Magic
Primary Magic: Mage Bane Marital Arts
Secondary Magic:
Caster or Holder: Caster Non-magic
Description:
A Chi base martial art centered around the Truth lineage, designed to fight magic users and magic item users. The Chi of the user is used to interrupt the flow of magic in item and people causing item to break and magic user to have to expend more magic to cast spells. this art was designed to function with the Aura Truth's lineage gives off allowing the user to keep fighting to their full extent while sealing all magic a opponent or opponent has. the chi can also be use to cause status effects based around the elements such as burning or freezing enemy's, or at higher levels Directly affect the elements by causing Earth quakes and lightning strikes. While mostly a offensive art it has some support features farther down the lines such as healing and Stat boosts.
Strengths:
Weaknesses:
\Abilities/Powers:
Anti-Magic: spells(strikes) are ability's and non magical thus are unaffected my magic stifling effects(such as Truth Ability) and magical defense. Towa fist are enhanced with Chi making Magic defenses useless against them meaning spells and passive don't reduce his melee damage but normal armor does, with a 50% boost to reduced damage.
Chi Healing: Towa's Chi has Reached a level were he heals 5% health every post as well as becoming Immune to Poison and Bleeding effect stop after one post. This is due to Chi being pure life energy.
Chi Null: Spells and Item effects that lower the rank of Towa's attacks and "Magic" no longer work. This is due to Chi not being magic. Towa does not give off a magical aura and in terms of sensory ability(as perk or magic app ability) registers as a non-magical person(Cause he is non-magical)
Chi Interruption: Towa's Attack now leave trace amounts of Chi in and on the enemy's body causing magic users spell cost to go up by 1% per Attack or ability. These increases stack up to 10% on magic users Ranked Equal to or under Towa and 5% to magic users Higher ranked. Magic users may Expend HP or MP equal to the current increase to purge it from their body. This Increase lasts for 3 post but can be refreshed once it reaches max or is purged the enemy mage is unable to be affected by this ability again for 7 posts.
Primary Magic: Mage Bane Marital Arts
Secondary Magic:
Caster or Holder: Caster Non-magic
Description:
A Chi base martial art centered around the Truth lineage, designed to fight magic users and magic item users. The Chi of the user is used to interrupt the flow of magic in item and people causing item to break and magic user to have to expend more magic to cast spells. this art was designed to function with the Aura Truth's lineage gives off allowing the user to keep fighting to their full extent while sealing all magic a opponent or opponent has. the chi can also be use to cause status effects based around the elements such as burning or freezing enemy's, or at higher levels Directly affect the elements by causing Earth quakes and lightning strikes. While mostly a offensive art it has some support features farther down the lines such as healing and Stat boosts.
Strengths:
- Unaffected by Magic Defenses or Stifling(such as Truth Ability)
- Towa is immune to Poisons and Bleeding stops after 1 post.
- 10% chi regen every 4 posts(Lowered by 1)
- Can Control Elements
Weaknesses:
- Cant Create Elements only control them
- CANT USE MAGIC(Effects Secondary and magic item use)
- Mundane def work better
- melee focused(all damage is based off melee damage not magic damage with a few exceptions.)
\Abilities/Powers:
Anti-Magic: spells(strikes) are ability's and non magical thus are unaffected my magic stifling effects(such as Truth Ability) and magical defense. Towa fist are enhanced with Chi making Magic defenses useless against them meaning spells and passive don't reduce his melee damage but normal armor does, with a 50% boost to reduced damage.
Chi Healing: Towa's Chi has Reached a level were he heals 5% health every post as well as becoming Immune to Poison and Bleeding effect stop after one post. This is due to Chi being pure life energy.
Chi Null: Spells and Item effects that lower the rank of Towa's attacks and "Magic" no longer work. This is due to Chi not being magic. Towa does not give off a magical aura and in terms of sensory ability(as perk or magic app ability) registers as a non-magical person(Cause he is non-magical)
Chi Interruption: Towa's Attack now leave trace amounts of Chi in and on the enemy's body causing magic users spell cost to go up by 1% per Attack or ability. These increases stack up to 10% on magic users Ranked Equal to or under Towa and 5% to magic users Higher ranked. Magic users may Expend HP or MP equal to the current increase to purge it from their body. This Increase lasts for 3 post but can be refreshed once it reaches max or is purged the enemy mage is unable to be affected by this ability again for 7 posts.
- D-Ranks:
- :
- Name:
Rank:
Type:
Description:
Strengths:
Weaknesses:
- Fang Strike:
- Name: Fang Strike
Rank: D
Type: Offensive, Non-Magic
Description: A swift strike made with the tips of the fingers that cause pain and makes Casting harder.
Strengths:- Only need to make contact to get Spell cost effect
- not affected by Magic Defenses
Weaknesses:- Mundane defenses reduce damage by 10%
- Melee only
- Only used once per post with no other strike(non-combo)
- Requires 2% extra chi to use
- Only need to make contact to get Spell cost effect
- Stunning Fist:
- Name: Stunning Fist
Rank: D
Type: Offensive, Non-magic,
Description: A Strike made with the fist that is aimed for the center of the body the winds the target.
Strength- 30% chance to stun(halves movement)last 3 posts
- Refreshes Timer on Spell cost Increase
- Not affected by Magic defenses
Weaknesses:- Does 25% less damage
- Melee Only
- Useless against non-magic items
- May only be used once per post with no other strikes(non-Combo)
- 30% chance to stun(halves movement)last 3 posts
- Cleaving Hand:
- Name: Cleaving Hand
Rank: D
Type: Offensive, Non-Magic
Description: A chopping motion is made with the Knife-hand that causes 2% magic loss to D rank mages and 1% magic loss to C rank mages and no loss to any rank higher. can also cause target to drop any held items due to a numbing effect.
Strengths:- Not Affected by magic defenses
- Cause Chi burn(magic loss)
- Refreshes Spell cost increase timer
Weaknesses:- Mundane defenses reduce damage by 10%
- Melee only
- Only used once per post with no other strike(non-combo)
- Requires 2% extra chi to use
- 2 turn cooldown
- Not Affected by magic defenses
- Burning Palm:
- Name: Burning Palm
Rank: D
Type: Offensive, Non-magic
Description: A palm strike that has a slight glow to it which cause magic to burn away equal to the total increase in magic that they currently have.(Example mage 1 has a 3% increase. this attack burns three away instantly but cancels the increase.)
Strengths:- Causes magic to burn away
- Not affected my magic defenses
- Staggering: attack causes the target to stagger back from the attack
Weaknesses:- Mundane defenses reduce damage by 10%
- Melee only
- Only used once per post with no other strike(non-combo)
- Non-stacking: hitting target again does NOT reset turn counter and cost Extra 3% chi
- 5 post cool down
- Causes magic to burn away
- Unweave:
- Name: Unweave
Rank: D
Type: Defensive, Supportive
Description: The user focus his chi for form a protective aura around himself. this aura will negate on spell of equal rank or multiple lower ranks. Also Raises stats by 5%.
Example
A rank stops 1 A rank
A rank stops 2 B ranks
A rank stops 3 C ranks
A rank stops 4 D ranks
Strengths:- Protects from Spells
- Provides minor Stat increase
- can be negated to Regain the chi spent(If the spell has taken a hit chi regain is reduced)(Example C Rank Unweave takes one d rank hit you would only regain 5% Chi)
Weaknesses:- Only stops spells not any attack attributed to them.
- One equal lvl spell burns the spell off and higher lvls break through it outright.
- Gives off a glow negating stealth and darkness.
- Duration: 3 posts, Canceled or Broken.
- Cooldown 4 Posts
- Protects from Spells
- Chi Burden:
- Name: Chi Burden
Rank: D
Type: Chi, Offensive, Support
Description: A double palm strike infused with chi that cause the enemy struck to grow heavier and knocks the enemy down. also cause spell cost to go up by 1%
Strengths:
[/b]- Deal D rank damage and Slow enemy's Movement by 30%(C ranks only suffer a 15% drop. any higher no effect)
- Refreshes Spell cost increase timer timer.
- The Upward motion of the attack causes the enemy to fall over.
Weaknesses:- Melee only
- Costs 1% extra chi
- Mundane defenses reduce damage by 10%
- 2 Post Cool Down
- Deal D rank damage and Slow enemy's Movement by 30%(C ranks only suffer a 15% drop. any higher no effect)
- C-Ranks:
- Hand of Fate:
- Name: Hand of Fate
Rank: C
Type: Healing, Chi
Description:Towa uses he chi to reverse damage to Ally's and even bring them back from the dead, but this process is incredibly taxing for Towa.
Strengths:
Can heal target for 1% hp for every 2% chi spent.
Can Bring someone back from the Dead at 15% hp for 1/4th Towa's remaining chi.
Stops all ongoing status effects the target is suffering.
Weaknesses:
If the target uses Mana they can not cast a spell in their next post.
Causes Towa to expend large amounts of Chi to do serious healing. But healing has no cap and spell cost is dependent on how much HP is healed. Also Towa has to make it to a dead target withing 3 of his post or the target cant be rezed.
Cuts Towa movement in half.
Cool-Down for 3 posts
- Heaven Stride:
- Name: Heaven Stride
Rank: C Rank
Type: Earth Offensive
Description: The First Elemental attack. Raising his foot then driving it down into the earth causing spikes of Earth to erupt facing away from him in a Radial attack
Strengths:- Can be Used to block attacks
- Deals 2xC-Rank Damage in a 5 Meter radius around Towa
- Knocks Enemy back
Weaknesses:- Impedes view of the battlefield
- Impedes Movement
- Spikes don't disappear
- Cooldown 4 Posts
- Can be Used to block attacks
- Wind Cutter:
- Name: Wind Cutter
Rank: C
Type: Offensive, Chi, wind
Description:
Towa cross his arms and swings in a downward motion uses his hands like a to create a X shaped blade of wind that cuts anything that gets in its way, the attack is not visible but leaves a wake trail.
Strengths:
The attack itself is not directly visible
has a range of 30 meters moves before it disperses. Travels at 15 meters a second
Chi Weakening: full of chi that reduces armors bonus and damage resistances by 50% for 2 posts.
Weaknesses:
Attack is not visible thus making Friendly Fire more likely
Attack may not be visible but it leaves a wake trail that can be used to predict where the attack is going
Cant be controlled once used
4 Post Cooldown
- Water Arrows:
- Name: Water Arrows
Rank: C Rank
Type: Water Offensive Ranged
Description: The Second Elemental attack. A sweeping motion is made and water in the area is summoned to him which form into 4 balls of water. which then are shoot and Immense speeds at the enemy.
Strengths:- Cover 30 meters in one post
- Deals C-Rank Damage Each Deals 2xC-rank to Fire strong enemy's
- Can wrench control of water from enemy's
[b]Weaknesses:
[/b]- Predictable
- Once fire can not be controlled
- almost useless against Water and ice strong enemy's
- Cooldown 4 Posts
- Cover 30 meters in one post
- Shadow Bind:
- Name: Shadow Bind
Rank: C Rank
Type: Shadow Support
Description: The Fifth Elemental attack. Crossing his hands in-front of himself then making a thrusting motion with his hands Causing his shadow to leap out to a enemy's shadow, which then Reach's up and grabs the enemy.
Strengths:- Bind enemy's in place stopping all movement for 2 turns
- Shadows are intangible and thus cannot be broken by physical means
- Constant light does not lessen the effect
[b]Weaknesses:
[/b]- Sudden Bright lights can reduce or break the grasp
- Requires the enemy and Towa to have shadows present
- Only Towa's shadow may be used as a tether
- Cooldown 4 Posts
- Bind enemy's in place stopping all movement for 2 turns
- B-Ranks:
- Golden Chi Roar:
- Name: Golden Chi Roar
Rank: B
Type: Offensive, Chi
Description:
This Ability Function Almost Exactly like a Dragon Slayers Roar except it does one rank lower damage(minimum D) but also Burn off 8% Mana and causes 3% increase in magic cost. The "flames" that are spewed forth are a Golden color that give off no heat.
Strengths:
Burns off Mana(8%) and raises mana cost(3%) this is Stacking: If struck more than once the effects stack.(max of 5%) refreshes timer.
has a range of 15 meters with a cone end of 7 meters.
Because of the nature of the Ability it negates spells it clashes with(Effectively Negating both This only works with Equal Grade spells)
Weaknesses:
Because Towa is only mimicking a dragon's Roar his Roar is inferior Causing less damage.
Chi cost cant be reduced at all.
Because of the way this ability affects the body after use it lowers all stats by 2% for 2 posts
4 Post Cooldown
- Elemental Turn:
- Name: Elemental Turn
Rank: B
Type: Support Any Pure elemental
Description: Towa's Hold his hand in-front of him making a diamond shape with his hand and brings forth a Barrier that steals the elemental property of a spell as well as stopping it.
Strengths:
Elemental Aligned: All Towa's attacks become Chi/Element(Meaning they are considered Impure vs Slayers)
Elemental Boost: Towa also receives a perk based on the element absorbed.- Elemental Boosts:
- Fire: Towa attack now causes metal and flammable materials the be destroyed(for the
thread not permanently)
Water: Towa begins to heal 5% per post.
Wind: Towa attacks ignore armor
Earth: Towa reduces any attack that hits him by one rank
Lightning: Towa's Movement Doubles
Darkness or Shadow: Towa gains the ability to travel through shadows(A Teleport basically)
Light: Towa become partial invisible as light bends around him to hide him
Holy: No other boost
Unholy: No other boost
Weaknesses:
While Towa gains powerful elemental boost he also gains the drawback of having a weakness to the counter element upping the rank of it by 1.
Like Slayers the original element has to be pure to be absorbed.
Has no Duration. After Three posts the element starts back-lashing dealing 5% damage per post. Can be Released at anytime
Cooldown of 4 posts after its released.(Cooldown does not start until Towa lets the element go.
- Chi Miasma:
- Name: Chi Miasma
Rank: B
Type: Dark Chi, Poison
Description: Towa Creates a small ball of hyper dense Dark chi which he throws at a enemy or are. this ball explodes into a Miasma that causes strength to ebb and spells to be cast weaker. It also burns off Mana
Strengths:
Causes enemy's Melee strength to drop to *below average*(Lasts 2 posts) level as well as cutting spells originating from with in the miasma by 1 rank.
Burns 4% mana on initial contact with a additional 2% per post spent in the Miasma(mana burn occurs at beginning of post so starting in it causes burn.) The additional mana burn only works if the enemy is in the miasma.
Does not affect Towa, meaning he can drop it at his feet.
Weaknesses:
Affects ally's(Can be stopped with the same item that stops Towa truth)
Is stationary making it avoidable. has a Radius of 10 meters outside and a 15 meter radius inside(which is due to a building containing the miasma.
The creation of dark chi requires he spend health to create dealing 5% damage to himself upon creation.
Miasma lasts 4 posts with a 6 post cool down and can only be used 3 time per thread.
- Illusion Break B rank:
- Name: Illusion Break
Rank: B
Type: Support, Mobility
Description: This Skill uses chi to increase Towas speed to levels that cant be followed by the naked eye for only a split second while Leaving a Image of himself behind. while incredibly powerful the strain it puts on the body causes damage with consistent use. there is NO sign that this spell has been cast.
Strengths:
Leaves a Image of Towa in the last position he was seen at
Allows him to close distance rapidly without alerting mages
Can move up to 60 meters in a single post
Weaknesses:
Causes Damage- Damage Table:
- DAMAGE TABLE:
Uses Damage Taken
1 0%
2 0%
3 5%
4 10%
5 15%
Can only be used five times per thread
After image disappears at the beginning of next posters turn and does not move.
Cooldown 3 posts
- Fates Turn:
Name: Fate's Turn
Rank: B
Type: Chi/Chaos/Offensive
Description: Towa strike a enemy with a punch brimming with chi and chaos causing a status effect.
Strengths:
Punch deals B rank damage
Touch of fate. This punch has Chaos mixed in making extra effects pop up. Towa rolls d6 to determine effect.- Effects on enemy:
1. Stuns 2 post.(A ranks only stunned for 1 post)
2. Next magic spell backfires dealing damage to user(Equal spells or under)
3. Deal C rank damage each post for 3 turns(Minor damage to higher rank not subject to resistance)
4. Knocks enemy back 5 meters and deals x2 B rank instead of one(Based on concussive force rank does not determine resistance)
5. Brings spell cost up 5% for 3 posts(Each higher rank cuts raise by 2%)
6. Does not Add any extra effects
Easy to use
Weaknesses:
Melee only
Random
Uses 2% extra chi
Cool-Down; 4 posts
- A Ranks:
- Nine Tails:
- Name: Nine tails
Rank: A
Type: Dark Chi, Transformation
Description: Towa taps into the darkness that lurks in her own heart, manifesting a beast inside of her. This abiltiy gives her 9 fox tails and fox ears.
Strengths:
Dark Chi form Doubles Towa's strength and speed
Grants resistances to all elements of 50%
Towas attacks now bestow Chi poison, which does not affect the body but the spirit causing 5% damage per post for 3 posts, The fact that it affect the spirit causes it to bypass resistances and immunity's
Weaknesses:
Causes no damage to Towa Per post for 2 post then cause 6% for every post after.
Lowers Towa's inhibitions making him susceptible to illusion magic.
Burns no extra Chi for 2 posts then uses 6% every post after
Cool-down occurs upon release of the form, 7 posts.
- Severance Fang:
- Name: Severance Fang
Rank: A
Type: Dark Chi, Offensive, Debuff
Description: Towa strike a enemy with a chi filled blow causing little damage but causes all ongoing durations to end and all cool downs to max out.
Strengths:
Causes all ongoing spell durations to end but the cool-down are reduced
A and Below 1/2 cool-down
S 1/4 cool-down
H 1/5 cool-down
Causes all spells in cool-down to return to max count for cool-down.
Prevent the target from casting spells there next post.
Weaknesses:
Deal little to no damage.
Towa cant use ability's for one post after using it.
As its Dark Chi usage it causes 5% damage to Towa
Cool-down 3 posts
- Imperishable Night:
- Name: Imperishable Night
Rank: A
Type: Imperishable Night is a combination of Fates turn and Illusion break with the excepting that its up to 7 hits in rapid succession, Towa teleports and strike then does so again.
Strengths:
Added Effects based on Fates turn spell Dice will be rolled for each hit.- Fates Turn Table:
- 1. End ability Early disregards any further attacks and dice. Attack will still deal damage
2. Next magic spell backfires dealing damage to user(Equal spells or under)
3. Deal B rank damage each post for 3 turns(Minor damage to higher rank not subject to resistance)
4. Knocks enemy back 5 meters and deals x2 A rank instead of one(Based on concussive force rank does not determine resistance)
5. Stops the enemy form casting spells next post.(does not stack.)
6. Does not Add any extra effects
Up to Seven hits can be done each on rolling on the Table.
Causes the Reversion to Dark Chi Form if more than 2 hits are done.
Weaknesses:
After the first two attack(regardless if they hit or not) each additional attack deals 5% Damage to Towa
Reversion to Nine Tails Form is free but causes Towa to be unable to use Ability's on his next post.
Cause base damage of 10% upon the casting of the spell.
Cool-down 4 post and can only be used 3 times per thread.