Magic
Primary Magic: Repertoire: Card Style Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description:
Magic Card is a type of Holder Magic which revolves around the use of Magic Cards, which can produce a variety of effects, such as generating elements, and even seemingly living beings. Magic Card be used for offense by employing the cards for as long-range weapons by the user throwing them at their enemies. Users of this magic can also combine their cards to generate particular effects as well. Aside from combat, Magic Card seems to possess other avenues for usage: users can apparently track down people to some degree through the cards' use. In addition, the cards can reproduce the effects from a variety of different forms of Magic, such as Water Magic or Sleep Magic coming in as very versatile, if used the right way. These cards can also be linked to specific individuals, allowing the user to gain information about their status and location, as well as to communicate with them.
Repertoire: Card Style Magic is a modified version of using Magic Card magic that Lucas practice which revolves around using different numbers of Magic Cards to cast and perform various types of magic and apply them in a number of unique situations. This particular style of using Magic Cards came into effect due to the fact that Lucas was very poor as a child and couldn't afford to buy a ton of Magic Cards. Due to number of cards normally used for each spell, the strength of the spells vary. (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths:
Weaknesses:
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
All In The Cards: A unique passive ability that allows Lucas to capture and store various spells of power within the confines of magic cards. The strength of the elements and spells are dependent on Lucas' rank and ability, and grows in power as the he does. Each card is only allowed have single spell within it at any given time. This passive to store these spells can only be used once every five posts per thread and once the card is used the spell is gone until the user can capture another spell.
Stacked Deck: Lucas stacks the odds in his favor during the tides of battle with this ability known as Stacked Deck or Stacking the Deck. By adding additional cards to the spell that he casting he can increases its overall power, add elemental effects/properties, and add debuffs and buffs to the corresponding spell. Each card added can increase the power of the spell by fifteen percent for the duration of the spell. The maximum amount of cards that can be added to any spell is three. This passive can be used every two posts. Cards obtained from the All in Cards Passive can be used in conjunction with this ability allowing Lucas a large variety of attacks. However, the effects are dependent on the spell captured. For example if Lucas uses an S-rank spell in conjunction with a D-rank spell card that has a slowing effect. The S-rank spell would have the D-Rank Slowing effect making the slow ineffective on mages B rank and higher. The cards that Lucas can have at any given time are as follows:
Destiny's Gate: Lucas is capable of using the cards in his possession to act as gateways between each other allowing him and allies to move from location to location. The distance that Lucas is capable of traversing with his cards is dependent on his rank with him only being able to travel 15 meters at Rank D. But as he grows stronger, the distance will become greater. In order for the ability to be used a minimum of two cards are necessary, one to act as the first point of entry and the second card to act as an exit. There are also travel cards which makes it possible once Lucas is strong enough to traverse to places that he has already been.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Three Card Style: Three of a Kind
Rank: D
Type: Offensive
Duration: 3
Cooldown: 4
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Three Card Style: Trinity Dove Release
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Three Card Style: Sleight of Hand
Rank: D
Type: Self-Supportive
Duration: 3
Cooldown: 4
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Three Card Style: Wild Dagger Storm
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Primary Magic: Repertoire: Card Style Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description:
Magic Card is a type of Holder Magic which revolves around the use of Magic Cards, which can produce a variety of effects, such as generating elements, and even seemingly living beings. Magic Card be used for offense by employing the cards for as long-range weapons by the user throwing them at their enemies. Users of this magic can also combine their cards to generate particular effects as well. Aside from combat, Magic Card seems to possess other avenues for usage: users can apparently track down people to some degree through the cards' use. In addition, the cards can reproduce the effects from a variety of different forms of Magic, such as Water Magic or Sleep Magic coming in as very versatile, if used the right way. These cards can also be linked to specific individuals, allowing the user to gain information about their status and location, as well as to communicate with them.
Repertoire: Card Style Magic is a modified version of using Magic Card magic that Lucas practice which revolves around using different numbers of Magic Cards to cast and perform various types of magic and apply them in a number of unique situations. This particular style of using Magic Cards came into effect due to the fact that Lucas was very poor as a child and couldn't afford to buy a ton of Magic Cards. Due to number of cards normally used for each spell, the strength of the spells vary. (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths:
- Due to different cards that the user can utilize for spells, the user is capable of adapting to a variety of different situations.
- The user is capable of using the cards to track individuals to a degree or predict the person's general location.
- The magic can be used to communicate with allies and keep a close eye on their condition.
Weaknesses:
- As magic belonging in the holder class of magic, the user always runs the risk of being separated or not able to access his magic cards and as such not able to use his magic.
- Since a few techniques require a charge time before casting and the fact that the cards are made out of paper they can be cut or destroyed before the casting is complete thus neutralizing the technique.
- A few spells require the user to toss the card out as a projectile meaning that types of wind and gravity magic can render the technique useless .
- A majority of the user's attacks have elemental properties to them which allow them to be susceptible to having their attacks consumed by a wide variety of slayers.
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
All In The Cards: A unique passive ability that allows Lucas to capture and store various spells of power within the confines of magic cards. The strength of the elements and spells are dependent on Lucas' rank and ability, and grows in power as the he does. Each card is only allowed have single spell within it at any given time. This passive to store these spells can only be used once every five posts per thread and once the card is used the spell is gone until the user can capture another spell.
Stacked Deck: Lucas stacks the odds in his favor during the tides of battle with this ability known as Stacked Deck or Stacking the Deck. By adding additional cards to the spell that he casting he can increases its overall power, add elemental effects/properties, and add debuffs and buffs to the corresponding spell. Each card added can increase the power of the spell by fifteen percent for the duration of the spell. The maximum amount of cards that can be added to any spell is three. This passive can be used every two posts. Cards obtained from the All in Cards Passive can be used in conjunction with this ability allowing Lucas a large variety of attacks. However, the effects are dependent on the spell captured. For example if Lucas uses an S-rank spell in conjunction with a D-rank spell card that has a slowing effect. The S-rank spell would have the D-Rank Slowing effect making the slow ineffective on mages B rank and higher. The cards that Lucas can have at any given time are as follows:
- Burning Red: Embeds the attack with the aura of fire giving the spell fire elemental damage.
- Icy Blue: Embeds the spell with the aura of ice giving the spell ice elemental damage
- Electrifying Yellow: Embeds the spell with the aura of electricity giving the spell electric elemental damage
- Midnight Black: Embeds the spell with the aura of darkness giving the spell dark elemental damage and a slowing effect of ten percent. The effectiveness of the slow is dependent on Lucas' rank as a mage along with the rank of his opponent and only lasts two posts.
- Snow White: Embeds the spell with the aura of light giving the spell holy elemental damage.
- Blank: Blank cards have no elemental alignment and only act to increase the spells overall power.
Destiny's Gate: Lucas is capable of using the cards in his possession to act as gateways between each other allowing him and allies to move from location to location. The distance that Lucas is capable of traversing with his cards is dependent on his rank with him only being able to travel 15 meters at Rank D. But as he grows stronger, the distance will become greater. In order for the ability to be used a minimum of two cards are necessary, one to act as the first point of entry and the second card to act as an exit. There are also travel cards which makes it possible once Lucas is strong enough to traverse to places that he has already been.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Three Card Style: Three of a Kind
Rank: D
Type: Offensive
Duration: 3
Cooldown: 4
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Three Card Style: Trinity Dove Release
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Three Card Style: Sleight of Hand
Rank: D
Type: Self-Supportive
Duration: 3
Cooldown: 4
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Three Card Style: Wild Dagger Storm
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Last edited by Prince Tendo on 24th January 2016, 11:04 am; edited 4 times in total