Magic
Primary Magic: Kumokami no tsūru (spider gods tools)
Secondary Magic: None
Caster or Holder: Caster
Description:
Kumokami no tsūru is a lost magic and is only given to an individual who proves their worth to the Arachnid Queen. It gives the user three primary abilities; the first is to spawn and manipulate lengths of magical threads. The second is the ability to spawn magical sewing needles. The third ability is to be able to manipulate and control spiders of all sorts. Balthazar Bliss was able to gain this magic after taking up a gamble with the Arachnid Queen. The gamble was, if Bliss could bring something that would please her, he then would be granted the ability to use the magic called Kumokami no tsūru, but if he gave her something that displeased her, he would lose his life. Bliss unfortunately had nothing; he had no gold and jewels. Instead he tore some cloth of his coat, he then took some of the Arachnid Queens webs and used it as thread, and made her a small stuffed teddy bear using the strong web as a thread and part of his clothes a fabric and stuffing. The Queen was touched by his simple gift, and impressed of how he had nothing, but he used what he had around him to create a simple but beautiful token. The Queen was sick of the generic offerings of gold and jewels, and other material things of the wealth; she saw something different in Bliss. The Queen then gave him the magic of the spider gods, Kumokami no tsūru, as sign of respect and favoritism of the strange young man that went by the name of Bliss.
Strengths:
- Kumokami no tsūru, is a very versatile magic, with the magical threads the user can use it in many different ways such as settings traps.
- If the threads break they regenerate themselves in 3 posts.
- The needles properties can be changed just like the threads.
- The threads are thin, but strong, it is barely visible to the naked eye.
- The threads are able to tie themselves to anything, but Bliss must focus on the object.
- Threads are thin and sharp and can cut into flesh and bones.
- Bliss is able to use these threads to sense enemies by feeling the vibrations caused by the surroundings.
Weaknesses:
- The threads are difficult to use under water.
- The threads can break after 3 cutting based D rank spells.
- The threads become weaker if Bliss is not focused.
- The more threads spun the more difficult it is to control and summon them.
- If the conditions are windy or stormy, the threads may have inaccurate readings when trying to sense an enemy.
- The more threads are spun the more magic it takes from Bliss.
- The threads lack attack power.
- The less treads there are, the less damage they can deal when the threads are concentrated as an attack.
- Since this magic lacks offense, it can be subdued to offensive magic more quickly.
- It is very difficult to block other spells using this magic.
Abilities/Powers:
Ever thread: The threads can withstand extreme pressure, the more pressure is applied the stronger it gets, but the threads can still be cut by cutting base spells. (Chart refers to what rank and how many pounds of force a thread can handle.)
D-rank = 200 lbs
C-rank = 400 lbs
B-rank = 800 lbs
A-rank = 1600 lbs
S-rank = 3200 lbs
Threads of Life: This allows the user to use the threads to control stuffed animals stitched together by the threads. (Chart refers to the number of puppets Bliss can control in each rank)
D-rank = 3 puppets
C-rank = 6 puppets
B-rank = 9 puppets
A-rank = 18 puppets
S-rank = 26 puppets
Healing threads: The threads can be used for surgical and healing uses, Note, if Bliss uses this ability; all offensive magic on the threads must be halted, and cannot attack using the threads until the procedure is done. Bliss loses 10% magic if ability is in used. Healing takes two posts to complete.(Chart bellow refers to how many posts it takes to fully heal someone's injuries.)
D-rank: Can only heal small cuts and bruises.
C-rank: Can heal bigger cuts and sprains
B-rank: Can heal large cuts and fractures
A-rank: Can heal broken bones.
S-rank: Can heal severe injuries
Regenerating Threads: If the threads are cut by an opponent’s spell, the threads will bind together again in three posts, while the threads are regenerating those threads are rendered useless until they are repaired.
Mastery of the Threads: This enables the user to use any string, chain, or thread based weapons or items, such as a yo-yo or a spin top.
Threads binding: The threads never get tangled with one another, they also bind and tie themselves to an object if Bliss concentrates on an object, it does not untie until the Bliss says so. (Chart refers to how long the threads are tied to something per rank)
D-rank = 5 posts
C-rank = 10 posts
B-rank = 15 posts
A-rank = 25 posts
S-rank = 35 posts
Arachnid Queens blessing: Bliss is able to control and speak to spiders. Bliss must wait 3 post to call all the weak spiders and for strong spiders he must wait 5 posts (chart refers to how many spiders Bliss can control per rank)
D-rank = 50 weak spiders or 25 strong and venomous spiders
C-rank = 100 weak spiders or 50 strong and venomous spiders
B-rank = 150 weak spiders or 100 strong and venomous spiders
A-rank = 250 weak spiders or 200 strong and venomous spiders
S-Rank = 500 weak spiders or 400 strong and venomous spiders
Spell Template
Name: Kumokami no Kakurega (Spider Gods Lair)
Rank: D
Type: Threads, Offensive, Defensive, Supportive
Description: Kumokami no Kakurega is the most important spell Bliss has to his disposal. This spell allows Bliss to tie his threads around the whole area as if it was a giant spider web, the maximum distance covered is 87 sq. ft. The threads are thin and are barely visible to the human eye, Bliss is able to move the strings about to his advantage to set up traps, and escapes. It is also a sensory net, Bliss will be able to sense enemies and the area around him by touching the string, and he is able to do that because he can sense the vibrations on the thread created by those around him. To activate traps and to sense things the Bliss must be in the area the spell covers, if Bliss is out of the spells area he cannot sense anything using the threads of this spell, and he cannot activate any traps. He is able to make out words and phrases, and even actions of those around him by using the threads. The threads are sharp; victims may get cut or injured if they run into it. Bliss can use the threads to pull himself away from danger at 40 mph.
Strengths:
- Increases Bliss’ senses and range when using spells.
- The strings are hard to see and can be placed tactically without anyone noticing.
- The threads set around can be moved about to create traps and escapes.
- Bliss can use the threads of Kumokami no Kakurega for other thread based spells.
Weaknesses:
- Senses can be dulled if the threads are damp or in windy and rainy conditions..
- It leaves the user tired.
- The user cannot use any other spells for 2 post after using this spell.
- This spell last for 5 posts, the spell can be undone if Bliss is knocked out unconscious.
- Cool down is 6 post
Name: Thread make
Rank: D
Type: Threads, Offensive, Defensive, Supportive
Description: This spell allows Bliss to weave his threads into items such as a sword, a dagger, a shield etc. The threads layer themselves over and over making them into a solid item with the properties of the shape it has taken. The longer the threads are spun the longer it can hold its shape. (Example of weapons made using this spell bellow)
Sword= Deals 2 D-rank damage, can withstand 2 D-rank hits of an opponent.
Dagger= Deals 1 D-rank damage, can withstand 1 D-rank hits of an opponent.
Shield= Deals 0 Damage, can with stand 4 D-rank hits.
Strengths:
- Very versatile, can create many useful objects.
- The objects made can have the physical properties as the shape weaved into, for example it can be a sword if it takes shape of a sword, etc.
- Bliss can make multiple objects at the same time.
Weaknesses:
- If the threads are spun into shape in a short amount of time, it unbinds quickly back into threads.
- Objects created by the thread cannot fully block or cut spells.
- Objects break and unwind to thread after being hit 5 times by a rank d-spell.
- Cool down varies. (one post for simple and quite easily breakable things, two for more sophisticated, and three for the strongest they can be at D-rank. The cool down is two for simple objects, three for sophisticated and four posts for strongest at D-rank. )
Name: Coffin of a thousand threads
Rank: D
Type: Offensive
Description: This is the only pure offensive spell at Bliss’ disposal (for now), Bliss targets a person, threads lash forward and follow the target, the threads weave around the target until they are completely tied in the coffin, thus cutting and crushing the targets flesh, organs and bones.
Strengths:
- High damage, equal to 3 consecutive D spell attacks.
- Once the binding is complete the target cannot move until the spell is over. (against C and B-rank mages the damage is cut in half, Rank A or higher can break out of the bind)
- Auto targeting, the threads follow the target if it is in the range of 20 meters.
Weaknesses:
- Can target only ONE target at a time.
- The user only has three 3 posts to complete this spell, during the 3 post, the target can dodge and break free from the threads, if the target is not captured by the last post after the last post the spell is void. (The spell last for 3 posts, if the opponent is not caught by the third post the spell is rendered void )
- Cool down of this spell is 4 posts
- Cannot use the threads defensively when the spell is in use
Name: Arachnid Kings Puppetry
Rank: D
Type: Offensive, Defensive, Supportive
Description: Bliss makes a stuffed animal and uses it as a puppet. Bliss can control up to 3 puppets at the same time, the puppets must be within 15 meters for Bliss to control them.)
Strengths:
- The puppets are strong and can deal D rank damage.
- Bliss can make multiple stuffed animals, each holding the same abilities of the animal the puppet is shaped after. For example if it is in a shape of a bear it has a bears strength, etc.
- The puppets can be used for offense and defense. The puppets can attack, they can also defend Bliss.
Weaknesses:
- The puppets can be broken after 2 D rank hits.
- To control the puppets require concentration.
- It takes 1 posts to make a puppet.
- Each puppet is active for 3 posts, cool down is 4 posts
Primary Magic: Kumokami no tsūru (spider gods tools)
Secondary Magic: None
Caster or Holder: Caster
Description:
Kumokami no tsūru is a lost magic and is only given to an individual who proves their worth to the Arachnid Queen. It gives the user three primary abilities; the first is to spawn and manipulate lengths of magical threads. The second is the ability to spawn magical sewing needles. The third ability is to be able to manipulate and control spiders of all sorts. Balthazar Bliss was able to gain this magic after taking up a gamble with the Arachnid Queen. The gamble was, if Bliss could bring something that would please her, he then would be granted the ability to use the magic called Kumokami no tsūru, but if he gave her something that displeased her, he would lose his life. Bliss unfortunately had nothing; he had no gold and jewels. Instead he tore some cloth of his coat, he then took some of the Arachnid Queens webs and used it as thread, and made her a small stuffed teddy bear using the strong web as a thread and part of his clothes a fabric and stuffing. The Queen was touched by his simple gift, and impressed of how he had nothing, but he used what he had around him to create a simple but beautiful token. The Queen was sick of the generic offerings of gold and jewels, and other material things of the wealth; she saw something different in Bliss. The Queen then gave him the magic of the spider gods, Kumokami no tsūru, as sign of respect and favoritism of the strange young man that went by the name of Bliss.
Strengths:
- Kumokami no tsūru, is a very versatile magic, with the magical threads the user can use it in many different ways such as settings traps.
- If the threads break they regenerate themselves in 3 posts.
- The needles properties can be changed just like the threads.
- The threads are thin, but strong, it is barely visible to the naked eye.
- The threads are able to tie themselves to anything, but Bliss must focus on the object.
- Threads are thin and sharp and can cut into flesh and bones.
- Bliss is able to use these threads to sense enemies by feeling the vibrations caused by the surroundings.
Weaknesses:
- The threads are difficult to use under water.
- The threads can break after 3 cutting based D rank spells.
- The threads become weaker if Bliss is not focused.
- The more threads spun the more difficult it is to control and summon them.
- If the conditions are windy or stormy, the threads may have inaccurate readings when trying to sense an enemy.
- The more threads are spun the more magic it takes from Bliss.
- The threads lack attack power.
- The less treads there are, the less damage they can deal when the threads are concentrated as an attack.
- Since this magic lacks offense, it can be subdued to offensive magic more quickly.
- It is very difficult to block other spells using this magic.
Abilities/Powers:
Ever thread: The threads can withstand extreme pressure, the more pressure is applied the stronger it gets, but the threads can still be cut by cutting base spells. (Chart refers to what rank and how many pounds of force a thread can handle.)
D-rank = 200 lbs
C-rank = 400 lbs
B-rank = 800 lbs
A-rank = 1600 lbs
S-rank = 3200 lbs
Threads of Life: This allows the user to use the threads to control stuffed animals stitched together by the threads. (Chart refers to the number of puppets Bliss can control in each rank)
D-rank = 3 puppets
C-rank = 6 puppets
B-rank = 9 puppets
A-rank = 18 puppets
S-rank = 26 puppets
Healing threads: The threads can be used for surgical and healing uses, Note, if Bliss uses this ability; all offensive magic on the threads must be halted, and cannot attack using the threads until the procedure is done. Bliss loses 10% magic if ability is in used. Healing takes two posts to complete.(Chart bellow refers to how many posts it takes to fully heal someone's injuries.)
D-rank: Can only heal small cuts and bruises.
C-rank: Can heal bigger cuts and sprains
B-rank: Can heal large cuts and fractures
A-rank: Can heal broken bones.
S-rank: Can heal severe injuries
Regenerating Threads: If the threads are cut by an opponent’s spell, the threads will bind together again in three posts, while the threads are regenerating those threads are rendered useless until they are repaired.
Mastery of the Threads: This enables the user to use any string, chain, or thread based weapons or items, such as a yo-yo or a spin top.
Threads binding: The threads never get tangled with one another, they also bind and tie themselves to an object if Bliss concentrates on an object, it does not untie until the Bliss says so. (Chart refers to how long the threads are tied to something per rank)
D-rank = 5 posts
C-rank = 10 posts
B-rank = 15 posts
A-rank = 25 posts
S-rank = 35 posts
Arachnid Queens blessing: Bliss is able to control and speak to spiders. Bliss must wait 3 post to call all the weak spiders and for strong spiders he must wait 5 posts (chart refers to how many spiders Bliss can control per rank)
D-rank = 50 weak spiders or 25 strong and venomous spiders
C-rank = 100 weak spiders or 50 strong and venomous spiders
B-rank = 150 weak spiders or 100 strong and venomous spiders
A-rank = 250 weak spiders or 200 strong and venomous spiders
S-Rank = 500 weak spiders or 400 strong and venomous spiders
Spell Template
Name: Kumokami no Kakurega (Spider Gods Lair)
Rank: D
Type: Threads, Offensive, Defensive, Supportive
Description: Kumokami no Kakurega is the most important spell Bliss has to his disposal. This spell allows Bliss to tie his threads around the whole area as if it was a giant spider web, the maximum distance covered is 87 sq. ft. The threads are thin and are barely visible to the human eye, Bliss is able to move the strings about to his advantage to set up traps, and escapes. It is also a sensory net, Bliss will be able to sense enemies and the area around him by touching the string, and he is able to do that because he can sense the vibrations on the thread created by those around him. To activate traps and to sense things the Bliss must be in the area the spell covers, if Bliss is out of the spells area he cannot sense anything using the threads of this spell, and he cannot activate any traps. He is able to make out words and phrases, and even actions of those around him by using the threads. The threads are sharp; victims may get cut or injured if they run into it. Bliss can use the threads to pull himself away from danger at 40 mph.
Strengths:
- Increases Bliss’ senses and range when using spells.
- The strings are hard to see and can be placed tactically without anyone noticing.
- The threads set around can be moved about to create traps and escapes.
- Bliss can use the threads of Kumokami no Kakurega for other thread based spells.
Weaknesses:
- Senses can be dulled if the threads are damp or in windy and rainy conditions..
- It leaves the user tired.
- The user cannot use any other spells for 2 post after using this spell.
- This spell last for 5 posts, the spell can be undone if Bliss is knocked out unconscious.
- Cool down is 6 post
Name: Thread make
Rank: D
Type: Threads, Offensive, Defensive, Supportive
Description: This spell allows Bliss to weave his threads into items such as a sword, a dagger, a shield etc. The threads layer themselves over and over making them into a solid item with the properties of the shape it has taken. The longer the threads are spun the longer it can hold its shape. (Example of weapons made using this spell bellow)
Sword= Deals 2 D-rank damage, can withstand 2 D-rank hits of an opponent.
Dagger= Deals 1 D-rank damage, can withstand 1 D-rank hits of an opponent.
Shield= Deals 0 Damage, can with stand 4 D-rank hits.
Strengths:
- Very versatile, can create many useful objects.
- The objects made can have the physical properties as the shape weaved into, for example it can be a sword if it takes shape of a sword, etc.
- Bliss can make multiple objects at the same time.
Weaknesses:
- If the threads are spun into shape in a short amount of time, it unbinds quickly back into threads.
- Objects created by the thread cannot fully block or cut spells.
- Objects break and unwind to thread after being hit 5 times by a rank d-spell.
- Cool down varies. (one post for simple and quite easily breakable things, two for more sophisticated, and three for the strongest they can be at D-rank. The cool down is two for simple objects, three for sophisticated and four posts for strongest at D-rank. )
Name: Coffin of a thousand threads
Rank: D
Type: Offensive
Description: This is the only pure offensive spell at Bliss’ disposal (for now), Bliss targets a person, threads lash forward and follow the target, the threads weave around the target until they are completely tied in the coffin, thus cutting and crushing the targets flesh, organs and bones.
Strengths:
- High damage, equal to 3 consecutive D spell attacks.
- Once the binding is complete the target cannot move until the spell is over. (against C and B-rank mages the damage is cut in half, Rank A or higher can break out of the bind)
- Auto targeting, the threads follow the target if it is in the range of 20 meters.
Weaknesses:
- Can target only ONE target at a time.
- The user only has three 3 posts to complete this spell, during the 3 post, the target can dodge and break free from the threads, if the target is not captured by the last post after the last post the spell is void. (The spell last for 3 posts, if the opponent is not caught by the third post the spell is rendered void )
- Cool down of this spell is 4 posts
- Cannot use the threads defensively when the spell is in use
Name: Arachnid Kings Puppetry
Rank: D
Type: Offensive, Defensive, Supportive
Description: Bliss makes a stuffed animal and uses it as a puppet. Bliss can control up to 3 puppets at the same time, the puppets must be within 15 meters for Bliss to control them.)
Strengths:
- The puppets are strong and can deal D rank damage.
- Bliss can make multiple stuffed animals, each holding the same abilities of the animal the puppet is shaped after. For example if it is in a shape of a bear it has a bears strength, etc.
- The puppets can be used for offense and defense. The puppets can attack, they can also defend Bliss.
Weaknesses:
- The puppets can be broken after 2 D rank hits.
- To control the puppets require concentration.
- It takes 1 posts to make a puppet.
- Each puppet is active for 3 posts, cool down is 4 posts
Last edited by Bliss on 4th June 2014, 2:24 pm; edited 4 times in total