Niyol's Magic
Inspirational QuoteThe Broken Elementalist
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Lineage : Power of Apocalypse
Position : None
Posts : 1046
Cosmic Coins : 1
Dungeon Tokens : 0
Age : 33
Experience : -
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°27
Re: Niyol's Magic
- Before edits:
- Primary Magic: Soul Manipulation
Secondary Magic:Ice Magic
Caster or Holder: Caster
Description:
Soul Manipulation is a magic that existed since the first demons walked the earth. It can only be learned by demons, but is seldomly used by demons. It's been forgotten to the extent that there is only one piece, of one scroll that so much as mentions it. For a human to learn this magic, he/she must contract with a demon, and use the power to kill an amount of a type of creature. Both are decided by the demon. Soul magic has the ability to kill, or incapacitate; depending on who is in control. In it's basic form, the magic has two routs; Material, and Astral. Material transforms souls into spiritual objects, but can never be used to re-create life or the likeness of it. It can also be used to reinforce non spiritual objects so they can interact with souls. Astral Soul Manipulation is the inverse. It can be used to call forth weaker souls to
use in combat and grants the caster absolute control of the soul. Use of this type is rare, as most the wizards who "mastered" it, attempted to summon and control the demon they contracted with, and payed the price when they realized demons possess far more powerful souls than humans. The magic takes on a primary Dark Blue, with a light blue secondary color, and a combination of grey and white in some areas. Being a demonic magic, this magic can also grant the user the ability to tap into darkness magic, but they must have more soul spells than darkness spells less they be consumed by the darkness.
How Seikatsu uses his magic (details of magic further down):
Seikatsu specializes in Material Soul Manipulation. He primarily uses his reinforce spell on a sword he keeps on his person(sword is/or will be on the weapon approval forum). As a finishing move, or a split second aid he can use his soul sword to make/or fend off an attack. When speed is in questions Knives of the fallen proves as a fair equalizer. If it's defense he needs, he can call on his Spirit Barrier. When entertainment is the requisite, Seikatsu can use his magic to create a play that will intrigue any viewer.
Strengths:
1 Battlefields, graveyards, and other places that have a lot of dead things
cause this magic to gain power due to higher soul energy flow.
2 Animals are more comfortable around Soul Wizards, and will be inclined to approach them.
3 Can interact with ghosts
Weaknesses:
1 The wizard must have control over all emotion, negative emotions can cause reversed soul energy.
2 The longer the wizard uses this magic, the better chance he/she will lose control.
3 When the wizard dies, his/her soul is given to the contracted demon as a slave.
4 Physical attacks are more effective against this magic.
Lineage:Knight of Black Ice
Description:
One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
Ability:
Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
Usage:
Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.
Unique Abilities:
• Spiritual Guardian - Seikatsu's physical well being is watched over by the spirits. He receives 30% less damage from physical attacks of his own rank. This defense increases by 5% for every rank this ability gains. For every rank above Seikatsu the physical attack is, the defense against it is equal to Seikatsu's rank minus 5% for every rank above him the attack is. EX: Opponent physical attack is S rank, Seikatsu is C ranked. Seikatsu's defense against melee is 35% against C rank, but S is 3 ranks above him so 3 x 5 = 15. 35% - 15% = 20% defense against that S ranked physical attack. The defense is against non-magical physical damage, like from swords, spears, fists, non-magic bullets arrows etc...
• Ethereal Form - Seikatsu is capable of becoming ethereal and walking through people and objects. In this form, Seikatsu can neither take nor receive damage. He cannot use magic, he cannot attack, he cannot communicate with humans. Seikatsu is able to interact with objects like a ghost, but if an object is thrown at someone/something it deals no damage. If this ability is used during combat, it is disabled for the duration of the thread. If used in combat, the form will last for 1 post, again being disabled for the duration of the thread afterwards.
• Way of the Shaman - Seikatsu's physical well being is watched over by the spirits. He receives 30% less damage from magic attacks of his own rank. This defense increases by 5% for every rank this ability gains. For every rank above Seikatsu the magic attack is, the defense against it is equal to Seikatsu's rank minus 5% for every rank above him the attack is. EX: Opponent magic attack is S rank, Seikatsu is C ranked. Seikatsu's defense against magic is 35% against C rank, but S is 3 ranks above him so 3 x 5 = 15. 35% - 15% = 20% defense against that S ranked magical attack.
• Wings of the Reaper - Seikatsu can condense soul energy around him to apply a pair of wings. The wings speed is equal to base speed during combat, and base speed +20% out of combat. They can be destroyed by spells/equipment of equal or greater rank, and if hit Seikatsu will be damaged as they are technically part of his being.
• Enhanced Souls - All summoned familiars that are summoned while Seikatsu is within 5 meters (+5 meters per rank) are infused with stronger souls to create a kind of armour. This results in that summoned familiar being able to take 1 extra hit of damage equal to the rank of the familiar. This applies to ALL summons, be it friend or foe.
• To Be Continued...
• To Be Continued...
D Rank Spells:
Shadow Clone:
Name: Shadow Clone
Rank: D
Type: Shadow, Summon
Duration: 1 Post, 2 posts
Cooldown:
Description:
Seikatsu summons an exact copy of himself that disappears after being hit with 2 D rank or the equivilant.
Passive:
Shadow Being - The shadow clone is a shadow, meaning that he can neither deal damage nor receive damage. His attacks phase right through the opponent. Attacks that generate a lot of light (fire magic, light magic, etc.) should still be able to hurt the clone.
Active:
Voices - The shadow creates a multitude of annoying voices near the ears of a target that causes the individual to target the shadow clone out of sheer annoyance. Higher ranked opponents should be able to resist this, but it depends on the wizard's tolerance for a nuisance. Although I'd imagine this tolerance to be higher in more seasoned wizards. In other words, it makes opponents beneath the user's rank attack the clone once definitely, and having people of the same rank attack the clone unless they have a stoic, non-impulsive personality.
Strengths:
1 Due to the Shadow Clone's passive the opponent can't kill him through normal means
2 The shadow clone can act as a distraction
3 Shadow clone can also be used for entertainment
Weaknesses:
1 Shadow clone can be consumed by Shadow Slayers
2 Shadow clone, due to its passive, deals no damage with its attacks
3 If the opponent has a weapon that allows them to hit shadow creatures or ghosts then it would hit the shadow clone
4 Shadow clone doesn't stick around for long...
Dark Sprint:
Name: Dark Sprint
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu disappears in a cloud of smoke that seems to implode. A cloud of darkness appears anywhere in a straight line from where Seikatsu was up to 15 meters away. Using this spell, Seikatsu cannot move through objects such as chairs and tables. Seikatsu can move through people, but this moving through them deals no damage to the individual. The area Seikatsu can move is limited to line of sight, meaning Seikatsu cannot turn a corner and appear behind it.
Strengths:
1 Can be used as a quick escape
2 Can be used to close a gap quickly
3 Can be used to appear behind, or next to an opponent
Weaknesses:
1 The area teleported to must be within a direct line from where the spell was used
2 Cannot use this spell to move through an object, but can move through people
3 Can still be attacked if the opponent knows Seikatsu's direction
4 Very limited area of mobility, even without the directional restriction
Shadow Sneak:
Name: Shadow Sneak
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu disappears into the floor, creating a massive 15 meter radius black circle, and appears anywhere within the circle. This spell cannot be used on Holy Grounds. This spell works for 1 movement, and cannot be used multiple times in rapid succession. Example of rapid succession is pop up in a location attack and disappear immediately to reappear in another and repeat process. While in this form, Seikatsu's being does not encompass the entire area of the circle, but rather a 2ft diameter spot on the floor. If the opponent can find out where Seikatsu is, he can be targeted. This is difficult to accomplish as the opponent is looking for a 2ft diameter black circle with no outlines that's hiding inside a 15 meter radius black circle. If an AoE spell is cast that destroys the ground, Seikatsu will take the damage from that attack as Seikatsu is still technically "there" just not visibly so.
Strengths:
1 Seikatsu could use this to evade an attack
2 Could be used to appear in places he couldn't access, like a locked room
3 Can be used to get behind an opponent
Weaknesses:
1 Cannot be used on Holy Grounds
2 Has a very limited area it can be used in
3 Only good for 1 disappearance
4 If an opponent can predict where Seikatsu will pop up next, the opponent could hit Seikatsu upon his reappearing
Siphon Darkness:
Name: Siphon Darkness
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu consumes shadows in the area to heal himself for 10% HP. His defense will be reduced by 10% as well due to a minor corruption from the shadows. This spell cannot be used to consume the magic of another player.
Strengths:
1 Recovers 10% HP instantly
2 Looks cool
3 Could save Seikatsu's life by preventing an untimely death
Weaknesses:
1 Cannot revive Seikatsu
2 Reduces defense by 10% for the post this is casted on
3 This spell cannot be used to eat another person's magic (shadow slayer reference)
4 This spell does not remove a negative status
Deplete Soul:
Name: Deplete Soul
Rank: D
Type: Soul
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu pools Spirit Energy into his hand that flows in a reverse direction from the spell an opponent is casting and then fires it at the spell, this also effects Seikatsu by reducing his strength by the same amount. This reduces the power of the spell cast as well as any other spells cast by the target during the next 2 posts, and Seikatsu's next attack by 1 D rank worth of power. Think of it as attacking a spell instead of the caster...
Strengths:
1 Can be used to weaken stronger spells
2 Very useful spell
3 Very powerful ability
Weaknesses:
1 Will not negate spells above its own rank
2 Against an S ranked spell, the effect reduction is so small that this spell is 100% useless
3 This spell isn't a guarenteed hit against the opponent's spell, EX: the opponent's spell is the size of a hair strand this spell may miss it entirely
4 Also reduced Seikatsu's next attack by 1x D rank of dmg
Regenerate:
Name: Regenerate
Rank: D
Type: Soul
Duration: 2 Posts
Cooldown: 4 posts
Description:
Demons don't die, they just regenerate. Very wise words from the demon Seikatsu is contracted to. This spell pulls soul fragments to Seikatsu and uses them to recover a small bit of health. This spell recovers 15% HP over the course of 2 posts. 5% the first post, 10% the second. Seikatsu will have his damage output reduced by 20% for the second post, and be granted the healing at the end of the posts. Alternatively, Seikatsu may heal himself for 5% HP on the first post and remove a status effect by casting this spell for half it's MP cost. If this is done, the cooldown of this spell is 2 posts instead of 4.
Strengths:
1 Heals 15% HP
2 Recovers HP quite quickly
3 Could prevent Seikatsu from dying
Weaknesses:
1 Does not remove negative statuses
2 Cannot bring Seikatsu from the dead
3 Reduces his damage output by 20%
4 Does not heal all at once
Soul Sight:
Name: Soul Sight
Rank: D
Type: Soul
Duration: 3 posts
Cooldown: 4 posts
Description:
Seikatsu's vision changes from the mundane interpretation of perceiving colors to seeing the soul within everything. By changing his sixth sense to materialize in his eyes, Seikatsu can see the souls within all objects. If asked to explain what it's like, Seikatsu would simply tell you to describe color to a man who has never seen light. This ability will over-ride Meditative State if casted after it, and vice versa if Meditative State was cast after this. This does not enhance his vision, it merely changes it.
Strengths:
1 Allows Seikatsu to see if the area is dark or clouded over
2 Can be used in conjunction with a smokescreen type ability
3 Can be of great use if underwater (since most people swim with closed eyes)
Weaknesses:
1 Requires Seikatsu to close his eyes, blocking out color
2 Automatically ends if Meditative State is used after this spell
3 Automatically ends Meditative State if this spell is used after it
4 Does not increase any stats, or abilities, just changes the way he sees
Meditative State:
Name: Meditative State
Rank: D
Type: Soul
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Seikatsu closes his eyes and puts his mind at ease, and connecting with the world around him. This allows him to feel, smell, hear, and taste the world around him at the cost of not being able to see. Using this ability will over-ride Soul Sight if it is used after Soul Sight. Using Soul Sight after this ability will over-ride the Meditative State and end it prematurely.
Strengths:
1 Allows Seikatsu to amplify his other senses
2 Good for if Seikatsu cannot see
3 Puts Seikatsu at ease
Weaknesses:
1 Requires Seikatsu to not be able to see, even if it means closing his eyes
2 Automatically ends if Soul Sight is used after
3 Does not amplify any abilities, stats, or attacks
4 Take a bit of time to perform, since Seikatsu has to calm himself down in order to achieve the state of mind
Spirit Mole:
Name: Spirit Mole
Rank: D
Type: Soul, Summon
Duration: 1 Post
Cooldown: 2 Posts
Description:
Seikatsu places his hand on the ground and summons the spirit of a giant mole. The mole is 7 ft tall, 9 ft long, and 4 ft wide. The mole can take up to 2 D ranks attacks, or 1 C rank attack but nothing more. This mole cannot attack, but it can defend.
Active:
Dig - The mole can dig a tunnel up to 15 meters, this can be used a second time at the cost of 5% MP from the caster.
Passive:
Sturdy Frame - The mole is capable of taking 1 additional hit of D rank damage, at the cost that the mole is unable to deal any damage to opponents.
Strengths:
1 Can take more damage than the average Summon
2 Can dig a tunnel under structures for a sneaky entry
3 Good for a wall
Weaknesses:
1 Attacks from this summon deals no damage
2 Using the active ability a second time costs MP
3 The mole is extremely huge (compared to a normal mole) and would make sneaking about above ground next to impossible
4 This summon has a very short duration before it goes away
Amplify:
Name: Amplify
Rank: D
Type: Soul
Duration: Instant
Cooldown: 2
Description:
Casting this spell over top another spell combines the power from them, and boosts the rank of the other spell by 1 rank. This spell can only be cast on a D rank spell, and it does not negate the MP requirement of the second spell. Additionally, the spell amplified has it's cooldown increased by 1.
Strengths:
1 Can increase the rank of a spell by 1 D
2 Increases the effects of amplified spell (a barrier would become a C barrier, an offensive attack would deal 2x D rank dmg etc...)
3 Can be used on any D rank spell
Weaknesses:
1 Can only be used on D rank spells, and nothing stronger
2 Doesn't negate the cost of casting the other spell
3 Doesn't change the fact that the amplified spell can be blocked/dodged by a D rank or stronger spell/weapon/item
4 Increases the cooldown of the casted spell by 1 post
C Rank Spells:
Spirit Barrier:
]Name: Spirit Barrier
Rank: C
Type: Soul
Duration: 3 Posts, or until destroyed (whatever comes first)
Cooldown: 4 posts
Description:
A bubble composed of souls Seikatsu can block almost any attack with it. The bubble is mostly light blue, with dark blue blotches moving through out it. Upon being destroyed, the barrier releases a huge cloud that impairs the sight of all inside it. The barrier has a radius of 5 meters from the very center. The area engulfed by the smokescreen that results from detonating this shield is 30 meters. The smoke screen remains for 2 posts.
The Spirit Bubble will stop a definite amount of attacks, based on the following rank scale:
D - 4 attacks
C - 2 attacks
B - 1 Attack
Casting:
The wizard forms both hands to resemble small cups, and places them together horizontally with fingers facing opposite directions. A small Light Blue + Dark Blue sphere forms in the middle of the hands, and enlarges as the wizard parts his/her hands. The sphere will fully expend once the wizard has parted his/her hands entirely forming a large Light Blue sphere, with Dark Blue highlights.
This barrier is exactly like a soap bubble. It will allow those composed of the same material (spirits) in and out of it, and rejects anything else.
Strengths:
1 Provides a valuable defense, even if it's just for a moment
2 Can be used to protect a team for a brief period
3 A more offensive spell can be prepared from inside the bubble (it cannot be fired/cast from inside the bubble)
Weaknesses:
1 If surrounded may be just as much a liability as an asset
2 Mages above B rank just pop right through.
3 When destroyed, everyone enclosed in the bubble take damage instead of just one person
4 Attacks can't leave the bubble
5 Can be destroyed rather easily
Marionette's Fury:
Name: Marionette's Fury
Rank: C
Type: Soul
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Whenever Seikatsu attacks an opponent, he can activate this spell to cast strings upon their soul. In the next three posts he can either choose to pull the affected target in a certain direction for 10 meters, or deal C Rank damage with a minor bleeding effect. The strings can be broken by mages above the user's rank, or equipment above the user's rank.
Strengths:
1 Fairly versatile spell
2 Can inflict a minor bleed effect
3 Can keep close range opponents at a distance
Weaknesses:
1 Can be broken by magic/weapons above the rank of this spell
2 Can not pull opponents above C rank
3 The strings can be dodged/blocked by equal or greater rank players/spells/equipment
4 cannot pull AND deal damage on the same post
Wall of Swords:
Name: Wall of Swords
Rank: C
Type: Soul, AoE
Duration: 3 posts
Cooldown: 4 posts
Description:
Using the souls energy around him, Seikatsu creates a flurry of swords and causes them to spin in a spherical formation around him. The ethereal swords do nothing to stop incoming attacks, they merely cut bits of Seikatsu's opponents off from the physical world. This AoE deals C rank damage (decreasing with distance) to a medium sized area, and can be used with Seikatsu's Spirit Barrier. The blades do not cut flesh, or deal damage to armour. They phase through everything within the effective radius, and cuts pieces of that person (or animal's) soul.
Deals 0 damage to enemies within 9 feet of Seikatsu, 0.50% C rank damage to enemies 9.5-11.5 feet of Seikatsu, and 1/3 C rank damage to enemies 11.6 - 20 feet of Seikatsu.
To clear confusion: There is an effective 11' radius that is covered by this spell. However, the spell is a doughnut with a 9ft radius hole in the middle.
Strengths:
1 This spell is one of the only spell Seikatsu has that can escape from inside the Spirit Barrier, this is because it is formed just outside the barrier's wall.
2 This spell can deal damage to enemies while the barrier keeps his opponent out
3 By the time an enemy charges through the wall of swords, they have taken some nasty damage, and can be finished off.
Weaknesses:
1 This spell has a HUGE area that deals NO damage (the 9' doughnut hole)
2 This spell can be blocked by C rank spell, or equipment
3 This spell DOES NOT BLOCK damage, or prevent people from getting close
4 This spell deals damage to EVERYTHING in it's effective radius
Signature Spell:
Name: Unleash Soul
Rank: Signature Spell
Type: Soul
Duration: 2 Posts
Cooldown: 2 Posts
Description:
Seikatsu pools soul energy in the palm of his left hand for a single post, during this time he is unable to open this hand or the spell will collapse. After that post, Seikatsu opens his palm in the direction he wants to fire. A massive black blast erupts from his palm and engulfs all within a 30 meter long, 6 meter diameter area in the direction Seikatsu aimed the attack. The attack deals 1.5x spell ranked damage to the first 10 meters, 1x ranked damage to the second 10 meters, and .5x ranked damage to the final 10 meters.
Spell Upgrades:
+15 meter length per rank
+1 meter width per rank
Strengths:
1 Very powerful attack
2 Does not cost MP
3 Is sure to catch an opponent off guard
Weaknesses:
1 takes 1 post to charge
2 Left hand cannot be used while it's charging
3 Spell can be blocked
4 Spell does not deal the same damage across the entire length
B Rank Spells:
These Spells are Strike'd to show they are disabled until B rank is attained
Purge Soul:
Name: Purge Soul
Rank: B
Type: Soul, AoE, Mixed
Duration: Instant
Cooldown: 5
Description:
Seikatsu wells up power in his body, and then forces the power outwards. This deals 1.5x C ranked damage to all enemies within a specified radius of Seikatsu as a primary effect, and removes a single negative effect from Seikatsu depending on specified circumstanced.
AoE Damage Distribution: First 15 Meters : 1.5x C rank Damage, 10 meters -> 40 Meters 1/2 B rank damage
Negative Status Removal Circumstanced: Caused by a B rank source: must have 3 posts or less remaining to be removed. Caused by an A ranked source, must have 2 posts or less remaining to be removed. S rank source: duration of effect reduced by 1 post if the duration of the negative effect is already 1 post it remains at 1 post. H Rank source cannot be effected in any way shape or form. Source is below B rank: removed.
Strengths:
1 Deals damage to enemies within a large area
2 Completely removes a negative effect if it's rank is below this spell's rank
3 Reduces the duration of an S rank negative effect
Weaknesses:
1 Will not effect an H ranked negative status at all
2 Damage dealt is less than the rank of this spell (Jack of trades effect)
3 For removal of effects equal or greater in rank to this spell, the effect must be a certain amount of posts from it's expiration.
4 Cannot remove S ranked negative effects
Blades of the fallen:
Name: Blades Of The Fallen
Rank: B
Type: Soul
Duration: 4 posts
Cooldown: 5 posts
Description:
This upgraded form of the D rank spells "Knives of The Fallen" allows Seikatsu to call fourth swords instead of knives, but there's still ten of them. These swords each deal 1.5/10 B rank damage, all 15 together totals at 1.5x B rank damage. These swords float in the air spin around Seikatsu in two rows of five. The first row is directly above his head, and each blade points outwards. The second row floats in front his body and each blade points down. The blades cannot be used to block attacks, and until fired they are not solid objects. Once fired, the swords will remain until the duration of this spell is up, however, the fired sword cannot be fired and must be picked up and used as a material sword. The swords look like 3 foot long dark blue swords with grey smoke coming out of them.
Strengths:
1 Can be used as a tactical equalizer to distract stronger opponents.
2 Very effective for hunting medium prey (bigger fish, larger birds, deer etc...)
3 Each sword can be used as a normal sword once fired
Weaknesses:
1 Can be destroyed by spells of equal or greater rank.
2 Swords, once fired, can be picked up by an opponent and used against Seikatsu
3 Swords can be dodged
4 Swords individually deal very little damage
Soul Sword:
Name: Soul Sword
Rank: B
Type: Soul
Duration: 5 posts
Cooldown: 6 posts
Description:
This upgraded version of the rank C soul sword now functions as a true sword, able to maintain its own form. This spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the excess material for the spell disperses.
Strengths:
1 Can be dual wielded
2 Provides a great alternative as a quick weapon if Seikatsu loses his
3 If anyone has a weapon enchantment it can be placed on this weapon
Weaknesses:
1 Dual Wielding extends the cooldown of this spell by 1 additional post.(Dual Wielded is still 5 post duration, cooldown becomes 7 posts)
2 Does not remain beyond 5 posts due to being forged with minimal concentration
3 Can be dodged
4 Can be blocked by a B-rank or higher spell
Unlocked for edits by user's request by IQ.
Xp:000
Jobs Completed
D rank:0
C rank:0
B rank:0
A rank:0
S rank:0
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
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Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°28
Re: Niyol's Magic
Bump:
Edits Made:
B Ranks
Soul Sword -> Blade of The Guardian
Blades of The Fallen -> Strike of The Fallen Prince
Purge Soul -> Corruption of The Light
C Ranks
Wall of Swords -> Soul Sword Explosion
D Ranks
Spirit Mole -> Spirit World
Name
Soul Manipulation -> Guardian of The Damned
Edits Made:
B Ranks
Soul Sword -> Blade of The Guardian
Blades of The Fallen -> Strike of The Fallen Prince
Purge Soul -> Corruption of The Light
C Ranks
Wall of Swords -> Soul Sword Explosion
D Ranks
Spirit Mole -> Spirit World
Name
Soul Manipulation -> Guardian of The Damned
Inspirational QuoteThe Broken Elementalist
- - - - - - - - - - - - - -
Lineage : Power of Apocalypse
Position : None
Posts : 1046
Cosmic Coins : 1
Dungeon Tokens : 0
Age : 33
Experience : -
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°29
Re: Niyol's Magic
Discussed over skype and reapproved by IQ.
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Jobs Completed
D rank:0
C rank:0
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A rank:0
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AliannahOmen Angel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Omen Angel
Position : None
Faction : The Rune Knights
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Age : 26
Mentor : Deniel
Experience : 1,362,393
Character Sheet
First Skill: Calling of Heaven and Hell
Second Skill: Fallen Angel Take Over
Third Skill:
- Post n°30
Re: Niyol's Magic
Unlocked upon request
- Original:
- Seikatsu wrote:Primary Magic: Guardian of The Damned
Secondary Magic:Ice Magic
Caster or Holder: Caster
Description:
Soul Manipulation is a magic that existed since the first demons walked the earth. It can only be learned by demons, but is seldomly used by demons. It's been forgotten to the extent that there is only one piece, of one scroll that so much as mentions it. For a human to learn this magic, he/she must contract with a demon, and use the power to kill an amount of a type of creature. Both are decided by the demon. Soul magic has the ability to kill, or incapacitate; depending on who is in control. In it's basic form, the magic has two routs; Material, and Astral. Material transforms souls into spiritual objects, but can never be used to re-create life or the likeness of it. It can also be used to reinforce non spiritual objects so they can interact with souls. Astral Soul Manipulation is the inverse. It can be used to call forth weaker souls to
use in combat and grants the caster absolute control of the soul. Use of this type is rare, as most the wizards who "mastered" it, attempted to summon and control the demon they contracted with, and payed the price when they realized demons possess far more powerful souls than humans. The magic takes on a primary Dark Blue, with a light blue secondary color, and a combination of grey and white in some areas. Being a demonic magic, this magic can also grant the user the ability to tap into darkness magic, but they must have more soul spells than darkness spells less they be consumed by the darkness.
How Seikatsu uses his magic (details of magic further down):
Seikatsu specializes in Material Soul Manipulation. He primarily uses his reinforce spell on a sword he keeps on his person(sword is/or will be on the weapon approval forum). As a finishing move, or a split second aid he can use his soul sword to make/or fend off an attack. When speed is in questions Knives of the fallen proves as a fair equalizer. If it's defense he needs, he can call on his Spirit Barrier. When entertainment is the requisite, Seikatsu can use his magic to create a play that will intrigue any viewer.Strengths:
1 Battlefields, graveyards, and other places that have a lot of dead things
cause this magic to gain power due to higher soul energy flow.
2 Animals are more comfortable around Soul Wizards, and will be inclined to approach them.
3 Can interact with ghosts
Weaknesses:
1 The wizard must have control over all emotion, negative emotions can cause reversed soul energy.
2 The longer the wizard uses this magic, the better chance he/she will lose control.
3 When the wizard dies, his/her soul is given to the contracted demon as a slave.
4 Physical attacks are more effective against this magic.Lineage:Knight of Black IceDescription:
One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
Ability:
Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
Usage:
Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.- Unique Abilities:
• Spiritual Guardian - Seikatsu's physical well being is watched over by the spirits. He receives 30% less damage from physical attacks of his own rank. This defense increases by 5% for every rank this ability gains. For every rank above Seikatsu the physical attack is, the defense against it is equal to Seikatsu's rank minus 5% for every rank above him the attack is. EX: Opponent physical attack is S rank, Seikatsu is C ranked. Seikatsu's defense against melee is 35% against C rank, but S is 3 ranks above him so 3 x 5 = 15. 35% - 15% = 20% defense against that S ranked physical attack. The defense is against non-magical physical damage, like from swords, spears, fists, non-magic bullets arrows etc...
• Ethereal Form - Seikatsu is capable of becoming ethereal and walking through people and objects. In this form, Seikatsu can neither take nor receive damage. He cannot use magic, he cannot attack, he cannot communicate with humans. Seikatsu is able to interact with objects like a ghost, but if an object is thrown at someone/something it deals no damage. If this ability is used during combat, it is disabled for the duration of the thread. If used in combat, the form will last for 1 post, again being disabled for the duration of the thread afterwards.
• Way of the Shaman - Seikatsu's physical well being is watched over by the spirits. He receives 30% less damage from magic attacks of his own rank. This defense increases by 5% for every rank this ability gains. For every rank above Seikatsu the magic attack is, the defense against it is equal to Seikatsu's rank minus 5% for every rank above him the attack is. EX: Opponent magic attack is S rank, Seikatsu is C ranked. Seikatsu's defense against magic is 35% against C rank, but S is 3 ranks above him so 3 x 5 = 15. 35% - 15% = 20% defense against that S ranked magical attack.
• Wings of the Reaper - Seikatsu can condense soul energy around him to apply a pair of wings. The wings speed is equal to base speed during combat, and base speed +20% out of combat. They can be destroyed by spells/equipment of equal or greater rank, and if hit Seikatsu will be damaged as they are technically part of his being.
• Enhanced Souls - All summoned familiars that are summoned while Seikatsu is within 5 meters (+5 meters per rank) are infused with stronger souls to create a kind of armour. This results in that summoned familiar being able to take 1 extra hit of damage equal to the rank of the familiar. This applies to ALL summons, be it friend or foe.
• To Be Continued...
• To Be Continued...
- D Rank Spells:
- Shadow Clone:
- Name: Shadow Clone
Rank: D
Type: Shadow, Summon
Duration: 1 Post, 2 posts
Cooldown:
Description:
Seikatsu summons an exact copy of himself that disappears after being hit with 2 D rank or the equivilant.
Passive:
Shadow Being - The shadow clone is a shadow, meaning that he can neither deal damage nor receive damage. His attacks phase right through the opponent. Attacks that generate a lot of light (fire magic, light magic, etc.) should still be able to hurt the clone.
Active:
Voices - The shadow creates a multitude of annoying voices near the ears of a target that causes the individual to target the shadow clone out of sheer annoyance. Higher ranked opponents should be able to resist this, but it depends on the wizard's tolerance for a nuisance. Although I'd imagine this tolerance to be higher in more seasoned wizards. In other words, it makes opponents beneath the user's rank attack the clone once definitely, and having people of the same rank attack the clone unless they have a stoic, non-impulsive personality.
Strengths:
1 Due to the Shadow Clone's passive the opponent can't kill him through normal means
2 The shadow clone can act as a distraction
3 Shadow clone can also be used for entertainment
Weaknesses:
1 Shadow clone can be consumed by Shadow Slayers
2 Shadow clone, due to its passive, deals no damage with its attacks
3 If the opponent has a weapon that allows them to hit shadow creatures or ghosts then it would hit the shadow clone
4 Shadow clone doesn't stick around for long...
- Dark Sprint:
- Name: Dark Sprint
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu disappears in a cloud of smoke that seems to implode. A cloud of darkness appears anywhere in a straight line from where Seikatsu was up to 15 meters away. Using this spell, Seikatsu cannot move through objects such as chairs and tables. Seikatsu can move through people, but this moving through them deals no damage to the individual. The area Seikatsu can move is limited to line of sight, meaning Seikatsu cannot turn a corner and appear behind it.
Strengths:
1 Can be used as a quick escape
2 Can be used to close a gap quickly
3 Can be used to appear behind, or next to an opponent
Weaknesses:
1 The area teleported to must be within a direct line from where the spell was used
2 Cannot use this spell to move through an object, but can move through people
3 Can still be attacked if the opponent knows Seikatsu's direction
4 Very limited area of mobility, even without the directional restriction
- Shadow Sneak:
- Name: Shadow Sneak
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu disappears into the floor, creating a massive 15 meter radius black circle, and appears anywhere within the circle. This spell cannot be used on Holy Grounds. This spell works for 1 movement, and cannot be used multiple times in rapid succession. Example of rapid succession is pop up in a location attack and disappear immediately to reappear in another and repeat process. While in this form, Seikatsu's being does not encompass the entire area of the circle, but rather a 2ft diameter spot on the floor. If the opponent can find out where Seikatsu is, he can be targeted. This is difficult to accomplish as the opponent is looking for a 2ft diameter black circle with no outlines that's hiding inside a 15 meter radius black circle. If an AoE spell is cast that destroys the ground, Seikatsu will take the damage from that attack as Seikatsu is still technically "there" just not visibly so.
Strengths:
1 Seikatsu could use this to evade an attack
2 Could be used to appear in places he couldn't access, like a locked room
3 Can be used to get behind an opponent
Weaknesses:
1 Cannot be used on Holy Grounds
2 Has a very limited area it can be used in
3 Only good for 1 disappearance
4 If an opponent can predict where Seikatsu will pop up next, the opponent could hit Seikatsu upon his reappearing
- Siphon Darkness:
- Name: Siphon Darkness
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu consumes shadows in the area to heal himself for 10% HP. His defense will be reduced by 10% as well due to a minor corruption from the shadows. This spell cannot be used to consume the magic of another player.
Strengths:
1 Recovers 10% HP instantly
2 Looks cool
3 Could save Seikatsu's life by preventing an untimely death
Weaknesses:
1 Cannot revive Seikatsu
2 Reduces defense by 10% for the post this is casted on
3 This spell cannot be used to eat another person's magic (shadow slayer reference)
4 This spell does not remove a negative status
- Deplete Soul:
- Name: Deplete Soul
Rank: D
Type: Soul
Duration: Instant
Cooldown: 2 posts
Description:
Seikatsu pools Spirit Energy into his hand that flows in a reverse direction from the spell an opponent is casting and then fires it at the spell, this also effects Seikatsu by reducing his strength by the same amount. This reduces the power of the spell cast as well as any other spells cast by the target during the next 2 posts, and Seikatsu's next attack by 1 D rank worth of power. Think of it as attacking a spell instead of the caster...
Strengths:
1 Can be used to weaken stronger spells
2 Very useful spell
3 Very powerful ability
Weaknesses:
1 Will not negate spells above its own rank
2 Against an S ranked spell, the effect reduction is so small that this spell is 100% useless
3 This spell isn't a guarenteed hit against the opponent's spell, EX: the opponent's spell is the size of a hair strand this spell may miss it entirely
4 Also reduced Seikatsu's next attack by 1x D rank of dmg
- Regenerate:
- Name: Regenerate
Rank: D
Type: Soul
Duration: 2 Posts
Cooldown: 4 posts
Description:
Demons don't die, they just regenerate. Very wise words from the demon Seikatsu is contracted to. This spell pulls soul fragments to Seikatsu and uses them to recover a small bit of health. This spell recovers 15% HP over the course of 2 posts. 5% the first post, 10% the second. Seikatsu will have his damage output reduced by 20% for the second post, and be granted the healing at the end of the posts. Alternatively, Seikatsu may heal himself for 5% HP on the first post and remove a status effect by casting this spell for half it's MP cost. If this is done, the cooldown of this spell is 2 posts instead of 4.
Strengths:
1 Heals 15% HP
2 Recovers HP quite quickly
3 Could prevent Seikatsu from dying
Weaknesses:
1 Does not remove negative statuses
2 Cannot bring Seikatsu from the dead
3 Reduces his damage output by 20%
4 Does not heal all at once
- Soul Sight:
- Name: Soul Sight
Rank: D
Type: Soul
Duration: 3 posts
Cooldown: 4 posts
Description:
Seikatsu's vision changes from the mundane interpretation of perceiving colors to seeing the soul within everything. By changing his sixth sense to materialize in his eyes, Seikatsu can see the souls within all objects. If asked to explain what it's like, Seikatsu would simply tell you to describe color to a man who has never seen light. This ability will over-ride Meditative State if casted after it, and vice versa if Meditative State was cast after this. This does not enhance his vision, it merely changes it.
Strengths:
1 Allows Seikatsu to see if the area is dark or clouded over
2 Can be used in conjunction with a smokescreen type ability
3 Can be of great use if underwater (since most people swim with closed eyes)
Weaknesses:
1 Requires Seikatsu to close his eyes, blocking out color
2 Automatically ends if Meditative State is used after this spell
3 Automatically ends Meditative State if this spell is used after it
4 Does not increase any stats, or abilities, just changes the way he sees
- Meditative State:
- Name: Meditative State
Rank: D
Type: Soul
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Seikatsu closes his eyes and puts his mind at ease, and connecting with the world around him. This allows him to feel, smell, hear, and taste the world around him at the cost of not being able to see. Using this ability will over-ride Soul Sight if it is used after Soul Sight. Using Soul Sight after this ability will over-ride the Meditative State and end it prematurely.
Strengths:
1 Allows Seikatsu to amplify his other senses
2 Good for if Seikatsu cannot see
3 Puts Seikatsu at ease
Weaknesses:
1 Requires Seikatsu to not be able to see, even if it means closing his eyes
2 Automatically ends if Soul Sight is used after
3 Does not amplify any abilities, stats, or attacks
4 Take a bit of time to perform, since Seikatsu has to calm himself down in order to achieve the state of mind
- Spirit World:
- Name: Spirit World
Rank: D
Type: Soul
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Seikatsu creates an ethereal world for a 15 meter radius, where everything is changed from normal colors to blue, grey, and smoky looking. In this world, Seikatsu may disappear and reappear anywhere within the radius of the spell 1 time per post for 3 posts. If he attempts to perform this action more than 1 time per post, he will take 5% damage and the attempt will fail. If Seikatsu exits this area he will be unable to activate this ability, he must step back into the area.
Strengths:
1 Allows Seikatsu to have greater mobility
2 Has a fair radius Seikatsu can move around in
3 Can be used to confuse an enemy by attacking from one direction, and then reappearing in the other
Weaknesses:
1 If the opponent knows where Seikatsu will appear, they have a strong chance of landing an attack
2 Can only be done once
3 If an opponent is out of the radius, Seikatsu won't be able to appear anywhere near
4 Radius is easy to get out of, considering its only 15 meters
- Amplify:
- Name: Amplify
Rank: D
Type: Soul
Duration: Instant
Cooldown: 2
Description:
Casting this spell over top another spell combines the power from them, and boosts the rank of the other spell by 1 rank. This spell can only be cast on a D rank spell, and it does not negate the MP requirement of the second spell. Additionally, the spell amplified has it's cooldown increased by 1.
Strengths:
1 Can increase the rank of a spell by 1 D
2 Increases the effects of amplified spell (a barrier would become a C barrier, an offensive attack would deal 2x D rank dmg etc...)
3 Can be used on any D rank spell
Weaknesses:
1 Can only be used on D rank spells, and nothing stronger
2 Doesn't negate the cost of casting the other spell
3 Doesn't change the fact that the amplified spell can be blocked/dodged by a D rank or stronger spell/weapon/item
4 Increases the cooldown of the casted spell by 1 post
- C Rank Spells:
- Spirit Barrier:
- ]Name: Spirit Barrier
Rank: C
Type: Soul
Duration: 3 Posts, or until destroyed (whatever comes first)
Cooldown: 4 posts
Description:
A bubble composed of souls Seikatsu can block almost any attack with it. The bubble is mostly light blue, with dark blue blotches moving through out it. Upon being destroyed, the barrier releases a huge cloud that impairs the sight of all inside it. The barrier has a radius of 5 meters from the very center. The area engulfed by the smokescreen that results from detonating this shield is 30 meters. The smoke screen remains for 2 posts.
The Spirit Bubble will stop a definite amount of attacks, based on the following rank scale:
D - 4 attacks
C - 2 attacks
B - 1 Attack
Strengths:
1 Provides a valuable defense, even if it's just for a moment
2 Can be used to protect a team for a brief period
3 A more offensive spell can be prepared from inside the bubble (it cannot be fired/cast from inside the bubble)
Weaknesses:
1 If surrounded may be just as much a liability as an asset
2 Mages above B rank just pop right through.
3 When destroyed, everyone enclosed in the bubble take damage instead of just one person
4 Attacks can't leave the bubble
5 Can be destroyed rather easily
- Marionette's Fury:
- Name: Marionette's Fury
Rank: C
Type: Soul
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Whenever Seikatsu attacks an opponent, he can activate this spell to cast strings upon their soul. In the next three posts he can either choose to pull the affected target in a certain direction for 10 meters, or deal C Rank damage with a minor bleeding effect. The strings can be broken by mages above the user's rank, or equipment above the user's rank.
Strengths:
1 Fairly versatile spell
2 Can inflict a minor bleed effect
3 Can keep close range opponents at a distance
Weaknesses:
1 Can be broken by magic/weapons above the rank of this spell
2 Can not pull opponents above C rank
3 The strings can be dodged/blocked by equal or greater rank players/spells/equipment
4 cannot pull AND deal damage on the same post
- Soul Sword Explosion:
- Name: Soul Sword Explosion
Rank: C
Type: Soul
Duration: 3 Posts
Cooldown: 4 Posts
Description:
For 3 posts, Seikatsu is surrounded by swords flying out of the netherworld. These swords fly 2 feet off the ground, are 2 inches thick , and have a maximum distance of 20 meters in all directions. These blades can be blocked by non-worldy elments such as Light and Dark, but are not so easily stopped by things of the mortal world. This is due to these being souls, and them flying through most things. Over the course of these two posts, a total of 1.5x C Rank damage will be dealt by means of ripping the opponent's soul out. This can be consumed by Light and Darkness slayers.
Strengths:
1 Deals a strong amount of damage over time
2 Has a decent range
3 Is fairly hard to block
Weaknesses:
1 Can be consumed by both Light and Dark Slayers of any type
2 Can be blocked by Light and Dark element attacks
3 Can be dodged by flying above the attack
4 Can be avoided entirely by attacking from outside the AoE
- Signature Spell:
- Name: Unleash Soul
Rank: Signature Spell
Type: Soul
Duration: 2 Posts
Cooldown: 2 Posts
Description:
Seikatsu pools soul energy in the palm of his left hand for a single post, during this time he is unable to open this hand or the spell will collapse. After that post, Seikatsu opens his palm in the direction he wants to fire. A massive black blast erupts from his palm and engulfs all within a 30 meter long, 6 meter diameter area in the direction Seikatsu aimed the attack. The attack deals 1.5x spell ranked damage to the first 10 meters, 1x ranked damage to the second 10 meters, and .5x ranked damage to the final 10 meters.
Spell Upgrades:
+15 meter length per rank
+1 meter width per rank
Strengths:
1 Very powerful attack
2 Does not cost MP
3 Is sure to catch an opponent off guard
Weaknesses:
1 takes 1 post to charge
2 Left hand cannot be used while it's charging
3 Spell can be blocked
4 Spell does not deal the same damage across the entire length
- B Rank Spells:
- Corruption of The Light:
- Name: Corruption of The Light
Rank: B
Type: Darkness
Duration: 2 Posts
Cooldown: 5 Posts
Description:
Seikatsu slams his hand on the floor while saying "Corrupt!" and black energy comes out in all directions from the spon, engulfing everything. A hemisphere measuring 40 meters in all directions, with Seikatsu marking the center, is errected in the surrounding area. This sucks the light out the area, making it so even Seikatsu can't see the surrounding area.
After a bit of time (next post) the shadows all enter Seikatsu, taking with them some of the life energy of all enemies still inside the darkness. (It says takes Life energy, but it does not give life to the caster.)
Strengths:
1 Large radius of effect
2 Damages all enemies within the attack
3 Looks scary as heck
Weaknesses:
1 Takes a post for the darkness to suck out life
2 Life sucked out of enemies, is NOT returned to Seikatsu
3 The post Seikatsu has removed the light from the area, even Seikatsu cannot see... so it'l be a bit hard to block an attack...
4 If an opponent gets out of the radius of the spell, even by 1mm, that person is 100% safe from the attack
5 If the person uses a barrier that forms a bubble, or a barrier pressed to the ground (like a wall, but under their feet) that can take the damage, they're safe, if a weaker barrier is used the damage of this spell is reduced. If a C Rank barrier is used, the person will take 0.5x B rank damage, if a D Rank barrier is used, the person will receive 1x B Rank damage.
- Strike of The Fallen Prince:
- Name: Strike of The Fallen Prince
Rank: B
Type: Soul
Duration: 2 Posts
Cooldown: 5 Posts
Description:
Seikatsu places his right hand in the air as his eyes glow bright blue, symbolism to his heart rejecting the corruption within, and he says "I hereby order the souls of my fallen brother to strike the evils of this world in my name!" After this, the ground will have a quick tremor as the words echo through the netherworld (this is cosmetic and does not effect combat)
The post afterwards, in an area 40 meters in radius, a large blue light will erupt from the ground. This light is the collective essence of every fallen hero of history's past, be it the hero, the hero's steed, the hero's squire, or the hero that never was, he/she/it... they are all combining their power and smiting all of Seikatsu's enemies in one grand attack.
Strengths:
1 Very wide range of destruction
2 Hits enemies hard
3 Looks boss
Weaknesses:
1 Takes a post for the souls to cross worlds to attack
2 If an enemy has seen the attack before, and knows the exact radius of it, they would know to simply step out of the radius
3 If the closest part of a person's body is 40 meters and 1mm away from Seikatsu, that person is 100% safe
4 If the person uses a barrier that forms a bubble, or a barrier pressed to the ground (like a wall, but under their feet) that can take the damage, they're safe, if a weaker barrier is used the damage of this spell is reduced. If a C Rank barrier is used, the person will take 0.5x B rank damage, if a D Rank barrier is used, the person will receive 1x B Rank damage.
- Blades of The Guardian:
- Name: Blade of The Guardian
Rank: B
Type: Soul, Requip
Duration: 5 posts
Cooldown: 6 posts
Description:
This upgraded version of the rank C soul sword now functions as a true sword requip, able to maintain its own form. This spell appears as a Dark Blue double-edged straight sword with light blue patches weaving about the inside. During the execution of the spell, a Grey and white resonance is created as the excess material for the spell disperses.
Passive: Seikatsu gains a +15% DMG boost with the Soul Sword.
Active:
Ethereal Strike - Seikatsu stabs an opponent with the 'soul sword' causing a 5 meter pentagram to be drawn around him, with Seikatsu as the epicenter. Five pillars of blue light erput from the ends, and enclose on Seikatsu's position dealing 1x Rank damage to all inside it. This can be used twice, but not within 3 posts of a previous use.
Strengths:
1 Active can be quite destructive
2 Provides a great alternative as a quick weapon if Seikatsu loses his
3 If anyone has a weapon enchantment it can be placed on this weapon
Weaknesses:
1 This version of Soul Sword cannot be dual wielded
2 Does not remain beyond 5 posts due to being forged with minimal concentration
3 Can be dodged
4 Can be destroyed by B-rank or higher spells
- Spell Template:
- Code:
[color=#00ffff]Name:[/color]
[color=#00ff00]Rank:[/color]
[color=#00ff00]Type:[/color]
[color=#00ff00]Duration:[/color]
[color=#00cc00]Cooldown:[/color]
[color=#00ffff]Description:[/color]
[color=#00ffff]Strengths:[/color]
[color=#00ff00]1[/color]
[color=#00ff00]2[/color]
[color=#00ff00]3[/color]
[color=#00ffff]Weaknesses:[/color]
[color=#00ff00]1[/color]
[color=#00ff00]2[/color]
[color=#00ff00]3[/color]
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[color=#00ff00]5[/color]
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°31
Re: Niyol's Magic
Bump:
Edits:
Unique Ability: Way of the Shaman, and Spiritual Guardian are replaced
Spells: All spells replaced
Edits:
Unique Ability: Way of the Shaman, and Spiritual Guardian are replaced
Spells: All spells replaced
Thorn- - - - - - - - - - - - - - - - -
Lineage : Arm of Destiny
Position : None
Posts : 1405
Guild : Savage Skull
Cosmic Coins : 6
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°32
Re: Niyol's Magic
hi there could you send me prove of perches for the extra B ranks thanks.
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°33
Re: Niyol's Magic
Thorn- - - - - - - - - - - - - - - - -
Lineage : Arm of Destiny
Position : None
Posts : 1405
Guild : Savage Skull
Cosmic Coins : 6
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°34
Re: Niyol's Magic
Approved
Mistress Venir- - - - - - - - - - - - - - - - - -
Lineage : Archmage's Seal
Position : None
Posts : 1394
Guild : Golden Phoenix
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 24,000
Character Sheet
First Skill: 2nd Gen Flame Goddess Slayer
Second Skill:
Third Skill:
- Post n°35
Re: Niyol's Magic
Unlocked upon user's request
- Original:
- Niyol wrote:Caster☠ Battlefields, graveyards, and other places that have a lot of dead things
Description:
Soul Manipulation is a magic that existed since the first demons walked the earth. It can only be learned by demons, but is seldomly used by demons. It's been forgotten to the extent that there is only one piece, of one scroll that so much as mentions it. For a human to learn this magic, he/she must contract with a demon, and use the power to kill an amount of a type of creature. Both are decided by the demon. Soul magic has the ability to kill, or incapacitate; depending on who is in control. In it's basic form, the magic has two routs; Material, and Astral. Material transforms souls into spiritual objects, but can never be used to re-create life or the likeness of it. It can also be used to reinforce non spiritual objects so they can interact with souls. Astral Soul Manipulation is the inverse. It can be used to call forth weaker souls to use in combat and grants the caster absolute control of the soul. Use of this type is rare, as most the wizards who "mastered" it, attempted to summon and control the demon they contracted with, and payed the price when they realized demons possess far more powerful souls than humans. The magic takes on a primary Dark Blue, with a light blue secondary color, and a combination of grey and white in some areas. Being a demonic magic, this magic can also grant the user the ability to tap into darkness magic, but they must have more soul spells than darkness spells less they be consumed by the darkness.
How Seikatsu uses his magic
Seikatsu specializes in Material Soul Manipulation. He primarily uses his reinforce spell on a sword he keeps on his person(sword is/or will be on the weapon approval forum). As a finishing move, or a split second aid he can use his soul sword to make/or fend off an attack. When speed is in questions Knives of the fallen proves as a fair equalizer. If it's defense he needs, he can call on his Spirit Barrier. When entertainment is the requisite, Seikatsu can use his magic to create a play that will intrigue any viewer.
Strengths:
cause this magic to gain power due to higher soul energy flow.
☠ Animals are more comfortable around Soul Wizards, and will be inclined to approach them.
☠ Can interact with ghostsWeaknesses:
☠ The wizard must have control over all emotion, negative emotions can cause reversed soul energy.
☠ The longer the wizard uses this magic, the better chance he/she will lose control.
☠ When the wizard dies, his/her soul is given to the contracted demon as a slave.
☠ Physical attacks are more effective against this magic.Shinokishi: The Death KnightDescription:
One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
Ability:
The user can envelop death magic around his spells, or himself - never both. Being able to destroy spells that attempt to target the user. Enveloping death magic around his spells give the user +25% magic boost.
Usage:
The user can envelop death magic around his spells a total of 5 times giving a +25% magic boost to those spells (deals 25% more damage). He can also envelop death magic around himself to destroy other spells up to the users rank (caps at S-Rank). When he activates the death magic that envelops himself it lasts 5 turns. This lineage can only be activated once per a thread.- Unique Abilities:
☠ Three times per thread, but not within 4 posts of a previous use, Seikatsu is able to reflect 50% of the damage he is dealt to his attacker. Seikatsu still receives 100% damage, but half of this damage is also dealt to the person attacking him. This cannot be used during PvP encounters, and only usable during jobs.
☠ Ethereal Form - Seikatsu is capable of becoming ethereal and walking through people and objects. In this form, Seikatsu can neither take nor receive damage. He cannot use magic, he cannot attack, he cannot communicate with humans. Seikatsu is able to interact with objects like a ghost, but if an object is thrown at someone/something it deals no damage. If this ability is used during combat, it is disabled for the duration of the thread. If used in combat, the form will last for 1 post, again being disabled for the duration of the thread afterwards.
☠ Seikatsu is able to store up to 50% of his max mana as a reserve pool during job threads. As normal, Seikatsu starts all jobs with 100MP, but he is able to store 50% more MP should he not use it through the regen cycles. Again, this is Job Thread specific, and not a PvP passive.
☠ Wings of the Reaper - Seikatsu can condense soul energy around him to apply a pair of wings. The wings speed is equal to base speed during combat, and base speed +20% out of combat. They can be destroyed by spells/equipment of equal or greater rank, and if hit Seikatsu will be damaged as they are technically part of his being.
☠ Enhanced Souls - All summoned familiars that are summoned while Seikatsu is within 5 meters (+5 meters per rank) are infused with stronger souls to create a kind of armour. This results in that summoned familiar being able to take 1 extra hit of damage equal to the rank of the familiar. This applies to ALL summons, be it friend or foe.
☠ To Be Continued...
☠ To Be Continued...
- D Rank Spells:
- Rushed Magic:
- Rushed Magic☠ Can seed up an effect by 2 posts
D Rank
Support
Instant
3 Posts
Summary
Seikatsu focuses his mind on a single spell to speed up the effect of any 1 spell by 2 posts, and extend it's cooldown by 2 posts. If the spell being sped up is above the rank of this spell, Seikatsu loses 10HP for every rank above this spell it is. This cannot be used during PvP.
Strengths:
☠ Good to use if Seikatsu needs to rush a spell (as in he's about to be hit and there's 1 or 2 posts left on it)
☠ Can be used on any spellWeaknesses:☠ If the spell is above the rank of this one, it costs 10HP for every rank
☠ Cannot be used in PvP
☠ Increases the cooldown of the spell by 2 posts
☠ Costs MP to cast this spell
- Summon Ghost:
- Summon Ghost☠ Passive is HP regen
D Rank
Summon
3 Posts
CD: 4 Posts
Summary
Seikatsu summons a ghost that looks like a small child wearing a blanket over them. The ghost has a 40HP bar, which is equal to 2x D Ranks of damage. This small thing cannot deal any damage, whatsoever.
Active:
Convert Body:
Duration: 1 Post
CD: 1 use only
Effect: Turns Seikatsu Ethereal, he can neither deal no be dealt damage.
Passive:
Seikatsu regenerates HP at a rate of 20HP per post
Strengths:
☠ Can be used to make Seikatsu ethereal, allowing for a quick escape
☠ Looks positively adorableWeaknesses:☠ Will go down in 1 hit of any rank above D
☠ Cannot deal any damage, period
☠ Despite dealing no damage, the ghost is perfectly able to be damaged
☠ Active ability is 1 post only
- Absorb:
- Absorb☠ Can reduce the amount of damage Seikatsu takes
D Rank
Support
Instant
CD: 2 Posts
Summary
Seikatsu's eyes glow blue for a quick second as he calls on the spirits around him to absorb 1x D Rank of damage (20HP), the rest of the damage will go through. Seikatsu must know the attack is coming to know to use this spell.
Strengths:
☠ Can be used on the fly
☠ Low CooldownWeaknesses:☠ This absorbs 20HP of damage, but the rest of it will go through
☠ Seikatsu must know the attack is coming to know to use this
☠ If Seikatsu is being attacked from behind, he most likely won't know to cast this
☠ Only lasts an instant, if an attack is a DOT then Seikatsu will be taking a bit more damage.
- Soul Sight:
- Soul Sight☠ Allows Seikatsu to see if the area is dark or clouded over
D Rank
Soul
3 Posts
CD: 4 Posts
Description:
Signaled by his eyes turning dark blue(glow) with black accents slowly moving about them Seikatsu's vision changes from the mundane interpretation of perceiving colors to seeing the soul within everything. By changing his sixth sense to materialize in his eyes, Seikatsu can see the souls within all objects. If asked to explain what it's like, Seikatsu would simply tell you to describe color to a man who has never seen light. This ability will over-ride Meditative State if casted after it, and vice versa if Meditative State was cast after this. This does not enhance his vision, it merely changes it.
Strengths:
☠ Can be used in conjunction with a smokescreen type ability
☠ Can be of great use if underwater (since most people swim with closed eyes)Weaknesses:☠ Requires Seikatsu to close his eyes, blocking out color
☠ Does not increase any stats, or abilities, just changes the way he sees
☠ Doesn't last too long
☠ Glowing of eyes can be bad for stealth in dark places
- C Rank Spells:
- Consume Souls:
- Consume Souls☠ Can restore some MP
C Rank
Soul
2 Posts
4 Posts
Description:
Seikatsu consumes the souls of his fallen enemies and recovers a certain amount of MP depending on the ranks of the opponent. A maximum of 5 opponents can have their souls consumed. These opponents must be dead, and must be non-player controlled NPC's (meaning no consuming pet souls). This is a non-PvP spell, and DOES require MP to cast.
Strengths:Weak 5% MP Normal 7% MP Strong 9% MP Boss 10% MP
☠ Looks cool
☠ Has great potentialWeaknesses:☠ Maximum of 5 souls consumed
☠ Souls cannot be player souls
☠ Souls cannot be pet souls
☠ Cannot be used during PvP
☠ Requires MP to cast
- Amplify:
- Amplify☠ Can seed up an effect by 3 posts
C Rank
Support
Instant
4 Posts
Summary
Seikatsu uses MP to increase the flow of mana in 1 of his other spells, speeding up its effect by 3 posts, but also increasing its cooldown by 3 posts. If the spell being sped up is above the rank of this spell, it will cost 15HP for every rank. This cannot be used in PvP.
Strengths:
☠ Good to use if Seikatsu needs to rush a spell (as in he's about to be hit and there's 1 or 2 posts left on it)
☠ Can be used on any spellWeaknesses:☠ If the spell is above the rank of this one, it costs 15HP for every rank
☠ Cannot be used in PvP
☠ Increases the cooldown of the spell by 3 posts
☠ Costs MP to cast this spell
- Summon T-Rex:
- Summon T-Rex☠ Most... badass... spell... ever!
C Rank
Summon
5 Posts
6 Posts
Summary
Seikatsu summons a Tyrannosaurus Rex with guns to aid him in battle. The T-Rex has an 80HP gauge which is equal to 2x C Ranks of damage. Dimensions are 12 meters long, 6 meters tall, skull is 5ft long, is covered with guns.
Active:
Rocket Launcher Probe
Duration: 5 Posts
CD: 1 Use Only
Effect: Fires a probe 30 meters into the sky on post 1. Post 2->5 Seikatsu can optionally have that probe fire a missile tot he ground 1 time per post. The missile deals C Rank damage to a 5ft radius. The missile probe can be destroyed with 1 C Rank of damage or more.
Passive:
The T-Rex has 3 attack styles. Attack 1 is with his being (claws, tail, feet, body), attack 2 is with the minigun attached to his head (5 meter range), attack 3 is with the rocket launcher on the other side of his head (5 meter range, deals damage to a 1meter radius). All of these deal C Rank melee damage.
Strengths:
☠ T-Rex can deal damage
☠ Active is a missile launcherWeaknesses:☠ T-Rex only takes 2 hits of C Rank to kill
☠ Active can in fact be destroyed
☠ Active ends early as soon as T Rex dies
☠ All non-active ability attacks deal C Rank Melee Damage, which is less than magic damage
- B Rank Spells:
- Níðhöggr, the volcanic emissary:
- Níðhöggr, the Volcanic Emissary☠ Very awesome spell
B Rank
Summon
6 Posts
7 Posts
Summary
Pronounced: Nid-Hog
Seikatsu says "I call upon the Flame's Emissary, he who wields the blade of fire and acts as the volcanic guillotine. By your scales, I am protected. By your claws, I am empowered. By your will, I am forgiven. Come forth! Niddhog!" and then places his palm on the ground. A large circle of fire appears, kicking flames up all around. The ground becomes magma as a massive 30 meter long, 10 meter tall (when not standing on hind legs), dragon with a 65 meter wingspan steps out. Níðhöggr has a 120HP bar, which is equal to 2x B Rank attacks that he can take. He can attack by firing an fire, using his claws, wings, or tail. All of these deal A Rank melee damage. Ice spike is a single spike 2 inches thick, 2 feet long, moves at 50mph with a max range of 20 meters, deals B Rank Melee Damage.
Active:
Volcanic Wrath
Duration: 6 Posts
Cooldown: 1 Use per summon
Effect: Níðhöggr surrounds a 40 meter radius around him with 10,000 degree flames that deal 50% B Rank damage on post 1 and then 25% B Rank damage for the remainder posts to all within the radius.
Passive:
Forgiveness - While Níðhöggr, the Volcanic Emissary is present on the field friendly fire is turned off for all within 45 meters of Níðhöggr. This means that members of the same team cannot harm their team members no matter how hard they tried. This applies to both sides of any battle.
Consumption:
Volcanic Wrath can be consumed by all Fire Slayers. If consumed by an Fire Dragon Slayer, it will yield double energy.
Dodging/Blocking/Avoiding:
The melee attacks can be dodged by ducking, diving, running, jumping over it any dodge really. Lower ranks will find it harder to dodge, but it's still possible for them.
Volcanic Wrath can be dodged by getting out of the radius of the attack
Volcanic Wrath can be avoided by getting inside a building
Volcanic Wrath can be blocked by spherical barriers. Planar, or virticle only barriers can only block half the damage due to this attack engulfing the entire area in a flame, so it comes from all sides. Fire is not known to be stopped by a wall, it just goes around it. A spherical barrier has no room for the attack to enter, and thus the attack will go around the barrier but not inside it.
Volcanic Wrath can be blocked by placing a spherical barrier around Níðhöggr, the Volcanic Emissary. Doing this will contain his attack for as much damage as the barrier can take.
If Níðhöggr is encased in a barrier, she will take half the damage of his own attack as long as he is inside the barrier
Early Termination of Active Effect:
The attack can be terminated early by killing Níðhöggr, the Tundra Dragon
Strengths:
☠ Active ability is not channeled, meaning Níðhöggr is free to move around
☠ Passive ability can save some allies from being hurt by Seikatsu's magicWeaknesses:☠ Níðhöggr's Passive ends as soon as Níðhöggr is killed or runs out of duration
☠ Níðhöggr's Active is ended as soon as he is killed or runs out of duration
☠ Níðhöggr's attack can be turned against her by placing the dragon in a spherical barrier
☠ Níðhöggr's Passive ability also turns friendly fire off for her opponents
☠ Níðhöggr's Fireball deals Melee damage, which is less than Magic Damage
- Recall Soul:
- Recall Soul☠ Allows some variety in Seikatsu's arsenal of spells
B Rank
Soul
6 Posts
7 Posts
Summary
Any NPC killed during the thread this is casted on can be summoned on Seikatsu's side in the form of a soul. The active/passive for this entity is equal to any spells he/she knew at the time of death. That being has 120HP which is equal to 2x B Rank attacks. If the being brought back didn't know any magic, their soul version will also know no magic (no active/passive). This spell counts as a summon, so if Seikatsu already has 2 summons out on the field, one of them will have to die.
Strengths:
☠ Is a really nifty spell overall
☠ Can bring back the dead (NPC's only)Weaknesses:☠ Cannot bring back a dead player
☠ As it's mentioned "NPC" that means this is a non-PvP spell
☠ No control over what the passive or active will be
☠ If the resurrected being had no magic at all, the summon version of them will also have no magic
- Calm Soul:
- Calm Soul
B-Rank
Soul
Max 5 Posts
CD: 7 Posts
Summary
Seikatsu sits in one spot and meditates on the dealings of his life. This induces a state where good energy flows into him, healing his wounds.
Post 1: Recover 50% B Rank damage
Post 2: Recover 40% B Rank Damage, Lose 4% MP
Post 3: Recover 30% B Rank Damage, Lose 3% MP
Post 4: Recover 20% B Rank Damage, Lose 2% MP
Post 5: Recover 10% B Rank Damage, Lose 1% MP
Early Termination:
If Seikatsu wants to end it early and start the cooldown, it will happen.
If attacked, this spell will end immediately
If Seikatsu moves from position this spell will end
If Seikatsu tries to use another spell, this spell will end
If Seikatsu does not have enough MP for posts 2-5, this spell will end
Strengths:
☠ Heals a large amount of HP
☠ Very useful spell
☠ Can be ended earlyWeaknesses:☠ Requires 5 Posts of sitting down, not moving at all
☠ Is unable to attack
☠ Is unable to defend
☠ Is unable to use magic
☠ Ends early if Seikatsu doesn't have the extra 10% MP for posts 2-5
- Demonic Pulse:
- Demonic Pulse☠ Very Damaging attack, especially if channeled for full duration
B Rank
Darkness
Max 5 Posts
CD: 6 Posts
Description:
Seikatsu places his right hand to the ground and focuses his energy on the Demonic energy inside him. For the first post and blast of black fire in a spherical shape will engulf a 45 meter radius area in a wave originating from Seikatsu's hand on the ground dealing 50% Spell ranked damage (30HP) to all enemies within that radius. Every post after that, 40% damage (24HP) will be dealt in the form of the same pulse. As this spell is channeled, if the right hand is removed from the ground, or removed from the being, then this spell will end. Seikatsu is unable to cast any spells requiring his right hand for the duration of this spell. Seikatsu receives a -50% defense, and -50% reaction time debuff that cannot be removed or "Alleviated" during the use of this spell.
Premature Ending:
If Seikatsu takes 2x player ranked damage, it's interrupted
If Seikatsu has his hand removed, it's interrupted
If Seikatsu takes his hand off the floor, it's interrupted
If Seikatsu casts a spell with his right hand, he removed it from the floor most likely, so it's interrupted
Dodge/Blocking:
This spell can be dodged by running out of the area of the attack, if you're even a millimeter out of the 45 meter radius, you're safe. This spell can be blocked by barrier that form a spherical shape around the individual. As this effect is a pulse, it will move past shields, or anything that doesn't cover the full figure. As this effect is fire, and fire wraps around objects, it would wrap around the shield. This can also be blocked by encasing Seikatsu in a spherical barrier, which would contain the attack.
Consumption of the attack:
Fire or Dark element Demon Slayers are able to consume this attack. It is limited to demon slayers, as this is demonic fire specifically. Additionally, as this fire is half dark and half fire, only half the effect of consuming this attack will occur for the slayer unless he/she is both a Fire and Darkness slayer (Primary+Secondary) in which case they will gain full bonuses.
Secondary Effect:
Opponents will receive a burn after the 3rd pulse. This burn deals 30 damage per post for 3 posts.
Third Effect:
Opponents of equal or lesser rank will be shaken (stumbled slightly) as each pulse passes. This doesn't result in a major change of movement, but can be annoying.
Strengths:
☠ Includes a burn effect on post 3
☠ Can only be consumed by Demon Slayers, as opposed to all typesWeaknesses:☠ Requires constant use of the right hand, meaning Seikatsu can't use it for another spell
☠ If Seikatsu's hand leaves the ground then the spell is over instantly
☠ Pulses can be dodged
☠ Pulses can be blocked
- Spirit Barrier:
- Spirit Barrier☠ Can absorb some damage
B Rank
Soul
Until Destroyed, 5 posts max
6 Posts after destroyed
Summary
Seikatsu placed a 20 meter maximum radius spherical barrier around him. This barrier can be formed around either him, an ally, an opponent, or an object and has a total of 160HP max absorption, or 2x B Rank damage. If an attack would deal more than 120HP in damage, the barrier will absorb the 120HP and let the rest of it pass through. This means if the attack deals 200 damage, the person inside would take the difference of 80 damage.
Destruction and Absorption:
This barrier absorbs all damage, if an attack comes from within going out, the barrier will take it. The barrier will not absorb attacks that do not deal damage such as status effects that only effect statuses.
Secondary Effect:
When the barrier is destroyed, it will release a 40 meter radius shock wave that sends all individuals A ranks or lower flying back 5 meters. Opponents 1 rank above this spell will feel a slight shudder, but not be knocked back. Opponents 2 ranks above this spell will feel a small breeze.
Third Effect:
When the barrier is destroyed, it will release a very thick fog covering a 30 meter radius. This can act as a smokescreen to be used to make a daring escape. This fog lasts 2 posts before dissipating.
Strengths:
☠ Secondary effect is a knock-back
☠ Third effect is a smokescreenWeaknesses:☠ Only takes 120HP, some spells deal more than that
☠ S Rank or higher opponents will not be knocked back
☠ If a spell that deals damage is fired from the inside at an opponent, the barrier will take that hit
☠ If a spell does not deal damage, the barrier will not block it
- Summon Gabriella, the Archangel:
- Summon Gabriella, the Archangel☠ Heals a lot over the course of 6 posts
B Rank
Summon
6 Posts
7 Posts
Description:
Gabriells is one of the highest ranking Angels in the divine army, to whom Seikatsu may or may not have had an affair with and ended up in yet another forced contract with. Her personality is a kind, and gentle one who seems as though she can do no evil. Her feelings for Seikatsu may turn out to be a strain on any future relationships he may develop, as she has a very protective nature. The staff she wields has sharpened edges, and can double as a spear that deals A Rank melee damage. She can take 2x B Rank attacks, or 120HP damage.
Active:
Holy Reply
Duration: 6 Posts
Cooldown: 1 Use Per Summon
Gabriells places her palms together and bows her head as a warm, inviting light is shone over a 40 meter radius area. All allies withing this light are healed for 50% B Rank Damage on the first post, and decreasing increments over the 5 posts after.
Post 2: 40%
Post 3: 30%
Post 4: 20%
Post 5: 10%
Post 6: 5%
Consumption:
This light is 100% Holy Light, therefore, only Light God Slayers can consume it.
Premature Ending:
If ordered to, Gabriella can end her casting immediately
If killed, the casting is ended
If Gabirella takes 130HP Damage, casting is ended immediately
If the spells is consumed by a Light God Slayer, it will end
Passive:
Gabriella's presence brings about healing to all who call her friend. All allies of Gabriella are blessed with a +3% HP regen while she is on the field.
Strengths:
☠ Passive grants HP regen
☠ Summon can also be used as valuable DPSWeaknesses:☠ Active will end if Gabriella takes too much damage
☠ Passive will end immediately when Gabriella leaves the field (dies or runs out of time)
☠ Active can be consumed by Light God Slayers, which will end it immediately
☠ Active and Passive does not prevent damage, but rather heals the damage. If allies are already at 100% HP, it will not grant them more HP.
- Unleash Soul:
- Unleash Soul☠ Longer it's charged the more painful it is
Signature
Soul
Between 1 and 5 Posts
Duration +1
Summary
Seikatsu balls up energy in one of his hands, and focuses on the balance of life and death. While doing this, he begins to charge up an attack that increases in power for every post he charges it. During PvP, the power of this spell is cut in half and cannot be charged beyond post 4. This attack's dimensions are also dependent on the amount of time it's charged for.Posts Damage Range Width (diameter) 1 1x Rank 10 meters 2 meters 2 2x Rank 15 meters 3 meters 3 3x Rank 20 meters 6 meters 4 4x Rank 25 meters 18 meters 5 5x Rank 30 meters 30 meters
Interruption:
By Seikatsu opening his hand, this spell will be interrupted
By Seikatsu having his hand removed this is interrupted
By taking 50% total HP in damage, this spell is interrupted
By being consumed, this spell is negated
If this spell is interrupted, Seikatsu loses 50% his current HP
Consumption:
This spell contains traces of light and dark, so it can be consumed by a Chaos element Slayer. A Chaos element Slayer is a slayer who has both, Light and Darkness for their Primary and Secondary, and both spellbooks are slayers. EX: Light God Slayer + Darkness Dragon Slayer.
Dodging/Blocking:
This attack is a linear attack, so it can be blocked by and barrier large enough to cover the size of the blast. A person could place Seikatsu in a barrier to contain the blast. To avoid it, you could step out of the way. If you have equipment large enough to cover the size of the blast, that will be sufficient to block that attack.
Strengths:
☠ Longer it's charged, the wider it becomes
☠ Very devastating attack if charged to post 10Weaknesses:☠ Since the hand is busy charging, it cannot be used which leaves Seikatsu open for attacks on that side
☠ If interrupted Seikatsu has his current HP chopped in half
☠ Damage is cut in half during PvP
☠ Very easy to dodge, especially in PvP
☠ Max charge is post 4 in PvP
- Unleash Darkness:
- Unleash Darkness☠ Longer it's charged the more painful it is
Legendary Armour Signature, Max A Rank
Darkness
Between 1 and 5 Posts
Duration +1
Summary
Seikatsu balls up energy in one of his hands, and focuses on the darkness in his own heart. While doing this, he begins to charge up an attack that increases in power for every post he charges it. During PvP, the power of this spell is cut in half and cannot be charged beyond post 4. This attack's dimensions are also dependent on the amount of time it's charged for.Posts Damage Range Width (diameter) 1 1x Rank 10 meters 2 meters 2 2x Rank 15 meters 3 meters 3 3x Rank 20 meters 6 meters 4 4x Rank 25 meters 18 meters 5 5x Rank 30 meters 30 meters
Interruption:
By Seikatsu opening his hand, this spell will be interrupted
By Seikatsu having his hand removed this is interrupted
By taking 50% total HP in damage, this spell is interrupted
By being consumed, this spell is negated
If this spell is interrupted, Seikatsu loses 50% his current HP
Consumption:
This spell is a Demonic spell, therefore a Darkness Demon Slayer is able to consume it. Consuming it can occur while the spell is being charged, if consumed the spell is negated.
Dodging/Blocking:
This attack is a linear attack, so it can be blocked by and barrier large enough to cover the size of the blast. A person could place Seikatsu in a barrier to contain the blast. To avoid it, you could step out of the way. If you have equipment large enough to cover the size of the blast, that will be sufficient to block that attack.
Strengths:
☠ Longer it's charged, the wider it becomes
☠ Very devastating attack if charged to post 10Weaknesses:☠ Since the hand is busy charging, it cannot be used which leaves Seikatsu open for attacks on that side
☠ If interrupted Seikatsu has his current HP chopped in half
☠ Damage is cut in half during PvP
☠ Very easy to dodge, especially in PvP
☠ Max charge is post 4 in PvP
- Spell Template:
- Code:
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[blur][color=#000000]Duration:[/color][/blur]
[blur][color=#000000]Cooldown:[/color][/blur]
[blur][color=#000000]Description:[/color][/blur]
[blur][color=#000000]Strengths:[/color][/blur][/center]
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[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[center][blur][color=#000000]Weaknesses:[/color][/blur][/center]
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[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
- Jobs:
- Completed:
D:9
C:5
B:7
A:3
S:2
10Y:0
100Y:0
Working on 5/6:
Gourmet World Island(100)
The End of Exitence (100)
The Idol (A)
The Storm King(100)
Protect the Forest (A)
Exp: 50,175.25/275,000
- When you ask me to do stuff:
Thorn- - - - - - - - - - - - - - - - -
Lineage : Arm of Destiny
Position : None
Posts : 1405
Guild : Savage Skull
Cosmic Coins : 6
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°36
Re: Niyol's Magic
Niyol wrote:Guardian of the Damned
Secondary Magic:Ice Magic
Caster or Holder: Caster
Description:
Soul Manipulation is a magic that existed since the first demons walked the earth. It can only be learned by demons, but is seldom used by demons. It's been forgotten to the extent that there is only one piece, of one scroll that so much as mentions it. For a human to learn this magic, he/she must contract with a demon, and use the power to kill an amount of a type of creature. Both are decided by the demon. Soul magic has the ability to kill, or incapacitate; depending on who is in control. In its basic form, the magic has two routs; Material, and Astral. Material transforms souls into spiritual objects, but can never be used to re-create life or the likeness of it. It can also be used to reinforce non spiritual objects so they can interact with souls. Astral Soul Manipulation is using energy from the dead, in the form of decayed souls to effect the real world. Use of this type is rare, as most the wizards who "mastered" it, attempted to rebel against the demon they contracted with, and payed the price when they realized demons possess far more power than humans. The magic takes on a primary Dark Blue, with a light blue secondary color, and a combination of grey and white in some areas. Being a demonic magic, this magic can also grant the user the ability to tap into darkness magic as well.
A small note, instead of Magic Power being used to cast spell, Niyol uses Souls which is the undead equivalent of MP. Below, I’ll either specify ‘souls’ or “ƧƧ”Strengths:☠ Versatile
☠ Permits a multitude of magic styles
☠ Permits a multitude of side effects such as burn, corruption, and paralysisWeaknesses:☠ Limits the amount of spells of an individual type Seikatsu can have
☠ Spells are fairly complicated, some requiring channel times
☠ When the wizard dies, his/her soul is given to the contracted demon as a slave.
☠ While channeling spells, Seikatsu is wide openLineage:
Shinokishi: The Death Knight
One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.Ability:
The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.Usage:
They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.to my knowledge for a B rank you only get 5 unique abilities - please correct me if i am wrong
- Unique Abilities:
- Wings of the reaper:
Wings of the Reaper ☠ Niyol can condense soul energy around him to apply a pair of wings. The wings speed is 15 meters per second. They can be destroyed by spells/equipment of equal or greater rank, and if hit Seikatsu will be damaged as they are technically part of his being.
- Reaper Soul:
Reaper Soul ☠ Reaper Soul is an active ability that lasts 3 posts. It may be used once per post, and switches Niyol to a stronger set of spells.
• The Pro’s of these spells are considerably stronger than normal spells, and normally have some serious side effects for the opponents.
• Niyol’s melee attacks are also enhanced with Darkness, allowing him to stun non-player controlled, NPC’s for 2 posts.
• The Con’s of using Reaper Soul is that it locks Niyol’s other spells, limiting him to 1 spell of each rank (takes up slots) and his unique abilities. This means, while under the effects of Reaper Soul, Niyol is restricted to the following spells (ones higher than his rank are obviously not usable until he hits the rank):
• 1 D Rank Spell
• 1 C Rank Spell
• 1 B Rank Spell
• 1 A Rank Spell
• 1 S Rank Spell
• 1 H Rank Spell
• The above all cost 50% more ‘Souls’ to cast, if the spell doesn’t cost ‘Souls’ due to Rank bonuses, or any other bonuses really, the spell will cost +1% ‘Soul’ per rank. If he doesn’t have the ƧƧ to pay, the cost will be deducted from his HP at a ratio of 2HP per 1 ƧƧ needed.
this seems more like a spell
• After use of this, Niyol will cease all regeneration of ƧƧ (aside from the result of spells) entirely until the end of the thread
• After use of this, Niyol will have a permanent 50% reduction in: Damage, Defense, Speed, Accuracy, and to top it off he will pass out for 1 post, every other post until the end of the thread
• The “Reaper Soul” spells are located separately from the primary spells, but all take up a primary spell slot. They are inaccessible while Niyol is not using Reaper Soul. Niyol cannot pull out of Reaper Soul until the 3 post duration is over. This is more of a “final option” kind of ability. Niyol is put at the pinnacle of his power, but also at the absolute most vulnerable state, and this isn’t able to be used for PvP purposes…
- Unnatural Attraction:
Unnatural Attraction ☠ Niyol naturally draws extra souls to him. This increases his ƧƧ regen speed by +2%. This is increased by a further 3% at night while not in Duel Arena/PvP.
- Reap:
Reap ☠ Once per thread, Niyol can place his hands on an opponent non-player controlled NPC, during a non-PvP fight and deal damage equal to 10% of that enemy’s max HP. Half that amount is then added to Niyol’s ƧƧ total. For this action, Niyol deals 50% less damage for 2 posts afterwards.
- Soul Storage:
Soul Storage ☠ Niyol can pool the souls around him, allowing them to linger for longer. These souls condense, allowing him to store 50% more ƧƧ, but he starts all threads with the standard amount of 100% ƧƧ and must store more of it by regenerating the MP over time.
- TBC:
Famine☠ To Be Continued...
Pestilence☠ To Be Continued...
War☠ To Be Continued...
Death☠ To Be Continued...
- D Rank Spells:
- Dread Sprint:
Dread Sprint☠ Low cooldown - [color-red]this is to generic remove or do a different one please[/color]
D Rank
Darkness
Instant
2 Posts
Summary
Niyol turns into a shadow and disappears, reappearing anywhere within 5 feet of his previous location. The speed of the spell, accompanied by the short distance makes it difficult to hit Niyol but it is still possible. Hitting the shadow with a Light, Soul, or Shadow attack will deal damage to Niyol. Other forms of attacks wont. This can’t be consumed by Shadow Slayers since the shadow IS Niyol. - this last bit would follow the pet consumption rules sorry- what is the speed?
Strengths:
☠ Looks cool
☠ Can be used to snap to targets if they’re close enough - snap to targets? not shore what this meansWeaknesses:☠ EXTREMELY short range, 5 feet is shorter than Seikatsu is
☠ Niyol isn’t untouchable during this attack
☠ Niyol can just as easily roll forwards, as opposed to using this spell
☠ The absolute only reason Niyol would use this spell is if he needed to clear 5 feet, in under a second…
- Ghostly Punch:
Ghostly Punch☠ Low cooldown to generic please change or remove thanks
D Rank
Soul
Instant
2 Posts
Summary
Niyol appears inside a spirit with long white hair. He then punches the opponent, sending a ghostly fist through the target. This deals normal damage, and must be cast from melee range.
Strengths:
☠ Looks scary
☠ Looks cool (depending on how you think of it)Weaknesses:☠ Deals standard damage
☠ Requires Niyol to be in melee range
☠ Doesn’t have any other effects tacked on
☠ A normal attack that deals less damage than Niyol’s melee, and costs ƧƧ to do it
- Scream:
Scream☠ Low cooldown -[color=red]to generic]
D Rank
Soul
Instant
2 Posts
Summary
Niyol appears inside of a spirit with long white hair. The two of them (Niyol+Spirit) scream at the opponent and white lights shoot from their eyes and mouth. This deals normal damage. The spell can only be cast from melee range.
Strengths:
☠ Looks scary
☠ Looks cool (depending on how you think of it)Weaknesses:☠ Deals standard damage
☠ Requires Niyol to be in melee range
☠ Doesn’t have any other effects tacked on
☠ A normal attack that deals less damage than Niyol’s melee, and costs ƧƧ to do it
- ”C Rank Spells”:
- Spirit World:
Name:☠ Allows Niyol to evade an attack once per post
C Rank
Soul
3 Posts
4 Posts
Summary
Niyol attracts a multitude of souls around him (40 foot radius) and changes the world within that space to a strange, blueish hue. The walls of this world are smoky, and is filled with small orbs spinning around. Touching the wall (3 inches thick) will allow one to enter, but if you’re not Seikatsu the wall deals ½ C Rank damage to you for every post you touch the wall of wisps (the orbs). Inside this little world of Niyol’s, he has the ability to turn into a soul, vanish and appear anywhere within the space he desires. This is 1 effect, occurring instantly and not a list of abilities. He may do this 1 time per post.
Niyol cannot leave this space by using the ability. He must physically walk out of the barrier. The “barrier” is not the kind that stops normal stuff. The barrier prevents Niyol’s spell from extending infinitely, but will not prevent attacks or anything else from entering and exiting. That said, the barrier cannot be destroyed by any attacks because it’s not physically there. Meaning attacks can be aimed at Niyol, and the barrier will do nothing for it. While within the Spirit World, but not touching the wall, opponents take no damage.
Strengths:
☠ Allows Niyol to make a trick attack once per post (if he hasn’t evaded one)
☠ Hurts opponents who try to stick to the wall of the spell, thinking they can dip out at the last secondWeaknesses:☠ Niyol cannot use the Spirit World’s ability to appear outside of the barrier
☠ The barrier of spirit world doesn’t stop anything from passing through, other than the spirit world itself
☠ Niyol can only Become a soul and perform his disappearing act one time per post
☠ While the barrier will deal damage, it does nothing to those who are entirely in the Spirit World
- Devour:
Name:☠ Has the possibility to heal a huge amount of health
C Rank
Darkness
Up to 4 posts
Duration +1
Summary
Niyol places his hands on up to 4 bodies and begins regenerating HP by consuming their souls. The amount of HP regenerated is dependent on the rank of the enemy.
Weak: 20
Normal: 30
Strong: 40
Boss: 60
this would only generate 200hp max as its a C rank
As the above ranks are based on Job Enemy roll strengths, and not actual player ranks, it should be evident this is a non-PvP spell. The enemies must have died within the past 2 posts, otherwise their souls would have already gone on to the netherworld. The duration of this spell is equal to the amount of souls consumed, where 1 soul is consumed per post. If the opponent is a Dark Element Slayer, he/she may consume the soul instead and gain HP equal to what Seikatsu would have received. If all the souls are consumed by a Dark Element Slayer, with the slayer consuming a soul every post that is, then they’d receive the benefits of consuming a B Rank spell.
Strengths:
☠ Looks a bit scary, seeing a group of souls being turned into chow and all
☠ Fits with Niyol’s whole, Angel of Death themeWeaknesses:☠ Can only be used in jobs, since that’s the only place where the listed ranks are available
☠ Heals slowly over time, instead of 1 great big slab of HP
☠ Odds of it healing a magnanimous amount are inconsistent, as the enemies rolled are random
☠ Enemy souls consumed must be fresh, no older than 2 posts. So Niyol can’t wipe out some people and carry them around for an entire thread, then use them as fodder when he’s in trouble.
- B Rank Spells:
- Shadow Force:
Shadow Force☠ Allows Niyol to deal damage
B Rank
Darkness
2 Posts
5 Posts
Summary
For every point of damage dealt to Seikatsu over the course of the thread, Niyol holds 1 ‘force’ charge. At any point in the thread, unless the thread is a Duel/PvP thread, Niyol can cast this spell to release all counters onto 1 opponent and deal damage equal to 2x the amount of counters on him. The attack is executed in 2 posts, where the first one is Niyol pooling together all of his charges, and the second is him firing it in a 1ft diameter cylindrical beam that’s 30 meters long. - this dose not follow the rules for force please look at the rules and do this spell again
If the opponent is a Dark element Slayer, they can easily consume this attack. Consuming this attack will allow the opponent to deal +50% damage for 5 posts, on top of the normal benefits for consuming a B Rank spell.
Strengths:
☠ Takes advantage of Niyol’s habit for getting hurt
☠ Is strongest if used at the end of a job, when the ‘Force’ is strongestWeaknesses:☠ The beam size is so thin it’s likely to only hit 1 target
☠ Requires Niyol to take damage, and an excessive amount to make this attack be worth anything
☠ Can be consumed by Darkness Slayers
☠ If consumed by a Darkness Slayer, the slayer gains +50% damage output for 5 post, on top of normal bonuses for spell consumption
- Degenerate:
Degenerate☠ Allows Niyol to be of use to his allies
B Rank
Soul
Instant
5 Posts
Summary
Niyol uses up a minimum of 15 ƧƧ, and heals his allies for that much. However, he may choose to use up more than 15 ƧƧ to heal his allies for that much.
EX: If Niyol were to use up 50% of his maximum base ƧƧ, his allies would be healed for 50% of Niyol’s max HP. This does NOT heal Niyol, or anything of his (weapons, pet, summons etc…).
This will however, heal Pets, Summons, Take Overs, Requips that belong to an Ally, as well as heal the player.
Secondary Effect: Soul Barrier
Any excess health is formed into a barrier around the ally, or the ally’s property as a Soul element barrier with durability equal to the excess HP. The barrier will soak up 100% of the damage of all attacks before anything else.
Example: Niyol heals 150HP using this, but the ally’s max HP is 200 and they’re at 150HP. The ally is healed to 200HP, and has a 100HP barrier placed around them.
Strengths:
☠ Heals for a large amount
☠ Creates a defensive barrier with the excess HPWeaknesses:☠ Costs an immense amount of MP to be of any use
☠ Normally B Rank spells cost less at higher ranks, this one stays the same
☠ Doesn’t Heal Niyol or his pet ☠ Only usable if Niyol has allies
- Dreadnip:
Dreadnip☠ An army of bugs… truly scary!
B Rank
Darkness
5 Posts
6 Posts
Summary
Measuring a monstrous 6 inches tall, and a gargantuan 11 inches from mandible to tail-tip, the Dreadnip will surely destroy the world! This little guy is actually quite harmless on his own, however, he has some tricks up his sleeve. The Dreadnip has a total HP of 60, which is equal to 1 B Rank of magic damage.
Active
Dread-Army
5 Posts
1 Use Per Summon
The Dreadnip explodes, covering a 15 meter radius with eggs. The amount of eggs deployed is equal to the amount of HP the Dreadnip had when it exploded. Each egg, as a result, has 1 HP. The following post, all eggs that weren’t destroyed hatches to bring out 1 Dreadnip each. These are 3 inches tall, and 5.5 inches from mandible to tail. These all have 1/60HP each, and deal 1HP of damage with their attacks. The aforementioned explosion deals no damage.
Passive:
Dreadnips that are killed restore 1HP to Niyol
Dreadnips are Darkness element summons, as such, can be consumed by Darkness Slayers of all types. Darkness Slayers who consume the Dreadnips are restored HP equal to that of the Dreadnip's, and denies Niyol the benefit of healing from it. Only a true Darkness Slayer can consume the Dreadnip(s).
Strengths:
☠ Bugs restore Niyol’s HP when they die
☠ Giant bugs… some people are afraid of the tiny onesWeaknesses:☠ Original Dreadnip is dead in 1 hit of B Rank spell damage
☠ Eggs spawned are around for 1 post, are non-lethal, and have 1HP
☠ Each Dreadnip mini, has 1HP ☠ Each Dreadnip deals 1 damage
- Guardian Sweep:
Guardian Sweep☠ Can be used for espionage since it makes the opponent(s) hit trackable
B Rank
Soul/Dark
Instant
5 Posts
Summary
Niyol’s hands glow Dark Blue, and Black (one color per hand) and then he crosses them as if slashing the air in two parallel lines. From the Dark Blue line, 25% B Rank damage is dealt, as well as 2 Soul effects. From the Black Line, 25% damage is dealt as well as 1 Dark effect. The lines fan out for 120 feet, or 36.6 meters in a 150 degree arc in front Niyol. The lines phase through the opponents ripping out pieces of their soul(blue) and reducing their life force(black).
Soul Effect 1: Soul Mark
The opponent is permanently marked in the eyes of any friends of Niyol. It is able to be seen through walls, buildings, anything at all and can be kept track of flawlessly.
Soul Effect 2: Soul Render
After a post, the opponent will fall to the ground and begin seizing up as if he were being possessed.
Dark Effect: Life Steal
When the opponent dies (NPC only) 10% of its max HP is transferred to Niyol.
Strengths:
☠ If someone’s a sick person, the opponent(s) wriggling on the floor can be laughed at
☠ Life Steal is always funWeaknesses:☠ Range is shorter than most B Rank AoE’s
☠ It’s likely that 1 of the 2 lines will miss
☠ Each line deals very little damage
☠ Even if both lines hit, the damage is low
- Soul Slash:
Soul Slash☠ Deals minor initial damage
B Rank
Soul
Instant
5 Posts
Summary
Niyol slashes with his hand, or sends the spell into his weapon and slashes an opponent with that, and sends out a dark blue light to cut into his opponent. The light deals ½ normal spell damage, as well as wreaks havoc on his opponent.
Secondary Effect: Soul Bind
The opponent, if equal or lesser rank, is unable to move for 2 posts. It’s as if there’s a spirit inside him, forcing him to stay still. These are seen by others as white, smoking lines tethering the opponent to the ground. These lines cannot be cut by physical attacks, but can be cut by: Light, Darkness, and Soul spells.
Third Effect: Soul Bleed
The opponent has his HP drained out of his body at a rate of 15HP per post for 4 posts. This HP is in the form of his soul being siphoned, represented as a blue set of streaks leading from him to Niyol. Said streaks are able to be seen by the naked eye.
Quad: Soul Siphon
The Blue streaks mentioned before do not restore Niyol’s HP, but rather grant him +2 ƧƧ per post.
Strengths:
☠ Prevents enemy from moving about with Soul Bind
☠ Soul Bleed + Soul Siphon, nuff saidWeaknesses:☠ Requires Niyol to be in melee range
☠ Is wasted if Niyol misses
☠ Initial damage is low
☠ Soul Bind can be undone with Light, Darkness, or Soul spells
- Command Soul:
Command Soul☠ Allows some variety in Niyol's arsenal of spells
B Rank
Grand Summon
6 Posts
7 Posts
Summary
Any NPC killed on a previous job Niyol was on can be summoned on his side in the form of a soul. The active/passive for this entity is equal to any spells he/she knew at the time of death. That being has 180HP which is equal to base HP of a Grand Summon.
If the being brought back didn't know any magic, their soul version will also know no magic (no active/passive). This spell counts as a summon, so if Seikatsu already has 2 summons out on the field, one of them will have to die
Strengths:
☠ Is a really nifty spell overall
☠ Can bring back the dead (NPC's only)Weaknesses:☠ Cannot bring back a dead player
☠ As it's mentioned "NPC" that means this is a non-PvP spell
☠ No control over what the passive or active will be
☠ If the resurrected being had no magic at all, the summon version of them will also have no magic
- Signature Spells:
- Convert:
Convert☠ Looks scary as hell
D-Rank Signature
Soul/Dark
Up to 4 posts
5 Posts
Summary
Niyol stands in an area and focuses his power over the dead on the bodies of his fallen, and killed enemies. He may take up to 4 dead, non-player controlled NPC’s and convert their souls into usable ƧƧ. The amount of ƧƧ created through this is dependent on the power of the opponent.
Weak: 1%
Normal: 2%
Strong: 3%
Boss: 5%
As the above ranks are labeled for enemies found on jobs, the only NPC’s this can be used on are the ones in jobs. It takes 1 post to fully convert the souls into usable ƧƧ, as such, for each soul converted the duration of this spell goes up. EX: convert 2 souls, duration is 2.
The cooldown of this spell remains the same no matter how many souls are converted. As this is a channel spell, Niyol is unable to move from his position while converting the souls. He cannot attack, block, or defend while converting souls. To interrupt his casting of this spell, he must either be pushed, or take 2x player rank damage. Interruption of this spell results in Seikatsu losing 10% of his max ƧƧ as a form of backlash.
Strengths:
☠ Allows Niyol to regain some ƧƧ
☠ Doesn’t cost any ƧƧWeaknesses:☠ Lots of ways to interrupt
☠ Niyol is unable to move while casting this
☠ Niyol loses ƧƧ if he’s interrupted ☠ Cannot attack/defend/block while using this
- Unleash:
Unleash☠ Longer it's charged the more painful it is
Signature
Offensive
???
??? +1
Summary
Niyol balls up energy in one of his hands, and focuses on the darkness in his own heart. While doing this, he begins to charge up an attack that increases in power for every post he charges it. During PvP, the power of this spell is cut in half and cannot be charged beyond post 4. This attack's dimensions are also dependent on the amount of time it's charged for. Once this spell if fired, if charged to the 5th post, Niyol will pass out for 1 post.
Posts Damage Range Width 1 1x Rank 10 Meters 2 meters 2 2x Rank 15 Meters 3 Meters 3 3x Rank 20 Meters 6 Meters 4 4x Rank 25 Meters 18 Meters 5 5x Rank 30 Meters 20 Meters
Interruption:
By Niyol opening his hand, this spell will be interrupted
By Niyol having his hand removed this is interrupted
By taking 50% total HP in damage, this spell is interrupted
By being consumed, this spell is negated
If this spell is interrupted, Seikatsu loses 50% his current HP
Consumption:
This spell is a Demonic spell, therefore a Demon Slayer is able to consume it. Consuming it can occur while the spell is being charged, if consumed the spell is negated.
Dodging/Blocking:
This attack is a linear attack, so it can be blocked by and barrier large enough to cover the size of the blast. A person could place Seikatsu in a barrier to contain the blast. To avoid it, you could step out of the way. If you have equipment large enough to cover the size of the blast, that will be sufficient to block that attack.
Strengths:
☠ Longer it's charged, the wider it becomes
☠ Very devastating attack if charged to post 5Weaknesses:☠ Since the hand is busy charging, it cannot be used which leaves Seikatsu open for attacks on that side
☠ If interrupted Niyol has his current HP chopped in half
☠ Damage is cut in half during PvP
☠ Very easy to dodge, especially in PvP
☠ Max charge is post 4 in PvP
☠ Passes out after firing the attack
- Reaper Soul Spells:
Reaper Soul ☠ Reaper Soul is an active ability that lasts 3 posts. It may be used once per post, and switches Niyol to a stronger set of spells.
• The Pro’s of these spells are considerably stronger than normal spells, and normally have some serious side effects for the opponents.
• Niyol’s melee attacks are also enhanced with Darkness, allowing him to stun non-player controlled, NPC’s for 2 posts.
• The Con’s of using Reaper Soul is that it locks Niyol’s other spells, limiting him to 1 spell of each rank (takes up slots) and his unique abilities. This means, while under the effects of Reaper Soul, Niyol is restricted to the following spells (ones higher than his rank are obviously not usable until he hits the rank):
• 1 D Rank Spell
• 1 C Rank Spell
• 1 B Rank Spell
• 1 A Rank Spell
• 1 S Rank Spell
• 1 H Rank Spell
• The above all cost 50% more ‘Souls’ to cast, if the spell doesn’t cost ‘Souls’ due to Rank bonuses, or any other bonuses really, the spell will cost +1% ‘Soul’ per rank. If he doesn’t have the ƧƧ to pay, the cost will be deducted from his HP at a ratio of 2HP per 1 ƧƧ needed.
• After use of this, Niyol will cease all regeneration of ƧƧ (aside from the result of spells) entirely until the end of the thread
• After use of this, Niyol will have a permanent 50% reduction in: Damage, Defense, Speed, Accuracy, and to top it off he will pass out for 1 post, every other post until the end of the thread
• The “Reaper Soul” spells are located separately from the primary spells, but all take up a primary spell slot. They are inaccessible while Niyol is not using Reaper Soul. Niyol cannot pull out of Reaper Soul until the 3 post duration is over. This is more of a “final option” kind of ability. Niyol is put at the pinnacle of his power, but also at the absolute most vulnerable state, and this isn’t able to be used for PvP purposes…
- Death Swiftness:
Death Swiftness☠ Allows Niyol to move very fast
D Rank
Reaper Soul
3 Posts
1 Use Per Thread
Summary
Activated when Reaper Soul is used, Niyol is able to accelerate up to 100mph instantly for the duration of the Reaper Soul ability. While moving at these speeds, Niyol becomes a glass cannon. He's able to deal much stronger hits, but takes much more damage. So much damage is taken while moving at these speeds, 1 hit of magic damage equal to his rank will instantly kill him.
Strengths:Weaknesses:☠ Costs 50% more ƧƧ to cast
☠ Automatically activates
☠ Can only be case with Reaper Soul active
☠ While Reaper Soul is active, all non-Reaper Soul spells are locked
☠ Niyol can be killed in 1 or 2 shots depending on his rank when used, even if he had full HP while moving at high speed
☠ Doesn’t increase accuracy of attacks
- Death Aura:
Death Aura☠ Looks scary as heck
C Rank
Reaper Soul
3 Posts
1 Use Per Thread
Summary
Activated when Reaper Soul is used, Niyol is surrounded by a dark energy. This aura appears as a very dark, smoky manifestation that extends to a 5ft radius around Niyol, and will deal D Rank damage to all who enter.
Secondary Effect: Reap Soul
For each opponent killed inside the aura, Niyol gains HP equal to 10% of the dead thing’s max HP rounded down to the nearest whole number, and ƧƧ equal to 1% of the dead thing’s max HP rounded up to the nearest whole number.
This aura does not affect Dark Element Slayers. However, if the slayer wishes to get rid of it they may consume the aura.
Strengths:
☠ Heal Niyol when something dies in the aura
☠ Restores ƧƧ when something dies in the auraWeaknesses:☠ Costs 50% more ƧƧ to cast
☠ Automatically activates
☠ Can only be case with Reaper Soul active
☠ While Reaper Soul is active, all non-Reaper Soul spells are locked
☠ Can be consumed by Dark Slayers
☠ Does not affect Dark Slayers
- Death Blast:
Death Blast☠ Heavy Damage
B Rank
Reaper Soul
3 Posts
1 Use Per Thread
Summary
Activated as soon as Reaper Soul is used, Niyol gains the ability to fire a blast of Death Energy at his opponent. This blast costs 5% ƧƧ to fire, this is a separate cost from the cost of activation, and deals 2x rank damage. It has a maximum range of 30 meters, and a maximum girth of 2 feet in diameter.
Secondary Effect: Death Strike
Opponents hit by this will begin bleeding from every pore in their body for the duration of the Reaper Soul ability. This bleeding will continue after death, and if blood is not present in their body, their other bodily fluids will be excreted in the blood's place. This ability doesn't deal extra damage, but rather is the cause of the high damage of this spell.
Strengths:
☠ Scary after effectWeaknesses:☠ Costs 50% more ƧƧ to cast
☠ Automatically activates
☠ Can only be case with Reaper Soul active
☠ While Reaper Soul is active, all non-Reaper Soul spells are locked
☠ If Niyol doesn't have ƧƧ to activate this spell, his HP will be used in place of it at a ratio of 2%HP per 1%ƧƧ needed.
☠ Attack is quite small in terms of girth, only able to be used as an AoE if Niyol were fighting normal sized fire-ants
☠ Each shot costs 5% ƧƧ
- Spell Code:
- Code:
[center][blur][color=#000000]Name:[/color][/blur]
[blur][color=#000000]Rank:[/color][/blur]
[blur][color=#000000]Type:[/color][/blur]
[blur][color=#000000]Duration:[/color][/blur]
[blur][color=#000000]Cooldown:[/color][/blur]
[blur][color=#000000]Description:[/color][/blur]
[blur][color=#000000]Strengths:[/color][/blur][/center]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[center][blur][color=#000000]Weaknesses:[/color][/blur][/center]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
[blur][color=#000000][size=18][b]☠[/b][/size][/color][/blur]
Proof of Additional Spell Slots:
+3x B Rank Slots: Purchase/Exchange, and Approval
+1x B Rank Slot: Completed This Job
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°37
Re: Niyol's Magic
Unique Abilities:
There are only 5, "TBC" means "To Be Continued" if you look in the spoiler there isn't any effects for the abilities, just the names and "To Be Continued..." in the description. I have those there as a type of reminder of my original idea.
Reaper Soul: Not really... spells, that I know of, don't have a person have an entire column separate from the others, that can't be used unless you activate it. It's just a really elaborate UA that's more taxing on the body. The ability's not really one of those "I feel like being a boss so I'mma bust this out" kind of abilities, but more of those "I've got two options, and the latter involves me dying, so I'mma bust this out" and the price paid is extremely hefty.
If you're referring to the bit about the cost of spells part of that, the entire description for "Reaper Soul" lays out the rules for all the spells placed in the "Reaper Soul" category. Being that they cost more to cast, can only be cast while "Reaper Soul" is active, cannot be prematurely ended, cost HP if he doesn't have sufficient Souls to cast, and automatically activate all at the same time. That and as a result of the massive power he gains, he is literally crippled after it's over...
D Rank Spells:
Dread Sprint: Since it's an instant spell, I'd imagine it to be instant... Since it's moving 5 feet (which is probably a bit shorter than you are IRL based off of national height averages) it would be extremely fast... like moving that distance in under a second kind of fast...
Ghostly Punch: Removed strength #1, these were made before the Strength/Weakness rule was changed so it's literally a copy + paste from my word doc
B Rank Spells:
Shadow Force: It's not "Force" as in "Dragon Force" nor is it meant to be. If you're familiar with "Pokemon" then it's pretty much the move "Bide" just on a different scale. However... since I can see the confusion, and possibility of people not reading the description and accusing me of trying to be a pseudo-slayer, I'm gonna change the name to "Vengeance"
There are only 5, "TBC" means "To Be Continued" if you look in the spoiler there isn't any effects for the abilities, just the names and "To Be Continued..." in the description. I have those there as a type of reminder of my original idea.
Reaper Soul: Not really... spells, that I know of, don't have a person have an entire column separate from the others, that can't be used unless you activate it. It's just a really elaborate UA that's more taxing on the body. The ability's not really one of those "I feel like being a boss so I'mma bust this out" kind of abilities, but more of those "I've got two options, and the latter involves me dying, so I'mma bust this out" and the price paid is extremely hefty.
If you're referring to the bit about the cost of spells part of that, the entire description for "Reaper Soul" lays out the rules for all the spells placed in the "Reaper Soul" category. Being that they cost more to cast, can only be cast while "Reaper Soul" is active, cannot be prematurely ended, cost HP if he doesn't have sufficient Souls to cast, and automatically activate all at the same time. That and as a result of the massive power he gains, he is literally crippled after it's over...
D Rank Spells:
Dread Sprint: Since it's an instant spell, I'd imagine it to be instant... Since it's moving 5 feet (which is probably a bit shorter than you are IRL based off of national height averages) it would be extremely fast... like moving that distance in under a second kind of fast...
Ghostly Punch: Removed strength #1, these were made before the Strength/Weakness rule was changed so it's literally a copy + paste from my word doc
B Rank Spells:
Shadow Force: It's not "Force" as in "Dragon Force" nor is it meant to be. If you're familiar with "Pokemon" then it's pretty much the move "Bide" just on a different scale. However... since I can see the confusion, and possibility of people not reading the description and accusing me of trying to be a pseudo-slayer, I'm gonna change the name to "Vengeance"
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- Post n°38
Re: Niyol's Magic
the fist thing I need you to do is explain this SS thing and how it works in place of mp
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- Post n°39
Re: Niyol's Magic
Niyol is the "Guardian of Souls" so his magic is based off of the Grim Reaper, ghost stuff, and over-all the supernatural and occult. He can channel the souls from the dead through his body, and convert that into spells that he can actually cast.
(It's always been like this, but I never thought to actually write it out)
Naturally, there's unlimited amounts of souls in this world, as death is abundant. However, his body can only handle so much casting at once before he suffers the symptoms of magic exhaustion.
(This is my explanation for why he starts at 100SS instead of infinite amounts)
Or are you wanting me to put that in my magic description?
(It's always been like this, but I never thought to actually write it out)
Naturally, there's unlimited amounts of souls in this world, as death is abundant. However, his body can only handle so much casting at once before he suffers the symptoms of magic exhaustion.
(This is my explanation for why he starts at 100SS instead of infinite amounts)
Or are you wanting me to put that in my magic description?
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- Post n°40
Re: Niyol's Magic
It needs to be in your magic and also You also need to say how much per spell cost as reading though it I got confused with the cost of it :)
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- Post n°41
Re: Niyol's Magic
Thorn wrote:You also need to say how much per spell cost as reading though it I got confused with the cost of it :)
I'm not quite sure what you're talking about here...
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- Post n°42
Re: Niyol's Magic
well from what I understand your spell SS not mp so where a b rank spell would cost 10mp how much would a B rank spell cost SS wise?
hope I made my question easyer
hope I made my question easyer
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- Post n°43
Re: Niyol's Magic
Oh, yeas much easier.
I view ƧƧ] as the exact same thing, just in a different element. So where you start with 100MP, I start with 100ƧƧ.
Where your B Rank spell costs 15MP, my B Ranks cost 15ƧƧ. It's literally just taking the name of my magic source, and changing it.
I view ƧƧ] as the exact same thing, just in a different element. So where you start with 100MP, I start with 100ƧƧ.
Where your B Rank spell costs 15MP, my B Ranks cost 15ƧƧ. It's literally just taking the name of my magic source, and changing it.
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- Post n°44
Re: Niyol's Magic
I've edited in the bit about how much ƧƧ it costs for Niyol to cast his spells.
As a little favor... would you mind splitting my thread to remove the clutter, and moving the excess stuff to the archives please?
As a little favor... would you mind splitting my thread to remove the clutter, and moving the excess stuff to the archives please?
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- Post n°45
Re: Niyol's Magic
i dont now how to seperate a thead sorry maybe another staff member or admin knows as for your magic Approved :) will lock once you say so as you may find someone able to do that faver
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- Post n°46
Re: Niyol's Magic
I'll ask at a later time, go on and lock please ^_^
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- Post n°47
Re: Niyol's Magic
Approved ;)