Magic
Primary Magic: White Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dragon Slayer allows the user, to a certain degree, transform their body into that of a Dragon. As a result of this, those with Dragon Slayer abilities are able to change their body to their own element, in both offensive and defensive styles. Because their own bodies can function as make-shift weapons unique only to themselves, Dragon Slayers are typically unarmed fighters who excel in physical combat and relying only with their magic. They can also consume external sources of their natural element to replenish themselves, although it has been demonstrated that certain foreign substances will substantially increase their power. They are also naturally immune to the effects of their own element that came from both their own person and those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies. Dragon Slayers also have an incredible sense of smell too.
In this case a White Dragon Slayer allows the user to produce light from any part of their body, including their lungs, giving them the ability to, in essence, breathe a form of energy-based light. This also allows the user to consume external sources of light to restore their body to a healthy state, meaning that they cannot use their own light to renew themselves in order to do this light must be being produced from a source and they must eat the light that is being put out, so they could eat from a lightbulb for example. Kite was trained on the planet Mirai where he had sought and encountered the White Dragon, Eosphoros. The Dragon was able to grant Kite’s wish, he was able to rid the Sabertooth mage of his cursed Demon Slayer thus severing ties with Asmodeus.
Strengths:
Weaknesses:
Lineage: Power of Apocalypse
Unique Abilities:
Slayer Perks
Spells:
Primary Magic: White Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dragon Slayer allows the user, to a certain degree, transform their body into that of a Dragon. As a result of this, those with Dragon Slayer abilities are able to change their body to their own element, in both offensive and defensive styles. Because their own bodies can function as make-shift weapons unique only to themselves, Dragon Slayers are typically unarmed fighters who excel in physical combat and relying only with their magic. They can also consume external sources of their natural element to replenish themselves, although it has been demonstrated that certain foreign substances will substantially increase their power. They are also naturally immune to the effects of their own element that came from both their own person and those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies. Dragon Slayers also have an incredible sense of smell too.
In this case a White Dragon Slayer allows the user to produce light from any part of their body, including their lungs, giving them the ability to, in essence, breathe a form of energy-based light. This also allows the user to consume external sources of light to restore their body to a healthy state, meaning that they cannot use their own light to renew themselves in order to do this light must be being produced from a source and they must eat the light that is being put out, so they could eat from a lightbulb for example. Kite was trained on the planet Mirai where he had sought and encountered the White Dragon, Eosphoros. The Dragon was able to grant Kite’s wish, he was able to rid the Sabertooth mage of his cursed Demon Slayer thus severing ties with Asmodeus.
Strengths:
- Resistance to Light elements.
- Can over power Dark and Shadow based spells.
- The light produced can deal up to 20% to unholy and evil forces.
- Deals 2X damage to Dragons or Dragon like creatures.
Weaknesses:
- Consumption Restriction:Can’t eat his own Light
- Consumption Restriction: Can’t eat the light of a God and Demon Slayers.
- Slayer Disadvantage:User’s light can be consumed by God and Demon Slayers
- Yin and Yang effect:While strong against Dark and Shadow magic, those sorts of magic can prove effective against his own light spells.
- Motion Sickness: Modes of transportation not tailored to deal with motion sickness will cause the slayer to get sick with extreme symptoms of motion sickness to the point where they can barely function.
Lineage: Power of Apocalypse
Unique Abilities:
- Light Phasing: Kite can surround his body on a light aura. He then is able to use this aura to make his body become one with the light’s wavelength making him intangible just like the light he creates. When he does this he cannot be hit during the time he uses this for 3 posts with a 4 posts cool down.
- Dragonic empowerment: After defeating a Dragon or a higher Dragonic being such as a Drake or a Wyvern, the light assimilates their corpse ,converting the Dragonic being into light and absorbing them body and soul into his being enhancing his powers. Magic damage gets a 20% boost and Physical stats are boosted by 30%. Both boosts last 5 posts.
- Hard Light: With this ability, Kite is able to not only manifest and control light but he can also control the density of the light he creates. By doing this the light he creates becomes hard as steel and increases the damage output of light enhanced Melee attacks by 50%
- Sight of White: Attacks that have a side effect that impairs eyesight or vision don’t affect Kite and in fact have a reversed effect of improving the sense of sight allowing him to not only see further but be able to see faster which allows him to pick up minute details that others might miss. Examples of this would be like a tell tale sign of a punch or an kick is on its way to say hello with his face.
Slayer Perks
- Buffs:All slayers receive the following:
10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP.- Natural Consumption:
- NATURALLY OCCURRING ELEMENTS:
There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power.
Naturally occurring sources of the element can only restore 5% mp per post no matter how much of it you eat.
- Magic consumption:
This is where things get a lot more interesting as naturally magic spells imbue the elements with magic power. However, this amount of magic power of course varies. The amount of magic returned is equivalent to the amount of magic power used to fuel the spell. Of course, mages are able to consume spells of greater rank their own. How much? Well, that is shown in the below table.
Furthermore, mages are limited to consuming the full amount of magic from those of equal rank to them. If the magic is any higher than they consume the full amount of the spell, but their body cannot handle it and thus rejects it causing internal damage equal to a percentage of the spell's power. This is not affected by resistances.
One rank above: 25% of the damage
Two ranks above: 50% of the damage
Three ranks above: 75% of the damage
Four or more above: 100% damage
D C B A S H
D 10 15 20 20 20 20
C 10 15 20 25 25 25
B 5 10 15 25 30 30
A 5 10 15 20 30 35
S 3 5 10 15 20 30
SS 1 3 8 13 18 25
H 1 1 5 10 15 20
A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/takeover's spell.
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50% - Dragon Force
- Dragon Force:
- A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
- Resistance to light
- Resistance Chart:
- 2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
- Slayer Stat boost: Gives 10% boost to Strength,Speed and Edurance.
Spells:
- Signature Spell:
Name: White Dragon’s Stream
Of Destruction.
Rank: B
Type: White Dragon Slayer
Spell Type: Instant offensive.
Range25 m in diameter reaches 45m max.
Duration: Once per post.
Description This spell is very similar to White Dragon’s Roar and but is fired in a cone shape starting out small at the start of the attack but growing in size towards the end of the blast. Once the attack reaches its end all those caught in blast of light are also caught in the dome of light that follows.The roar can cause B rank while the dome can cause 75%- Similar spells:
Strengths:- This attack larger than a normal roar so if the opponent is expecting a regular roar then the unexpected size can catch the target by surprise.
- Can be used to counter another ranged attack equal in Rank
- Can be used to propel when in midair.
Weaknesses:- Trajectory of spell can't be altered and fired in one direction
- Darkness spells with similar blast radius effects can cancel the Light dome
- This blast can and will catch allies in
- This attack can only be fired from the mouth making it an easy read.
Name:White Dragon's Crush Fang
Rank:B
Magic Type: White Dragon Slayer
Spell Type: Offensive
Range1-3 meters
Duration: Instant
Cooldown:once per post
DescriptionThe user finds himself above the target, the means do not matter, from there Kite gather's a sphere of light in his hand and proceeds to slam it into the target from above with enough force to drive them into the ground leaving a small crater beneath the target. This attack deals B rank damage to the target.
Strengths:- :Perfect for an aerial finish to a combo
- :A great way to counter with a powerful attack.
Weaknesses:- :Can only be done in the air specifically
- :Its a one and done attack so if he misses no retry until cooldown is over.
- :Has to be above the target and can be prevented if the opponent doesn't give the higher ground
- Crush Fang as a finisher:
- Crush Fang as an aerial counter:
Name: Dragon Slayer Secret Art: Dragon Emperor's Supreme Flight.
Rank:B
Magic Type: White Dragon Slayer
Spell Type: Offensive
Range 1-30m
Duration: Instant
Cooldown: 4 posts
Description Kite charges up his white dragon slayer light and releases it in torrent around him. Once fully surrounded by the maelstrom of light his body is fully cloaked in an aura of light. In one burst of magic energy the user charges at the target whether they be in the air above, below or in front of him and get hit with a head on tackle with the impact point Kite's head. The tackle isn't all it does, the torrent created before the tackle surrounds Kite as he completes this attack and causes the user to not only be hit by a flying head butt but caught in the fury of the torrent of light. The best way to describe this attack it would be a mix of Natsu's Exploding Flame Blade mixed with a sword horn attack. This attack does B rank damage.
Strengths:- The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
- Can also be used as a means of propulsion if needed
Weaknesses:- Over compensation can create an opening for a counter.
- Light manipulators can change the trajectory of the attack and redirect Kite into an ally
- Cannot change trajectory on a sharp angle.
- C rank Sig Spell:
- TBD
Name:White Dragon's flight
Rank: D
Magic Type: White Dragon Slayer
Spell Type: Movement Support.
Range0-15 meters
Duration: Instant
Cooldown: 1 use per post.
DescriptionThe user can coats himself in light from and uses this light to ride surrounding waves of light. When he uses this he can can use this to quickly move through areas or move to his opponent. A streak of white light is left behind him as he propels himself from the area he used this spell much like the trail a rocket would make. He travels at speeds up to 7 mph when he uses this spell.
Strengths:- Allows the user to get from point A to point B faster with much greater ease and speed.
- Can be used to continue or set up combos.
Weaknesses:- While it increases mobility and speed it lowers the chance of dodging an attack if charging straight ahead.
- Has no direct offensive useage.
- Trajectory can not be altered without using a burst to do so.
- C-Ranked Spells:
Name: White Dragon’s crest
Rank: C
Magic Type: White Dragon Slayer
Spell Type: offensive, chain
Range Touch-10m.
Duration: 3 posts after activation 3 posts after contact
Cooldown: 4 posts after duration completes or after detonation.
Description This seal can be transferred by a close range blast of light or a physical strike enhanced with slight. The strike nor the blast cause damage but it does leave a crest on the target's body where they were hit. The crest stays on the user for 3 before it vanishes and the spell goes into a cooldown. If the target attempts to use a spell during the spells crest's duration the mana that was designated for the spell transfers to the crest causing it to explode it will activate instead of the user's spell activating causing 1.5 rank damage to the target using a spell causing damage capped at the current rank of “White Dragon’s Seal”.
Strengths:- Allows the user to set up a tactical advantage over the target.
- If the Target has no idea what the crest does then they will be at the mercy of an explosion.
Weaknesses:- The transference of the spell causes no damage
- The Crest can only be implanted on the target by touch or a short range blast making long ranged opponents impossible to hit.
- IF the target knows it’s a trap then the spell’s effect can be avoided.
Name: White Dragon’s Shine Burst.
Rank: C
Magic Type: White Dragon slayer
Spell Type: offensive.
Range 30 meters
Duration: Instant
Cooldown: 3 posts
DescriptionThe caster of this spell uses his energy to focus and create a circular area of light right in front of him in between himself and the target. A total of twelve spots on the circular area begin to ripple and widen until they are about 25 inches in diameter, and then instantaneously, once the ripples are at max diameter twelve individual blasts of Dragon slaying light erupt from their home and launch themselves at the target’s current position. It takes all twelve individual projectiles to cause C rank damage, 6 will cause half of max damage or D rank Damage.- Shine Burst:
Strengths:- The barrage of fiery light projectiles can hit a person multiple times making it hard to counter until the barrage is complete.
- Can be used to hit multiple targets or focused on one target depending on the situation
- Is exceptional at close to mid range combat.
Weaknesses:- Once the spell is locked on a fixed point and fired it’s aim can not be readjusted.
- Dark defensive spells can prevent the light from hitting the target whether it be a few projectiles or all of them.
- Any target past the mid-ranged and enter the long ranged area become harder to hit if at all.
- Opponents that use light manipulation spells can outright deflect the projectiles.
Name: White Dragon’s Holy Pillar
Rank: C
Magic Type: White Dragon Slayer
Spell Type: Offensive
Range 0-30 m
Duration: Instant
Cooldown:2 posts
Description The user amasses a large amount of light around his body (usually by first swinging his outstretched hand around him, summoning a maelstrom of light.) in preparation for the attack.. Kite shoots the collected light straight upward in a spiral, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.- Holy Pillar:
Strengths:- Anyone caught in the blast of light can be sometimes susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
- Can be used to counter clear out obstacles below or above him.
Weaknesses:- Trajectory of spell can't be altered and fired either straight above or below him.
- Can only be directed upwards
- Dark Spells can be used to counter
Name: White Dragon’s Wing Attack
Rank: C
Magic Type: White Dragon Slayer
Spell Type: ,Offensive
Range0-10 meters
Duration/cooldown:4 attacks or 4 posts
cooldown: 5 post
Description The user rushes forward against two opponents. While doing so, the user produces a large streams of light from each of their arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind them due to the blunt force of the produced light. Such light take the rough form of a pair of Dragon's wings, thus the name of the attack. This spell can also by employed by first grabbing the targets' heads and then producing the light to strike them.- Similar spells:
- [imghttp://vignette2.wikia.nocookie.net/fairytail/images/4/42/Natsu_uses_Fire_Dragon%27s_Wing_Attack.gif/revision/latest?cb=20160501164543[/img]
- Slashes can send out a wave of light extending the reach of the arms
- Adds reach that regular melee strikes can't provide.
Weaknesses:- Strong defensive Shadow magic can block the attack.
- Arms direct the attack only so if not careful allies can be hit.
- Anyone other than Kite can be burned by this light including his own teammates.
Name: White Dragon’s Shining Finger
Rank: C
Magic Type: White Dragon Slayer
Spell type: Offensive
Duration:4 posts or 4 attacks
Cooldown:5 posts
Description:The user has his hands engulfed in the White light created by his Dragon Slayer magic. When he touches a person or an object, he engulfs the target in light for one turn, causing 1.5 C rank damage to the target. The user can then use the tech again as long as the duration is active or for a total of 4 times.
Strengths:- Only has to touch a person or object in order to pass his light onto the intended target.
- Can be used to dynamically increase hand to hand combat potential.
- The light won't spread onto anyone or anything else other than the intended target making friendly fire not possible.
Weaknesses:- The light can be countered by an equally strong dark spell.
- The user has to be close enough to touch the target so long range is not possible.
- Hand has to be opened for this spell so it can be an easy read.
- This magic is meant to inflict damage only so it cannot break defensive spells.
- Allows the user to set up a tactical advantage over the target.
- B-Ranked Spells:
Name: White Dragon’s Shine Breaker.
Rank: B
Magic Type: White Dragon Slayer
Spell Type: Offensive
Range 1-3m
Duration: Instant
Cooldown:4 posts
Description The user make a fist with other their right or left hand and envelope it in light. The user then throws a stiff punch striking the target but instead of the light being thrust upon them it flares towards the outside of the attacker’s arm helping propel the punch with extra force. If the target is physically blocking the attack or if they have a defensive spell there will be a prolonged flare of light and anyone of equal rank will just have their defenses. Any defensive spell or physical defense of a lower rank will have their defensive spell broken through and will be struck by the punch. If this lower ranked mage tried to use a physical means of shielding themselves such as cross block they will not only be hit by the punch by sent flying. Anyone current rank or lower fly back 50m. One rank above has a knock back of 25m and any one two ranks or above have no knock back.
Strengths:- This spell enhances the punching power and can throw an opponent off balance.
- Can be used as a counter strike to defenses as well as objects.
Weaknesses:- Is a pure melee attack and is not to be used for any other purpose.
- Shadow spell defenses are harder to break.
- If the spell is countered it leaves the user wide open for a counter.
- Shine Breaker:
Name: White Dragon’s Talon.
Rank: B (will be permanent)
Magic Type: White Dragon Slayer
Spell Type: Offensive
Range 0-30 m
Duration: Instant AOE
Cooldown:4 posts
Description This spell allows the user to utilize his White Dragon slayer magic and use the magic to coat one of his feet with light. The light encased foot then is used to kick the opponent typically in an axe kick like attack but it may vary depending on the situation. Upon contact the force of the kick due to the light is enhanced and will create a small explosion of light catching those who were hit by this spell in the explosion causing 75% rank damage.
Strengths:- Anyone caught in the kick is caught by the direct force of the light and can knock them down. The target susceptible to burns which in turn will cause pain when attempting to move for one post equal to 1/2 D rank damage
- Can hit from various angles.
Weaknesses:- Is a Melee spell so long range opponents are a problem.
- If he misses the attack what he hits takes the spell and it goes into cool down.
- If fighting an opponent with superior kicking skills then himself he can have a struggle landing this attack
Name: White Dragon’s Draco Crusher.
Rank: B
Magic Type: White Dragon Slayer
Spell Type: .
Range 40 meters
Duration: Instant AOE.
Cooldown: 4 posts
DescriptionThe caster of this spell holds his hands out in front of him and gathers his dragon slaying light and molds it into a small sphere of condensed light. Upon reach it’s critical point the user swings his hands above his head and lets the massive ball of light expand to a diameter of 5 meters and then snaps his arms forward, chucking the large ball of light at the opponent. Upon impact the sphere created out of light causes a massive light dome catching anyone 20m from the impact site of the spell. The spell itself does full rank damage while the explosion causes 75% Rank damage.- Draco Crusher:
Strengths:- Those caught in the direct attack and the explosion will be dealt burn damage 1/2 rank damage for 2 turns after being hit.
- Can be used to hit multiple targets or focused on one target depending on the situation
- Can be used to cancel out weaker shadow spells.
Weaknesses:- Can only be thrown in one direction.
- Spell can't change trajectory once thrown
- Strong enough Shadow spells can cancel or over power it,
- The spell can catch allies in the explosion causing them damage
Name: White Dragon’s Demolition fist
Rank: B
Magic Type: White Dragon Slayer
Spell Type: Charge
Range Melee
Duration: instant at no charge 4 post when fully charged.
Cooldown: 4 with 1 additional post per posts charged.
Description
The user pulls his right arm back behind him and begins to gather his Dragon Slaying light and concentrates it all into and around the targeted fist. If the user uses this spell without charging it will do 75% B rank damage, at one post charge it will do B rank damage, at two post the spell does+25% B rank damage, three posts the spell does 75% B rank damage and at Four post charge the user does Double B rank damage. The user cannot move while charging without a cost. If the user must move during the charge time he will have to exhaust 10 mp for that movement. He also isn't allowed use any spells during the charging process otherwise the charged spell will cap at where it is at and will no longer be able to charge up. Once the designated charge is reached the user will slam their fist into the target and release all the compressed light onto the foe with a fierce force of an explosion. At the end of the spell the user will feel adverse affects from the spell but only after the third charge post.
Strengths:- The higher the charge the higher the damage.
- The user can move while charging the spell.
Weaknesses:- The charge time leave the user exposed and can allow the target to read the attack.
- The user can only hit within in melee range.
- The arm that initiated the attack can become useless for the remainder of the thread depending how high of the charge time.
- Cannot use a spell during the charge time or full charge won't be accessible.
Name:White Dragon’s Scales.
Rank: B (permanent)
Type: White Dragon Scales
Spell Type: Supportive/Defense
RangeSelf
Duration: 6
Cooldown: 7
Description
The user creates and concentrates a large amount of light, gathering it all over his body. This light will eventually begin to collect together and create scales made out from the light. These scales look exactly like what you would see on that of the white dragon Eosphoros. When activated the scales have the ability to burn anyone who would happen to touch him whether it be a form of defense of the user being offensive. These scales also provide the user protection from shadow elemental magic.
Strengths:- Burns people when touched.
- Helps reduce damage from shadow spells by 50% of same rank or lower.
Weaknesses:- Burns only occur when touched! So any range spell will bypass this defense mechanism.
- This doesn't reduce physical attacks.
- The spell can burn allies.
Name: White Dragon’s Roar
Rank: B
Magic Type: White Dragon’s Roar
Spell Type: Offensive
Range 0-50 meters in distance and 10 meters in diameter
Duration: Instant
Cooldown: 4 posts
Description The user concentrates light into his mouth and continues to gather through inhaling air or channeling the light from his core directly. The user releases the light with a might roar like sound as the attack is unleashed in a tornado like structure of light from their mouth. The tornado is created by the light of the user and posses high destructive power.- White Dragon’s Roar:
Strengths:- A White Dragon’s Roar can move faster than other slayer roars
- Can be fired at multiple distances creating a wide variety of coverage
- While it doesn’t cause explosions it can pierce through walls and defenses equal to or below spell rank
Weaknesses:- A Shadow/Dark Roar can match the light roar causing a power struggle and can even overpower depending on the situation
- Can’t change Trajectory once fired.
- Speed can be matched by other light slayer and lightning slayer roar like attacks.
- Can’t pierce a dark wall of current rank.
Name: Aspect of Eosphoros
Rank:B
Magic Type: White Dragon Slayer
Spell Type: Supplemental
Range Self
Duration:4
Cooldown:6
Description: The user cloaks himself in a veil of dragon slayer light. The aura compresses around Kite's body and the aura begins to take the shape of a dragon being. His arms and legs as well as any exposed skin are cloaked in dragon scales. These scales are not solid by any means if anything they can be considered ethereal. The aura also creates dragon looking horns on top of Kite's head which are as ethereal as the scales coating his body. His hands will look like claws, feet would look like talons and an ethereal like tail will extend from the center of Kite's back. Kite's eyes will glow a brilliantly bright blue instead of his crimson colored eyes. When using this spell all of Kite's physical abilities are boosted by 10% for the duration of this spell. It also able to boot one spell of Kite's choosing. That spell if it is B rank is boosted by 25% while anything C rank or lower is boosted by 50%. SThis spell amplification can only be used once during the duration of this supplementary spell. While this is in effect no other amplification spells can be used including Dragon Force.
Strengths:- Spell boost physical abilities
- Can boost one spell's power
Weaknesses:- The spell amplification cannot be used on more than one spell
- Despite how tough the scales look they do not provide armor of any sorts
- Cannot use multiple amplification spells with this
- This spell enhances the punching power and can throw an opponent off balance.
- Locked:
- A-Ranked Spells:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
- S-Ranked Spells:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
- H-Ranked Spells:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Last edited by Kite Wilhelm on 27th June 2016, 5:06 pm; edited 4 times in total