Magic
Primary Magic: Sand Magic
Secondary Magic:
Caster or Holder: Caster
Description: Sand Magic is the ability to craft sand in different shapes, sizes and forms. However, unlike Sandstorm Magic, Sand Magic has the ability to craft moving pieces of sand, regardless of shape, size or form. Sand Magic is powered by will. As long as the user is conscious, it only takes an instant for sand to appear out of nowhere, which is another factor. There is no environmental requirement for this magic. In other words, the user does not have to be standing on or be positioned near sand in order to use this magic. Magic, itself, reforms into sand, producing such capabilities.
Chrono uses this magic in all varieties; offensive, defensive and supplementary. However, his grasp on this magic is unique compared to his ancestry. His magic is molded to act another sense of eyes. Most of his magic has been seen in basic, three-dimensional shapes such as cubes, cylinders or spheres. It is also fueled by hidden emotion. For example, if Chrono secretly sheds hatred towards another person, the sand will oftentimes be shaped into a deadly weapon. Unfortunately, this does not work oppositely - Chrono's magic is self-centered. It will not act to protect someone else.
Strengths:
Weaknesses:
Lineage:
Cursed Seal:
Description: Lucifer himself cursed a monk with the ability to seal away any object into an endless pit on the palm of his hand and spit out the objects at will. Only blood carried down from the great monk can utilize this seal.
Ability: A small black hole is created at the palm of the user’s hand causing any object to be sucked towards it and damaging them. The pit is endless and can store any object. It deals user-ranked damage spell damage(max S-rank) in a 20 meter range in front of the user in a cone. If this damage would reduce something to 0%HP or less, it sucks them into the void. If it does not reduce them to 0% HP or less, it instead does half the damage and deals the other half directly to the user who cannot resist this damage in any way. Automatically destroys non-magical items (and thus automatically sucks them up).
If KOed or destroyed all items are shot out of a void from the user’s hand broken if items and unconscious if a living thing.
Usage: Can be used two times per thread with a 4 post cooldown in between uses. The user is also dealt 10% of the HP in damage after use due to the strain put on their body.
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Sand Magic
Secondary Magic:
Caster or Holder: Caster
Description: Sand Magic is the ability to craft sand in different shapes, sizes and forms. However, unlike Sandstorm Magic, Sand Magic has the ability to craft moving pieces of sand, regardless of shape, size or form. Sand Magic is powered by will. As long as the user is conscious, it only takes an instant for sand to appear out of nowhere, which is another factor. There is no environmental requirement for this magic. In other words, the user does not have to be standing on or be positioned near sand in order to use this magic. Magic, itself, reforms into sand, producing such capabilities.
Chrono uses this magic in all varieties; offensive, defensive and supplementary. However, his grasp on this magic is unique compared to his ancestry. His magic is molded to act another sense of eyes. Most of his magic has been seen in basic, three-dimensional shapes such as cubes, cylinders or spheres. It is also fueled by hidden emotion. For example, if Chrono secretly sheds hatred towards another person, the sand will oftentimes be shaped into a deadly weapon. Unfortunately, this does not work oppositely - Chrono's magic is self-centered. It will not act to protect someone else.
Strengths:
- Precise - This version of Sand Magic is single-targeting. Furthermore, with only one target capable of being victimized by such magic, this form of magic is scarily accurate. Unless controlled, redirected, intervened, nullified or overwhelmed by other elements, it would be a surprise to not witness a bulls-eye from Chrono's magic.
- Instantaneous - Chrono's Sand Magic is unraveled in an instant, therefore rivaling the quickest magical and/or melee assaults known to/by wizards.
- Extraordinary Force - The force behind this sand is atypical. A strike from this sand can leave a dent in titanium metal.
Weaknesses:
- Water - Any water spell ranked equal to or higher than a Sand Magic spell used by Chrono will be reduced to nothing, negating all affects and composure of the spell altogether.
- Single-Targeting - Because this magic is single-targeting, this Sand Magic cannot defend well against multiple, simultaneous strikes unless the sand is currently big enough in size to, in fact, defend against such tactics.
- Life-Draining - Each use of Sand Magic is immense enough in power due to how quickly and easily it can be formed that it drains health out of Chrono equal to half of the magic power used for a particular spell. For example, if a spell costs 10 Magic Power, 5 Health will be lost.
- Explosive Magic - While this sand is well-structured, and can become thick enough to pierce through most metals, explosive magic - unless ranked lower - will send all sand used in a Sand Magic spell off-course, therefore making Sand Magic a bad match-up.
Lineage:
Cursed Seal:
Description: Lucifer himself cursed a monk with the ability to seal away any object into an endless pit on the palm of his hand and spit out the objects at will. Only blood carried down from the great monk can utilize this seal.
Ability: A small black hole is created at the palm of the user’s hand causing any object to be sucked towards it and damaging them. The pit is endless and can store any object. It deals user-ranked damage spell damage(max S-rank) in a 20 meter range in front of the user in a cone. If this damage would reduce something to 0%HP or less, it sucks them into the void. If it does not reduce them to 0% HP or less, it instead does half the damage and deals the other half directly to the user who cannot resist this damage in any way. Automatically destroys non-magical items (and thus automatically sucks them up).
If KOed or destroyed all items are shot out of a void from the user’s hand broken if items and unconscious if a living thing.
Usage: Can be used two times per thread with a 4 post cooldown in between uses. The user is also dealt 10% of the HP in damage after use due to the strain put on their body.
Unique Abilities:
- Flight - Chrono is capable of producing a pool of sand underneath himself which can ascend into the air, and descend more towards the surface while Chrono can stand on this pool. This pool of sand has a 15 meter radius. Outside of PvP, Chrono can travel with this pool of sand wherever he wants.
- Sixth Sense - Chrono is capable of summoning two eyes composed from sand into the air, which can move around in a 15-meter radius (+10 per rank after D), acting as an extra pair of eyes. These two eyes can only be used thrice in a thread, and for once per post; a single usage of this ability is one post in duration. If these two eyes are used, however, the user must identify in the post where the two eyes travel, along with their distance away from the user.
- Sand Gourd - On Chrono's back is a gourd composed of sand, which thrice in a thread, can recollect all the sand from a spell, recovering 2% magic power per usage.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Ranked Spells:
- Name: Sand Seal
Rank: D
Type: Sand/Offensive
Duration: 1 post
Cooldown: 2 posts
Description: A pyramid of sand filled with sharp sand spears traps a single target within a 15-meter radius, then collapses instantly over the same target. The pyramid is 15 meters in width and height.
Strengths:- The pyramid is formed instantly
- This spell is fully controlled by will. All Chrono needs to do is think about using the pyramid, and it will be unleashed as described.
- The pyramid arrives instantly wherever the user wants, just as long as it is within 15 meters of the user's location.
Weaknesses:- The pyramid can only encase one target at a time
- Using this pyramid inflicts damage to the user equal to half of what he would pay in magic power to use this spell.
- The target cannot be moving for this spell to work
- Those with water magic reserves will only suffer half of this pyramid's damage.
Name: Sand Sphere
Rank: D
Type: Sand/Defensive
Duration: 1 post
Cooldown: 2 posts
Description: A sphere of sand with an encases Chrono. The interior of the sphere is comforting to the user, though the exterior of the sphere is filled with highly dangerous minerals. The sphere has a 3-meter radius, and deals D-Ranked damage to whatever/whoever touches it due to these harmful minerals.
Strengths:- The sphere is formed instantly
- The sphere is controlled fully by will. All Chrono needs to do is think about using the sphere, and it will be awakened as described.
- Protects Chrono from 2 D-Ranked spells (or 1 C-Ranked spell).
Weaknesses:- Water magic will reduce the sphere to nothing, and increase the cooldown by 1.
- Using this spell deals damage to Chrono equal to half of the magic power it requires.
- Any magically enhanced attack can break the sphere.
- To use this spell, Chrono has to be standing still, and while in the sphere, cannot move either to maintain its structure.
Name: Sand Trigger
Rank: D
Type: Sand/Defensive
Duration: 1 post
Cooldown: 2 posts
Description: After getting within 15 meters of Chrono, a sand pit instantly forms below the target, restricting movement.
Strengths:- Forcefully catches an opponent and makes them temporarily immobile
- Spell activates instantly
- Fully controlled by will. All Chrono needs to do is think about using the spell, and it will activate.
Weaknesses:- Deals damage to Chrono equal to half the magic power required
- Only works fully on D-Ranked characters, and halves the speed of C-Ranked characters within the same radius. Any rank above C will be unaffected.
- Water-related wizards are completely unaffected
- Only works on one target at a time
Name: Sand Clone
Rank: D
Type: Sand/Supportive
Duration: 2 posts
Cooldown: 3 posts
Description: Chrono summons a clone made entirely out of sand to assist him in battle. This clone of sand is capable of using one spell Chrono thinks ahead of time in his head (must be D-Ranked).
Strengths:- Clone is formed instantly
- Holds the potential to deal just as much damage as the original Chrono
- Fully controlled by will. All Chrono needs to do is think about using the clone, and it will be formed.
Weaknesses:- The clone can only survive one spell of any rank before being destroyed.
- The clone can only attack the same target as Chrono
- The clone must be within 20 meters of Chrono at all times.
- Using this clone drains life out of the original Chrono equal to half of the magic power required.
- The pyramid is formed instantly
- D-Ranked Signature Spell:
Name: Sand Shift
Rank: D
Type: Supportive
Duration: 2 posts
Cooldown: 4 posts
Description: Chrono transforms into a 6 foot by 1 foot (5 mm thin) sheet of sand. While reformed into a sheet of sand, Chrono can travel at 40MPH
Strengths:- While in this form, physical attacks (even buffed) cannot affect Chrono
- Fully will-controlled. All Chrono needs to do is think about this spell, and it will occur as described.
- Spell activates instantly
Weaknesses:- Contact with water instantly nullifies this spell, and puts it into its cooldown state.
- Chrono cannot use other spells while in this form
- Chrono cannot attack while in this form
- Using this spell drains life out of Chrono equal to half of the magic power required
- While in this form, physical attacks (even buffed) cannot affect Chrono
- C-Ranked Spells:
- Name: Sand Predation
Rank: C
Type: Defensive
Duration: 1 post
Cooldown: 3 posts
Description: When an opposing spell is headed towards Chrono, a 20-meter long and 30-meter wide whirlpool of sand appears in front of Chrono with a special property: This whirlpool turns a spell into sand, then deflects it accurately back at an opponent. The deflected spell remains in its initial size, and deals half its initial damage if the deflected spell successfully hits its new target. The whirlpool will also deal C-Ranked damage to whoever is caught inside it.
Strengths:- Presence of this whirlpool is instantaneous
- Bringing about this whirlpool is fully will-controlled. All Chrono needs to do is think about the spell, and it will appear as described.
- Because the spell consumed by the whirlpool is turned into sand, unless any buffs are specific to that spell, buffs will be lost unless ranked higher than C.
Weaknesses:- Using this spell drains life out of Chrono (read general weaknesses) equal to half of the magic power required.
- The whirlpool cannot consume spells bigger than its own size, even if the slightest portion of the opposing spell is caught in the whirlpool. The entirety of one's opposing spell must be captured in order for this spell to work.
- The whirlpool does not affect water spells as it is made of out of sand itself - the elemental weakness.
- The whirlpool can only consume spells C-Ranked and below.
Name: Sand Devastation
Rank: C
Type: Defensive
Duration: 2 posts
Cooldown: 4 posts
Description: Takes one of two posts in its duration to prepare. After the wait, this spell unleashes a dome of sand with raging minerals around Chrono that is 20 meters long in width, and expands in a 30-meter radius. Anyone caught within it suffers from the raging minerals, and is dealt C-Ranked damage.
Strengths:- After the wait for preparation purposes, activation of this spell is instantaneous (the user must indicate in a post that he is preparing to use it though).
- Chrono is immune to his own dome of sand
- This spell is fully will-controlled. All Chrono has to do is think of the dome, and it will appear as follows.
Weaknesses:- Using this spell drains life out of Chrono equal to half of the magic power required.
- Does not affect objects, summons (or somehow people) bigger than 20 meters in length, and/or 30 meters in width.
- Only affects objects or living things; not spells.
- Only deals half-damage to wizards who specialize in water-based magic.
Name: Sand Slash
Rank: C
Type: Defensive
Duration: 1 post
Cooldown: 3 posts
Description: Upon something or someone being within 30 meters of Chrono, a sword appears immediately slashing downward in a diagonal motion (left or right depending on what Chrono thinks) and deals C-Ranked damage. Damage from this sword of sand feels like an actual sword slicing through one's body, though it realistically does not create any fatal wounds.
Strengths:- Presence of the sword is instantaneous
- Makes the opponent feel like they are in a ton more pain than C-Ranked damage
- Presence of this sword is controlled fully by will. All Chrono has to do is think about this spell, and it will appear as mentioned.
Weaknesses: - Usage of this spell drains life out of Chrono equal to half of the magic power required.
- Only deals half of its original damage to water-based wizards, minus the pain effect too.
- Chrono must be standing completely still for this spell to activate properly.
- Pain effect does not affect wizards above C-Rank.
NOTE: When this spell is used, a regular dice follows. If it lands on an odd number (1,3 or 5) the sword slashes diagonally downward, and to the opponent's right. If the dice lands on an even number (2,4 or 6) the sword slashes oppositely. - Presence of this whirlpool is instantaneous
- C-Ranked Signature Spell:
Name: Sand Punch
Rank: C
Type: Supportive
Duration: 1 post
Cooldown: 3 posts
Description: After being hit by a physical or magical attack, a 20 meter long and 30 meter wide fist of sand appears 10 meters above the attacker, immediately descending upon them
Strengths:- Fully will-controlled. All Chrono has to do is think about this spell, and it will occur as described.
- Has an instantaneous activation
- Leaves the opponent in a position that is very difficult to escape
Weaknesses:- Chrono must be willing to accept a hit for this spell to activate
- If struck by water, this spell cannot activate
- Using this spell drains life out of Chrono equal to half of the magic power required
- Damage from the aftermath of this spell does not apply to wizards ranked higher than C
- Fully will-controlled. All Chrono has to do is think about this spell, and it will occur as described.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Chrono on 27th June 2016, 3:58 pm; edited 13 times in total