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    Sand Magic - Fortification

    Strawberry
    Strawberry

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    Sand Magic - Fortification Empty Sand Magic - Fortification

    Post by Strawberry 29th December 2015, 10:44 am

    Magic

    Primary Magic: Sand Manipulation – Fortification
    Secondary Magic: -
    Caster or Holder: Caster
    Description: This magic is Sand Magic, a magic that uses meteors that come from the sky to demolish all that opposes Jakob's opponents... I mean seriously, what did you think it was? In all seriousness, this magic is made to be an unbreakable defense, with just as much offensive capabilities as another magic. Manipulation of the sand is pretty much all this magic is, however, although the uses of it make it so useful to Jakob.
    Jakob uses his magic by, as previously stated, making it an extremely high defensive magic, with a bit of offense to not make himself sheer defense. He commands all things sand fluently and effortlessly, and molds it's density so that it can be lighter than air or stronger than steel, and uses those exact methods to make this both offensive and defensive. He can summon a giant shield all around him, and throw a bunch of sand at someone and turn it into knives or something of the sort. This isn't a straight offensive Earth magic, it's focused on solely being the ultimate defense. No supporting others, no running away, no summons, just defense and offense, but mainly defense.
    Strengths:
    *Extremely defensive
    *Almost never without a source of sand
    *Powerful against rock and earth users (See unique ability)
    Weaknesses:
    *If someone were to send Jakob into an area without earth and strip him of all sand on him, he will be without a weapon
    *Defense doesn't always secure wins
    *As sand is crushed up rocks, it still can be eaten by earth slayers
    *Weak to water, which will nullify spells if equal or greater rank
    Lineage: Soldier of Chaos:
    Unique Abilities:
    *Sand Creation: If Jakob has sand already with him, he can control it to actually break up the earth around him to create more sand, and he can create up to 5 cubic meters of sand per post. This passive also allows his sand to actually deal 50% more damage to other earth spells that it clashes with, and break up the earth spell down into sand. This doesn't follow the 5 cubic meter per post rule, that only applies if he is breaking up regular earth.
    Note: Will keep a gage as to how much sand he has already created, as abilities and spells will use up this sand. The maximum amount of total sand to have at one time is 75 cubic meters.

    *Sand Armor: Exactly Much like Gaara's Sand Armor in Naruto, sand covers Jakob's body and makes a “second-skin” kind of thing. This softens blows and provides extra defense to him, making every attack deal 20% less damage starting at C rank (not counting D rank because I'm already past that rank) and increasing by 5% per rank going up from there. This armor is self-repairing, however after taking 2 user ranked attacks (80 damage at current rank) from Jakob's hp, the armor will shatter, and it will take 4 posts to fully replenish it. To replenish the full armor, it takes 10 cubic meters worth of sand from his “Sand Creation,” however the sand armor is already equipped at the beginning of a thread.

    *Sand Trap: When there is sand on the ground created by “Sand Creation,” Jakob can use any as a vessel for his spells. What this means is, if there is X meters of sand on the ground, that X is also the amount of range that his spells have. He can essentially use a spell intended to defend himself on someone 15 meters away, given he have 15 cubic meters of sand from “Sand Creation.” This can be used on the defensive side, as stated, or the offensive side, such as increasing the range of an offensive spell that would normally have a 10 meter range into 15 or 20, given he has that much sand on the ground. (Note: Any spell that says it's intended for Jakob's use can be altered to someone else, unless the spell says it MUST be used on Jakob. Example: Jakob uses the sand around him to blah blah blah... this can be altered to someone else)

    *Sand Immunity: When there is a spell created with sand that has a negative effect involved, Jakob is immune to said negative effects. This would include slowness by a quicksand spell, blindness by a sandstorm spell, etc. While this doesn't negate any effects made by any OTHER type of spell, be it earth or not, it does give some leeway when involved with sand. This ability also does not negate damage from any sand spells either, just the effects made by them. (Doesn't effect Jakob's own spells that would give him negative effects, however. He'd still get affected by those.)

    Spells:

    Signature spell(s):

    D rank spells:

    C rank spells:

    Spell Fusions (B Rank):


    Last edited by Not Gaara on 31st December 2015, 7:47 pm; edited 3 times in total


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    Sand Magic - Fortification NaomiSig
    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
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    Age : 23
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    Second Skill:
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    Sand Magic - Fortification Empty Re: Sand Magic - Fortification

    Post by Strawberry 29th December 2015, 10:47 am

    This magic is FINALLY DONE. I have proof of 2 D and 1 C rank spell slot being added from the Trading Hub here: https://www.fairytail-rp.com/t10202-the-trading-hub#219253 and the last C rank spell slot was made LONG before the new updated magic shop, but Zemina's magic and Nuria's magic both show it in there: https://www.fairytail-rp.com/t16323-agni-s-flame-and-the-cursed-blade https://www.fairytail-rp.com/t11602-corpus-ignis-body-of-fire


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    Sand Magic - Fortification NaomiSig
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

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    Sand Magic - Fortification Empty Re: Sand Magic - Fortification

    Post by Yvonne 30th December 2015, 6:46 pm

    Not Gaara wrote:Magic

    Primary Magic: Sand Manipulation – Fortification
    Secondary Magic: -
    Caster or Holder: Caster
    Description: This magic is Sand Magic, a magic that uses meteors that come from the sky to demolish all that opposes Jakob's opponents... I mean seriously, what did you think it was? In all seriousness, this magic is made to be an unbreakable defense, with just as much offensive capabilities as another magic. Manipulation of the sand is pretty much all this magic is, however, although the uses of it make it so useful to Jakob.
    Jakob uses his magic by, as previously stated, making it an extremely high defensive magic, with a bit of offense to not make himself sheer defense. He commands all things sand fluently and effortlessly, and molds it's density so that it can be lighter than air or stronger than steel, and uses those exact methods to make this both offensive and defensive. He can summon a giant shield all around him, and throw a bunch of sand at someone and turn it into knives or something of the sort. This isn't a straight offensive Earth magic, it's focused on solely being the ultimate defense. No supporting others, no running away, no summons, just defense and offense, but mainly defense.
    Strengths:
    *Extremely defensive
    *Almost never without a source of sand
    *Powerful against rock and earth users (See unique ability)
    Weaknesses:
    *If someone were to send Jakob into an area without earth and strip him of all sand on him, he will be without a weapon
    *Defense doesn't always secure wins
    *As sand is crushed up rocks, it still can be eaten by earth slayers
    *Weak to water, which will nullify spells if equal or greater rank
    Lineage: Soldier of Chaos:
    Unique Abilities:
    *Sand Creation: If Jakob has sand already with him, he can control it to actually break up the earth around him to create more sand, and he can create up to 5 cubic meters of sand per post Give this a cap/limit. You can up the limit as you rank up.  This passive also allows his sand to actually deal 50% more damage to other earth spells that it clashes with, and break up the earth spell down into sand. This doesn't follow the 5 cubic meter per post rule, that only applies if he is breaking up regular earth.
    Note: Will keep a gage as to how much sand he has already created, as abilities and spells will use up this sand

    *Sand Armor: Exactly Much like Gaara's Sand Armor in Naruto, sand covers Jakob's body and makes a “second-skin” kind of thing. This softens blows and provides extra defense to him, making every attack (physical attacks) deal 20% less damage starting at C rank (not counting D rank because I'm already past that rank) and increasing by 5% per rank going up from there. This armor is self-repairing, however after taking 100 damage from Jakob's hp, the armor will shatter, and it will take 4 posts to fully replenish it. To replenish the full armor, it takes 10 cubic meters worth of sand from his “Sand Creation,” however the sand armor is already equipped at the beginning of a thread. I'm gonna take that this armor works live every defensive spell. You can have it take two spell damage of the same rank. Then it will break and after 4 posts, you can have it back up again.

    *Sand Trap: When there is sand on the ground created by “Sand Creation,” Jakob can use any as a vessel for his spells. What this means is, if there is X meters of sand on the ground, that X is also the amount of range that his spells have. He can essentially use a spell intended to defend himself on someone 15 meters away, given he have 15 cubic meters of sand from “Sand Creation.” This can be used on the defensive side, as stated, or the offensive side, such as increasing the range of an offensive spell that would normally have a 10 meter range into 15 or 20, given he has that much sand on the ground. (Note: Any spell that says it's intended for Jakob's use can be altered to someone else, unless the spell says it MUST be used on Jakob. Example: Jakob uses the sand around him to blah blah blah... this can be altered to someone else)

    *Sand Immunity: When there is a spell created with sand that has a negative effect involved, Jakob is immune to said negative effects. This would include slowness by a quicksand spell, blindness by a sandstorm spell, etc. While this doesn't negate any effects made by any OTHER type of spell, be it earth or not, it does give some leeway when involved with sand. This ability also does not negate damage from any sand spells either, just the effects made by them. (Doesn't effect Jakob's own spells that would give him negative effects, however. He'd still get affected by those.)

    Spells:

    Signature spell(s):

    D rank spells:

    C rank spells:

    Spell Fusions (B Rank):
    It's mostly well balanced. A few things here and there but it's good. Good job on the app. Bump after edits.


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    Sand Magic - Fortification QoRmBvD
    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
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    Sand Magic - Fortification Empty Re: Sand Magic - Fortification

    Post by Strawberry 31st December 2015, 7:52 pm

    I changed just about everything that you said, except the unique ability Sand Armor. I'll change it if you still persist, but first see my reasoning as to not changing it entirely.

    You told me to make it 2 spell damage, like a normal defensive spell. That i changed it to, as you requested. However the only thing i really am defensive about is making it physical damage instead of both physical (melee) and spell damage. I even made Sand Armor - Refurbish because of the Sand Armor, as if it resists spell damage it compliments the magic's defensive nature. Plus, since it's only 2 spell damage till it's destroyed then it doesn't really matter, 3 attacks will still shatter the armor. I just think that it should just be an increased defense buff. If you want me to change it to physical, then sure i will, but at least consider my reasoning for such.


    _____________________________________________________________________________________

    Sand Magic - Fortification NaomiSig
    Yvonne
    Yvonne

    Holy Darkness


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    Sand Magic - Fortification Empty Re: Sand Magic - Fortification

    Post by Yvonne 1st January 2016, 8:57 am

    Your current description is good. Approved!


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    Sand Magic - Fortification QoRmBvD
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Starlight Maiden


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    Sand Magic - Fortification Empty Re: Sand Magic - Fortification

    Post by Nessa Cordelia Lux 21st May 2020, 3:47 am

    Spoiler:

    Archived due to player inactivity~


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    Sand Magic - Fortification 60582_s


      Current date/time is 17th November 2024, 11:44 am