Magic Name: Water Dragon Slayer (First Gen) Secondary Magic: Chronokinesis Caster or Holder: Caster/Lost Description: Powerful water magic taught by an ancient dragon, the user is able to harness the power of water in many forms. Being able to generate, manipulate, and even consume water and water vapour using magic taught to them. This also allows them to deal more damage to dragons when using this magic. Though effectively great at controlling anything to do with water, it begins to lose its strength in very hot and cold temperatures. However it does allow the user to manipulate water in all forms of life, and works in many different environments due to the world’s need for water. Though peaceful and harmless in look, it has a destructive nature that causes the water to slowly deteriorate and rip apart anything it touches if enough water is concentrated on it. It may also replace oxygen, stopping fires from spreading and even causing people to drown. However it also has a restorative side to it that can cleanse the greatest of wounds. |
Description: Name: Clone of the First Clone Wielder: Nao Description: Under Earthland a world of Naos exist under the guise of a genetic engineering lab. Though now derelict from its magical, religious zealot scientists, the factory itself has stored inside it a cloning program that reacts whenever Nao dies. Inside a near infinite stasis chambers house a near infinite number of Naos, all wiped clean of memories, besides a basic program of data about the current planet, and some data from the memory bank of the current clone. Now there is an infinite number of Nao’s hidden in a lab somewhere on Earthland, just waiting for the next Nao to expire before releasing another. These Nao’s have some inkling that they’re not the original, but it’s always in the back of their mind. Currently Earthland is on its 43rd iteration of Nao. The lab has learned, and adapted to the previous demises of previous Nao’s, granting effects to better help the next Nao survive and thrive. Abilities: Send in the clone (passive plot effect): When Nao dies, he is instead replaced by another clone from the lab. The lab has never made a perfect clone, so Nao's character and magic change as if making a new character, but keeps the lineage. Because of this Nao also gets existential crisis of his past, flashbacks of former lives as if he lived them, Soulless (passive plot effect):Because Nao is a clone, he doesn’t actually have a soul or anything like that. Instead he’s just got part of the lab knowledge embedded in him like an entity. Finding a soul is actually impossible when it comes to Nao. Centuries Centennial (passive): Being technically hundreds of years old, the Nlab has brought together knowledge against people who had been able to cast spells with quick efficiency, as well as people who have been able to cast freely without getting tired. The knowledge gained from tens of Naos fighting and dying against these kinds of opponents has led to the current Nao gaining one extra signature slot to be used for defensive or support purposes, ranking up to S rank along with him. This must be written up in his primary magic topic. Energy Efficient (passive): From the data banks, Nao has learned to be more conservative with his spells. This has given each now an ability to learn to improve on the way their spells work, making them more improved with each generation of Nao. This has granted the clones 1(+1 per rank to S rank)% mp regeneration per post. Effectively effective (passive):Though Nao hasn’t really got any resistance to people’s effects, the body has a strange chemical that reacts wit debuffs of his rank or below, throwing them back onto people as if they hit themselves with it. However if the person’s body resists it, then his body copies the resistance into antibodies, removing the effects from his own body. Counterfit Cash: Jobs give 100% more jewel rewards. Clone Spell (active): While having gained the knowledge from other clones, the lab also learned how to replicate other people’s spells; copying them with exact detail. This ability is passed on to the current Nao alive. When activated, this copies every detail about the spell used by someone else, and keeps it in a bank for the remainder of the thread. The user can then use that spell, treating it as if it was the spell of the original caster, and gaining the bonuses and effects, strengths, weaknesses, and UA abilities at the time of it being cast. If it allows for other spells and effects to be cast, then it gains them to if they have been seen being used. Nao may also copy his own move to gain a second version of the spell with its own separate cool down, but it is subjected to the same rules such as it must have been cast before, and it follows all strengths, weaknesses, effects and UA changes. The spell must have been seen before it can be used, and it can be forgotten if this ability is used again. It cannot copy spells above the user’s rank, nor can it copy lineage spells. The user may then active this ability to cast the spell without an mp cost, or to forget the last spell used and instead taking up a new ability. To take up a new ability, the old spell must be off of cool down to prevent constantly changing up the spell. If the spell requires a holder item of some sort, or a pocket dimension, or anything of the sort then it creates a synthesised one as if Nao has it. The spell has a 4(+1 per rank) cool down, costs mp equal to the spell rank copied (up to S rank), and requires Nao to have seen the spell. The spell is forgotten after the thread. Usage: Clone Spell is a 4(+1 per rank) post cool down, the rest of the abilities are passives. |
Slayer Perks
- Spoiler:
All slayers receive the following:
-10% Buff to physical stats(strength, speed etc)
-10% Buff to senses(hearing, smell etc)
-The ability to enter force after consuming enough of the element
-The ability to consume their element to regain MP
-A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
-First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
1. Hydrokinesis I: Nao is able to manipulate water in many of its forms, from puddles to great oceans, to the water inside a person’s body or vapours and mists. While this ability is the main reason Nao can even control such abilities, walk on water, breath in water, it also allows him to use the waters to his benefit. Nao may use the water from any source in 10(+20 per rank)m as his point of attack, as long as it’s not from a person other than himself. This could be from a puddle caused by his spells, or from a low cloud, or from a glass of water someone is drinking from.
Hydrokinesis II: Nao is able to change the properties of his water spells to match the situation that he’s in. By changing the type of spell that he uses gives it different effects.
- Spoiler:
- Cascade: The spell becomes a multi-hit spell, divided into 4 segments. Spells that are already multi-hit gain one more hit equal to 1 part of the spell.
Splash: The spell becomes a spherical AoE upon impact. Spells that are already AoE gain an extra range of 50% where enemies take 50% of the spell damage instead of 75%.
Pressure: The spell becomes a single target spell. Spells that are already single target gain the ability to penetrate through resistances and defences but may not bypass barriers.
Drip: Spells become a damage over time, becoming 50% spell damage upon contact and 25% after. Spells that are damage over time gain an extra 10% damage on each tick.
Healing waters: Turns the spell into a healing spell and reverses the effects. Spells that already heal instead gain a 25% bonus to their effects.
Tidal: Turns a spell into a chained spell. Spells that are already chain spells reduces the cost of each spell in the chain by 3mp.
Dribble: Turns the spell into a hold back spell. Spells that are already held back reduces the cooldown by a further 1 post.
3. Dehydration
The irony that a water mage would be able to dehydrate people with their spells is beyond laughable. However the water magic Nao has is able to absorb water from a persons body before it drops to the floor. By doing this it begins to sap people of their strength slowly but surely. Upon a spell (or a physical attack in dragon force) hitting an opponent, they take 1(+1 per spell rank/based on the weapon being used)% of their hp and mp. Against NPCs this instead adds 10(+10 per rank capping at 50)% damage to spells, as well as physical attacks in dragon force..
4. Aqua Realm- The majority of the world is made up of water, meaning that the playing field is usually at his advantage, but when its not then he is able to make it so. At the beginning of the battle Nao may create a pool of water around him to 20(+20 per rank)m in a circle. This is magical and thus cannot be eaten by Nao.
5. Inner Reservoir
Nao’s water powers have allowed him to have a reservoir of mp. Nao gains a secondary mp pool of 30% that can be only used for water spells, but cannot be reduced, blocked or stolen from.
- Dragonsbane. Dragon Slayers are good against Dragons, lizards and wyverns. - Fireproof Nao is resistant to fire attacks, and counters fire spells efficiently. - Earthbane Nao can use water to slowdown or weigh down earth and sand projectiles to stop them or reduce their accuracy. - Anti-lightspeed Light spells of Nao’s rank or lower that clash with his spells slow down by half in speed and range. | - - Susceptible to lightning Lightning doesn’t do more damage, but is more accurate in hitting him and some spells of Nao’s will guarantee lightning will hit. - Icebane Ice magic one above his spell rank can freeze his spells and turn it into ice. - Gods and Demonsbane. God and Demon Slayer spells cannot be eaten by Nao. - Super absorbent. Materials such as sponges are good at absorbing the spells. - A Single element is predictable. Having only one element makes the spells more predictable and more easy to counter. |
- Signature Spells:
Spell Name: Water Dragon’s Scales
Type: Lineage Defensive
Rank: A
Duration/Cooldown: Once Per Post
Spell Description: Nao creates a barrier made of water to stop oncoming attacks. It rises from the floor up to the height of Nao.
Spell Effect: Creates a barrier that stops 1 S rank attack or below.
Spell Range: User/ 3m up
Spell's Speed: 2m/sSpell Strengths Spell Weaknesses - Protects against a variety of spells.
- Despite weakness to Ice this spell would also protect against it.
- Fast to bring up.- Doesn’t really work on projectiles stronger than Nao’s rank.
- Only works on the front.
- Ice can stop the wall from rising if they attack it early enough.
- Porting in between the barrier and Nao is effective against combating it.Spell Name: Super Soaker
Type: Primary Magic Signature Offensive
Rank: A
Duration/Cooldown: Once Per Post
Spell Description: Nao launces a blast of water at the target, using either his water, or the water that he has created before, or the natural water around him.
Spell Effect: Target takes A rank damage.
Spell Range: 75m
Spell's Speed: 60m/sSpell Strengths Spell Weaknesses - Power blast
- Cheap
- Using water from other sources allows Nao to choose where the spell comes from.
- A straight line allows it to be dodged by moving left or right.
- Being able to spam it makes it predictable.
- Can be frozen in place.
- Because it’s a straight line attack, any ally that tries to fight in close combat risks getting hit.Spell Name: Liquid State
Type: Artifact Signature Defensive
Rank: A rank
Duration/Cooldown: Once per post
Spell Description: Nao may go “ethereal” and temporarily turn into water to dodge an attack.
Spell Effect: One spell up to S rank will pass through Nao.
Spell Range: Self.
Spell's Speed: InstantSpell Strengths Spell Weaknesses - Allows Nao to avoid an attack.
- Instant and effective.
- Can used to escape things like bindings.- Ice can freeze him in place.
- Lightning still hits.
- Water slayers can eat him, doing rank damage.
- If a melee user finds a way to keep their weapon in the liquid state then when he drops out of it then he’ll be stuck inside.Spell Name: Water Dragon’s Spa Strike
Type:Artifact Offensive Signature
Rank: A
Duration/Cooldown: Once per post
Spell Description: Nao fires off a thick and scaling fog at the target, scolding their skin with vapour.
Spell Effect: Scalds the target for rank damage.
Spell Range: 75m
Spell's Speed: 40m/sSpell Strengths Spell Weaknesses - Ice spells require to be 2 ranks above this spell to freeze it.
- Can move around barriers due to being a mist.
- Wind spells can displace this spell.
- Slower than his other spells due to being a mist.
- This spell may not burn people who ignore the feeling of heat.
-
Spell Name: Water Dragon’s Rising Slicer
Type: Legendary Signature Spell
Rank: A
Duration/Cooldown: Once per post.
Spell Description: Nao sends a cutting blast at a target, attempting to damage it.
Spell Effect: Launches a cutting water attack at a target person or spell, dealing rank damage to it.
Spell Range: 75m
Spell's Speed: 60m/sSpell Strengths Spell Weaknesses - Reduces damage of the spell hit by the damage of this spell.
- Can attack a person or a spell.- Thin as it’s a cutting spell so requires a lot of precision.
- Can be stopped by firing a spell at it.
- Doesn’t work as well on armours.
-Spell Name: Water Dragon’s Dew Drop
Type: Strong Signature Spell
Rank: B
Duration/Cooldown: Once Per Post.
Spell Description: Nao creates a spell from the fauna near him, firing three shots from up to three different plants at one target.
Spell Effect: Nao fires 4 shots of B*.25 rank damage.
Spell Range: 50m
Spell's Speed:30m/sSpell Strengths Spell Weaknesses - Fires multiple shots, allowing for some hits if someone dodges a shot.
- Can come from multiple sides.- Dodging one shot reduces the damage by a third.
- Can only come from multiple sides if there are plants nearby.
- If fired from the same direction, then it’s much simpler to dodge this attack due the nature of firing one shot after the other.
Spell Name: Water Dragon’s Mist
Type:Strong Signature Spell
Rank: B (Got this slot here: https://www.fairytail-rp.com/t14653p225-magic-shop#239560 )
Duration/Cooldown: Once per post
Spell Description: Nao releases a vapour that restores health to a single target.
Spell Effect: Heals one user for B rank damage.
Spell Range: 35m
Spell's Speed: 30m/sSpell Strengths Spell Weaknesses - Heals people well.
- Cheap and effective.
- Can travel without interruption due to being in the air.- Can be breathed in to intercept it.
- Ice can turn it into water and make it drop.
- Wind attacks can blow it away.
- No offensive capability- reliant on other attacks to beat opponents.Spell Name: Water Dragon’s Slide
Type: Signature Spell
Rank: D
Duration/Cooldown: Once per port
Spell Description: Slide to the left, slide to the right. Take it back now ya’ll.
Spell Effect: Nao moves 15m in any direction.
Spell Range: 15m
Spell's Speed:10m/sSpell Strengths Spell Weaknesses - Can be used to move around the field quicker.
- Can get out of the way of some spells if he can predict their movement and moves fast enough.
- Can even move up into the air.-
- Opponents that can slow down movement will cut this movement with their spells.
- Easy to predict where Nao is moving to.
- Always moves 15m away, meaning it has less variety and requires more thinking to make it work.
-
- D rank spells:
Spell Name: Water Dragon’s Blessing
Type: Support
Rank: D
Duration/Cooldown: Insant/2 posts
Spell Description: Nao uses some of his water magic to return someone else’s magic power.
Spell Effect: Target gains 5%mp
Spell Range: 15m
Spell's Speed: 10m/sSpell Strengths Spell Weaknesses - Benefits a ton of people.
- Has a variety of uses for others.
- Doesn’t work on Fire Mages.
- Water slayers can intercept, eat it, and gain even more bonuses
- Doesn’t serve much purpose when by oneself.Spell Name: Water Dragon’s Balm
Type: Healing
Rank: D
Duration/Cooldown: Instant/2
Spell Description: Nao brings a healing balm of water and washes a person’s wounds with it.
Spell Effect: Heals for D*1.5 rank damage.
Spell Range: 15m
Spell's Speed: 10m/sSpell Strengths Spell Weaknesses - Healing is always beneficial.
- Cleanses wounds from infection.
- Restores hope.- Can be intercepted.
- Douses flames of a fire user, which could be bad.
- Makes them more susceptible to lightning.
- Cannot be the only spell used due to its cooldowns and lack of offensive capabilities.Spell Name: Water Dragon's Steam
Type: Offensive
Rank: D
Duration/Cooldown: Instant/2
Spell Description: Nao fires a hot steaming mist at the target, searing them.
Spell Effect: Deals D rank damage.
Spell Range: 15m
Spell's Speed: 8m/sSpell Strengths Spell Weaknesses - Ice Magic of its rank cannot freeze it.
- Can bypass around barriers of its rank by going around them.
- Strong in all weathers.- Can be blown away by wind of its rank.
- Weaker against armours.
- Can be stopped by ice attacks above its rank.
- Slower than a lot of D rank spellsSpell Name: Water Dragon’s Wave
Type: Offensive
Rank: D
Duration/Cooldown: Instant/2 posts
Spell Description: Nao makes a wave of water, hitting the opponent at high speed and knocking them back slightly.
Spell Effect: Hits for D rank damage, and knocks the opponent back to 15m away.
Spell Range: 15m, 5m high
Spell's Speed: 10m/sSpell Strengths Spell Weaknesses - Decent offensive move.
- Knocks people away from Nao.
- Sets up for other ranged attacks.- Knockback hardly works on people a rank above this spell.
- Can be stopped by ice or broken up by earth.
- Could be jumped over.
- People one rank higher than Nao ignore half the knockback, and two ranks higher ignore it completely.
- C Rank Spells:
Spell Name: Water Dragon’s Rain Needles
Type: Offensive AoE
Rank: C
Duration/Cooldown: Instant/3
Spell Description: Nao turns the water vapour in the air around him into sharp water needles, piercing those around him in an area. This follows Nao around as the centre point.
Spell Effect: Enemies caught around Nao within 5m of Nao take 100% C rank damage, losing 5% per 5m away, up to 25m in radius.
Spell Range: 25m around the user.
Spell's Speed: 20m/sSpell Strengths Spell Weaknesses - Knows who is a friend and who is a foe.
- Stronger against people who get close to Nao.
- Fires from above.- Can’t penetrate metals.
- Fire spells can stop it temporarily.
- Requires water in the air to work.
- Ice can freeze the rain and stop it being effective.
Spell Name: Water Dragon’s Mimicry
Type: Self-Buffing
Rank: C
Duration/Cooldown: 5/6
Spell Description: Nao gains the ability to become homogenous with water, making himself like the liquid he can control and granting a variety of bonuses.
Spell Effect: While in liquid form Nao gains the ability of Water-Like as if he was in a body of water. He also can use this form as if he was water, turning himself into a puddle and can move while in this state. This reduces physical attacks of C rank and below by 30%, B rank attacks by 10%, and nothing above B rank.
Spell Range: Self.
Spell's Speed: Instant.Spell Strengths Spell Weaknesses - Purges debuffs.
- Grants him the ability to be fluid like water.
- Good for quick escapes.- Weak to ice due to freezing him in place or form.
- More likely to be hit by lightning attacks.
- Fire can evaporate him.
- Risks being absorbed by sand and other forms, which could crush him when he is out of the form.Spell Name: Water Dragon’s Spout.
Type: Offensive.
Rank: C
Duration/Cooldown: Instant/3
Spell Description: Nao summons a large spout of water in a cone in front of him.
Spell Effect: Enemies hit in a cone in front of Nao takes 75% of C rank damage and are pushed back to the edge of the spell.
Spell Range: 25m
Spell's Speed: 20m/sSpell Strengths Spell Weaknesses - Hits multiple people.
- Knocks people back a little.
- Sets Nao up for more attacks.- Freezing the cone stops it hitting anyone.
- Not effective against one target.
- Cannot strafe this attack. Once the direction has been chosen then it’s all set.
- Can be broken up by metal-based spells.
- B Rank Spells:
> Spell Name: Water Dragon’s Prison
Type: AoE debuff
Rank: B
Duration/Cooldown: 6/10
Spell Description: Nao creates a giant watery prison around him and anyone unfortunate enough to get stuck. Foes trapped inside will begin to drowning unless they can escape from this hell.
Spell Effect: Traps anyone 50m away from Nao in water begin to start drowning, taking 30% B rank damage a round. While targets may try and escape, Nao can follow them and cast spells freely in the water. The prison follows Nao around in a dome shape at 40m/s (89mph), though leaving upwards or out-speeding Nao or the prison frees them until they return to the dome.
Spell Range: 50m away from Nao in all directions.
Spell's Speed: 40m/sSpell Strengths Spell Weaknesses - Good at trapping enemies.
- Applies damage over time to anyone unfortunate to end up in the dome.
- Requires people to actively try and swim away while Nao is attacking them.- Could trap allies.
- Can be frozen inside.
- Lightning can hit everybody.
- Two people escaping in two different directions makes it more difficult to keep people in.Spell Name: Water Dragon’s Healing Wave
Type: Healing
Rank: B
Duration/Cooldown: Instant/4
Spell Description: Nao heals multiple allies for hp.
Spell Effect: Nao heals up to 3 people around him for 75% B rank damage.
Spell Range: 35m
Spell's Speed: 30mSpell Strengths Spell Weaknesses - Great supportive use.
- Heals multiple people.
- Quick enough to help people in tight situations.- Doesn’t work on himself.
- Ice can freeze and stop it.
- People intercepting the spell will get healed.
- May put out fires of allies, and ruin spells.Spell Name: Water Dragon’s Hydrant
Type: Offensive Single Target
Rank: B
Duration/Cooldown: Instant/4
Spell Description: A large gyser from the ground below the opponent, whether from the water below the earth or the puddles on the floor. This causes the opponent to be knocked up into the air.
Spell Effect: Nao makes a large gyser from the ground, launching someone into the air for B*1.25 damage, before leaving the opponent 50m into the air, leaving them to drop for an extra 25% of the damage.
Spell Range: 50m
Spell's Speed: 40m/sSpell Strengths Spell Weaknesses - Attacks from below, something not really expected when being attacked.
- Launches people into the air, leaving them exposed to attacks.
- Hitting the floor hurts.- Causes the earth to shake slightly, before the water breaks through.
- Linear attack that flying units can move from.
- Flying opponents won’t fall down.
- Requires earth or something softer underneath. Metal floors will only make the spell half effective, and being in flight will make this spell not work.
Spell Name: Water Dragon’s Ether
Type: Offensive Damage over Time
Rank: B
Duration/Cooldown: 6/7
Spell Description: Nao creates a white fog around a person, following them as they move. They begin to take 50% of B rank damage, followed by 25% a round, as well as losing sight of who is who, making it harder to differentiate between friend or foe.
Spell Effect: 50% B rank damage, followed by 25% every round. Stops opponents from seeing who is who with their sight or sense of smell due to the thick fog.
Spell Range: 50m
Spell's Speed: 40m/sSpell Strengths Spell Weaknesses - Does more damage than a single strike over all.
- Stops a foe from seeing.
- Follows them around.- Opponents can outrun it if they try.
- Fog doesn’t affect blinded foes.
- Wind can blow it away for one round before it returns.
- Ice may turn it into water, remove the sight effect, but keeps the damage over time.
- Blindness only effects B rank and below opponents, A ranks only have a slight vision decrease and S ranks and above aren’t effected.
Spell Name: Water Dragon’s Rupture
Type: Offensive single target attack.
Rank: B (Got this slot here: https://www.fairytail-rp.com/t20421-the-raffle-prize-list)
Duration/Cooldown: Instant/5 posts
Spell Description: Nao ruptures the target from the inside with their extra-cellular water inside them, dealing huge organ damage due to the large attack from inside.
Spell Effect: Nao deals 150% B rank damage to a single target.
Spell Range: 35m
Spell's Speed: 30m/sSpell Strengths Spell Weaknesses - Works well on all biological beings.
- Goes through armour due to being inside the person.
- Can also bypass most barriers due to attacking the body from the inside, not as a projectile or melee attack.- Doesn’t work on ghosts due to no body.
- Longer cooldowns.
- People with no organs will feel no effect.
- Requires the opponent to have water inside them. So robots and similar beings cannot be effected by them.
- A rank Spells:
Spell Name: Water Dragon’s Roar
Type: Offensive Multihit AoE
Rank: A
Duration/Cooldown: Instant/6 posts
Spell Description: The most known move of a Dragon Slayer is its roar, and Nao is no exception to having this ability. First absorbing a large amount of water into his mouth, Nao then fires off a large blast of bubbles at the targets in front of him.
Spell Effect: Nao fires 2 waves of bubbles in a cone , each one dealing 70% of A rank damage, and counts as 2 hits when coming to barriers due to the strength. On the edge of the cone each hit instead deals 50% damage.
Spell Range: 75m
Spell's Speed: 60m/sSpell Strengths Spell Weaknesses - Incredibly powerful move.
- Whether it hits multiple targets or not doesn’t matter since it does so much to centre targets.
- Can destroy barriers equal to his rank due to counting as 2 hits.- Easy to recognise seeing as roars are a very well known attack from Dragon Slayers.
- Wind spells of a higher rank can direct the bubbles away.
- Requires Nao to stand still while doing this attack.
- Dodging part of the attack reduces the overall damage done.Spell Name: Water Dragon’s Tonic
Type: Healing/Support
Rank: A
Duration/Cooldown: 3/5
Spell Description: Nao creates a tonic water that he can use to heal someone of their injuries and restore some mana back.
Spell Effect: Heals a person for A rank and restores 10% mp, this increases the health healed by 25% for each post you hold onto it without it breaking. Breaking it requires 1 A rank weapon or spell hit on it.
Spell Range: Self cast, can give to someone 75m away.
Spell's Speed: Self/60m/sSpell Strengths Spell Weaknesses - Good at healing.
- Helps people with mana problems.
- Can be stored for a while before needing it.- Can expire if someone doesn’t drink it.
- The flask of tonic water can break.
- If thrown to someone then it can be intercepted and use for someone elses purpose.
- Freezing the water ruins its healing powers.
Spell Name: Water Dragon’s Tail
Type: Offensive/Defensive/Supplementary
Rank: A
Duration/Cooldown: 7/8
Spell Description: Nao creates a water tail from behind, using it as an extra long reach limb to attack or swipe things out of the way.
Spell Effect: The tail is treated as both a weapon and armour of the rank it equals to (Legendary+), and follows the rules for both. In terms of hp it adds the total of both weapon and armour and divides by 2, totalling 175hp before breaking. This spell works with the UAs listed above.
Spell Range: 75m
Spell's Speed: 60m/sSpell Strengths Spell Weaknesses - Gives Nao a weapon to use.
- Has a long range for a tail weapon.
- Can be used for offensive and defensive purposes.- Has less hp than the health of both a weapon and armour.
- Ice freezes it in place, stopping it from moving.
- Not as strong as other spells.
-A large tail is revealing in terms of stealth or hiding in cover.Spell Name: Water Dragon’s Purifying Pulse
Type: Offensive/defensive removal.
Rank: A
Duration/Cooldown: Instant/5
Spell Description: Nao releases a ring of water at the target, healing or hurting them and removing buffs or debuffs depending on the user’s choosing.
Spell Effect: Target takes or gains A rank damage and is purged of either all harmful effects or all beneficial effects of A rank or below.
Spell Range: 75m
Spell's Speed: 60m/sSpell Strengths Spell Weaknesses - Helps in a variety of ways.
- Can removes buffs from enemies.
- Purges debuffs from allies.- Doesn’t work on effects one rank above this spell.
- Because it makes a ring, it’s pretty obvious on where it’s going to hit.
- The ring goes in a linear path, making it easier to move left of right.
- Can be frozen and shattered.Spell Name: Water Dragon’s Sear
Type: Offensive
Rank: A
Duration/Cooldown: Instant/5
Spell Description: Nao’s attack to deal with Ice attacks, using extremely hot and very pressurised water, the user is able to burn the opponent with boiling liquids. This leaves the skin exposed to the elements, making it hard to begin the healing process.
Spell Effect: Strikes an opponent for A rank damage, followed by 3 rounds where damage taken by effected targets is increased by 25%
Spell Range: 75m
Spell's Speed: 60m/sSpell Strengths Spell Weaknesses - Bypasses ice magic of its rank or lower.
- Causes the opponent to take more damage afterwards.
- Impossible to redirect due to the pressure built up.- Small and linear, making it more likely to be dodged.
- Has little effect on those resistant to heat.
- Ice spells a rank above it can still stop it.
- Creatures without skin or undead will find the secondary effect ineffective to them.
Last edited by Nao on 29th June 2016, 12:49 pm; edited 13 times in total