Magic
Primary Magic: White Dragon Slayer(2nd Gen)
Secondary Magic: n/a
Caster or Holder:Castor,lost
Description:The Magic of the White Dragon. This is the magic of light and those striken by the light from the dragon. Wessiglia was the one who wielded this power and like those who have came before has passed it down. There are some though that was never taught the magic from the dragon. Instead they gained the magic from being embuned with a lacrima from the dragon. THis form of the lost magic of Dragon interception was more common in the days of dragons when a dragon died.
Kiari has gained this magic from one of the last remaining lacrimas that his people had to save his life. The Dragon Slayer magic of Light was now his. Kiari uses this magic to save his friends and to help his guild out all the while enjoying a nice relaxing time not having to worry about his health. The lacrima has changed his physiology to more like a dragons and with that the health benefitsxD.
Strengths:
Weaknesses:
Lineage:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: White Dragon Slayer(2nd Gen)
Secondary Magic: n/a
Caster or Holder:Castor,lost
Description:The Magic of the White Dragon. This is the magic of light and those striken by the light from the dragon. Wessiglia was the one who wielded this power and like those who have came before has passed it down. There are some though that was never taught the magic from the dragon. Instead they gained the magic from being embuned with a lacrima from the dragon. THis form of the lost magic of Dragon interception was more common in the days of dragons when a dragon died.
Kiari has gained this magic from one of the last remaining lacrimas that his people had to save his life. The Dragon Slayer magic of Light was now his. Kiari uses this magic to save his friends and to help his guild out all the while enjoying a nice relaxing time not having to worry about his health. The lacrima has changed his physiology to more like a dragons and with that the health benefitsxD.
Strengths:
- Shadows- White dragons and Shadow dragons dont ever mix so when fighting against someone who wields shadows he seems stronger.
- Darkness- This magic is strong against darkness magic. If the magic is part of take over then they are still counted as darkness magic. when fighting people who wield darkness magic they take 1/2 rank more damage.
- Versitile- This magic seems to be everything and nothing at the same time. This dragon slayer magic can be used for offense, Defense, Support etc.
Weaknesses:
- Shadows- like yin and yang the cycle never ends. With out light there is no shadows and without shadows there is no twins. When the shadows are powerful enough to snuff the light then they do extra damage
- Motion Sickness- Like those who has dragon interception magic the wielder still suffers from motion sickness.
- Crystal Make- Crystals are notorious for separating light. As such this magic is weak to crystal make.
- Mirror- For those who see this trust me. Mirrors reflect everything and can even bend light. Those who wield magic that is like mirrors can bend the light but still take damage.
Lineage:
- Gold Rush:
- Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:- Increase your own jewel reward by 100%
- Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
- Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following: - The user is able to sacrifice their EXP gained from jobs for additional jewels
- The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:- D-Rank: Nothing
- C-Rank: Strong
- B-Rank: Strong+
- A-Rank: Strong+
- S-Rank: Legendary
- SS-Rank: Legendary+
- 10Y: Legendary+* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:- 25 EXP: 1,000 (D-Rank)
- 50 EXP: 2,500 (C-Rank)
- 250 EXP: 7,500 (B-Rank)
- 1,250 EXP: 17,000 (A-Rank)
- 6,250 EXP: 30,000 (S-Rank)
- 18,750 EXP: 45,000 (SS-Rank)
- 56,250 EXP: 70,000 (10Y-Rank)
- 168,750 EXP: 100,000 (100Y-Rank)
- Increase your own jewel reward by 100%
- Can eat the light from multiple sources but not limited to the sun moon stars. Anything that can give off light Kiari can eat.
- Light speed- because of how light is kiari can increase his speed by 10% at C 30% at A and 50% at H.
- Hidden Light- When times call to be stealthy Kiari can bend the light around him to become hidden from sight. A simple stealth ability of the White Dragon. Non-Combat, Jobs Only.
- Light clone- Mix light and add in some magic power and BAM a recipe for a magical illusion of two Kiaris. Clones take equal rank damage and disperses. These clone look identical to the real Kiari. This ability works like a mirage no control just an illusion to make people think there are two.
- Slayer:
All slayers receive the following:
10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature:
Name:White Dragon's Roar
Rank: Same as Kiari
Type: Light, Offensive
Duration:instant
Cooldown:3
Description:Exclusive to the White Dragon Slayer. Kiari will take in a deep breath gathering his magic power and the light element from within himself. Once everything has been gathered he will release it out like a tornado of light acting almost like a laser. The roar itself will spread out to a meter in diameter in all directions up to 25 meters at about 20 meters per second. This roar will do a total of spell damage equal to the rank of Kiari.
Strengths:- Can hit multiple enemies
- Easily dodged
Weaknesses:- Can be canceled out by another roar of equal rank
- a Shadow spell of 1 rank higher can engulf the light
- roots the user in place
- Can hit multiple enemies
- D:
Name: Speed of the White Dragon
Rank: D
Type: Support
Duration:instant
Cooldown:4
Description: Like the White dragon the wielder can spread his light speed ability to those who he calls friend. To do this he would have to gather up his magic and that of light and cast this spell. He would glow a nice soft white glow and snap his fingers to spread it to everyone in his party. This spell will increase there movement by 10% at the risk of losing a 5% drop in total magic power. The allies need to be within 5 meters of Kiari
Strengths:- Increases movement speed by 10%
Weaknesses:- Drains those under this spell a total of 5 %
- Needs to be within 5 meters to have the spell buff them
Name: White Dragon Healing pulse
Rank: D
Type: Light, Support
Duration:instant
Cooldown:3
Description:As if the Dragons didnt have ways to heal themselves when that dark dragon hurt them before he became a dragon.This spell gathers light from all around the wielder into there hands. The slayer will condense this ball down into there palm as they shoot it up creating a dome of light. This Dome of light will cover an area of 5 meters x 5 meters and be about 6 meters tall. Everyone that is within this dome will take healing light into there bodies and heal for D rank damage.
Strengths: - Creates a barrier that heals all in it by D rank damage
Weaknesses:- Heals all in it wither its friend or foe.
- Can not heal wounds caused by C+ spells
Name: White Dragon Holy Ray
Rank: D
Type: Light, Offensive
Duration:Instant
Cooldown:3
Description:A normal spell of the White dragon. The user will gather there magic and light into the palm of one hand. This ball is the size of a baseball((About 9 inches diameter)Once there is enough of the magical light Kiari would form a cage by bringing his other hand over the one with the ball of light. Once this is done he will burst the light through his hands sending 3 beams of Light towards those he calles foe. These beams are 1ft x1ft and move at 20 meters per second. These beams do a combined damage of D rank.
Strengths: - can target 3 enemies or attack 1enemy
Weaknesse:- Will root one while casting the spell
- Can only move in a straigh line
Name: White Dragon's Burning Flash
Rank: D
Type: Light, Offensive
Duration:instant
Cooldown:3
Description:A simple low damage spell of the white dragon. Kiari would gather his magic power as two white magic circles appear around his hands. His eyes get a bit of a shine to them as he says the spell. Once he says it he would throw his hands out infront of him as it heats the air around infront of him as it send out a beam of white light. This is bright enough to blind a person. The beam that this creates is only 15 meters long. Blindness last for 2 post
Strengths:- Heats up the air and deals D rank damage
- Can make someone blind when this spell goes off. Last 2 post
Weaknesses:- Is not cast if his concentration is broken
- Can be nagated if another spell hits him
- Increases movement speed by 10%
- C:
- Name: White Dragon’s Radiant Wingbeat
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Extending their arms out fully to each side of them, the user will gather up a ball of light in each of their hands. The user will then quickly swipe their arms in front of them, unleashing three beams of light that are two meters wide each, one from each ball and then a final when their hands cross paths, that travel out in a straight line in the direction that the user was facing up to 30 meters at 15 m/ps.
Strengths:- The beams can hit either one opponent all at once for full C rank damage or three opponents for D rank damage each.
Weaknesses:- Only travels in a straight line
- Easily overpowered by other C rank spells if the attacks focus is split
Name: White Dragon’s Buster Fang
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 4 posts
Description: Gathering up light magic around the heel of their foot, the user will proceed to deliver an axe kick to the opponent. If the kick connects, a beam of light will erupt forth from the gathered up magic and forcibly drive an opponent down into the ground hard.
Strengths:- Deals an additional C rank’s worth of melee damage to the opponent from them being driven into the ground
Weaknesses:- Offers no range whatsoever
- The kick must connect for the spell to go off
Name: White Dragon’s Moonlight Claw
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: The user will channel light magic into all five of their fingers on one hand before targeting one opponent. The user will then thrust their hand forward at said opponent, unleashing the gathered up light magic in the shape of a dragon’s claws. This claw will then travel out up to 30 meters at 13 m/ps towards the target designated by the user before piercing into its target with laser like precision. The user can guide the claw if the opponent dodges to the side.
Strengths:- If the opponent is unarmored, this spell will deal an additional 10% C rank spell damage.
- If the opponent is armored, the damage that armor reduces will be decreased by 5%.
Weaknesses:- The user is rooted in place while using this spell, leaving them vulnerable to other attacks
- The claw will only pursue up to 30 meters from the original location it was used, meaning it can only be turned to chase an opponent that dodges to the side within that distance, not back and out of the spells reach.
- Only works on one opponent.
- The beams can hit either one opponent all at once for full C rank damage or three opponents for D rank damage each.
Last edited by Kiari Cold on 24th January 2016, 6:38 pm; edited 4 times in total