Magic
Primary Magic: Earth Demon Slayer
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Earth Demon Slayer magic is the demon slayer variant of earth slayer magic. The principle is its infusion of earth towards the slaying of demons and other unholy creatures. It extends the earth around the caster and even allows the caster to take on earthly features as well. The earth from the magic is pale white like marble.
Maka uses it to spread the earth and create magnificent weapons and terrain for her advantage. She uses its connection with the earth to help with sensing enemies. She uses it a lot of the time to boost her defenses as well as a few tactical attack spells.
Strengths:
- Resistant to electric based attacks and the user takes 50% less damage from user rank lightning spells. (Higher ranks are dealt normally)
Weaknesses:
- Takes 25% more damage from water based attacks.
- Does 25% less damage towards holy non player characters.
Lineage:
- Tremor Sense: The caster can sense movements within a certain range through contact with the ground. (D=15 meters and doubles per rank)
- Ground Molding: Can mold non magical earth around her with her body like clay to suit her will.
- Compressed Earth: For every 2% health missing; the caster takes 1% less damage stacking towards 45% damage resistance at 10% health remaining.
Spells:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Earth Demon Slayer
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Earth Demon Slayer magic is the demon slayer variant of earth slayer magic. The principle is its infusion of earth towards the slaying of demons and other unholy creatures. It extends the earth around the caster and even allows the caster to take on earthly features as well. The earth from the magic is pale white like marble.
Maka uses it to spread the earth and create magnificent weapons and terrain for her advantage. She uses its connection with the earth to help with sensing enemies. She uses it a lot of the time to boost her defenses as well as a few tactical attack spells.
Strengths:
- Resistant to electric based attacks and the user takes 50% less damage from user rank lightning spells. (Higher ranks are dealt normally)
Weaknesses:
- Takes 25% more damage from water based attacks.
- Does 25% less damage towards holy non player characters.
Lineage:
- Chaos Eye:
- Chaos Eye:
Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them. It takes the appearance of ghostly echoes in their vision. Can be thwarted by the very skilled who react to your own reactions, or by others with similar ability.
Passively they can get visions of the future for plot reasons. They are occasionally plagued by nightmares of their own death.
Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.
- Tremor Sense: The caster can sense movements within a certain range through contact with the ground. (D=15 meters and doubles per rank)
- Ground Molding: Can mold non magical earth around her with her body like clay to suit her will.
- Compressed Earth: For every 2% health missing; the caster takes 1% less damage stacking towards 45% damage resistance at 10% health remaining.
Spells:
- D-Rank:
Name: Earthen Aegis
Rank: D
Type: Earth Defensive
Duration: 2
Cooldown:3
Description: Maka shifts her left arm to shape a white shield that is her height and can be moved weightlessly. It can take 3 D rank spell damage before dispelling. It can also block attacks for people who are within 5 feet behind her.
Strengths:
- Immune to D ranked lightning spells. 50% Damage from C rank lightning spells. (Above that is normal)
Weaknesses:
- Takes an additional 50% damage from water based spells.
- Cannot run while shield is up.
Name: Dig
Rank: D
Type: Earth Utility
Duration: 2 posts
Cooldown: 3
Description: The caster is able to dig tunnels roughly her height with ease on any stone that is not created by another mage.
Strengths:
- Allows better use of positioning for her and her allies.
Weaknesses:
- Tremor spells can cause the hole to collapse.
- Water can easily flood the tunnel to suffocate or flush out anyone in it.
Name: Earthen Sprint
Rank: D
Type: Earth Utility
Duration: 2
Cooldown: 3
Description: The caster channels her earthen magic towards her legs and allows her to sprint gaining 25% movement speed for two posts as long as she is touching earth with her bare feet.
Strengths:
- Gains 25% movement speed on solid ground while barefoot.
Weaknesses:
- Will only work while barefoot
- Will not work if she is standing on metal or wood.
Name: Earthen Shards
Rank: D
Type: Earth Offensive
Duration: Instant
Cooldown: 2
Description: The caster shoots a pair of rocks; one from each palm. Each rock does 75% spell rank damage and can hit he same target. It can shoot up to 15 meters before gravity will bring the rocks down.
Strengths:
- When the rocks hit an electric shield of the same rank each one will do 100% damage instead of 75%
Weaknesses:
- If against a water shield it does 50% damage instead.
- Cannot be used if the user has her hands bound behind her back.
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Maka on 28th June 2016, 10:26 pm; edited 1 time in total