Almyra - 4x Spell slot, 90k, Strong, Legendary, Artifact
Corliss - Spell Slot, 50k
Mao - 165k, artifact, 2x spell slot
Izayuki - 27k, 2x spell slot, 2x artifact, mythic weapon, 1 strong, 1 spell slot
Sasha - strong, 80k, 4x spell slot
Vexel - 120k, 4x spell slots, 2x artifacts,Terra's Bane, spell slots
Marshcal - 130k, 2x spell slots, 2x artifact, 2 strong
Tenchi Mibu - 206k,3 spells slots, 1 artifact, 1strong
RockyTheRockiestRock - 50k, artifact, strong weapon, 2 spell slot, 2 strong
Special Snowflake - 4 Spell slot, 21k, jade mana, strong item,2 strong, 2x spell slot,
Niyol - 140k, strong item, 5x spell slot
Eris - 30k, 2x spell slot, 3x strong item, 3x artifact,
Ivyleaf - 3x spell slot, 65k, artifact
Mashyuu - 70k, 3x spell slot, strong item, artifact,
Aiyana - 70k,2 strong item, 4 spell slot,,
Kyoden - 3 spell slot, 250k, , 3 strong item,
Ardere - 70k, strong item,2 spell slot, 2 Artifacts
Heyyew - 100k ,4 spell slot,2 strong item,
Raiza -4 spell slot, 70k, strong item, artifact item
Fred -4 spell slot 90k, strong item,2 Artifact,
Aura - 1,740k,2 spell slot,2 artifact,
Nao - spell slot, spell slot, 30k, strong item, artifact item, 10k, 10k, strong item, artifact
Shuhei - 1jewel, strong item, 10k, 10k, 30k, strong item, artifact, artifact, 50k, 50k, artifact, 10 jewel
Dubhlain - 10k, 10k, strong item, artifact item, artifact item, spell slot, spell slot, 1jewel spell
Daiki -3 spell slot, artifact item,3 strong, 30k
Sworbet - spell slot, 80k,2 strong item, artifact, Abyssian Cloak
Nekros - 90k,2 spell slot,2 strong item,
Kimial Diehl -2 artifact,3 strong,2 spell slot, 50k,
Sarah McCloud - 110k,2 spell slot, artifact, strong,
Ember Wolf - Blade of Revolution, 110k 2 spell, artifact, 4 strong
Gamon - 4 spell slot, 350k, strong, artifact,
Heero-senpai - 40k, 2 strongs
Alito - , 27k, ,2 artifact, strong,3 spell slot,
Anastasia Isayev -5 spell slot,2 artifact, 70k
Lynn -2 spell slot, 90k,2 artifact,2 strong,
Natalia Wolf -4 spell slot, 110k artifact,
Mina - 90k,2 spell slot,4 strong, artifact
Sol - 50k,2 strong,3 spell slot, artifact,
Akeya -2 spell slot,3 strong, artifact, spell slot, 60k,
Famine - 25k,2 strong,3 spell slot, Artifact
Chaotic Rumble - 97k,4 spell slot, artifact,
Raizuko - 3 spell, 2 strong, 1 artifact, 30k
Nightken - 40k,2 spell slot,/ Dr Stine 5 strong 1 artifact
Himiko -3 spell slot,3 artifact, 41k, 1 strong
Brennan -3 spell slot, artifact, 120k, artifact,
Crimzon -5 Spell slot, ,3 strong, 120k
Vampire -4 spell slot, artifact,50k, , strong, artifact
King - 160k,3 artifact,2 strong, spell slot,
Speed Demon zack. 1 spell slot, 1 strong.
Shard - 50k, strong, spell slot, strong item
Ammon - Mythic
Kite - artifact, strong, 50k, artifact, strong, spell slot, 10k
Sandile - spell slot, spell slot, strong item, spell slot
Blood+ - 60k, spell slot, spell slot, artifact, strong, spell slot, spell slot, spell slot, spell, artifact
Veni-nee - spell slot, 10k, spell slot, strong, spell, artifact, strong, spell, 20k
Decayuss - spell slot, 10k, 30k, 30k, strong item, strong item, strong item,3 strong
El J. Daweson - Spell slot, spell slot, strong, strong, 40k, 100k, 10k, spell slot, strong item
Aoi - 10k, 30k, 40k, strong, strong, artifact, 10k, Oni gauntlet.
Mura Kensho - 2k
Add - Spell slot
Alye - 170k, 2 strong, artifact,
Leo - Strong, 90k,2 artifact,3 spell slot,
Kamsa? - 120k,2 strong,2 spell slot artifact,
EpicRiku - 3x spell slots, 320k, artifact, artifact, strong item
Updated.
Definitions.
Spells Slots: Spells slot add on to your exisiting slots meaning you have more. They are your rank except for H ranks any slot you got it S rank. These spell slots can't be traded or given away you how ever can upgrade them by combining two bonus slots to get a upgraded one via the upgrade rules!
Strong/Artifacts: Are any type unless you were given a specific item.
Jewel: Duh... dont need a explanation for that
- Jade Magatama:
Name: Jade Magatama
Rank: Legendary Armor
Type: Rosary Beads
Description:- Spoiler:
Story states these beads were once the gift of a goddess to a man who went on to unite his country, the beads offering him divine protection. However so smitten was she that when the man wed another human over her the goddess flew into a fit of rage and revoked the seal tying the beads to him. When he next went into combat the man fell when the beads failed to protect him as he believed they would. Believed to often be little more than a trinket it is in response to potential and spirit that this necklace reveals its true form, granting its wearer a similar form of protection even if not to the same degree as its original owner. Each pair of beads shares health, able to take up to four hits of their rank before breaking.
Strengths:
-Enhances defensive spells by allowing them to take an extra hit of their rank
Weaknesses:
-Effectiveness of abilities diminishes with the destruction of multiple pairs of magatama beads
-Purely defensive, will not bonk/bash enemies in the head
Abilities:- Spoiler:
Name: Pacify
Rank: User, up to S
Duration: Instant/1
Cooldown: 5
Description: Sending the beads out with the wave of a hand, the beads will surround a spell and calm the energy within, causing it to disperse in a peaceful manner. This may also be used on attackers, the beads instead flying from the wielder to encompass a diameter of 15 meters. Those caught in the field upon activation will find their bodies relaxing, any intended swings/tossing of weapons stopping for a brief moment.
Strengths:
-Negates a spell a rank higher than the user up to A
-Temporarily ceases attack motions from enemies
Weaknesses:
-Allies may be caught in the radial pacification
-Only soothes up to six targets, less as beads are broken/destroyed
-Reduced spell pacification by 1 rank for every two pairs broken
Name: Empathy
Rank: User, up to A
Duration: Passive
Cooldown: N/A
Description: For as long as the magatama are present, when the user is hit with a status condition the effects are simultaneously shared with the foe who inflicted them. The owner of the beads will find the effect reduced by a post for themselves, but any damage associated with the spell will not be reflected, merely the effect.
Strengths:
-Shares status effects
-Reduces effect duration
Weaknesses:
-Doesn't share damage
-Not immune to effects, will be affected if even for only a moment
-Loses reduction effect when half the pairs are destroyed
- Blade of Revolution:
- Name: Blade of Revolution
Rank: Artifact
Type: Sword (Changes to Axe or Scythe)
Description:- Spoiler:
Strengths:- Gains access to two rather powerful abilities.
- While using it's base form, the user gains a 15% reaction time boost.
Weaknesses:- Can only enter one form at a time.
- There is a slight flash of light when the user changes weapon forms, making stealth a less viable option, and even alerting the enemy in some cases.
- The forms are very specific to what the user needs to do, being strength and speed. While in these forms, the user is susceptible to their weakness, too much strength able to be caught by speed, and too much speed not dealing enough damage.
Abilities:- Ragnarok:
Name: Ragnarok
Rank: Rank of user (Max S)
Duration: 5 posts
Cooldown: 6 posts
Description: The Revolution lights up for a moment, and the blade changes into a massive battle axe. It is extremely large and seems almost impossible to carry, but this axe gives the user significant strength boosts, allowing them to swing it effortlessly and even deal extra damage. The user loses some speed while wielding this weapon, but their strength gains a massive increase. There is also a flaming aura around this axe at all times.- :
Strengths:- The user gains a 75% strength boost while wielding this weapon..
- The aura around this weapon allows it to deal both slicing and fire damage.
Weaknesses:- The user loses 25% speed while wielding this weapon.
- Must be holding the weapon to access the boosts.
- The weapon is rather large and noticeable, making it a bit easier to see coming, especially with the flaming aura.
- Aether:
Name: Aether
Rank: Rank of user (Max S)
Duration: 5 posts
Cooldown: 6 posts
Description: The Revolution lights up for a mere moment, as the blade changes into a gorgeous scythe. This scythe is extremely light, which is lucky for the user as they lose some strength while wielding it. Fortunately this scythe gives quite the large speed boost, allowing the user to whisk around and slash at enemies. A slight wind aura is swirling around this blade, allowing it to be used to their advantage.- Spoiler:
Strengths:- The user gains a 75% speed boost while wielding this weapon.
- The wind aura around the blade gives a 5 meter knockback to each strike from this weapon.
Weaknesses:- The knockback doesn't deal extra damage unless they hit a wall or debris, etc.
- The user is dropped down a rank in weapon damage due to their loss of strength.
- The wind aura makes the weapon stick out, and can even be heard slightly.
- Abyssian Cloak:
- Name: Abyssian Cloak
Rank: Legendary
Type: Armor - Cloak
Description:- Spoiler:
Strengths:- The user gains a 15% speed boost whilst wearing this cloak.
- The cloak is weightless, and a pitch black that makes it hard to see at night.
Weaknesses:- The cloak is by all means a cloak, and is susceptible to being ripped by sturdy objects. Meaning piercing weapons deal 15% more damage to this cloak.
- The abilities can only be used while the cloak is worn.
- The user maintains a very creepy appearance while wearing this cloak, a dark aura almost emanating from it, making it hard to fit in if worn in brought daylight, making it very stealth or night time focused.
Abilities:- Whisp of Shadows:
Name: Whisp of Shadows
Rank: Rank of user (Max A)
Duration: Instant
Cooldown: 2 posts
Description: A move mainly used to get out of the way of attacks very quickly. The user becomes one with the cloak, like a shadow elemental for this moment. The cloak as well as their shadow form spirals, as they burst in any direction up to 30 meters away at a speed dependent on the user's rank. (D: 15 m/s, C: 25 m/s, B: 40 m/s, A: 60 m/s)
Strengths:- The user becomes incorporeal, meaning all weapon/melee attacks will pass through them for the time being.
Weaknesses:- Even though the user is incorporeal, all magical attacks can still hit them if they are not fast enough.
- The user is especially susceptible to light based attacks, dealing an extra 50% damage.
- The user becomes incorporeal, meaning all weapon/melee attacks will pass through them for the time being.
- The Abyss:
Name: The abyss
Rank: Rank of user (Max B)
Duration: 4 posts
Cooldown: 5 posts
Description: The cloak begins to grow an even darker aura around itself, shrouding even the user in darkness. If it is night time or a very dark room, the user will be completely invisible. The user also gains the ability to flatten against any surface just like a shadow, meaning they could pass through even the smallest of cracks or under doors. During the day time they could hide in very shadowy areas, but if they move out of that area they can be spotted. They can still be attacked while in this form, but they are extremely agile.
Strengths:- The user can maneuver through even the smallest of areas.
- In very dark areas or at night, they are invisible.
Weaknesses:- Slayers can use their senses to detect the user.
- Any spells that produce a significant amount of light can be used to find the user.
- The first part of the ability is almost useless in the daytime.
- The user can maneuver through even the smallest of areas.
- Bassilisk's Hide:
- Name: Basilisk's Hide
Rank: Artifact
Type: Cloak
Description:- Basilisk's Hide:
- Has a 50% higher resistance to magics involving poisons or venom
- Has a 50% higher resistance to mortal weapons
Weaknesses:- Supposedly weak to weasels' bites and roosters' crows
- Holy weapons have a 35% higher damage input than regular or unholy
- Mirrors prevent the cloak from using its abilities
Abilities:- Eye of the Basilisk:
- Name: Eye of the Basilisk
Rank: User's rank; caps at S
Duration: Passive
Cooldown: N/a
Description: The dangling gems on the shoulders of the cloak work similar to the Basilisk's, or even Medusa's, own eyes. If the sunlight shines down on them, it'll cast a brilliant light into the target's eyes, blinding them and reducing their speed. For those who are ranked lower than the wearer, they are paralyzed for a single post, unless they have a way of breaking free. Those that are equal to the rank of the user have a reduced speed of 75%, one rank above reduced to 50%, two ranks above are reduced by 25%. Opponents must be in a 15 meter radius, scaling up to 100 meters at S rank, in order for the reduction of speed to happen.
Strengths:- Paralyzes any rank lower than the user's
- Reduces the speed of those equal to or higher ranked
- Allows for the user to get in more attacks
Weaknesses:- Mirrors that reflect the light cancel out the effects
- Opponents must be within the capped user rank's range
- Causes no damage to the opponent
- May reduce the speed of the user by 25% if the light is bounced off a mirror and hits them
- Paralyzes any rank lower than the user's
- Hard As Stone:
- Name: Hard As Stone
Rank: User's rank; caps at A
Duration: 3 posts
Cooldown: 8 posts
Description: Because the cloak is made from the hide of a Basilisk, it is stronger than the average durability of an armor. This ability gives a 75% boost in durability to the armor, added onto the base durability of a normal armor. It has a set duration of three posts before the additional durability wears off, and the armor is set back to its normal durability. Once this ability is activated, it takes an additional three hits of spell damage in order to break the added durability. Damage to the user is then reduced by 50%, as the opponent has to then break through and additional resilience.
Strengths:- Adds additional durability to the armor
- Reduces damage done to the user
Weaknesses:- Does no damage
- Can still be broken
- If broken before duration ends, user is dealt 15% more in damage
- Adds additional durability to the armor
- Gnomeskull of the Kobold King:
- [justify]Name: Gnomeskull of the Kobold King
Rank: Legendary
Type: Helmet
Description:- Gnomeskull of the Kobold King:
- Abilities are passive and have no cool down
- Fits anyone's head, no matter how big or small
- Great hat accessory!
Weaknesses:- Does no damage to an opponent whatsoever
- Leaves hat hair
- Might accidentally eat the tails on it or tails obstruct view
- Nails may stab into the wearer's head... no promises
Abilities:- Illusion:
Name: Illusion: Kobold King
Rank: User's rank; caps at A
Duration: Passive
Cooldown: N/a
Description: Grants the user the ability to cloak themselves in an illusion of the Kobold King, Gragnar, to escape battle. This illusion appears as a nine-foot-tall, burly, werewolf-eqsue creature, covered in bone armor from head to toe. Adds an additional 50% in durability, due to the armor, as well as a 25% boost in melee damage stacked onto the regular damage and any other buffs. Unfortunately, it doesn't not boost spell damage, and reduces the speed of the user by 20% when in this form. Can be used as an intimidation factor only, and gives the user a 10% evasiveness when in battle, for them to flee.
Strengths:- Can be used to intimidate
- Can be used to flee from battle
- Boost physical attributes
Weaknesses:- Can't really hide...
- Reduced speed of the user
- Can be seen through by illusion mages
- Can be canceled by illusion mages
- Can be used to intimidate
- Illusion:
Name: Illusion: Snow Kobold
Rank: User's rank; caps at B
Duration: Passive
Cooldown: N/a
Description: Allows the user to take on the appearance of a Snow Kobold whenever and wherever they deem it to be necessary. The Snow Kobold illusion is that of a seven-foot-tall, white, burly, werewolf-esque beast, though covered in minimal armor. Boosts the user's strength by 50% when in this form, but reduces their speed by 15% if used for too long. Also boosts the evasiveness of the user by 10% when in battle, and is otherwise, very useless and pointless. Unfortunately, it can be seen through by illusion mages, and even canceled by them when in this form.
Strengths:- Boosts strength
- Boosts evasiveness
- Great disguise!
Weaknesses:- Illusion mages can see through it
- Illusion mages can cancel out the effect
- Reduces the mage's speed
- Big dog-creature, no good at hiding
- Boosts strength
- Terra's Bane:
- Name: Terra’s Bane
Rank: Event Artifact
Type: Axe
Description:- Image:
- Story:
There once was a goddess named Terra, a goddess of the tyrannical mountain. Those who lived on the mountain worshiped her out of fear that she would make the mountain destroy them if they did not offer proper sacrifice. For millennium she forced the peoples of the mountain to submit to her will and none dare challenge her wrath.
After a long time of waiting a god slayer rose up armed with magic specifically for slaying the divine beings that terrorized the people of the world. Armed with an axe from his master Vorcan the god of the raging volcano he challenged many gods slaying them one by one to liberate the free peoples of the world. Eventually he faced one of the more terrifying deities, the goddess of the Tyrannical mountain Terra. Challenging her might he stood at the foot of the mountain as she lay atop her throne at it's peek. Enraged by the very thought of a being that would dare resist her, she sent thundering boulders and unstoppable mud slides down the mountain with the intent to wipe out every last living being in their wake. Unfazed the man breathed life into the mountains core forcing volcanic springs to erupt to stop the flow of the mountains rage making holes for the boulders to fall into and volcanic walls for the mudslides to be corralled.
Stepping forward the man once again challenged the goddess who now more than ever was infuriated. Stepping forth herself she vowed to end his pitiful existence. The battle raged for 5 days and 5 nights, the mountain was torn asunder sent flying into the sky leaving a massive crater where it once stood. As the battle raged of the flying mountain it's peek shattered in two the man found himself on the cusp of victory as the axe found itself embedded in the goddesses back, her power waning from the impure properties of the mans god slaying magic. The man removed the axe from his victim, the victim that would be his last as the goddess poured the remains of her soul into the molten core of the weapon forever cursing it, and as a result the weapon drained it's owners soul thus ending his very life. The mountain crashed into the sea forming what it now know as divide island, the weapon lost at it's peeks for an unknown amount of time, but now the weapon has been found, and the soul of the raging volcano and the tyrannical mountain lives within. No one is safe from its wrath, not even its own wielder.
Strengths:- Potential to deal Massive damage.
Weaknesses:- Drains the wielders heath by a rather large amount.
- Potential to actually kill yourself when wielding it as death saving effects will not apply.
- Curse of Terra:
All damage inflicted by this weapon deals the same amount of damage too it’s wielder and stores that damage as energy which can then be used by other abilities. It can store up to 50% of the wielders health pool in energy. When Curse of Terra is full this ability only does 25% of the damage back to the wielder. This effect ignores effects that would otherwise save you from death and ignores the damage resistance of the wielder.
- Terra’s Fire:
If Curse of Terra is currently full then all attacks and abilities made by this weapon inflict ultrasearing pain to it’s victims reducing their movement speed by 25% and reduces the effectiveness of healing by 50% for 3 posts.
- Terra’s Rage:
Name: Terra’s Rage
Rank: User Rank up to A
Duration: Instant
Cooldown: 5 posts (3 posts when empowered)
Description: The Wielder is forced into a blood Rage attacking the nearest target with 5 swift strikes each doing 40% of the wielders rank in damage up to A rank and applying Terra’s fire regardless of if Curse of Terra’s energy pool is full.
Empowered Terra’s Rage
Terra’s Rage now attacks two additional times and it’s cooldown is significantly reduced or reset if Terra’s Rage is the cause of a target's death. Terra’s Rage consume 50% of Curse of Terra’s energy pool when empowered and will not apply its damage return while empowered. If Terra’s Rage is the cause of death of a target then it refunds 50% of the consumed energy while empowered.
Strengths:- Deals significant damage to the closest thing with a beating heart with stunning attack speed.
Weaknesses:- Can target allies if they are ever so slightly closer than enemies when this ability is triggered.
- Can amount to enormous kill fests if it ever manages to kill a target.
- Deals significant damage to the closest thing with a beating heart with stunning attack speed.
- Terrarang:
Name: Terrarang
Rank: User rank up to S
Duration: Instant
Cooldown: 4 Posts (6 Posts if empowered)
Description: The wielder throws the Terra’s Bane sending it spinning throw everything in its path as a ring of pure energy and hate dealing 100% of the wielders rank in damage up to S rank before returning on the same trajectory dealing another 75% of the wielders rank in damage up to S rank.
Empowered Terrarang
Terrarang does 125% of the wielders rank per hit and returns 50% of the damage dealt back to the wielder as health. Terrarang will consume 50% of Curse of Terra’s maximum energy pool and will not apply Curse of Terra’s damage return while empowered.
Strengths:- Can be empowered by Curse of Terra
- Does higher than average damage at maximum effectiveness.
Weaknesses:- Is a straight line double hit, both can be dodged by side stepping.
- Blocking this simply sends it back to the wielder.
- Can waste energy if missed or blocked.
- Can be empowered by Curse of Terra
Last edited by Kakuma Blackflower on 19th March 2016, 7:02 pm; edited 6 times in total