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    Tools of the Trade

    Dex Wallace
    Dex Wallace

    Quality Badge Level 1- Quality Badge Level 2- Player 
    Lineage : Beast Tamer
    Position : None
    Posts : 31
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 150

    Character Sheet
    First Skill: Tools of the Trade
    Second Skill:
    Third Skill:

    Tools of the Trade Empty Tools of the Trade

    Post by Dex Wallace 18th April 2016, 2:37 pm

    Magic

    Primary Magic: Tools of the Trade
    Secondary Magic: ---
    Caster or Holder: Holder
    Description: Due to past circumstances, John has had a large portion of his soul ripped out of him, stripping the once powerful mage of all of his abilities. Needing a way to survive against the forces that did this to him, but lacking magic, he turned to the next best thing: technology. Traveling to Bosco, he spent the entirety of his life savings on equipment and cyberware, accepting even the most invasive of techniques and implants, anything to give him an edge up. As he gets more and more implants, they chip away little by little at what's left of him, detaching him from reality and altering his emotional state. Cybernetic enhancements aren't all he uses, though. He combines 'ware with other equipment and martial arts techniques to make himself a formidable opponent. All of Johns equipment, cyberware, and techniques are entirely mundane in nature.

    Due to the fact that John's "magic" is entirely technological in nature, he does not have MP. John's non-signature "spells" all draw power from the same implanted microfusion breeder battery implanted inside of him. He starts off at 100% power, which decreases according to normal "spell" cost and regenerates at the normal 2% per post/10% every 5 posts.
    Strengths:

    • Works were magic will not, and is not magic.
    • Helps John excel at not being detected and taking out enemies quietly.

    Weaknesses:

    • John lacks the magical sensory ability.
    • Does not allow for limit transcendence
    • Does not allow for spell mixing, spell fusions, or unison raids
    • Probably won't work on ghosts and other stuff like that


    Lineage:     Zeus' Decedent:
       Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
       Ability: Can redirect any lightning based spells that equal the user's rank or less(S Max) by spending the MP the spell would cost them for their rank to cast it plus half. Also grants the user a 25% resistance to any and all lightning-based spells, regardless of spell rank. They gain a single user-ranked lightning spell (S Max) or a user-ranked minus one signature lightning spell (A Max) in addition to their spells.
       Usage: Redirection has a 4 post cooldown and the rest are passive.

    Note: The abilities of this lineage, for John are non-magical in nature, as he has recreated the effects using cyberware and equipment.
    Unique Abilities:

    • Well Armed- With his variety of carried weapons, implanted weapons, and martial arts techniques, John's physical attacks are always treated as though he had the best available weapon for his rank, which can function at a range of 15/30/50/75/100 meters at D/C/B/A/S and H rank. Due to this ability, John's physical attacks take a variety of forms, ranging from martial arts techniques and use of implanted melee weapons to wielding a knife, to firing guns. The downside to this ability is that John is unable to buy and use weapons from the armory. Any weapons  or items he wins, buys, purchases, or is given must be converted into signature spells, and he does not receive the MP boost for + grade equipment.

    • Defensive Implants- John's equipment and implants include titanium mesh lacing over his bones, advanced biofibers woven into his skin, and hardened plastic and ceramic fiber plates implanted under his skin at vital areas, as well as simple body armor. The combined effect of these implants and armor grant him damage reduction as though he had the best armor available to his rank. Due to the fact that Tools of the Trade involve the use of armor, any armor John buys, purchases, wins, or is given must be converted into signature spells.

    • Improved Detection Methods- While John does not have access to any magical sensory devices, he does have access to a wide variety of other sensory methods, including radar, ultrasound. His hearing ranges are expanded to hear frequencies significantly above and below normal human hearing range. His eyes include 16 different color receptive cones, allowing him to see colors that only Mantis Shrimp are capable of seeing normally, and expands his vision range into the infrared and ultraviolet spectra. He can also detect polarized light and multispectral images.

    • Wired Reflexes- With a highly invasive and painful procedure, John has had his nervous system literally rewired, his nerves laced with and segments of his vertebrae replaced with superconductors, with the remaining flesh supercharged with neuroboosters and adrenaline simulators. His movements are re-coordinated and made more precise with computer assistance and his mind hypercharged with wires leading across the brain along with a multitude of neural-enhancing chemicals. As a result of this modification, John is significantly faster and more precise in his reactions and movements than a normal human. As his body adjusts to the implants, he can ramp them up to more extreme levels. This grants John a 20/30/40/50/60% boost to his agility/reaction/speed/similar attributes.


    D-Rank Spells:

    C-rank Spells:


    Signature Spells:


    Last edited by John Sears on 29th June 2016, 6:07 pm; edited 3 times in total


    _____________________________________________________________________________________

    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Tools of the Trade Empty Re: Tools of the Trade

    Post by Mistress Venir 19th April 2016, 6:57 pm

    Hey there so I'll be doing your magic! Please be patient with me as it's been a while since I looked over anyone's magic! All edits requested will be made in this lovely color! If you have any questions, comments, or concerns feel free to PM me! Now without further delay! Let's do this!

    John Sears wrote:Magic

    Primary Magic: Tools of the Trade
    Secondary Magic: ---
    Caster or Holder: Holder
    Description: Due to past circumstances, John has had a large portion of his soul ripped out of him, stripping the once powerful mage of all of his abilities. Needing a way to survive against the forces that did this to him, but lacking magic, he turned to the next best thing: technology. Traveling to Bosco, he spent the entirety of his life savings on equipment and cyberware, accepting even the most invasive of techniques and implants, anything to give him an edge up. As he gets more and more implants, they chip away little by little at what's left of him, detaching him from reality and altering his emotional state. Cybernetic enhancements aren't all he uses, though. He combines 'ware with other equipment and martial arts techniques to make himself a formidable opponent. All of Johns equipment, cyberware, and techniques are entirely mundane in nature.

    Due to the fact that John's "magic" is entirely technological in nature, he does not have MP. John's non-signature "spells" all draw power from the same implanted microfusion breeder battery implanted inside of him. He starts off at 100% power, which decreases according to normal "spell" cost and regenerates at the normal 2% per post/10% every 5 posts.
    Strengths:

    • Works were magic will not.
    • Helps John excel at not being detected and taking out enemies quietly.

    Weaknesses:

    • John lacks the magical sensory ability.
    • Does not allow for limit transcendence
    • Does not allow for spell mixing, spell fusions, or unison raids


    Lineage:     Zeus' Decedent:
       Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
       Ability: Can redirect any lightning based spells that equal the user's rank or less(S Max) by spending the MP the spell would cost them for their rank to cast it plus half. Also grants the user a 25% resistance to any and all lightning-based spells, regardless of spell rank. They gain a single user-ranked lightning spell (S Max) or a user-ranked minus one signature lightning spell (A Max) in addition to their spells.
       Usage: Redirection has a 4 post cooldown and the rest are passive.

    Note: The abilities of this lineage, for John are non-magical in nature, as he has recreated the effects using cyberware and equipment.
    Unique Abilities:

    • Well Armed- With his variety of carried weapons, implanted weapons, and martial arts techniques, John's physical attacks are always treated as though he had the best available weapon for his rank, which can function at a range of 15/30/50/75/100 meters at D/C/B/A/S and H rank. Due to this ability, John's physical attacks take a variety of forms, ranging from martial arts techniques and use of implanted melee weapons to wielding a knife, to firing guns. The downside to this ability is that John is unable to buy and use weapons from the armory. Any weapons  or items he wins, buys, purchases, or is given must be converted into signature spells, and he does not receive the MP boost for + grade equipment.

    • Defensive Implants- John's equipment and implants include titanium mesh lacing over his bones, advanced biofibers woven into his skin, and hardened plastic and ceramic fiber plates implanted under his skin at vital areas, as well as simple body armor. The combined effect of these implants and armor grant him damage reduction as though he had the best armor available to his rank. Due to the fact that Tools of the Trade involve the use of armor, any armor John buys, purchases, wins, or is given must be converted into signature spells.

    • Improved Detection Methods- While John does not have access to any magical sensory devices, he does have access to a wide variety of other sensory methods, including radar, ultrasound. His hearing ranges are expanded to hear frequencies significantly above and below normal human hearing range. His eyes include 16 different color receptive cones, allowing him to see colors that only Mantis Shrimp are capable of seeing normally, and expands his vision range into the infrared and ultraviolet spectra. He can also detect polarized light and multispectral images.


    D-Rank Spells:

    Signature Spells:


    _____________________________________________________________________________________


    Tools of the Trade Tumblr_mwffarIHCR1qbk364o3_500

    Tools of the Trade Tumblr_mwffarIHCR1qbk364o4_500

    Tools of the Trade Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Dex Wallace
    Dex Wallace

    Quality Badge Level 1- Quality Badge Level 2- Player 
    Lineage : Beast Tamer
    Position : None
    Posts : 31
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 150

    Character Sheet
    First Skill: Tools of the Trade
    Second Skill:
    Third Skill:

    Tools of the Trade Empty Re: Tools of the Trade

    Post by Dex Wallace 20th April 2016, 12:48 pm

    8m/s works. Made the change.


    _____________________________________________________________________________________

    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Tools of the Trade Empty Re: Tools of the Trade

    Post by Mistress Venir 20th April 2016, 3:32 pm

    Tools of the Trade HfOLxY4


    _____________________________________________________________________________________


    Tools of the Trade Tumblr_mwffarIHCR1qbk364o3_500

    Tools of the Trade Tumblr_mwffarIHCR1qbk364o4_500

    Tools of the Trade Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Tools of the Trade Empty Re: Tools of the Trade

    Post by Anastasia Isayev 28th June 2016, 10:10 pm

    Unlocked for Edits.
    John Sears wrote:Magic

    Primary Magic: Tools of the Trade
    Secondary Magic: ---
    Caster or Holder: Holder
    Description: Due to past circumstances, John has had a large portion of his soul ripped out of him, stripping the once powerful mage of all of his abilities. Needing a way to survive against the forces that did this to him, but lacking magic, he turned to the next best thing: technology. Traveling to Bosco, he spent the entirety of his life savings on equipment and cyberware, accepting even the most invasive of techniques and implants, anything to give him an edge up. As he gets more and more implants, they chip away little by little at what's left of him, detaching him from reality and altering his emotional state. Cybernetic enhancements aren't all he uses, though. He combines 'ware with other equipment and martial arts techniques to make himself a formidable opponent. All of Johns equipment, cyberware, and techniques are entirely mundane in nature.

    Due to the fact that John's "magic" is entirely technological in nature, he does not have MP. John's non-signature "spells" all draw power from the same implanted microfusion breeder battery implanted inside of him. He starts off at 100% power, which decreases according to normal "spell" cost and regenerates at the normal 2% per post/10% every 5 posts.
    Strengths:

    • Works were magic will not.
    • Helps John excel at not being detected and taking out enemies quietly.

    Weaknesses:

    • John lacks the magical sensory ability.
    • Does not allow for limit transcendence
    • Does not allow for spell mixing, spell fusions, or unison raids


    Lineage:     Zeus' Decedent:
       Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
       Ability: Can redirect any lightning based spells that equal the user's rank or less(S Max) by spending the MP the spell would cost them for their rank to cast it plus half. Also grants the user a 25% resistance to any and all lightning-based spells, regardless of spell rank. They gain a single user-ranked lightning spell (S Max) or a user-ranked minus one signature lightning spell (A Max) in addition to their spells.
       Usage: Redirection has a 4 post cooldown and the rest are passive.

    Note: The abilities of this lineage, for John are non-magical in nature, as he has recreated the effects using cyberware and equipment.
    Unique Abilities:

    • Well Armed- With his variety of carried weapons, implanted weapons, and martial arts techniques, John's physical attacks are always treated as though he had the best available weapon for his rank, which can function at a range of 15/30/50/75/100 meters at D/C/B/A/S and H rank. Due to this ability, John's physical attacks take a variety of forms, ranging from martial arts techniques and use of implanted melee weapons to wielding a knife, to firing guns. The downside to this ability is that John is unable to buy and use weapons from the armory. Any weapons  or items he wins, buys, purchases, or is given must be converted into signature spells, and he does not receive the MP boost for + grade equipment.

    • Defensive Implants- John's equipment and implants include titanium mesh lacing over his bones, advanced biofibers woven into his skin, and hardened plastic and ceramic fiber plates implanted under his skin at vital areas, as well as simple body armor. The combined effect of these implants and armor grant him damage reduction as though he had the best armor available to his rank. Due to the fact that Tools of the Trade involve the use of armor, any armor John buys, purchases, wins, or is given must be converted into signature spells.

    • Improved Detection Methods- While John does not have access to any magical sensory devices, he does have access to a wide variety of other sensory methods, including radar, ultrasound. His hearing ranges are expanded to hear frequencies significantly above and below normal human hearing range. His eyes include 16 different color receptive cones, allowing him to see colors that only Mantis Shrimp are capable of seeing normally, and expands his vision range into the infrared and ultraviolet spectra. He can also detect polarized light and multispectral images.


    D-Rank Spells:

    Signature Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Tools of the Trade Empty Re: Tools of the Trade

    Post by Anastasia Isayev 29th June 2016, 6:08 pm

    Tools of the Trade BTSjguv


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 5th November 2024, 3:42 am