Magic
Primary Magic: Sand Manipulation – Fortification
Secondary Magic: -
Caster or Holder: Caster
Description: This magic is Sand Magic, a magic that uses meteors that come from the sky to demolish all that opposes Jakob's opponents... I mean seriously, what did you think it was? In all seriousness, this magic is made to be an unbreakable defense, with just as much offensive capabilities as another magic. Manipulation of the sand is pretty much all this magic is, however, although the uses of it make it so useful to Jakob.
Jakob uses his magic by, as previously stated, making it an extremely high defensive magic, with a bit of offense to not make himself sheer defense. He commands all things sand fluently and effortlessly, and molds it's density so that it can be lighter than air or stronger than steel, and uses those exact methods to make this both offensive and defensive. He can summon a giant shield all around him, and throw a bunch of sand at someone and turn it into knives or something of the sort. This isn't a straight offensive Earth magic, it's focused on solely being the ultimate defense. No supporting others, no running away, no summons, just defense and offense, but mainly defense.
Strengths:
*Extremely defensive
*Almost never without a source of sand
*Powerful against rock and earth users (See unique ability)
Weaknesses:
*If someone were to send Jakob into an area without earth and strip him of all sand on him, he will be without a weapon
*Defense doesn't always secure wins
*As sand is crushed up rocks, it still can be eaten by earth slayers
*Weak to water, which will nullify spells if equal or greater rank
Lineage: Soldier of Chaos:
Unique Abilities:
*Sand Creation: If Jakob has sand already with him, he can control it to actually break up the earth around him to create more sand, and he can create up to 5 cubic meters of sand per post. This passive also allows his sand to actually deal 50% more damage to other earth spells that it clashes with, and break up the earth spell down into sand. This doesn't follow the 5 cubic meter per post rule, that only applies if he is breaking up regular earth.
Note: Will keep a gage as to how much sand he has already created, as abilities and spells will use up this sand. The maximum amount of total sand to have at one time is 75 cubic meters.
*Sand Armor:Exactly Much like Gaara's Sand Armor in Naruto, sand covers Jakob's body and makes a “second-skin” kind of thing. This softens blows and provides extra defense to him, making every attack deal 20% less damage starting at C rank (not counting D rank because I'm already past that rank) and increasing by 5% per rank going up from there. This armor is self-repairing, however after taking 2 user ranked attacks (80 damage at current rank) from Jakob's hp, the armor will shatter, and it will take 4 posts to fully replenish it. To replenish the full armor, it takes 10 cubic meters worth of sand from his “Sand Creation,” however the sand armor is already equipped at the beginning of a thread.
*Sand Trap: When there is sand on the ground created by “Sand Creation,” Jakob can use any as a vessel for his spells. What this means is, if there is X meters of sand on the ground, that X is also the amount of range that his spells have. He can essentially use a spell intended to defend himself on someone 15 meters away, given he have 15 cubic meters of sand from “Sand Creation.” This can be used on the defensive side, as stated, or the offensive side, such as increasing the range of an offensive spell that would normally have a 10 meter range into 15 or 20, given he has that much sand on the ground. (Note: Any spell that says it's intended for Jakob's use can be altered to someone else, unless the spell says it MUST be used on Jakob. Example: Jakob uses the sand around him to blah blah blah... this can be altered to someone else)
*Sand Immunity: When there is a spell created with sand that has a negative effect involved, Jakob is immune to said negative effects. This would include slowness by a quicksand spell, blindness by a sandstorm spell, etc. While this doesn't negate any effects made by any OTHER type of spell, be it earth or not, it does give some leeway when involved with sand. This ability also does not negate damage from any sand spells either, just the effects made by them. (Doesn't effect Jakob's own spells that would give him negative effects, however. He'd still get affected by those.)
Spells:
Primary Magic: Sand Manipulation – Fortification
Secondary Magic: -
Caster or Holder: Caster
Description: This magic is Sand Magic, a magic that uses meteors that come from the sky to demolish all that opposes Jakob's opponents... I mean seriously, what did you think it was? In all seriousness, this magic is made to be an unbreakable defense, with just as much offensive capabilities as another magic. Manipulation of the sand is pretty much all this magic is, however, although the uses of it make it so useful to Jakob.
Jakob uses his magic by, as previously stated, making it an extremely high defensive magic, with a bit of offense to not make himself sheer defense. He commands all things sand fluently and effortlessly, and molds it's density so that it can be lighter than air or stronger than steel, and uses those exact methods to make this both offensive and defensive. He can summon a giant shield all around him, and throw a bunch of sand at someone and turn it into knives or something of the sort. This isn't a straight offensive Earth magic, it's focused on solely being the ultimate defense. No supporting others, no running away, no summons, just defense and offense, but mainly defense.
Strengths:
*Extremely defensive
*Almost never without a source of sand
*Powerful against rock and earth users (See unique ability)
Weaknesses:
*If someone were to send Jakob into an area without earth and strip him of all sand on him, he will be without a weapon
*Defense doesn't always secure wins
*As sand is crushed up rocks, it still can be eaten by earth slayers
*Weak to water, which will nullify spells if equal or greater rank
Lineage: Soldier of Chaos:
Unique Abilities:
*Sand Creation: If Jakob has sand already with him, he can control it to actually break up the earth around him to create more sand, and he can create up to 5 cubic meters of sand per post. This passive also allows his sand to actually deal 50% more damage to other earth spells that it clashes with, and break up the earth spell down into sand. This doesn't follow the 5 cubic meter per post rule, that only applies if he is breaking up regular earth.
Note: Will keep a gage as to how much sand he has already created, as abilities and spells will use up this sand. The maximum amount of total sand to have at one time is 75 cubic meters.
*Sand Armor:
*Sand Trap: When there is sand on the ground created by “Sand Creation,” Jakob can use any as a vessel for his spells. What this means is, if there is X meters of sand on the ground, that X is also the amount of range that his spells have. He can essentially use a spell intended to defend himself on someone 15 meters away, given he have 15 cubic meters of sand from “Sand Creation.” This can be used on the defensive side, as stated, or the offensive side, such as increasing the range of an offensive spell that would normally have a 10 meter range into 15 or 20, given he has that much sand on the ground. (Note: Any spell that says it's intended for Jakob's use can be altered to someone else, unless the spell says it MUST be used on Jakob. Example: Jakob uses the sand around him to blah blah blah... this can be altered to someone else)
*Sand Immunity: When there is a spell created with sand that has a negative effect involved, Jakob is immune to said negative effects. This would include slowness by a quicksand spell, blindness by a sandstorm spell, etc. While this doesn't negate any effects made by any OTHER type of spell, be it earth or not, it does give some leeway when involved with sand. This ability also does not negate damage from any sand spells either, just the effects made by them. (Doesn't effect Jakob's own spells that would give him negative effects, however. He'd still get affected by those.)
Spells:
- Signature spell(s):
- Sand Wave:
- Name: Sand Wave
Rank: User-Scaling (C)
Type: Sand, Offense
Duration: Passive
Cooldown: None
Description: When you're as defensive as Jakob is, you learn to use your sand as your own basic attack. In this case, Jakob has learned to use his sand to attack his opponents even when not moving, preventing as much hand-to-hand combat as possible. Jakob uses the sand to come up from the ground and strike the opponent in a wave-type manner. This more so looks like a dog kicking dirt/sand, and strikes the opponent with slightly bigger clumps of sand, creating small balls. This sand has a starting range of 10 meters before Sand Trap. This deals ½ user rank damage, has a peak height in the air at 1½ meters high, and is 1 meter wide.
Strengths:
*Can be used more than once during a single post, as a type of melee attack
*Doesn't use up any sand, as the sand he attacks with just returns to the arsenal
Weaknesses:
*While he can use it more than once in a single post, he can't use it more than once at the same time, from let's say different angles. He'd have to attack, let that attack go through, then do it again like normal melee combat
*Deals ½ the normal rank damage
*The attack can be avoided simply by being able to get above 1½ meters in the air
*Damage divides, not stacks (all damage totals up to D rank if used more than one time per post)
- D rank spells:
- Sand Clones:
- Name: Sand Clones
Rank: D
Type: Sand, Offense
Duration: Instant
Cooldown: 2 posts
Description: Jakob creates 2 bodies of equal size to any person he has recorded in his memory, or just himself. These two bodies each have a small throwing weapon (knife, shuriken, etc) made of sand in their hands, and each of the sand clones throw one of the weapons at the opponent. Jakob himself will also get a throwing weapon of sand during this, and he can throw his as well. Each throw at the same speed of 4 meters per second, and each attack deals 1/3 D rank damage.
-Requires 23 cubic meters of sand to use
-Loses 3 cubic meters worth of sand
Strengths:
*Multiple attacks from different directions
*Doesn't lose as much sand as it is required to use
*Clones distract the opponent, but Jakob can also attack during this
Weaknesses:
*Requires a lot of sand compared to other spells
*Clones die with ½ D rank damage
*Each throwing weapon deals only 1/3 D rank damage
*This can't do anything more than throw the weapon before disintegrating (I.e can't punch, kick, etc)
- Sand Blades:
- Name: Sand Blades
Rank: D
Type: Sand, Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Jakob manipulates the sand to come up as a series of blades, or one blade. They look like crescent moons, and fly at the opponent for slashing damage. The spell can be used in one full 5 meter blade dealing 1 D rank worth of damage, or can be divided up into multiple dealing whatever fraction he created damage. If he creates 5 they'll each be 1 meter long and each deal 1/5 D rank damage. If he creates 3 they'll be 1/3 * 5 meters long and deal 1/3 D rank damage, etc. Regardless of this they all go 8 meters per second, and have a range of 15 meters around Jakob.
-Requires 1 cubic meter of sand
-Loses 1 meter of sand
Strengths:
*Can be used for multiple different attacks
*Can send each blade different directions
*Can be created within a 1 meter radius all around him, making it able to be shot in any direction
Weaknesses:
*Less blades he makes, easier it is to dodge
*More blades he makes, less damage it does
*Only travels straight
*Doesn't add to his sand, like other spells do
- Sand Shield:
- Name: Sand Shield
Rank: D
Type: Sand, Defense
Duration: 3 posts, can be destroyed early
Cooldown: 1 + amount it has stayed for
Description: Jakob stands in one spot, and a crescent-like shape of sand comes up from the ground, in front of him. This shield of sand is loose, so it can bend around his front entirely, however if an attack strikes an area of loose sand Jakob can harden the sand instantly, softening the blow. Should this blow be physical, such as a punch, kick, or even weapon blow, the sand can stay loose and then harden around the thing that struck it, immobilizing that thing. This shield only covers his front, and his back is vulnerable however it actually moves with Jakob, so it isn't limited to the area where he was standing. This spell withstands 2 D rank spells, or 1 C rank.
-Requires 4 cubic meters worth of sand to make
-Loses 4 cubic meters if destroyed, 2 if hit but not destroyed, none if nothing happens to it
Strengths:
*Doesn't limit movement
*Can immobilize foes
*Adds 2 cubic meters to Jakob's sand
Weaknesses:
*Can be attacked from behind
*Can't immobilize anyone 2 ranks above D
*Attacks that have large area such as a large water or fire attack can still hit Jakob
*Can be attacked from above
- Sand Spider:
- Name: Sand Spider
Rank: D
Type: Sand, Defense
Duration: 4 posts (Can be stopped short)
Cooldown: However long it was + 1
Description: Jakob brings the sand around him to create 4 “legs” made of sand. The sand will be able to move like actual spider legs, and Jakob can actually lift himself up off the ground with this. This spell's primary use, however is for defense. The legs can each take ½ D rank damage, but if they add to one another they can multiply. With this, they can, at max, take 2 D rank hits or 1 C rank hit, and the others are fractions of that. Each “leg” is 3 meters long.
-Requires 8 cubic meters worth of sand
-Loses 8 if all are destroyed, 6 if 3 are destroyed, 4 if 2 are destroyed, 2 if 1 is destroyed, 0 if none are destroyed
Strengths:
*Nullifies attacks that require Jakob to be on the ground for damage
*Each can take their own damage, increasing length of spell duration
*Each can all band together to block one “super-spell” for full damage
Weaknesses:
*Doesn't increase speed
*If each take their own damage, they all break easier
*If the “super-spell” is blocked, each is destroyed instantly
*Can't attack with the “legs”
- Sand Wall:
- Name: Sand Wall
Rank: D
Type: Sand, Defense
Duration: 1 or 2 posts
Cooldown: 3 posts
Description: This can be divided into 2 posts, or just used all in the first. Jakob creates a wall of sand, to block attacks. This is 8 meters high, 5 meters wide, and 1 meter thick. This wall can block 3 D rank attacks if used only on the first post, but if used between 2 posts the spell is split into 2 walls, 1 for each post. Each can block 1 ½ D rank attacks, and since there is no rank below D, so if a second D rank attack hits the wall it will break through, only reduced in damage.
-Requires 7 cubic meters of sand to use
-Loses 3 cubic meters of sand
Strengths:
*Can be split into multiple posts
*If split into multiple posts, the walls reduce damage from bigger attacks instead of just shattering
*Not required to do at the start of second post if divided in 2
Weaknesses:
*Can still be attacked from sides, behind, or above
*Damage being reduced doesn't mean it's completely negated. Damage is damage.
*Walls are stuck in the position they're created in (can't be moved, turned, etc)
*Can't create 2 separate walls during the first post, despite being able to over 2 separate posts
- Sand Arsenal:
- Name: Sand Arsenal
Rank: D
Type: Sand, Supplemental
Duration: Passive
Cooldown: None
Description: Jakob is able to forge weapons out of sand, given he have the correct amount of sand to forge them. These weapons will be just as deadly and do just as much damage and have just as much durability of a regular weak weapon. These will have the ability to break down earth spells, like “Sand Creation” says. Each weapon that can be created is listed as such:
Short-sword (Any type of Short-Sword): 2 cubic meters worth of sand, range – ¾ meter
Longsword (Any type of Long-Sword): 4 cubic meters worth of sand, range – 1½ meters
Bow: 2 cubic meters for the bow, ½ for every arrow, range – 20 meters
Hammer (War-hammers): 5 cubic meters worth of sand, range – 2 meters
Spear (Lance, Javelin, etc): 5 cubic meters worth of sand, range – 4 meters, 15 if thrown
Knuckles (Any type of hand-to-hand combat increasing-type weapon): 1 cubic meter (½ for each hand), range – melee
Throwing Weapons (knives, tomahawks, etc): ½ cubic meter, range – 20 meters
Knives (Not limited to knives, any short-range weapon): ¾ cubic meters, range - melee
Strengths:
*Large variety of weapons to chose from
*Possible to fight close or long range
*Can give sand weapons to other people
Weaknesses:
*Only weak weapon damage
*No abilities on the weapons other than “Sand Creation”
*No more than 3 weapons can be out at one time (Knuckles have 2 weapons but don't follow this rule, 2 knuckles equal 1 weapon. Same goes for bows with X amount of arrows.)
*Consumes a large amount of sand if used in rapid succession (Weapon breaks, spawn another, weapon breaks, spawn another)
- C rank spells:
- Sand Barrier:
- b]Name:[/b] Sand Barrier
Rank: C
Type: Sand, Offense/Defense
Duration: 2 posts
Cooldown: 3 posts
Description: Jakob is able to rapidly spin the sand around him, creating a semi-sphere of rapid-spinning sand. The sand doesn't actually harden, unlike Sand Fort, but instead just spins as fast as possible. This sand reflects any projectile under A rank, but can only reflect up to 1 B rank. Therefore it reflects back 1 B, 2 C, 4 D. These spells do equivalent damage to what they were intended to do back, and travel back at 1½ times the speed they flew at Jakob. This semi-sphere doesn't block any melee damage, instead it will deal ½ C rank damage back to the person who melee attacked Jakob.
Requires 4 cubic meters worth of sand
Loses 1 cubic meter per C rank damage it takes
Strengths:
*Prevents projectiles
*Increases speed of spell reflected
*Deals damage to make up for melee damage
Weaknesses:
*Doesn't increase damage dealt of spell
*Only reflects projectiles
*Whilst damage is dealt to melee fighters, it doesn't prevent any damage from occurring
*If Jakob (Or any other target) leaves the spinning sand, the spell is canceled
- Sand Fort:
- Name: Sand Fort
Rank: C
Type: Sand, Defense
Duration: 5 posts (Can be destroyed early)
Cooldown: Amount lasted + 1
Description: Jakob uses his sand to create a dome all around him, 3 meters out in every direction as well. This dome is a defensive technique used to protect against any damage less than B rank. The way this works is the sand shifts so that if it takes damage, the damaged portion will be moved inward, and new and stronger sand will replace it. However if a B rank spell hits it, or 2 simultaneous C rank attacks strike it the dome will break, and disintegrate into 4 cubic meters worth of sand.
Requires 12 cubic meters worth of sand
Loses 2 for each non-B rank spell that hits it, 4 if hit with B rank spell
Strengths:
*Protects against any single attack below B rank
*Dome shape allows for many angles of protection
*Can be used for people to charge attacks or regenerate mana/hp
Weaknesses:
*If it takes 2 or more spells that equal B rank or higher damage in one post, it'll break
*Enemies can also be encased with Jakob if they're within 3 meters
*Jakob can still be attacked from the ground beneath him, like an earth spell or something
*Jakob (Or any other target) can't move when spell is active
- Sand Burial:
- Name: Sand Burial
Rank: C
Type: Sand, Offense
Duration: 2 posts
Cooldown: 4 posts
Description: Don't say you didn't see this spell coming.ExactlyMuch like Gaara's jutsu with the same name, this spell occurs by Jakob bringing sand up beneath their feet, and then trailing it up and around their body to create a cocoon-type thing of sand, and then crush them from the inside. This spell deals 1.5 C rank damage on hit, and can be used on anyone within 15 meters of him. The first post the sand accumulates around their body, and the second one it crushes them, giving them time to do something about the sand within the first post.
Strengths:
*Can be used as a type of decoy, making the opponent worry about the attack while Jakob does something else
*Jakob can still attack them while they're inside, as it's still shifty sand and he'll allow attacks to exit
*If not stopped during first post, second post will hit
*During the first post the sand will follow the opponent all throughout the range
Weaknesses:
*During first post, if the opponent hurts Jakob the attack will stop
*If the opponent deals 1 C rank damage to the sand during first post, the attack will stop
*Fly in the air, out of the spell
*If you leave the range during the first post, the spell will stop
*The spell doesn't envelope the opponent like Jakob's sand armor, the spell can be still blocked if they create a small enough barrier from the inside of the spell
- Deity's Sand:
- Name: Deity's Sand
Rank: C
Type: Sand
Duration: 3 posts of nothing, then 4th post does something
Cooldown: 5 posts
Description: Jakob causes the sand to come from the ground and create a small statue. The statue is about a foot in height, and is of a man surrounded in a wave of sand. This statue will just sit there, doing nothing for 3 posts. If not destroyed (Can survive 1 C rank and 1 D rank damage) during the 3 posts, on the 4th the statue will vanish, and the ground (if earth) will start breaking apart, changing into sand. This causes 35 cubic meters worth of sand to be created from this, added to the Sand Creation sand vault. This will also break up any 2 C rank or under Earth spells in the process, either defensive or offensive.
Requires ½ cubic meters worth of sand to do
Loses none
Strengths:
*Can be used to destroy spells, effectively rendering them useless
*Adds a lot to his sand
*The statue is just a statue. It's not like a beacon that's saying “I'M GONNA DO SOME CRAZY CRAP RIGHT NOW, I SURE HOPE I DON'T GET DESTROYED BEFORE I CAN”
Weaknesses:
*Doesn't do damage
*Can't destroy B rank spells, despite being able to destroy 2 C ranks
*Doesn't destroy anything that isn't an earth spell
*Only works if the ground (Excluding Jakob's sand) is earth
- Sand Armor - Refurbish:
- Name: Sand Armor - Refurbish
Rank: C
Type: Sand, Support
Duration: Instant for regenerating, 2 posts for extra effect
Cooldown: 10 posts
Description: Jakob pools his mana to instantly regenerate his Sand Armor upon it being broken, nullifying the 4 post wait time. The Sand Armor, immediately after being regenerated, will also have a 10% damage reduction increase to it's normal effect for a short time, and will slow Jakob down for a small amount of time as well.
Strengths:
*Increases Sand Armor's defense
*Nullifies 4 post wait
*Requires no extra sand than what Sand Armor already requires
Weaknesses:
*Has a massive cooldown
*Increase in defense doesn't last until Sand Armor is broken again
*Increase in defense also happens in the same post as it's regeneration, making it less effective than if it were made the post after, and kept for 2 posts
*Speed decrease by 10% for the first 2 posts
- Spell Fusions (B Rank):
- Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Not Gaara on 31st December 2015, 7:47 pm; edited 3 times in total