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    Great Eruption [Done]

    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Great Eruption [Done] Empty Great Eruption [Done]

    Post by Kirahunter 28th June 2016, 1:32 pm

    Magic

    Primary Magic: Great Eruption
    Secondary Magic: God Leg
    Caster or Holder: Caster
    Description: Simon’s homeland of Ca- Elum is a great island of blacksmiths built around a great volcano. Great Eruption pulls from the power of that volcano, augments it with magic and unleashes it on the world in the form of lava attacks and fiery spells.

    Lore:
    During Raios's attack on Magnolia Simon gets his ass thoroughly kicked. He even gets killed as his opponents magic turns out to be a natural counter to his own. His opponent having an ability to turn anything he held into his weapon, and Simon's magic being a stolen power, thus only loosely own by him, allowed his enemy to take his attacks and throw them back at him. Icing on the cake after cheating death and reviving, his opponent would literally tear his magic out of him to prevent further resurrection. Left powerless Simon would use a desperate time travel technique to throw himself five years in the past to escape the battle with his life.

    During the ten years, he hid from the world doing everything he could to avoid changing the future, reclaimed and re mastered his God Leg magic but his Phoenix Fire was not something so easily replaced. In preparation for the coming battle he would have to finish he developed a new magic never before seen by the world. He was defeated last time because his magic was stolen and not his own, so he figured the natural reaction would to be learn a new magic entirely of his own design. He did this by returning to his homeland in secrecy and training within its great volcano. It was here he obtained his powerful Great Eruption magic. Now the ten years are up and he's returned to his old strength and old time to even the score.

    Lore End

    Great Eruption Spells can be categorized into a couple groups. Explosions, Big Explosions and Ridiculously Big Explosions. Really this magic has one clear purposes in mind and it does it, a lot. This magic makes numerous  mentions of Simon gathering magic power to an observer this looks like a number of tiny red lights appearing in the air before gathering into a bigger red light at the location mentioned in the spell.



    Strengths:
    -World on Fire: Battlefield destruction is one of Simon’s greatest assets. Once he creates the lava with his magic it sticks around, rapidly filling the battle field with lava craters and pits.

    -Boom!: Explosions, splash damage and AOE are common features of this magic.

    -Eruption: One of Simon’s greatest assets is the ability to erupt lava from the ground, without the ability to see underground or magically detect lava these attacks can become difficult to dodge.




    Weaknesses:
    -Chargin' my attack: Drawing power from a volcano on a different continent is a bit of a slow process. All of Simon’s great eruption spells take just a little bit longer than you’d expect to cast. https://www.youtube.com/watch?v=whc_T1qVxl4

    -Man In The Box: The source of Simon’s magic is ever far away. Cutting him off in any way reduces his attack power by 75%. This could be achieved by barriers that “prevent magic from passing through,” completely surrounding Simon, transporting him to a pocket dimension or really taking him anywhere off planet.

    -Friend or Foe: Simon spent the two years of his life where he was most active as a mage with a magic that only harmed that which he wanted it to. In other words he didn't have to worry about collateral damage or friendly fire. This magic does not have such a property and his lingering bad habits can lead to reckless destruction. Despite all his time training he has little battle experience with his new restriction, so as a battle intensifies he will be more inclined to rely on old experience and old habits.

    -Immortality Lost: Once upon a time Simon could revive from death like it was no big deal. Not anymore though, and his past rashness allowed by his psuedo-immortality can come back to bite him.

    Lineage: Keeper of War
    Unique Abilities:
    -Lava Form: What kind of lava mage would he be if he couldn’t become lava itself. For 5% of his mana per post, Simon can becoming a little blob of lava that can only be harmed by: water, ice, and other lava magic or spells or magic items that specifically counter body liquefying effects. He cannot cast other spells in this form.

    -Lava Veins: At any time Simon can open a person sized hole in the ground beneath him filled with lava. This hole connects directly to lava paths beneath the earth, and by jumping in he can travel long distances with incredible speed through these veins. While swimming in lava like this he flies like a bullet. Intercontinental travel is no big deal for him with this power. However as there isn’t lava under every square inch of ground in the world he can only use this to get approximately where he needs to be. Which by his luck is always inconveniently far away.
    *Lava veins are always conveniently placed making this impractical to use mid-combat. Unless a spell expressly states that it grants sufficient lava for Simon to swim through this ability cannot be used mid-combat.

    -One With the Volcano: Simon’s power grows as the battle field fills with lava. Some spells create lasting pools of lava, spells like this add magma counters(the exact numbers and which spells do this is cited on each individual spell). For each lava counter Simon’s attack power increases 5%. Notably Simon can also passively manipulate lava for basic attacks these attacks deal a percentage of an A-Rank spells damage each post. That percentage being equal to the attack power boost Simon gains from this ability. (I.E. With 10 magma counters Simon’s passive spells deal 50% of A-Rank damage). Every five posts Simon loses a magma counter to the lava cooling.
    On normal terrain without restrictions Simon cannot gain more than 10 counters.

    *Certain arenas limit magma counter stacking.
    -Magma Counters do not start counting indoors until the building has been thoroughly destroyed.
    -Magma Counters gain at half their normal speed in swamp or otherwise soggy terrain.
    -Rain also halves the development of magma counters and every 2 posts Simon loses a magma counter.
    -Magma Counts cannot develop on sea terrain or on boats.
    -Volcanic Areas double the effect of magma counters.
    -In deserts magma counters dissipate every 3 posts instead of five as the magma sinks into the sand.
    -On slanted terrain magma cannot pool as well and counters are lost 1 post faster then normal.
    -These terrain effects stack. So on rainy slanted terrain a magma counter is lost every post.
    -In arenas Simon cannot gain more than 5 magma counters because of limited space.
    -Should Simon gain 5 or more magma counters in a forest a forest fire starts, during a forest fire no more counters can be gained but they cannot be lost either. Also forest fires are bad for other reasons.
    -On Archipelago terrain Simon cannot gain more than 3 magma counters.
    -On rocky terrain Simon’s counter limit goes up to 15, but they cool off 1 post faster then normal.
    -When magma counters number 8 or more Simon loses one every 3 posts instead of 5 posts.
    -Terrain Clear Effects reset the magma counters.

    -The Hottest Mage: Simon radiates absurd amounts of body heat in combat, standing with just a few feet will rapidly cause dehydration and eventually heat stroke. Without protecting your hands, attacking him directly is gonna hurt, direct skin contact can cause as much as D-Rank damage in burns.
    *After 3 posts on constant combat against Simon movement speed of any person without heat resistance decreases by 10% due to dehydration. Effect can be nullified by constantly drinking water or having some kind of cooling effect in place.
    *After 5 posts of constant combat against Simon movement speed of any person without heat resistance decreases by 20% due to heat stroke. Effect can be nullified by constantly drinking water or having some kind of cooling effect in place.
    Stat reductions are halved for every rank a person is above Simon.

    -A Body Forged In The Hottest Fires: If his ability to swim through lava at fantastic speeds wasn’t already a dead give away, Simon has incredibly heat resistance. No naturally occurring heat can harm him, however magic can still do the trick. Additionally having trained for 10 years in a volcano has made him one rough dude he has considerable brawn and very very high durability. However sitting in the same place for 10 years doesn’t do much for your speed.

    Spells:
    Spell Template

    D-Rank Spells:


    C-Rank Spells:

    B-Rank Spells:

    A-Rank Spells:

    Signature Spells:


    Last edited by Kirahunter on 29th June 2016, 5:42 pm; edited 2 times in total


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Great Eruption [Done] Empty Re: Great Eruption [Done]

    Post by Anastasia Isayev 28th June 2016, 5:25 pm

    Howdy Kira. Mean Mod here.
    I'll be the one grading your magic.
    Anything you see in this cool Water Color is here to extinguish the flames of things that need to be corrected.
    So let's get to it shall we?

    Kirahunter wrote:Magic

    Primary Magic: Great Eruption
    Secondary Magic: God Leg
    Caster or Holder: Caster
    Description: Simon’s homeland of Ca- Elum is a great island of blacksmiths built around a great volcano. Great Eruption pulls from the power of that volcano, augments it with magic and unleashes it on the world in the form of lava attacks and fiery spells.

    Lore:
    During Raios's attack on Magnolia Simon gets his ass thoroughly kicked. He even gets killed as his opponents magic turns out to be a natural counter to his own. His opponent having an ability to turn anything he held into his weapon, and Simon's magic being a stolen power, thus only loosely own by him, allowed his enemy to take his attacks and throw them back at him. Icing on the cake after cheating death and reviving, his opponent would literally tear his magic out of him to prevent further resurrection. Left powerless Simon would use a desperate time travel technique to throw himself five years in the past to escape the battle with his life.

    During the ten years, he hid from the world doing everything he could to avoid changing the future, reclaimed and re mastered his God Leg magic but his Phoenix Fire was not something so easily replaced. In preparation for the coming battle he would have to finish he developed a new magic never before seen by the world. He was defeated last time because his magic was stolen and not his own, so he figured the natural reaction would to be learn a new magic entirely of his own design. He did this by returning to his homeland in secrecy and training within its great volcano. It was here he obtained his powerful Great Eruption magic. Now the ten years are up and he's returned to his old strength and old time to even the score.

    Lore End

    Great Eruption Spells can be categorized into a couple groups. Explosions, Big Explosions and Ridiculously Big Explosions. Really this magic has one clear purposes in mind and it does it, a lot. This magic makes numerous  mentions of Simon gathering magic power to an observer this looks like a number of tiny red lights appearing in the air before gathering into a bigger red light at the location mentioned in the spell.



    Strengths:
    -World on Fire: Battlefield destruction is one of Simon’s greatest assets. Once he creates the lava with his magic it sticks around, rapidly filling the battle field with lava craters and pits.

    -Boom!: Explosions, splash damage and AOE are common features of this magic.

    -Eruption: One of Simon’s greatest assets is the ability to erupt lava from the ground, without the ability to see underground or magically detect lava these attacks can become difficult to dodge.




    Weaknesses:
    -Chargin' my attack: Drawing power from a volcano on a different continent is a bit of a slow process. All of Simon’s great eruption spells take just a little bit longer than you’d expect to cast. https://www.youtube.com/watch?v=whc_T1qVxl4

    -Man In The Box: The source of Simon’s magic is ever far away. Cutting him off in any way reduces his attack power by 75%. This could be achieved by barriers that “prevent magic from passing through,” completely surrounding Simon, transporting him to a pocket dimension or really taking him anywhere off planet.

    -Friend or Foe: Simon spent the two years of his life where he was most active as a mage with a magic that only harmed that which he wanted it to. In other words he didn't have to worry about collateral damage or friendly fire. This magic does not have such a property and his lingering bad habits can lead to reckless destruction. Despite all his time training he has little battle experience with his new restriction, so as a battle intensifies he will be more inclined to rely on old experience and old habits.

    -Immortality Lost: Once upon a time Simon could revive from death like it was no big deal. Not anymore though, and his past rashness allowed by his psuedo-immortality can come back to bite him.

    Lineage: Keeper of War
    Unique Abilities:
    -Lava Form: What kind of lava mage would he be if he couldn’t become lava itself. For 5% of his mana per post, Simon can becoming a little blob of lava that can only be harmed by: water, ice, and other lava magic or spells or magic items that specifically counter body liquefying effects. He cannot cast other spells in this form.

    -Lava Veins: At any time Simon can open a person sized hole in the ground beneath him filled with lava. This hole connects directly to lava paths beneath the earth, and by jumping in he can travel long distances with incredible speed through these veins. While swimming in lava like this he flies like a bullet. Intercontinental travel is no big deal for him with this power. However as there isn’t lava under every square inch of ground in the world he can only use this to get approximately where he needs to be. Which by his luck is always inconveniently far away.
    Can this be used in combat? If so, please state that you can't use this to avoid attacks.

    -One With the Volcano: Simon’s power grows as the battle field fills with lava. Some spells create lasting pools of lava, spells like this add magma counters(the exact numbers and which spells do this is cited on each individual spell). For each lava counter Simon’s attack power increases 5%. Notably Simon can also passively manipulate lava for basic attacks these attacks deal a percentage of an A-Rank spells damage each post. That percentage being equal to the attack power boost Simon gains from this ability. (I.E. With 10 magma counters Simon’s passive spells deal 50% of A-Rank damage). Every five posts Simon loses a magma counter to the lava cooling.
    Is there a maximum amount of counters you can receive? I'd like you to state a maximum number of counters.

    *Certain arenas limit magma counter stacking.
    -Magma Counters do not start counting indoors until the building has been thoroughly destroyed.
    -Magma Counters gain at half their normal speed in swamp or otherwise soggy terrain.
    -Rain also halves the development of magma counters and every 2 posts Simon loses a magma counter.
    -Magma Counts cannot develop on sea terrain or on boats.
    -Volcanic Areas double the effect of magma counters.
    -In deserts magma counters dissipate every 3 posts instead of five as the magma sinks into the sand.
    -On slanted terrain magma cannot pool as well and counters are lost 1 post faster then normal.
    -These terrain effects stack. So on rainy slanted terrain a magma counter is lost every post.
    -In arenas Simon cannot gain more than 5 magma counters because of limited space.
    -Should Simon gain 5 or more magma counters in a forest a forest fire starts, during a forest fire no more counters can be gained but they cannot be lost either. Also forest fires are bad for other reasons.
    -On Archipelago terrain Simon cannot gain more than 3 magma counters.
    -On normal terrain without these restrictions Simon cannot gain more than 10 counters.
    -On rocky terrain Simon’s counter limit goes up to 15, but they cool off 1 post faster then normal.
    -When magma counters number 8 or more Simon loses one every 3 posts instead of 5 posts.
    -Terrain Clear Effects reset the magma counters.

    -The Hottest Mage: Simon radiates absurd amounts of body heat in combat, standing with just a few feet will rapidly cause dehydration and eventually heat stroke. Without protecting your hands, attacking him directly is gonna hurt.
    Is this for RP effect or does it have combat capabilities? If it has combat capabilities, please state what it does

    -A Body Forged In The Hottest Fires: If his ability to swim through lava at fantastic speeds wasn’t already a dead give away, Simon has incredibly heat resistance. No naturally occurring heat can harm him, however magic can still do the trick. Additionally having trained for 10 years in a volcano has made him one rough dude he has considerable brawn and very very high durability. However sitting in the same place for 10 years doesn’t do much for your speed.

    Spells:
    Spell Template

    D-Rank Spells:


    C-Rank Spells:

    B-Rank Spells:

    A-Rank Spells:

    Signature Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Great Eruption [Done] Empty Re: Great Eruption [Done]

    Post by Kirahunter 28th June 2016, 8:43 pm

    Update Log:

    Passive Abilities:
    Lava Veins was clarified to not have direct combat use.
    Maximum number of magma counters moved to a more noticeable and easier to spot location at the bottom of the ability description, as opposed to being in the middle of terrain restrictions.(That number being 10).
    Exact battle effects of Hottest Mage specified.

    D-Rank Spells:
    Shockwave ambiguities clarified. Additionally weakness added.
    Magma Impact 3 new weaknesses added.

    C-Rank Spells:
    Eruption Soul replaced with much simpler Lava Rift.
    Lava Rebellion knock back range stated.
    Scatter Grenade: Range and speed added.

    B-Rank Spells:
    Lava Sea: Range changed from "twenty meters," to "20 meters," for readability.
    *second requested edit unclear, requested an edit that was "same as Lava Pool," but Lava Pool had no requested edits.
    Cross Fire: Maximum caster to target range specified.
    Great Eruption Fist: Lava trail added to description.
    4 weaknesses added to Carpet Bomb as there were originally none for some reason.

    A-Rank Spells:
    All Mighty Eruption damage clarified. Underground damage added to general description.
    Ragnarok range and speed addressed as best as possible.
    Planet Killer size confirmed significantly smaller then FT guild hall. Speed approximated and maximum target to caster range specified.

    Signature Spells:
    -Magma Maulers effect simplified.
    -Single Eruption: Cool down modified as requested.

    Alright so two quick things here. I don't like specifying exact numbers for spell speeds(As in MPH) because I feel that's just a bit too number heavy for me, math is for school. I instead utilize "average for this rank," "fast for this rank," "as fast as this rank of spell can possibly be," and "slow for this rank," for that sort of thing. I hope this is sufficient.

    Second is that you seemed to have some concerns about a "burning," effect in my magic. I would like to clarify that is not some kind of status ailment or debuff. It is just that this is a form of fire magic and that's what fire does, it burns, that's how it deals damage. Nothing to see here. Anything in my app that indicates other wise is just me being wordy and verbose. You can quote me on this later if I try to claim to the contrary some time down the line.


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Great Eruption [Done] Empty Re: Great Eruption [Done]

    Post by Anastasia Isayev 29th June 2016, 5:33 pm

    Just your A Ranks and signatures.
    Kirahunter wrote:Magic

    Primary Magic: Great Eruption
    Secondary Magic: God Leg
    Caster or Holder: Caster
    Description: Simon’s homeland of Ca- Elum is a great island of blacksmiths built around a great volcano. Great Eruption pulls from the power of that volcano, augments it with magic and unleashes it on the world in the form of lava attacks and fiery spells.

    Lore:
    During Raios's attack on Magnolia Simon gets his ass thoroughly kicked. He even gets killed as his opponents magic turns out to be a natural counter to his own. His opponent having an ability to turn anything he held into his weapon, and Simon's magic being a stolen power, thus only loosely own by him, allowed his enemy to take his attacks and throw them back at him. Icing on the cake after cheating death and reviving, his opponent would literally tear his magic out of him to prevent further resurrection. Left powerless Simon would use a desperate time travel technique to throw himself five years in the past to escape the battle with his life.

    During the ten years, he hid from the world doing everything he could to avoid changing the future, reclaimed and re mastered his God Leg magic but his Phoenix Fire was not something so easily replaced. In preparation for the coming battle he would have to finish he developed a new magic never before seen by the world. He was defeated last time because his magic was stolen and not his own, so he figured the natural reaction would to be learn a new magic entirely of his own design. He did this by returning to his homeland in secrecy and training within its great volcano. It was here he obtained his powerful Great Eruption magic. Now the ten years are up and he's returned to his old strength and old time to even the score.

    Lore End

    Great Eruption Spells can be categorized into a couple groups. Explosions, Big Explosions and Ridiculously Big Explosions. Really this magic has one clear purposes in mind and it does it, a lot. This magic makes numerous  mentions of Simon gathering magic power to an observer this looks like a number of tiny red lights appearing in the air before gathering into a bigger red light at the location mentioned in the spell.



    Strengths:
    -World on Fire: Battlefield destruction is one of Simon’s greatest assets. Once he creates the lava with his magic it sticks around, rapidly filling the battle field with lava craters and pits.

    -Boom!: Explosions, splash damage and AOE are common features of this magic.

    -Eruption: One of Simon’s greatest assets is the ability to erupt lava from the ground, without the ability to see underground or magically detect lava these attacks can become difficult to dodge.




    Weaknesses:
    -Chargin' my attack: Drawing power from a volcano on a different continent is a bit of a slow process. All of Simon’s great eruption spells take just a little bit longer than you’d expect to cast. https://www.youtube.com/watch?v=whc_T1qVxl4

    -Man In The Box: The source of Simon’s magic is ever far away. Cutting him off in any way reduces his attack power by 75%. This could be achieved by barriers that “prevent magic from passing through,” completely surrounding Simon, transporting him to a pocket dimension or really taking him anywhere off planet.

    -Friend or Foe: Simon spent the two years of his life where he was most active as a mage with a magic that only harmed that which he wanted it to. In other words he didn't have to worry about collateral damage or friendly fire. This magic does not have such a property and his lingering bad habits can lead to reckless destruction. Despite all his time training he has little battle experience with his new restriction, so as a battle intensifies he will be more inclined to rely on old experience and old habits.

    -Immortality Lost: Once upon a time Simon could revive from death like it was no big deal. Not anymore though, and his past rashness allowed by his psuedo-immortality can come back to bite him.

    Lineage: Keeper of War
    Unique Abilities:
    -Lava Form: What kind of lava mage would he be if he couldn’t become lava itself. For 5% of his mana per post, Simon can becoming a little blob of lava that can only be harmed by: water, ice, and other lava magic or spells or magic items that specifically counter body liquefying effects. He cannot cast other spells in this form.

    -Lava Veins: At any time Simon can open a person sized hole in the ground beneath him filled with lava. This hole connects directly to lava paths beneath the earth, and by jumping in he can travel long distances with incredible speed through these veins. While swimming in lava like this he flies like a bullet. Intercontinental travel is no big deal for him with this power. However as there isn’t lava under every square inch of ground in the world he can only use this to get approximately where he needs to be. Which by his luck is always inconveniently far away.
    *Lava veins are always conveniently placed making this impractical to use mid-combat. Unless a spell expressly states that it grants sufficient lava for Simon to swim through this ability cannot be used mid-combat.

    -One With the Volcano: Simon’s power grows as the battle field fills with lava. Some spells create lasting pools of lava, spells like this add magma counters(the exact numbers and which spells do this is cited on each individual spell). For each lava counter Simon’s attack power increases 5%. Notably Simon can also passively manipulate lava for basic attacks these attacks deal a percentage of an A-Rank spells damage each post. That percentage being equal to the attack power boost Simon gains from this ability. (I.E. With 10 magma counters Simon’s passive spells deal 50% of A-Rank damage). Every five posts Simon loses a magma counter to the lava cooling.
    On normal terrain without restrictions Simon cannot gain more than 10 counters.

    *Certain arenas limit magma counter stacking.
    -Magma Counters do not start counting indoors until the building has been thoroughly destroyed.
    -Magma Counters gain at half their normal speed in swamp or otherwise soggy terrain.
    -Rain also halves the development of magma counters and every 2 posts Simon loses a magma counter.
    -Magma Counts cannot develop on sea terrain or on boats.
    -Volcanic Areas double the effect of magma counters.
    -In deserts magma counters dissipate every 3 posts instead of five as the magma sinks into the sand.
    -On slanted terrain magma cannot pool as well and counters are lost 1 post faster then normal.
    -These terrain effects stack. So on rainy slanted terrain a magma counter is lost every post.
    -In arenas Simon cannot gain more than 5 magma counters because of limited space.
    -Should Simon gain 5 or more magma counters in a forest a forest fire starts, during a forest fire no more counters can be gained but they cannot be lost either. Also forest fires are bad for other reasons.
    -On Archipelago terrain Simon cannot gain more than 3 magma counters.
    -On rocky terrain Simon’s counter limit goes up to 15, but they cool off 1 post faster then normal.
    -When magma counters number 8 or more Simon loses one every 3 posts instead of 5 posts.
    -Terrain Clear Effects reset the magma counters.

    -The Hottest Mage: Simon radiates absurd amounts of body heat in combat, standing with just a few feet will rapidly cause dehydration and eventually heat stroke. Without protecting your hands, attacking him directly is gonna hurt, direct skin contact can cause as much as D-Rank damage in burns.
    *After 3 posts on constant combat against Simon movement speed of any person without heat resistance decreases by 10% due to dehydration. Effect can be nullified by constantly drinking water or having some kind of cooling effect in place.
    *After 5 posts of constant combat against Simon movement speed of any person without heat resistance decreases by 20% due to heat stroke. Effect can be nullified by constantly drinking water or having some kind of cooling effect in place.
    Stat reductions are halved for every rank a person is above Simon.

    -A Body Forged In The Hottest Fires: If his ability to swim through lava at fantastic speeds wasn’t already a dead give away, Simon has incredibly heat resistance. No naturally occurring heat can harm him, however magic can still do the trick. Additionally having trained for 10 years in a volcano has made him one rough dude he has considerable brawn and very very high durability. However sitting in the same place for 10 years doesn’t do much for your speed.

    Spells:
    Spell Template

    D-Rank Spells:


    C-Rank Spells:

    B-Rank Spells:

    A-Rank Spells:

    Signature Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Great Eruption [Done] Empty Re: Great Eruption [Done]

    Post by Kirahunter 29th June 2016, 5:45 pm

    Edited Great Eruption and Planet Killer as requested.

    Magma Maulers I edited the damage to a maximum of "30% of A-Rank damage per post." That way over 3 posts this A-Rank spell has the potential to deal a total of9slightly less than) 1 A-Rank spell of damage.

    I wasn't sure what you were trying to tell me to do for that, an increase of +50% of punching power would make my 20hp damage punch deal 30hp damage, which over 3 turns would mount to 90hp or slightly less then a D-Rank spell; for an A-Rank spell.


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    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Great Eruption [Done] Empty Re: Great Eruption [Done]

    Post by Anastasia Isayev 29th June 2016, 5:51 pm

    Great Eruption [Done] BTSjguv


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    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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      Current date/time is 21st November 2024, 7:41 am