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    1st Generation Water Dragon Slayer

    Nao
    Nao

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Skill: Water Dragon Slayer (First Gen)
    Second Skill: Chronokinesis
    Third Skill:

    1st Generation Water Dragon Slayer  Empty 1st Generation Water Dragon Slayer

    Post by Nao 20th April 2016, 9:52 am


    Nao's Magic
    Water Dragon Slayer
    Magic Particulars
    Magic Name:  Water Dragon Slayer (First Gen)
     
    Secondary Magic: Chronokinesis
     
    Caster or Holder:  Caster/Lost
     
    Description:
    Powerful water magic taught by an ancient dragon, the user is able to harness the power of water in many forms. Being able to generate, manipulate, and even consume water and water vapour using magic taught to them. This also allows them to deal more damage to dragons when using this magic.
     
    Though effectively great at controlling anything to do with water, it begins to lose its strength in very hot and cold temperatures. However it does allow the user to manipulate water in all forms of life, and works in many different environments due to the world’s need for water.
     
    Though peaceful and harmless in look, it has a destructive nature that causes the water to slowly deteriorate and rip apart anything it touches if enough water is concentrated on it. It may also replace oxygen, stopping fires from spreading and even causing people to drown. However it also has a restorative side to it that can cleanse the greatest of wounds.
     
    Nao's Lineage
    Clone of the First Clone
    Lineage Description and effects

    Description:
    Name: Clone of the First Clone

    Wielder: Nao

    Description: Under Earthland a world of Naos exist under the guise of a genetic engineering lab. Though now derelict from its magical, religious zealot scientists, the factory itself has stored inside it a cloning program that reacts whenever Nao dies. Inside a near infinite stasis chambers house a near infinite number of Naos, all wiped clean of memories, besides a basic program of data about the current planet, and some data from the memory bank of the current clone.

    Now there is an infinite number of Nao’s hidden in a lab somewhere on Earthland, just waiting for the next Nao to expire before releasing another. These Nao’s have some inkling that they’re not the original, but it’s always in the back of their mind.

    Currently Earthland is on its 43rd iteration of Nao.

    The lab has learned, and adapted to the previous demises of previous Nao’s, granting effects to better help the next Nao survive and thrive.

    Abilities:
    Send in the clone (passive plot effect): When Nao dies, he is instead replaced by another clone from the lab. The lab has never made a perfect clone, so Nao's character and magic change as if making a new character, but keeps the lineage. Because of this Nao also gets existential crisis of his past, flashbacks of former lives as if he lived them,


    Soulless (passive plot effect):Because Nao is a clone, he doesn’t actually have a soul or anything like that. Instead he’s just got part of the lab knowledge embedded in him like an entity. Finding a soul is actually impossible when it comes to Nao.


    Centuries Centennial (passive): Being technically hundreds of years old, the Nlab has brought together knowledge against people who had been able to cast spells with quick efficiency, as well as people who have been able to cast freely without getting tired. The knowledge gained from tens of Naos fighting and dying against  these kinds of opponents has led to the current Nao gaining one extra signature slot to be used for defensive or support purposes, ranking up to S rank along with him. This must be written up in his primary magic topic.


    Energy Efficient (passive): From the data banks, Nao has learned to be more conservative with his spells. This has given each now an ability to learn to improve on the way their spells work, making them more improved with each generation of Nao. This has granted the clones 1(+1 per rank to S rank)% mp regeneration per post.


    Effectively effective (passive):Though Nao hasn’t really got any resistance to people’s effects, the body has a strange chemical that reacts wit debuffs of his rank or below, throwing them back onto people as if they hit themselves with it. However if the person’s body resists it, then his body copies the resistance into antibodies, removing the effects from his own body.

    Counterfit Cash: Jobs give 100% more jewel rewards.

    Clone Spell (active): While having gained the knowledge from other clones, the lab also learned how to replicate other people’s spells; copying them with exact detail. This ability is passed on to the current Nao alive. When activated, this copies every detail about the spell used by someone else, and keeps it in a bank for the remainder of the thread. The user can then use that spell, treating it as if it was the spell of the original caster, and gaining the bonuses and effects, strengths, weaknesses, and UA abilities at the time of it being cast. If it allows for other spells and effects to be cast, then it gains them to if they have been seen being used. Nao may also copy his own move to gain a second version of the spell with its own separate cool down, but it is subjected to the same rules such as it must have been cast before, and it follows all strengths, weaknesses, effects and UA changes. The spell must have been seen before it can be used, and it can be forgotten if this ability is used again. It cannot copy spells above the user’s rank, nor can it copy lineage spells. The user may then active this ability to cast the spell without an mp cost, or to forget the last spell used and instead taking up a new ability. To take up a new ability, the old spell must be off of cool down to prevent constantly changing up the spell. If the spell requires a holder item of some sort, or a pocket dimension, or anything of the sort then it creates a synthesised one as if Nao has it. The spell has a 4(+1 per rank) cool down, costs mp equal to the spell rank copied (up to S rank), and requires Nao to have seen the spell. The spell is forgotten after the thread.

    Usage: Clone Spell is a 4(+1 per rank) post cool down, the rest of the abilities are passives.
    Unique Abilities

    Slayer Perks
    Spoiler:


    1. Hydrokinesis I: Nao is able to manipulate water in many of its forms, from puddles to great oceans, to the water inside a person’s body or vapours and mists.  While this ability is the main reason Nao can even control such abilities, walk on water, breath in water, it also allows him to use the waters to his benefit. Nao may use the water from any source in 10(+20 per rank)m as his point of attack, as long as it’s not from a person other than himself. This could be from a puddle caused by his spells, or from a low cloud, or from a glass of water someone is drinking from.


     
    Hydrokinesis II: Nao is able to change the properties of his water spells to match the situation that he’s in. By changing the type of spell that he uses gives it different effects.
    Spoiler:
    Nao can only use one of these effects per post, and gives it a cooldown of 5 post. He can only have up to 3 on cooldown at one time, meaning after 3 he can’t use one until the first one is off of cooldown.
     
     


    3. Dehydration
    The irony that a water mage would be able to dehydrate people with their spells is beyond laughable. However the water magic Nao has is able to absorb water from a persons body before it drops to the floor. By doing this it begins to sap people of their strength slowly but surely. Upon a spell (or a physical attack in dragon force) hitting an opponent, they take 1(+1 per spell rank/based on the weapon being used)% of their hp and mp. Against NPCs this instead adds 10(+10 per rank capping at 50)% damage to spells, as well as physical attacks in dragon force..
     


    4. Aqua Realm- The majority of the world is made up of water, meaning that the playing field is usually at his advantage, but when its not then he is able to make it so. At the beginning of the battle Nao may create a pool of water around him to 20(+20 per rank)m in a circle. This is magical and thus cannot be eaten by Nao.
     


    5. Inner Reservoir
    Nao’s water powers have allowed him to have a reservoir of mp. Nao gains a secondary mp pool of 30% that can be only used for water spells, but cannot be reduced, blocked or stolen from.
     
     


    Strengths and Weaknesses
    Strengths
    Weaknesses
    - Dragonsbane.
    Dragon Slayers are good against Dragons, lizards and wyverns.


    - Fireproof
    Nao is resistant to fire attacks, and counters fire spells efficiently.


    -  Earthbane
    Nao can use water to slowdown or weigh down earth and sand projectiles to stop them or reduce their accuracy.
    - Anti-lightspeed
    Light spells of Nao’s rank or lower that clash with his spells slow down by half in speed and range.


    -


    - Susceptible to lightning
    Lightning doesn’t do more damage, but is more accurate in hitting him and some spells of Nao’s will guarantee lightning will hit.


    - Icebane
    Ice magic one above his spell rank can freeze his spells and turn it into ice.


    - Gods and Demonsbane.
    God and Demon Slayer spells cannot be eaten by Nao.


    - Super absorbent.
    Materials such as sponges are good at absorbing the spells.


    - A Single element is predictable.
    Having only one element makes the spells more predictable and more easy to counter.
     
     



     
    Spells
    Signature Spells:
     
    D rank spells:


     
    C Rank Spells:
     
    B Rank Spells:
     
    A rank Spells:


    Last edited by Nao on 29th June 2016, 12:49 pm; edited 13 times in total


    _____________________________________________________________________________________

    Profile Magic Bank
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Anastasia Isayev 22nd April 2016, 6:36 pm

    Nao wrote:
    Nao's Magic
    Water Dragon Slayer
    Magic Particulars
    Magic Name:  Water Dragon Slayer (First Gen)

    Secondary Magic: Chronokinesis

    Caster or Holder:  Caster/Lost

    Description:
    Powerful water magic taught by an ancient dragon, the user is able to harness the power of water in many forms. Being able to generate, manipulate, and even consume water and water vapour using magic taught to them. This also allows them to deal more damage to dragons when using this magic.

    Though effectively great at controlling anything to do with water, it begins to lose its strength in very hot and cold temperatures. However it does allow the user to manipulate water in all forms of life, and works in many different environments due to the world’s need for water.

    Though peaceful and harmless in look, it has a destructive nature that causes the water to slowly deteriorate and rip apart anything it touches if enough water is concentrated on it. It may also replace oxygen, stopping fires from spreading and even causing people to drown. However it also has a restorative side to it that can cleanse the greatest of wounds.

    Nao's Lineage
    Greensight
    Lineage Description and effects

    Description:
    Spoiler:

    Abilities:
    Greensight (Passive): Nao's eyes give details about the fauna and flora of an area, and give knowledge over the likes and dislikes. In non-combat situations this may also help him communicate with the animals, and plants around the area to assist in anything non-combat related.

    Natural eyesight(Passive): Nao’s eye magic has been infused with the power of nature. This allows him to see in any kind of light, increases his spell damage by 25%, and when outdoors gives him a 2% mp regen per post.

    Pet affinity(Passive): Pets that Nao has now have 25% increased damage, and is knocked unconscious when it reaches 0% hp. Healing spells may bring it back from the brink of death.

    Beast Clone(Active): Nao may clone his pet to make 1 copy. The clone can act separately, and attack different opponents. They all have separate HP pools, though they share the same ability cool downs. After 4 rounds the clone disperse.

    Usage: Greensight may only communicate with up to 3 animals or plants in a topic.
    Beast clone has a 4 round duration, after which has a 5 post cool down. May only be used three times per thread.
    Unique Abilities

    Slayer Perks
    Spoiler:


    1. Water-like
    Nao has become more like water since being an apprentice to a water dragon, and thus benefits from a number of water-like features. Firstly he can breath underwater just fine, though will still struggle in vacuums, acids, poisonous areas, etc. Also it allows Nao to travel twice as fast in rain and four times faster when submersed in water. This ability is also what allows Nao to manipulate the water into its forms.
    Change the 4x speed in water to 3x speed


    2.  Drowner
    Nao’s water attacks (and physical attacks in Dragon Force) cause people to take in huge amounts of water into their lungs. This causes the opponent to start taking .25* rank damage for 1 round less than user’s max duration (2 posts at D rank, 4 at C, 5 at B etc), and can only stack twice. The opponent can take actions to remove the drowning effect by spending 10% mp or a healing spell equal to Nao’s rank. This will remove both stacks.
    This is quite overpowered.  Not only does it deal that rank in damage, but it also applies a DoT of 25% in that rank's damage each round is a bit much.  Now if you want something like this, I would suggest that you can apply drowner to 1 spell (having it's cooldown equal to the spell's cooldown) and have it deal 25% damage of a rank below.  I would probably also lower the duration to half that rank's max duration (rounded up)
    IE:  A B Rank spell using Drowner:
    - Deals B Rank spell damage (Instant/Cooldown of 4)
    - Deals 25% C Rank damage for 3 posts
    - Drowner goes on cooldown for 4 posts



    3. Rainmaker
    Nao’s affinity to water causes rain to follow him at nearly all times. This occurs after staying in one place for a little while. After being in a topic for more than 3 posts then the rain begins to arrive. Upon the rain arriving, Nao absorbs it, gaining the 5% MP as if he was consuming for Dragon Force, and Nao’s magic becomes 25% more powerful.
    You can make your boost to magic power rank up with you:
    D Rank:  5
    C Rank:  15%
    B Rank:  25%
    A Rank:  35%
    S Rank:  45%



    4. Inner Reservoir
    Nao’s waterpowers have allowed him to have a reservoir of mp. Nao’s mp pool increases by 20(+10 per rank)% which is seperate from his normal pool. It can't be drained, blocked, damaged or anything that would impede his casting, and cannot be used to give Nao dragon force.
    I'd probably have this just be a flat 25% extra pool that can ONLY use water magic


    5. Porous
    When using water spells or has water touch him, Nao gains 5%hp in that post.


    Strengths and Weaknesses
    Strengths
    Weaknesses
    - Dragonsbane.
    Dragon Slayers are good against Dragons, lizards and wyverns.


    - Fireproof
    Nao is resistant to fire attacks, and counters fire spells efficiently.


    -  Earthbane
    Nao can use water to slowdown or weigh down earth and sand projectiles to stop them or reduce their accuracy.




    - Requires good weather conditions.
    Because water has multiple forms a lot of it needs to have good weather conditions. Not too hot for water, not too cold for steam, not too windy for bubbles and vapour, etc.


    - Susceptible to lightning
    Lightning doesn’t do more damage, but is more accurate in hitting him and some spells of Nao’s will guarantee lightning will hit.


    - Icebane
    Ice magic can freeze his spells, making it impossible to control them.


    - Gods and Demonsbane.
    God and Demon Slayer spells cannot be eaten by Nao.








    Spells
    Signature Spells:

    D rank spells:



    C Rank Spells:
    B Rank Spells :


    _____________________________________________________________________________________

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    Nao
    Nao

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Skill: Water Dragon Slayer (First Gen)
    Second Skill: Chronokinesis
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Nao 24th April 2016, 3:29 pm

    Edits Made.

    Made some new UAs

    Changed Inner reservoir to 30% (30 would allow for a couple of spells, not just 1 spell of this rank and then nothing).

    Changed my D rank signature.

    Changed some names.

    Changed effects in B rank spells to accommodate no more "Drowner" ability. Added an accuracy debuff in choking fog, and changed a lot of  dragon prison.

    Clarified the Dragon Roar a bit more.


    _____________________________________________________________________________________

    Profile Magic Bank
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Anastasia Isayev 24th April 2016, 4:29 pm

    After talking it over on skype:
    1st Generation Water Dragon Slayer  5Rt7ZEK


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Anastasia Isayev 18th June 2016, 3:14 pm

    Moved per user's request
    Nao wrote:
    Nao's Magic
    Water Dragon Slayer
    Magic Particulars
    Magic Name:  Water Dragon Slayer (First Gen)

    Secondary Magic: Chronokinesis

    Caster or Holder:  Caster/Lost

    Description:
    Powerful water magic taught by an ancient dragon, the user is able to harness the power of water in many forms. Being able to generate, manipulate, and even consume water and water vapour using magic taught to them. This also allows them to deal more damage to dragons when using this magic.

    Though effectively great at controlling anything to do with water, it begins to lose its strength in very hot and cold temperatures. However it does allow the user to manipulate water in all forms of life, and works in many different environments due to the world’s need for water.

    Though peaceful and harmless in look, it has a destructive nature that causes the water to slowly deteriorate and rip apart anything it touches if enough water is concentrated on it. It may also replace oxygen, stopping fires from spreading and even causing people to drown. However it also has a restorative side to it that can cleanse the greatest of wounds.

    Nao's Lineage
    Greensight
    Lineage Description and effects

    Description:
    Spoiler:

    Abilities:
    Greensight (Passive): Nao's eyes give details about the fauna and flora of an area, and give knowledge over the likes and dislikes. In non-combat situations this may also help him communicate with the animals, and plants around the area to assist in anything non-combat related.

    Natural eyesight(Passive): Nao’s eye magic has been infused with the power of nature. This allows him to see in any kind of light, increases his spell damage by 25%, and when outdoors gives him a 2% mp regen per post.

    Pet affinity(Passive): Pets that Nao has now have 25% increased damage, and is knocked unconscious when it reaches 0% hp. Healing spells may bring it back from the brink of death.

    Beast Clone(Active): Nao may clone his pet to make 1 copy. The clone can act separately, and attack different opponents. They all have separate HP pools, though they share the same ability cool downs. After 4 rounds the clone disperse.

    Usage: Greensight may only communicate with up to 3 animals or plants in a topic.
    Beast clone has a 4 round duration, after which has a 5 post cool down. May only be used three times per thread.
    Unique Abilities

    Slayer Perks
    Spoiler:


    1. Water-like
    Nao has become more like water since being an apprentice to a water dragon, and thus benefits from a number of water-like features. Firstly he can breath underwater just fine, though will still struggle in vacuums, acids, poisonous areas, etc. Also it allows Nao to travel twice as fast in rain and three times faster when submersed in water. When outside, rain clouds begin to arrive in the topic after 3 posts.


    2. Dehydration
    The irony that a water mage would be able to dehydrate people with their spells is beyond laughable. However the water magic Nao has is able to absorb water from a persons body before it drops to the floor. By doing this it begins to sap people of their strength slowly but surely. Upon a spell (or a physical attack in dragon force) hitting an opponent, they take 1(+1 per spell rank/based on the weapon being used)% of their hp and mp. Against NPCs this instead adds 10(+10 per rank capping at 50)% damage to spells, as well as physical attacks in dragon force..



    3. Soluble.
    The greatest ability of being a water mage is the fact they can hide other particles inside of their water spells, and can apply one of these effects to his spells.
    Acid: Causes 25% of the spells rank damage a round for 2 rounds, but lengthens the cooldown by 2 rounds, and the spells cooldown by 1.
    Nitroglycerin: Upon contact, the target has 1 round to be hit by a physical or projectile attack, which then deals a bonus 50% damage equal to the rank of the spell Nao used for this ability, but removes the nitroglycerine. A melee hit also causes backlash damage if used to trigger this effect.
    Salt: Increases the effect of Dehydration by 2% (10% against NPCs).
    Time: Unique to Nao's Secondary Magic, being hit by time slows someone down by 10(+10 per spell rank)% for 1 post. This is reduced by 50% against someone of a higher rank than that spell, and completely by someone 2 ranks higher.
    Esoteric: Applying some of his own mp (2% per spell rank), Nao can add some of his magic to the spell to make it go through barriers, doing 50% of the damage to the person hiding behind the barrier.

    Only one effect can be applied at one time, and this ability has a 3 post cooldown. Multi-hit and DoT spells can only be affected once per use, and only offensive spells can use this ability.



    4. Inner Reservoir
    Nao’s water powers have allowed him to have a reservoir of mp. Nao gains a secondary mp pool of 30% that can be only used for water spells, but cannot be reduced, blocked or stolen from.

    5. Porous
    When using water spells or has water touch him, Nao gains 5%hp in that post.


    Strengths and Weaknesses
    Strengths
    Weaknesses
    - Dragonsbane.
    Dragon Slayers are good against Dragons, lizards and wyverns.


    - Fireproof
    Nao is resistant to fire attacks, and counters fire spells efficiently.


    -  Earthbane
    Nao can use water to slowdown or weigh down earth and sand projectiles to stop them or reduce their accuracy.




    - Requires good weather conditions.
    Because water has multiple forms a lot of it needs to have good weather conditions. Not too hot for water, not too cold for steam, not too windy for bubbles and vapour, etc.


    - Susceptible to lightning
    Lightning doesn’t do more damage, but is more accurate in hitting him and some spells of Nao’s will guarantee lightning will hit.


    - Icebane
    Ice magic can freeze his spells, making it impossible to control them.


    - Gods and Demonsbane.
    God and Demon Slayer spells cannot be eaten by Nao.








    Spells
    Signature Spells:

    D rank spells:



    C Rank Spells:
    B Rank Spells :


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Nao
    Nao

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Skill: Water Dragon Slayer (First Gen)
    Second Skill: Chronokinesis
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Nao 28th June 2016, 4:02 pm

    Patch 2.0 (A rank edition)

    -Changed Lineage

    -Changed 3 UAs (Kept inner resevoir and dehydration)

    -Added new signature spells, changed up D rank signature.

    -Kept D ranks

    -Moved Tonic to A rank and changed the effect

    -Replaced Raining Needles with an AoE Instant.

    -Changed Mimicry's reflex to damage resistance to make it more useless and less "deus ex machina"

    -Improved Water Dragon Prison range.

    -Replaced Choking Fog and Roar with new spells.

    -Moved Roar to A rank and improved it.

    -Welcome to hell. ^^


    _____________________________________________________________________________________

    Profile Magic Bank
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Anastasia Isayev 28th June 2016, 5:46 pm

    I'm back, you know how I grade.
    Let's get to it.
    Nao wrote:
    Nao's Magic
    Water Dragon Slayer
    Magic Particulars
    Magic Name:  Water Dragon Slayer (First Gen)

    Secondary Magic: Chronokinesis

    Caster or Holder:  Caster/Lost

    Description:
    Powerful water magic taught by an ancient dragon, the user is able to harness the power of water in many forms. Being able to generate, manipulate, and even consume water and water vapour using magic taught to them. This also allows them to deal more damage to dragons when using this magic.

    Though effectively great at controlling anything to do with water, it begins to lose its strength in very hot and cold temperatures. However it does allow the user to manipulate water in all forms of life, and works in many different environments due to the world’s need for water.

    Though peaceful and harmless in look, it has a destructive nature that causes the water to slowly deteriorate and rip apart anything it touches if enough water is concentrated on it. It may also replace oxygen, stopping fires from spreading and even causing people to drown. However it also has a restorative side to it that can cleanse the greatest of wounds.

    Nao's Lineage
    Clone of the First Clone
    Lineage Description and effects

    Description:
    Name: Clone of the First Clone

    Wielder: Nao

    Description: Under Earthland a world of Naos exist under the guise of a genetic engineering lab. Though now derelict from its magical, religious zealot scientists, the factory itself has stored inside it a cloning program that reacts whenever Nao dies. Inside a near infinite stasis chambers house a near infinite number of Naos, all wiped clean of memories, besides a basic program of data about the current planet, and some data from the memory bank of the current clone.

    Now there is an infinite number of Nao’s hidden in a lab somewhere on Earthland, just waiting for the next Nao to expire before releasing another. These Nao’s have some inkling that they’re not the original, but it’s always in the back of their mind.

    Currently Earthland is on its 43rd iteration of Nao.

    The lab has learned, and adapted to the previous demises of previous Nao’s, granting effects to better help the next Nao survive and thrive.

    Abilities:
    Send in the clone (passive plot effect): When Nao dies, he is instead replaced by another clone from the lab. The lab has never made a perfect clone, so Nao's character and magic change as if making a new character, but keeps the lineage. Because of this Nao also gets existential crisis of his past, flashbacks of former lives as if he lived them,


    Soulless (passive plot effect):Because Nao is a clone, he doesn’t actually have a soul or anything like that. Instead he’s just got part of the lab knowledge embedded in him like an entity. Finding a soul is actually impossible when it comes to Nao.


    Centuries Centennial (passive): Being technically hundreds of years old, the Nlab has brought together knowledge against people who had been able to cast spells with quick efficiency, as well as people who have been able to cast freely without getting tired. The knowledge gained from tens of Naos fighting and dying against  these kinds of opponents has led to the current Nao gaining one extra signature slot to be used for defensive or support purposes, ranking up to S rank along with him. This must be written up in his primary magic topic.


    Energy Efficient (passive): From the data banks, Nao has learned to be more conservative with his spells. This has given each now an ability to learn to improve on the way their spells work, making them more improved with each generation of Nao. This has granted the clones 1(+1 per rank to S rank)% mp regeneration per post.


    Effectively effective (passive):Though Nao hasn’t really got any resistance to people’s effects, the body has a strange chemical that reacts wit debuffs of his rank or below, throwing them back onto people as if they hit themselves with it. However if the person’s body resists it, then his body copies the resistance into antibodies, removing the effects from his own body.

    Counterfit Cash: Jobs give 100% more jewel rewards.

    Clone Spell (active): While having gained the knowledge from other clones, the lab also learned how to replicate other people’s spells; copying them with exact detail. This ability is passed on to the current Nao alive. When activated, this copies every detail about the spell used by someone else, and keeps it in a bank for the remainder of the thread. The user can then use that spell, treating it as if it was the spell of the original caster, and gaining the bonuses and effects, strengths, weaknesses, and UA abilities at the time of it being cast. If it allows for other spells and effects to be cast, then it gains them to if they have been seen being used. Nao may also copy his own move to gain a second version of the spell with its own separate cool down, but it is subjected to the same rules such as it must have been cast before, and it follows all strengths, weaknesses, effects and UA changes. The spell must have been seen before it can be used, and it can be forgotten if this ability is used again. It cannot copy spells above the user’s rank, nor can it copy lineage spells. The user may then active this ability to cast the spell without an mp cost, or to forget the last spell used and instead taking up a new ability. To take up a new ability, the old spell must be off of cool down to prevent constantly changing up the spell. If the spell requires a holder item of some sort, or a pocket dimension, or anything of the sort then it creates a synthesised one as if Nao has it. The spell has a 4(+1 per rank) cool down, costs mp equal to the spell rank copied (up to S rank), and requires Nao to have seen the spell. The spell is forgotten after the thread.

    Usage: Clone Spell is a 4(+1 per rank) post cool down, the rest of the abilities are passives.
    Unique Abilities

    Slayer Perks
    Spoiler:


    1. Hydrokinesis I: Nao is able to manipulate water in many of its forms, from puddles to great oceans, to the water inside a person’s body or vapours and mists.  While this ability is the main reason Nao can even control such abilities, walk on water, breath in water, it also allows him to use the waters to his benefit. Nao may use the water from any source in 10(+20 per rank)m as his point of attack, as long as it’s not from a person other than himself. This could be from a puddle caused by his spells, or from a low cloud, or from a glass of water someone is drinking from.



    Hydrokinesis II: Nao is able to change the properties of his water spells to match the situation that he’s in. By changing the type of spell that he uses gives it different effects.
    Spoiler:
    Nao can only use one of these effects per post, and gives it a cooldown of 5 post. He can only have up to 3 on cooldown at one time, meaning after 3 he can’t use one until the first one is off of cooldown.




    3. Dehydration
    The irony that a water mage would be able to dehydrate people with their spells is beyond laughable. However the water magic Nao has is able to absorb water from a persons body before it drops to the floor. By doing this it begins to sap people of their strength slowly but surely. Upon a spell (or a physical attack in dragon force) hitting an opponent, they take 1(+1 per spell rank/based on the weapon being used)% of their hp and mp. Against NPCs this instead adds 10(+10 per rank capping at 50)% damage to spells, as well as physical attacks in dragon force..
    [color=#0099cc]The MP drain for NPCs is a bit much. I'd cap the MP to damage to 10% per spell (at most). You can have the same hp bonus damage in PvP as you can in PvE. I would suggest changing it to:
    10% (+10% per rank up to 50%) for HP dmg
    1% MP up to 5% for MP dmg.



    4. Aqua Realm- The majority of the world is made up of water, meaning that the playing field is usually at his advantage, but when its not then he is able to make it so. At the beginning of the battle Nao may create a pool of water around him to 20(+20 per rank)m in a circle. This is magical and thus cannot be eaten by Nao.



    5. Inner Reservoir
    Nao’s water powers have allowed him to have a reservoir of mp. Nao gains a secondary mp pool of 30% that can be only used for water spells, but cannot be reduced, blocked or stolen from.




    Strengths and Weaknesses
    Strengths
    Weaknesses
    - Dragonsbane.
    Dragon Slayers are good against Dragons, lizards and wyverns.


    - Fireproof
    Nao is resistant to fire attacks, and counters fire spells efficiently.


    -  Earthbane
    Nao can use water to slowdown or weigh down earth and sand projectiles to stop them or reduce their accuracy.
    - Anti-lightspeed
    Light spells of Nao’s rank or lower that clash with his spells slow down by half in speed and range.


    -


    - Susceptible to lightning
    Lightning doesn’t do more damage, but is more accurate in hitting him and some spells of Nao’s will guarantee lightning will hit.


    - Icebane
    Ice magic one above his spell rank can freeze his spells and turn it into ice.


    - Gods and Demonsbane.
    God and Demon Slayer spells cannot be eaten by Nao.


    - Super absorbent.
    Materials such as sponges are good at absorbing the spells.


    - A Single element is predictable.
    Having only one element makes the spells more predictable and more easy to counter.






    Spells
    Signature Spells:

    D rank spells:



    C Rank Spells:

    B Rank Spells :

    ”A rank Spells”:


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    Nao
    Nao

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
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    Age : 32
    Mentor : Nao (Primary) Gem of Time (Secondary)
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    Character Sheet
    First Skill: Water Dragon Slayer (First Gen)
    Second Skill: Chronokinesis
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Nao 29th June 2016, 12:50 pm

    Edits made, images added to spells. ^^


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    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    1st Generation Water Dragon Slayer  Empty Re: 1st Generation Water Dragon Slayer

    Post by Anastasia Isayev 29th June 2016, 5:11 pm

    1st Generation Water Dragon Slayer  BTSjguv


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