Magic
Primary Magic: Aspect of the Emerald Dream
Secondary Magic:
Caster or Holder: Caster
Description:
Strengths:
Weaknesses:
Lineage:
Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.
Unique Abilities:
Primary Magic: Aspect of the Emerald Dream
Secondary Magic:
Caster or Holder: Caster
Description:
Furion is a being believing himself to have been born within the Emerald Forest of Mystia. In the truth, this is but a faux memory, Furion was 'born' after the distant creation of magical energies a dimension only known as the Emerald Dream, a place created by a being believed to be some form of god. This god, having slowly wasted away after the creation of the Emerald dream, imbued the remaining abilities it had unto a group of beings that evolved within the Emerald Dream. Ten creatures similar to dragons (Who were capable of assuming human form) in nature were granted immense magical power and immortality in doing so, however they were trapped within the Emerald Dream. Forced to watch over whatever mortals that lay outside of their invisible spiritual world.
Within the Dream the creatures prospered, but were slowly driven mad by their inability to interact with the waking world. That was when the corrupted members of the aspects slowly turned on one another, believing that the only 'survivor' would be able to escape to the waking world. A member of the aspects, a mere child at the time with a vast willpower and control over the Green Aspect, was able to resist the slow corruption that dawned on his elder brothers and sisters. In doing so the others slowly killed each other off, and the youngest of the Aspects was forced to take action and destroy his siblings to prevent them from escaping.
After the deaths of the other aspects, the green aspect was let loose upon the mortal world and took the form of a child with long green hair and large antlers that had small crystals radiating with energies fell into the Forests of Mystia. This boy would become 'The King of Trees', and by the mortals that roamed the world of Mystia, Furion.
Within the Dream the creatures prospered, but were slowly driven mad by their inability to interact with the waking world. That was when the corrupted members of the aspects slowly turned on one another, believing that the only 'survivor' would be able to escape to the waking world. A member of the aspects, a mere child at the time with a vast willpower and control over the Green Aspect, was able to resist the slow corruption that dawned on his elder brothers and sisters. In doing so the others slowly killed each other off, and the youngest of the Aspects was forced to take action and destroy his siblings to prevent them from escaping.
After the deaths of the other aspects, the green aspect was let loose upon the mortal world and took the form of a child with long green hair and large antlers that had small crystals radiating with energies fell into the Forests of Mystia. This boy would become 'The King of Trees', and by the mortals that roamed the world of Mystia, Furion.
The Emerald Dream is a land far from Earth-land and Mystia, the two realms that Furion was born unto upon gaining sentience. As a child of the Dream Furion claims dominance over his draconic heritage and forcefully transforms himself into the Dragon Aspect of The Emerald Dream. Similar to Takeover magic with more weaknesses and several more strengths. Furion's magic has spells and sub-spells pertaining to Takeover magic, as such in combat he will often assume the shapes and various forms of his 'True Self', a massive green dragon, and utilize the abilities a dragon has in that form in order to lay waste to the battlefield. Using his claws to tear his foes asunder, his green fire to burn them to a crisp, and his brutish strength to again, tear them asunder.
All this being said, Furion's magic is a takeover set of spells that enable him to assume his true form rather than remain in this weak and somewhat fragile, small mortal shell. This magic focuses on that, the shedding of the shell, Furion with each spell's strengths he will gain more and more draconic features, as well as enhancements to his physical strength and melee combat abilities. So, after a Transformation spell is cast, he will become more and more like a dragon, and gain access to various sub-spells that revolve around that form.
All this being said, Furion's magic is a takeover set of spells that enable him to assume his true form rather than remain in this weak and somewhat fragile, small mortal shell. This magic focuses on that, the shedding of the shell, Furion with each spell's strengths he will gain more and more draconic features, as well as enhancements to his physical strength and melee combat abilities. So, after a Transformation spell is cast, he will become more and more like a dragon, and gain access to various sub-spells that revolve around that form.
Strengths:
- Transformations This magic qualifies as a hybrid between Takeover and a Jack of All trades magic. Furion has transformations that can make him more akin to a dragon.
- Versatility This magic is a Jack of All Trades, having Takeover and melee spells, some healing enhancements, buffs, attack spells, and so on.
- Spell synergy Furion's transformations and 'aspect forms' have a great chance of having a spell that can be used while under the affect of a takeover. This being said, Furion's spells often have some form of 'Synergy', while no, this cant be used to cast two spells at once, it can be used to create a chain of spells that go along with one another. For example, his takeovers usually have some form of sub-spell. If he were to turn partially into a dragon, he would have 'Dragon's claw' or Emerald breath.
- Resitance to Wind Spells Furion boasts a resistance to Wind spells equal to his rank by .25 points of rank spell damage.
- Buffs Furion has Buffs! Tons and tons of Buffs!
- Close-range Combat Furion's magic excells at close to mid-range combat.
- Mid-range Combat Read Close Range Combat again.
Weaknesses:
- Dragonslayer Magic Weakness Furion's true state of existence and physical attributes and such, all point to that of a Dragon (Strangely, this dragon has a pair of antlers), as such he had a weakness to most forms of Dragonslayer magic regardless of the actual element. Furion's body is unfortunately less resistant to Dragonslayer magic, this being said he suffers an additional two points of damage to this type of magic. (A D rank spell will do 22 points of damage rather than 20 depending on how the spell was created, variations of such rely on damage reduction and such caused by the different types of spells. Example: Instant cast does 75% of D rank damage. As such, a D rank spell does 15 damage. This would mean a D rank slayer spell does 17 damage due to it being an insta-cast.)
- Godslayer Magic Weakness Furion was imbued with the energies of a god at the time of his birth, even if they are heavily repressed at the moment. He is affected by Godslayer magic regardless of rank or Element by an additional two damage points. (A D rank spell will do 22 points of damage rather than 20 depending on how the spell was created, variations of such rely on damage reduction and such caused by the different types of spells. Example: Instant cast does 75% of D rank damage. As such, a D rank spell does 15 damage. This would mean a D rank slayer spell does 17 damage due to it being an insta-cast.)
- Reduced Buoyancy Furion is unable to swim.
- Vulnerability to Death Magic By 1 point of damage. Something that can stop his ability to heal when out of combat. This is regardless of rank.
- Frail Minded Illusions are 30% more effective. Furion endured a great deal of trauma as a child when his magic was first developing, Furion is more susceptible to illusions and mind affecting curses. An actual damage 'effect' is null, illusions affect his mind more often. Places like the Cursed Lands spooky aura can make him see things.
- Vulnerability to Fire Magic Furion has an allergy to fire. A real Allergy, one that causes him an additional point of damage against him regardless of the rank of spell so long as it is Fire-specific.
- Recoil Effect Furion's spells often have a passive recoil.
- Backfire Effect Furion's spells can be interrupted to cause a backfire effect.
- Spell Charging Furion's spells require a lengthy charge to preform.
Lineage:
Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.
Unique Abilities:
- Draconic Regeneration: Furion's draconic physiology granted him a natural ongoing effect. The power is a regenerative healing process that enables him to regenerate damaged or destroyed tissue with far greater efficiency than an ordinary human. He can regenerate greatly damaged or destroyed tissue with few seconds (posts). Furion's accelerated healing powers have been commonly referred to as his draconic healing factor. The full extent and speed of Furion's healing factor isn't known. He has been shown to fully heal from numerous stab wounds, severe burns covering most of his body, and regenerate missing eyes within a matter of hours so long as he is relatively still 'alive'. Among the more extreme depictions of his accelerated healing factor involves him having his skin, and some minor internal organs torn away from his body only to fully regenerate the tissue within a few days.
This 'Draconic Regeneration' effect appears to only go on during times when he is outside of combat or danger, or in a resting area such as a guild hall. The speed of this is based on posts when outside of combat, the speed of which is 1% per post.
D Rank speed: 1% total health a post
C Rank speed: 2% total health per post
B Rank speed: 4% total health per post
A Rank speed: 5% Total health per post - Draconic Disguise: Furion isn't exactly 'human', per say. What is clear is that his biology is more akin to that of a Dragons. At will Furion is able to change shape, appearance, and general body structure to what he wishes so long as it is pertaining to his gender. It is speculated that Furion is able to alter the formation of his biological cells at will. As a result he can cause himself to look like an exact duplicate of any human, humanoid, or semi-humanoid being of male sex, wearing whatever he was wearing. More often than not Furion has assumed the form of a 5'4" male with long brown hair and clothing that doesn't exactly look like its been in one piece for a while. He is also able to assume a form with features similar to a dragon. This ability adds no additional combat or useful abilities aside from being able to turn into other people or new forms that have no combat abilities.
- Dragons Flight: Furion is a Green Dragon, his body, although appearing human at most times, is actually a construct of his ideal human appearance. At many times, Furion can develop vast wings spanning 15 feet each when fully spread, and through the flapping of said wings, he can achieve flight in order to travel at high speeds through the air (Please note: This cannot be used in combat. It is used as a form of entering and exiting topics and locations. Upon entering a topic, and landing, he is unable to fly until exiting) This ability serves as Furion's primary form of transportation around Earth Land.
- D rank:
Name: Dragon's Arms
Rank: D rank
Type: Offensive Nature Transformation, Takeover
Duration: three posts
Cooldown: Four Turns
Description: Through the act of controlled breathing and the alteration of magical energies within Furion's body, Furion is capable of shapeshifting his arms into that of a dragons, while still possessing his large antlers. This being said, this spell is a Takeover, as such it grants attributes to his body in the form of a single passive. Like a takeover spells, while Dragon claws is active, Furion has a set Durability Threshold. This means that he has a threshold of damage he can withstand while it is active before it is deactivated by force. Unlike a takeover, Furion is capable of activating sub-spells that assist on what form he is on, like the one below, Dragon's Claw, which is specifically synergistic with Dragon Form. This spell has a two turn charging period before Furion is transformed painfully into a rather large Dragon.After the set charge is completed, Furion will undergo a transformation that changes the handsome, dashing rogue humanoid before you into a fire-breathing monster that carries the physical attributes of both a human and a dragon. While his bone structure and body will remain unchanged, Furion will gain a set of scales, his pupils will become crimson and slanted, and his irises will be glowing the color of blood. His skin will gain a green tint as his bones begin to develop vestigial spikes that petrude beyond his skin.
Like a Partial-Takeover, this spell has a 30% out of 100% resistance. This means that if Furion looses 30 points of health his spell will deactivate and immediately go on cooldown.
Passive: Furion's physical strength will be increased by a total of 10%, this being said, furion will gain a total of two points of his melee damage.- Spell:
- Name: Dragon's Claw
Rank: D rank
Type: Offensive
Duration: Instantaneous effect.
Cooldown: Two turns after initial cast.
Description: Easily the most identifiable spell that has melee damage that Furion is capable of dishing out. An instantaneous spell that transforms Furion's hand (if not already a paw) into a Dragon's Claw, and in an instant close-ranged strike Furion can deal a total of 15 D rank damage towards an enemy. Being that this is an instantaneous spell attack, Furion is limited to doing 75% of a D rank spell damage with this spell so long as there are no buffs. In a shorter explanation, Furion is only able to do 15 out of 20 D rank spell damage with this attack.
In a radius of 2 meters, Furion is capable of melee attacking his enemies. After the spell is completed he may or may not be subject to his Blood Sickness and recoil damage.
Strengths:- Spell Synergy If this spell is used with Partial-Dragon Form, Furion is capable of regaining a total of 2.5 points of damage back from the instantaneous loss. Thus making the two spells a perfect match for each other.
- Instantaneous Spell As this spell is in fact Instantaneous, he is capable of dishing it out instantly so long as he is in range.
- Dragon's Fury Furion will gain a stack of Dragon's fury after this is used, increasing his durability and giving him a .5 resistance to melee damage equal to or lower than his current rank.
Weaknesses:- Range Simply be outside of the two meter radius and the spell wont affect you.
- Instant Damage This spell is lacking approximately 25% of its D rank damage. As such it has a reduced amount of damage, ranging between 15 damage to 17.5 damage due to the possibility of being in Dragon form when it is used.
- Bloodrage sickness A debuff that takes place after Furion is done with his attack. During the four turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 20%.
- Recoil: Whether or not if Furion is in Dragon form, he will be receiving a total of 2.5 points of recoil damage.
- Spell Synergy If this spell is used with Partial-Dragon Form, Furion is capable of regaining a total of 2.5 points of damage back from the instantaneous loss. Thus making the two spells a perfect match for each other.
Strengths:- Greatly increased Melee Damage Furion will be able to distribute an additional 2 points of D rank melee damage while in this form.
- Increased Durability (Temporary) This spell has a 5 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 15, after that this durability strength is null and void until the spell is used again after a complete cooldown. In other words, he has a one-time use 5 point damage nullifier.
- Dragon's Fury Furion, in a simple term, is in a current fit of animal-man brained rage, his mind now feral, gains a single stack of Shamanistic Fury, which boasts his resistance to spell damage by a total of .5 D rank points. This effect only works on those of equal or lower ranks, anyone with a higher rank than Furion is capable of ignoring this strength.
Weaknesses:- Charging Period The Charging period of two turns can be very inconvenient, leaving an enemy to attack him before he is actually combat ready.
- Interruption of Charging Period This spell has a two-turn charging period, in those two turns it is possible to cancel the spell entirely by inflicting melee or spell damage of any amount. It goes directly back to the cooldown if the spell is interrupted.
- Damage Limitation This spell has a 30 point HP based timer. A total of two D rank spells will cause him to revert to his antlered human form.
- Close-range limitation Furion is unable to attack people from long-range areas, as such he is limited to melee based spells and ordinary melee attacks.
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Name: Dragon's Skin
Rank: D
Type: Defensive
Duration: three posts
Cooldown: four posts
Description: Through the act of controlled breathing and the alteration of magical energies within Furion's body, Furion is capable of shapeshifting his skin into that of a set of armored scales that provide physical defense, while still possessing his large antlers. This being said, this spell is a Takeover, as such it grants attributes to his body in the form of a single passive. Like a takeover spells, while Dragon claws is active, Furion has a set Durability Threshold. This means that he has a threshold of damage he can withstand while it is active before it is deactivated by force.
Like a Partial-Takeover, this spell has a 30% out of 100% resistance. This means that if Furion looses 30 points of health his spell will deactivate and immediately go on cooldown.
Passive: "Emerald Blood", a passive effect that occurs when Furion's body is in the scaled state. Upon striking furion, it should be noted that his blood and scales harden upon impact, granting him an additional 10% increase to physical defense. In other words, he'll be able to withstand a total of two additional points of damage equal to or lower than his current rank.- spell:
Name: Dragon's Roar
Rank:
Type: Fire, Offensive
Duration: One turn.
Cooldown: Two turns after initial cast.
Description: Furion's brutish strength and rage in his Dragon-takeover is no match for his fire-breathing capabilities. From furion's mouth he will charge a ball of green magical energies, after a total of two turns of charging Furion will unleash this orb in all of its fiery power to those within a five meter radius at about as fast as Furion can sprint (roughly 15mph), Upon impact the ball causes an explosion that expands to a three meter radius and deals D-rank damage to those within his three meter radius blast zone.
Strengths:- Blast Radius This spell has a very useful range that permits a total of 8 meters in total, however that is after the initial firing of the blast reaches its five meters, and the blast reaches its explosion of three meter.s
- Blast-back This spell has the capability to blast his enemies back a total of three feet after its explosion is completed.
- Dragon's Fury Furion, in a simple term, is in a current fit of animal-man brained rage, his mind now feral, gains a single stack of Shamanistic Fury, which boasts his resistance to spell damage by a total of .5 D rank points. This effect only works on those of equal or lower ranks, anyone with a higher rank than Furion is capable of ignoring this strength.
Weaknesses:- Range Simply be outside of the five meter radius, then outside of the three meter radius, and the spell wont affect you.
- "Owchies" Furion will be affected by burn-damage over time. This means he will be affected by a three turn damage effect that adds on an additional .5 damage over one turn.
- Bloodrage sickness A debuff that takes place after Furion is done with his attack. During the four turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 20%.
- Backfire burning: Whether or not if Furion is in his scaled form, he will be receiving a total of 2.5 points of recoil damage.
- Blast Radius This spell has a very useful range that permits a total of 8 meters in total, however that is after the initial firing of the blast reaches its five meters, and the blast reaches its explosion of three meter.s
Strengths:- Greatly increased defense Furion's scales provide an increased level of durability that occurs on a passive rate. As such, he has a 2 point resistance to damage equal to or lower than his rank.
- Increased Durability (Buff) This spell has a 5 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 15, after that this durability strength is null and void until the spell is used again after a complete cooldown. In other words, he has a one-time use 5 point damage nullifier.
- Dragon's Fury Furion, in a simple term, is in a current fit of animal-man brained rage, his mind now feral, gains a single stack of Dragon's Fury, which boasts his resistance to spell damage by a total of .5 D rank points. This effect only works on those of equal or lower ranks, anyone with a higher rank than Furion is capable of ignoring this strength.
Weaknesses:- Charging Period The Charging period of two turns can be very inconvenient, leaving an enemy to attack him before he is actually combat ready.
- Interruption of Charging Period This spell has a two-turn charging period, in those two turns it is possible to cancel the spell entirely by inflicting melee or spell damage of any amount. It goes directly back to the cooldown if the spell is interrupted.
- Damage Limitation This spell has a 30 point HP based timer. A total of two D rank spells will cause him to revert to his antlered human form.
- Mid-range limitation The spell that this takeover comes with is limited to mid-range combat.
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Name: Corrupted Arm Takeover
Rank: D
Type: Offensive, Crushing
Duration: Three turns or when the threshold runs out.
Cooldown: Four turns
Description: Perhaps one of the most dangerous portions of furion's 'spells', after brutishly killing Furion's brothers and sisters in the Emerald dream he was subject to the full power of the entities that bestowed them with their abilities. In doing so his left arm was corrupted . . . This spell revolves around that, Furion's corrupted arm. Causing him great pain as scales begin to adorn his arm and bone exterior protrusions extend from his joints. This causes him to bleed slightly internally, causing a self-inflicted bleeding effect that causes this spell to not last very long.
Passive: 25% increase in physical strength. Furion's physical attributes increase a great amount, enabling him to deal out as much as an additional melee attack's worth of damage in his current state. (5 points of additional spell damage). However, this spell comes with a cost that is listed in the weaknesses portion.- Spell:
Name: Molten Fury
Rank: D
Type: Instantaneous, Fire, Offensive
Duration: 1 turn
Cooldown: two turns
Description:The massive monstrosity of an arm before you covered up in a green, crag-covered mountain of scales and hide. Its fist is a spade-like terror spiked with cruel green veins that shine with a frightening malevolence. Rivulets of lava and magma are visible beneath the great green wyrm's scorched scales.
Furion will activate an instantaneous effect that consists of him shedding his own Life-blood and throwing it at his enemies. The blood itself is molten hot and causes those who touch it burn-damage. No, not over time. This spell is the most identifiable, iconic, and simple spell Furion will be using. Through the shedding of his own blood via the removal of a single scale from his arm, furion will unleash an ethereal wave of molten plasmic blood in a 'wave' motion or slash/strike. The wave cast goes roughly two meters before stopping, and can burn through simple objects in the way such as wood (trees) and so forth. Most things that come in contact with the strike are going to experience a minor burn effect, mostly organic materials and solid objects, not humans. The speed of which the blast goes is roughly 10 MPH, the same speed Furion can sprint at.
Strengths:- Dragon's Fury Furion will gain a stack of Dragon's fury after this is used, increasing his durability and giving him a .5 resistance to melee damage equal to or lower than his current rank.
- Increased Durability (Buff) This spell has grants a 5 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 15, after that this durability strength is null and void until the spell is used again after a complete cooldown. In other words, he has a one-time use 5 point damage nullifier.
- Berserker Fury Stacking, an interesting concept when placed within a magic-world. Furion's rage will accumulate over a total of three turns granting him a buff that will enable him to dish out a total of 1.5 points of extra damage to his foes. So, each turn this is active a total of .5 points of damage will be added onto furion's attacks.
Weaknesses:- Debuff: This spell has a flaw, being that it can be cast in an instantaneous manner and be used several times so long as the form of the cursed arm is maintained, it will continuously lose power if used two consecutive times in a row. This is usually seen as the blood itself cools down, loosing the burning effect, causing a 50% decrease in its power. (D rank spell will only do 10 damage if used a second time in a row)
- Health Sacrifice Furion will sacrifice 5 points of his own health to preform this spell.
- Self-inflicted burning Furion will lose 2.5 points of health due to burn damage. This, combined with the health loss, causes him to lose 7.5 points of his health.
- Limited range This spell works within a melee range only.
- Dragon's Fury Furion will gain a stack of Dragon's fury after this is used, increasing his durability and giving him a .5 resistance to melee damage equal to or lower than his current rank.
Strengths:- Greatly increased strength Furion's scales provide an increased level of durability that occurs on a passive rate. As such, he has a 2 point additional distribution of melee damage to his foes while this spell is active.
- Increased Durability (Buff) This spell has a 5 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 15, after that this durability strength is null and void until the spell is used again after a complete cooldown. In other words, he has a one-time use 5 point damage nullifier.
- Berserker Fury Stacking, an interesting concept when placed within a magic-world. Furion's rage will accumulate over a total of three turns granting him a buff that will enable him to dish out a total of 1.5 points of extra damage to his foes. So, each turn this is active a total of .5 points of damage will be added onto furion's attacks.
Weaknesses:- Health loss Furion's once beastly vigor and brutish fury will become almost gone as over the effects of the spell, he will begin to lose his health at a rate of 3% per turn. Adding up to a total of 10% of his total health.
- Limited range This spell only works within melee radius.
- Combat inefficiency: If this particular takeover is used, Furion will become otherwise useless in combat for two turns.
- Loss of Rational thinking This spell causes Furion to enter a state of brutish rage and fury. As such his ability to think rationally will be reduced to a lobotomy survivor with his adrenal glands in overdrive. Good luck trying to reason with him! He'll probably punch himself at least once. Causing a total of 5 melee damage to himself.
- C rank:
Name: Dragon's Heart takeover
Rank: D rank
Type: Offensive Nature Transformation, Takeover
Duration: Four Turns
Cooldown: Five Turns
Description: Through the act of controlled breathing and the alteration of magical energies within Furion's body, Furion is capable of shapeshifting his very heart into that of a dragon's. This being said, this spell is a Takeover, as such it grants attributes to his body in the form of a single passive. Like a takeover spells, while Dragon heart is active, Furion has a set Durability Threshold. This means that he has a threshold of damage he can withstand while it is active before it is deactivated by force. Unlike a takeover, Furion is capable of activating sub-spells that assist on what form he is on, like the one below, Dragon's Heart, which is specifically synergistic with Dragon Form. This spell has a two turn charging period before Furion's heart painfully enlarges to match that of a dragon's.After the set charge is completed [two turns], Furion will undergo a transformation that changes the handsome, dashing rogue humanoid before you into a fire-breathing monster that carries the physical attributes of both a human and a dragon. While his bone structure and body will remain unchanged, Furion will gain a set of scales, his pupils will become crimson and slanted, and his irises will be glowing the color of blood. His skin will gain a green tint as his bones begin to develop vestigial spikes that extend from his bones through his skin.
Like a Partial-Takeover, this spell has a 30% out of 100% resistance. This means that if Furion looses 30 points of health his spell will deactivate and immediately go on cooldown.
Passive: Furion's blood itself will begin to obtain a great deal of physical durability, hardening and softening depending upon the amount of stress he is in. While this spell is activated, he will actually become more durable beneath his skin, his blood itself hardening upon impact. A 20% increase to his base endurance/health.- Spell:
- Name: Dragon's Engine
Rank: C rank
Type: Buff/Illusion
Casting Speed: Instant
Duration: three turns
Cooldown: four turns
Description:Furion's heart pounds louder and louder, rumbling in his chest as the dream comes into view, as his eyes turn red and scales become visible... Just as the sweat runs cold down your back. The green light that comes into view is too bright, too vivid, smells you would have never noticed before are overpowering, where the smallest gust of wind is suddenly deafening. First, there was fear, then disorientation as the lush, emerald green landscape came into view. The green-haired dragon suddenly fading from the visible spectrum as the dream came into place...
This was his home, this was the Emerald Dream.
"I slaughtered my siblings here. Welcome to the Emerald Dream, my hunting ground. You are my prey now."
Furion lives up to the reputation of dragons, large, intimidating as a creature, which brings forth the spell of one of his strangest spells. The "Emerald Engine". In an instant Furion is capable of activating the power of his heart, the beating itself calling upon a sudden growth of his hunting grounds. Those within a five meter radius will actually get to see a representation of the 'emerald dream' that is carried within Furion's heart. His heart calling forth a lush, extra-dimensional woodland and small grassland around him in a five meter radius. While it isn't exactly a physical land [you can basically walk through the trees], the manifestation strengthening Furion's body.
While in the manifested 'Emerald Dream", Furion will become much more durable, as well as faster. There is however a flaw within the manifested, it isn't necessarily permanent, as it's existence itself can be interrupted. With any attack lucky or large enough to hit Furion while this is active.
Strengths:- Greatly increased defense Furion's scales provide an increased level of durability that occurs on a passive rate. As such, he has a 2 point resistance to damage equal to or lower than his rank.
- Increased Durability (Buff) This spell has a 10 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 10, after that this durability strength is null and void until the spell is used again after a complete cooldown. In other words, he has a one-time use 10 point damage nullifier.
- Instantaneous Spell As this spell is in fact Instantaneous, he is capable of activating it.
- Dragon's Fury Furion will gain a stack of Dragon's fury after this is used, increasing his durability and giving him 1 point of resistance to melee damage equal to or lower than his current rank.
Weaknesses:- Unmoving The "Emerald Dream" manifestation does not move along with him, and it restricts him to the five meter radius he is in, meaning most of his spells and attacks will need to be fought within the 'dream'...
- Breaking If this spell is 'broken', say, with a three physical attacks, it will immediately go to it's cooldown.
- Non-Melee Spell: This spell isn't necessarily used for melee, as it provides no attack, although it does provide Furion with a buff.
- Bloodrage sickness A debuff that takes place after Furion is done with his spell. During the four turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 20%.
- Casting Damage: While not a harmful spell at first, the effects of transforming his heart into that of a large dragon's is fairly painful. Followed by the powerful beating of his heart. This will cause 5 points of damage towards himself.
- Greatly increased defense Furion's scales provide an increased level of durability that occurs on a passive rate. As such, he has a 2 point resistance to damage equal to or lower than his rank.
- Greatly increased defense Furion's scales provide an increased level of durability that occurs on a passive rate. As such, he has a 4 point resistance to damage equal to or lower than his rank.
- Increased Durability (Buff) This spell has a 10 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 15, after that this durability strength is null and void until the spell is used again after a complete cooldown. In other words, he has a one-time use 5 point damage nullifier.
- Dragon's Fury Furion, in a simple term, is in a current fit of animal-man brained rage, his mind now feral, gains a single stack of Dragon's Fury, which boasts his resistance to spell damage by a total of 1 point of damage. This effect only works on those of equal or lower ranks, anyone with a higher rank than Furion is capable of ignoring this strength.
Weaknesses:- Charging Period The Charging period of two turns can be very inconvenient, leaving an enemy to attack him before he is actually combat ready.
- Interruption of Charging Period This spell has a two-turn charging period, in those two turns it is possible to cancel the spell entirely by inflicting melee or spell damage of any amount. It goes directly back to the cooldown if the spell is interrupted.
- Damage Limitation This spell has a 30 point HP based timer. A total of two D rank spells will cause him to revert to his antlered human form.
- Limited-range This spell's sub-spell is unfortunately very limited in range.
- Casting Damage: While not a harmful spell at first, the effects of transforming his heart into that of a large dragon's is fairly painful. Followed by the powerful beating of his heart. This will cause 5 points of damage towards himself.
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Name: Dragon's Head Takeover
Rank: D
Type: Offensive, Crushing
Duration: Three turns or when the threshold runs out.
Cooldown: Four turns
Description: Through the act of controlled breathing and the alteration of magical energies within Furion's body, Furion is capable of shapeshifting his head into that of a dragon's. This being said, this spell is a Takeover, as such it grants attributes to his body in the form of a single passive. Like a takeover spells, while Dragon head Takeover is active, Furion has a set Durability Threshold. This means that he has a threshold of damage he can withstand while it is active before it is deactivated by force. Unlike a takeover, Furion is capable of activating sub-spells that assist on what form he is on, like the one below, Dragon's head, which is specifically synergistic with Dragon Form. This spell has a two turn charging period before Furion's head painfully enlarges to match that of a dragon's.
After two turns of charging, the takeover will activate.After the set charge is completed [two turns], Furion will undergo a transformation that changes the handsome, dashing rogue humanoid before you into a fire-breathing monster that carries the physical attributes of both a human and a dragon. While his bone structure and body will remain unchanged, Furion will gain a set of scales, his pupils will become crimson and slanted, and his irises will be glowing the color of blood. His skin will gain a green tint as his bones begin to develop vestigial spikes that extend from his bones through his skin.
Like a Partial-Takeover, this spell has a 30% out of 100% resistance. This means that if Furion looses 30 points of health his spell will deactivate and immediately go on cooldown.
Passive: Enhanced speed. While active this spell enables Furion to run double that of his known limit, reaching roughly twenty miles per hour.- Spell:
Name: Dragon's Roar
Rank: C
Type: Instantaneous, Offensive
Duration: 1 turn
Cooldown: two turns
Description: Furion, while his head has become that of a dragon it should be noted that the predecessor spell, Scale takeover, and it's sub-spell [roar] have been upgraded. His fire-breathing capabilities have been enhanced to a greater extent, enabling him to use the spell 'Dragon's Roar'.
Furion will first inhale, not needing any external fire to exhale, preparing the green fire deep within before he releases said fire in the direction of his opponent, creating a large wave of fire being exhaled, along with a booming 'roar' that echoes through the sky. After a total of two turns of charging Furion will unleash the blast in all of its power to those within a seven meter radius at about as fast as Furion can sprint (roughly 15mph), Upon impact the wave causes intense burns and carries great force behind it, effectively blowing away his opponents, causing C-rank spell damage.
Strengths:- Blast Radius This spell has a very useful range that permits a total of 8 meters in total, however that is after the initial firing of the blast reaches its five meters, and the blast reaches its explosion of three meter.s
- Blast-back This spell has the capability to blast his enemies back a total of three meters after its explosion is completed.
- Dragon's Fury Furion, in a simple term, is in a current fit of animal-man brained rage, his mind now feral, gains a single stack of Shamanistic Fury, which boasts his resistance to spell damage by a total of 1 point. This effect only works on those of equal or lower ranks, anyone with a higher rank than Furion is capable of ignoring this effect.
Weaknesses:- Range Simply be outside of the seven meter radius, the spell wont affect you.
- Dry Throat Using this spell renders Furion unable to speak for three turns, as well as burns the inside of his body for a total of five points over the course of the next five turns [one point of damage per turn].
- Bloodrage sickness A debuff that takes place after Furion is done with his attack. During the four turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 10%.
- Backfire burning: Whether or not if Furion is in his scaled form, he will be receiving a total of 2.5 points of recoil damage.
- Blast Radius This spell has a very useful range that permits a total of 8 meters in total, however that is after the initial firing of the blast reaches its five meters, and the blast reaches its explosion of three meter.s
Strengths:- Greatly increased Speed Furion's scales provide an increased level of speed that occurs on a passive rate. This being said he is capable of running much faster than that of an ordinary human, reaching up to 20mph.
- Spell Synergy This spell and it's sub-spell work better when using Dragon-heart takeover.
- Addition Effect: The sub-spell generated by this spell carries an additional effect.
Weaknesses:- Crippling Reversion Furion's legs, while powerful now, the rest of his body is unable to actually sustain the effects of running faster or jumping higher. For three turns that this is active, Furion will suffer damage from the use of his spell, reaching around five points per turn, reaching a total of 15. This does not affect his spell's threshold for damage or 'breaking'.
- Limited range This spell's sub-spell only works within a five meter radius. .
- Interruption: If attacked with a spell of equal or higher ranking than his current rank while charging the spell will immediately revert to it's cooldown.
- Draconic Fury Stacks: Will diminish if any are present during the use of this spell.
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Name: Dragon's Tail Takeover
Rank: D
Type: Offensive, Crushing
Duration: Three turns or when the threshold runs out.
Cooldown: Four turns
Description: Through the act of controlled breathing and the alteration of magical energies within Furion's body, Furion is capable of shapeshifting his legs into a more powerful version akin to that of a dragon. This being said, this spell is a Takeover, as such it grants attributes to his body in the form of a single passive. Like a takeover spells, while Dragon Leg Takeover is active, Furion has a set Durability Threshold. This means that he has a threshold of damage he can withstand while it is active before it is deactivated by force. Unlike a takeover, Furion is capable of activating sub-spells that assist on what form he is on, like the one below, Dragon's tail, which is specifically synergistic with Dragon Form. This spell has a two turn charging period before Furion's tail painfully enlarges to match that of a dragon's.
After two turns of charging, the takeover will activate.After the set charge is completed [two turns], Furion will undergo a transformation that changes the handsome, dashing rogue humanoid before you into a fire-breathing monster that carries the physical attributes of both a human and a dragon. While his bone structure and body will remain unchanged, Furion will gain a set of scales, his pupils will become crimson and slanted, and his irises will be glowing the color of blood. His skin will gain a green tint as his bones begin to develop vestigial spikes that extend from his bones through his skin.
Like a Partial-Takeover, this spell has a 30% out of 100% resistance. This means that if Furion looses 30 points of health his spell will deactivate and immediately go on cooldown.
Passive: Enhanced speed. While active this spell enables Furion to run double that of his known limit, reaching roughly twenty miles per hour.
Strengths:- Greatly increased Endurance Furion will become 50% more durable,
- Spell Synergy This spell and it's sub-spell work better when using Dragon-heart takeover.
- Additional effects: The sub-spell generated by this spell carries an additional effect.
Weaknesses:- Reduced speed Furion's body cannot support the weight of his tail while only using a partial take-over, even with the use of Dragon's Leg Takeover he cannot overlook this. A 10% decrease in speed.
- Tail Weakness: Likely the only spell that Furion possesses that actually brings him a notable physical weakness on top of what he's already vulnerable to. While this spell is active, he can be stunned temporarily or simply stopped in the middle of using another spell if someone pulls on his tail.
- Interruption: If attacked with a spell of equal or higher ranking than his current rank while charging the spell will immediately revert to it's cooldown.
- No Offensive Boosts: This spell and it's sub-spell provide no Offensive boosts.
Last edited by psaiko on 10th July 2016, 9:43 pm; edited 10 times in total