Fairy Tail RP

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    Pain, Stop

    Tess
    Tess

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    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 1129
    Guild : Fairy Tail
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    Dungeon Tokens : 0
    Experience : 3,950

    Character Sheet
    First Skill: Numb Angel ❅ Ice Devil
    Second Skill:
    Third Skill:

    Completed Pain, Stop

    Post by Tess 9th July 2015, 6:39 pm

    Magic

    Primary Magic: Pain, Stop
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Pain, Stop is a magic that was devised by Allison for the purpose of fulfilling her goal-- to remove all pain and suffering from the world.  This magic consists of weapons and attacks made out of Allisons' magical power, as well as utility options.  It uses high mobility combined with high single target damage to remove specific targets from the world, or to paralyze and knock out her opponent.  However, this magic is not as good in a 2v1 situation (with Allison being the 1) or a 2v2 situation, etc. because she is unable to focus on more than one target at a time.  Additionally, since stealth and quick endings are a vital part of this magic, extended skirmishes can cause it to be not useful.  Most of the weaponry attacks that are formed out of magical power, or MP, are completely invisible and cannot be detected with Sensory.  Nonetheless, considering the fact that Allison is a mid to close range fighter, her attacks from the shadows can be countered with Sensory, by figuring out the placement of her aura.

    This magic is meant to do one of three things in a combat situation-- either paralyze them and then knock them out (if they haven't been injured yet but fighting is inevitable) or dodge long enough to find an opening to run away (if fighting is not unavoidable).  The other option is to do as much damage to a single target as possible, in order to kill.  This damage done is very useful when Allison is attempting to "fix" people, since it's something like using assassination techniques in its stealth and quick attacks.  Allison typically will try to avoid fights if possible, and that is why the second option out of all of these is utilized most often.  She usually saves Repression or other seriously offensive spells, for targets that are either hurt in some way or have committed a crime in her eyes by causing pain to others.  These people, Allison aims to kill and will forgo paralyzing and knocking out for simply attacking and dealing enough damage to send them to the world of the dead.
    Strengths:
    - High single target damage
    - High mobility
    - Good in close-mid range combat
    - Has no elemental weaknesses
    Weaknesses:
    - Requires having to get close
    - Bad at long range ^^
    - Uses a lot of MP by creating weapons/draining
    - Not useful in extended fights
    - Not useful against more than 1 person
    - Cannot be used in conjunction with armor, as it requires lots of movement and a light body
    - Many spells require a channeling time
    - Attacks using stealth are countered by opponent use of Sensory
    Lineage:
    Abilities:

    Signature Spells:
    D Rank Spells:
    C Rank Spells:
    B Rank Spells:

    Spell Fusions:
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

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    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Completed Re: Pain, Stop

    Post by Aliannah 17th July 2015, 6:20 am

    Lookin' good~
    Pain, Stop NCrTQNR


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