: 3 posts
Cooldown: 4 posts
Description:
Everybody knows that a Dragon's underbelly is the softest part, but what people fail to remember is that this goes for every creature. Rosaline delivers a magically boosted left-handed punch to an opponents gut that deals D-rank damage. The magical energy then flows through the target and reduces their defences by 25% for a short time.
Strengths:
- The punch delivers reasonable damage while also lowering the targets defences by 25% for 3 posts
- As Rosaline is using her weaker left hand to deliver the punch, she can follow up immediately with her stronger right hand (and her weapon) to take immediate advantage of the foes drop in defences.
Weaknesses:
- This spell requires Rosaline to be close to the opponent, meaning she will be putting himself at risk of a powerful close-range strike when she uses it.
- The punch itself MUST make contact in order to pass the magical energy through the foe's body. Being blocked by a shield or knocked away will not suffice.
- Rosaline is unable to repeatedly channel magic through her fist in an offensive manner, thus this spell must be used sparingly and only at the absolute best opportunity to ensure maximum success.
- Bloodlust:
Name: Bloodlust
Rank: D
Type: Support
Duration: 4 posts
Cooldown: 6 posts
Description:
This spell can only be cast if Rosaline has already dealt damage to her opponent, and only takes effect when she strikes opponents of equal or higher rank. Having dealt damage Rosaline can sense the weakened state of her opponent and goes in for the kill. At the end of the duration Rosaline gains HP equal to the damage she dealt to her opponent (capped at her maximum HP). However she uses 5% extra MP for each spell and attack she uses that is above D-rank.
Strengths:
- Bloodlust allows Rosaline a method of self-healing.
- The spell gives Rosaline a way of holding her own against higher-ranked magi.
- Rosaline's health regeneration is equal to the damage se deals, thus the more damage her opponent takes, the more health Rosaline regains. (Note - This is capped at 40HP during PvP/events and 80HP during jobs/socials).
Weaknesses:
- As a result of Rosaline using her magic to heal her wounds, she unintentionally expends more 5% MP than usual when casting her more powerful spells.
- Bloodlust is completely useless if Rosaline is fighting against opponents of lower rank than herself, regardless of the number of foes she may be facing (eg. fighting 2 or more D-ranks would not equate C+-rank while Bloodlust is active).
- Rosaline does not receive the HP until Bloodlust has expired, thus if she's defeated before the spell ends then she will not be healed.
- Rosaline is ill-advised to use any buffing/debuffing spells throughout the duration of this spell, as it would likely reduce the HP recuperation she could otherwise obtain. Furthermore Rosaline will not recuperate nearly as much HP without those buffs/debuffs and so if she doesn't cast those spells beforehand then the spell will not be used to its maximum potential.
- Blood for Blood:
Name: Blood for Blood
Rank: D
Type: Support
Duration: 2 posts
Cooldown: 3 posts
Description:
This spell cannot be used unless Rosaline has lost at least 40% of her maximum HP. The sight of her own blood causes Rosaline to dig deep and a burning desire to annihilate her foe is set alight. By casting this spell she removes all inhibitions and focuses on dealing as much damage to her target as her body will allow her, allowing her to increase her damage output by 50%. However by doing so she is unlikely to notice attacks coming at her, thus causing her to take a further 50% damage from physical and single target attacks (double damage when combined with her already naturally lowered defences).
Strengths:
- Blood for Blood gives Rosaline a massive boost to her physical damage output.
- While the spell is active Rosaline is unable to feel any pain, thus is unhindered by damage dealt to her unless it would take her HP to 0.
- The spell gives Rosaline the chance to release a burst of energy and damage that would likely surprise an unwary opponent.
Weaknesses:
- Although she doesn't feel it, Rosaline is highly likely to suffer substantial damage throughout the duration of this spell as a result of the lowered defences.
- While in this state Rosaline doesn't consider the opponents movements as clearly as she normally would, and thus she is more likely to fall into any traps that the foe plots out.
- Rosaline must have lost AT LEAST 40% HP before this spell can be used, thus is best used in more dire situations or to finish a job rather than on a whim.
- When this spell ends Rosaline will feel the full brunt of the damage dealt to her all at once, potentially causing her to become momentarily stunned (1 post if damage dealt is above 30%)
- C Rank:
- Disperse Barrier:
Name: Disperse Barrier
Rank: C
Type: Support, Water, Lineage
Duration: 1 post
Cooldown: 3 posts
Description: Rosaline puts her left hand out in front of her and creates a small blue magic circle that then expands before creating a barrier of water in front of her. The barrier is transparent, and disperses any incoming single target spell as it strikes it.
Strengths:
- The shield completely disperses up to 2 C-rank spells (or 1 B-rank) that target Rosaline specifically. The shield is also able to reduce damage taken by A-rank spells by 50% by dispersing a portion of it.
- Rosaline is able to cast this spell while unarmed, thus allowing to protect herself should someone attempt a surprise attack.
- Disperse Shield is one of only a handful of defensive spells that Rosaline possesses, thus making it an invaluable asset in one-on-one scenarios.
Weaknesses:
- The Disperse Shield is useless on AoE spells.
- As the barrier is strictly magical, physical attacks that are not magically boosted will pass straight through it, rendering the barrier completely useless.
- An ice spell of equal rank will freeze the barrier on impact, while a thunder spell will deal double damage to the barrier.
- Rosaline is unable to attack while she has the barrier up.
- An outright B-rank hit will break the shield in one blow, although it will not deal damage.
- Spells above A-rank will blast through the barrier unhindered.
- Wrath of the Dragon Slayers:
Name: Wrath of the Dragon Slayers
Rank: C
Type: Offence
Duration: Instant
Cooldown: 4 posts
Description:
Rosaline wills up a massive amount of magical energy and time seems to slow as she delivers a flurry of jabs at a seemingly impossible speed. She then completes the spell with a ferocious slash. The jabs together deal D-rank damage with the slash dealing C-rank damage.
Strengths:
- Deals a large amount of damage to a single target.
- When combined with other spells in Rosaline's arsenal, this spell can be truly devastating either by being buffed or by having the foe debuffed.
- The speed at which the spell is used makes it incredibly difficult to dodge or block.
Weaknesses:
- The spell requires Rosaline to have cast Slayer's Commitment before it can be used, as this gives her the speed necessary to pull of such a flurry of blows.
- The spell is aimed at a single target, and thus any other enemies in the vicinity can take advantage and strike Rosaline.
- A particularly fast opponent would be able to counter Rosaline's speed with their own speed, thus potentially dodging this attack or even hitting with an attack of their own.
- Rosaline MUST be within melee range to cast this spell.
- Haemorrhage:
Name: Haemorrhage
Rank: C
Type: Offence
Duration: 5 (DoT lasts for 3)
Cooldown: 6
Description: Rosaline performs a lightning fast slash with surgical precision, cutting open an opponents vein without them being aware of it. The attack itself deals no significant damage at first, nor does it inflict pain. Over time however the opponent will begin to feel weaker as blood seeps from the wound, dealing D-rank damage every post for 3 posts and reducing their attack damage by 25% for the duration.
Strengths:
- The opponent won't feel the cut when Rosaline strikes, thus will be unaware of the damage until they're already bleeding out.
- The opponent suffers from D-rank damage every post for 3 posts, significantly weakening them and lowering their attack output for a total of 5 posts.
- This attack is difficult to dodge and almost unblockable with exception to specified defensive spells.
Weaknesses:
- The spell deals no initial damage, thus the opponent won't feel the effects for a short while.
- Haemorrhage only lowers the opponents attack output. It does not lower any other stat.
- An opponent with armor at or above Legendary rank is immune to this attack.
- The wound is noticed once the first D-rank damage is dealt, and thus it can be healed with any type of healing magic.
- Brute Force:
Name: Brute Force
Rank: C
Type: Offence
Duration: 1 post
Cooldown: 3 posts
Description: Rosaline swings her spear up from the bottom and then brings the butt of the spear crashing down on the opponents head, then into the opponents gut and, with magical force, shoves the foe back 10 meters (5 meters for B-rank, no knockback for A+ ranks). The entire spell deals a total of C-rank damage (two D-rank strikes) and the smack upon the head will cause the target's ears to ring and their head to spin for a short time.
Strengths:
- The first strike disorientates the foe by causing their ears to ring and their head to spin from the impact for 1 post. This also ensures that the second strike will hit the target.
- The gut strike pushes the opponent back, giving Rosaline room to adjust herself and consider her next action.
- As the butt of the spear weighs slightly more than the blade, Rosaline can easily combo onto another attack if either of the strikes miss.
Weaknesses:
- If the first strike misses then the spell ends outright
- As Rosaline is using the blunt end of the spear there is no blood shed, and thus no demoralising features of the spell.
- Any mage of A-rank or above is immune to the disorientation and knockback.
- If the second strike misses then the spell is dealing damage lower than the rank of the actual spell.
List of Spell Fusions:(Locked until B rank)
- Spoiler:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Heavensward on 17th April 2016, 1:44 am; edited 3 times in total