Magic
Primary Magic: Lost Magic: Twilight Call.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description:
Latice the master of the Twilight Dream while in our world is greatly weakened but that does not mean that it is any less a danger. While in control of Nera it is capable of channeling her bodies magic to summon the forces of the Twilight Dream to wreak havoc on whatever it feels needs to be destroyed at the time. Due to how the Twilight Dream works Latice is capable of creating and summoning some highly dangerous and deadly things be it spectral fire unable to be eaten by slayers or by infusing its own aura form with enough power to let loose a barrage of deadly attacks. In the end Latice is simply a motor of havoc and destruction with a magic to match it.
Strengths:
Weaknesses:
Lineage:
Malefic Illusions:
Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.
Unique Abilities:
Spells:
Primary Magic: Lost Magic: Twilight Call.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description:
Latice the master of the Twilight Dream while in our world is greatly weakened but that does not mean that it is any less a danger. While in control of Nera it is capable of channeling her bodies magic to summon the forces of the Twilight Dream to wreak havoc on whatever it feels needs to be destroyed at the time. Due to how the Twilight Dream works Latice is capable of creating and summoning some highly dangerous and deadly things be it spectral fire unable to be eaten by slayers or by infusing its own aura form with enough power to let loose a barrage of deadly attacks. In the end Latice is simply a motor of havoc and destruction with a magic to match it.
Strengths:
- Strong and Versitile due to the sheer amount of entity's that Latice can call from Twilight.
- Slayers cannot eat her spells due to them not being able to eat the twilight spells and elements.
- Trickery of the Twilight King, Latice knows how to use the spells in ways that would make it hard for a person to deal with head on.
Weaknesses:
- Ranged only if any melee gets too close they risk hitting themselves with their own magic.
- weak body due to the fact Nera is still a child making it hard for her to stick in a fight.
- Hard to hide due to Latice giving out a massive aura of killing intent combined with the visible nature of the magic.
- While it may not be a dragon itself due to the nature of being born from the collective nightmares of dragons the slayer magic for dragons deals more damage to it equal to their bonus.
Lineage:
Malefic Illusions:
Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.
Unique Abilities:
- Unnatural Child: Even though she is a child when Latice is in control her body gains the strength of a fully grown adult (Of her rank).
- Twilight Siphon: Nera has an odd connection to the Twilight Dream and has a 5% bonus to hp and mp regen. (Happens once every 5 posts.)
- Chosen Child: Should she ever get enraged at someone while Latice is not in control Nera is capable of harnessing and using weaker versions of the spells using her own fear and anger as fuel.
- Nightmares Eyes: Due to the influence of Latice, Nera is completely unaffected by darkness and can see perfectly even if it is pitch black out.
Spells:
- Signature Spell.:
- Twilight Coil.:
- Name: Twilight Coil
Rank: Matches her rank. (C-Rank)
Type: Offensive, Twilight.
Duration: 1 Post.
Cooldown: 0 Post.
Description: Nera holds out her hand and fires off a silent vibrant purple coil of pure energy from the Twilight Dream that has high impact damage and can cause major damage to anything it hits. (Deals 100% Her current Rank in damage) (Range of 20 meters. Travels at 10m/Sec.)
Strengths:- Good for taking out those who she feels are not worth her main spells.
- Can be used to take out a structure due to the minor explosive damage it can cause but only if it hits the same spot enough to chip through it.
- Good starter spell to chain into her others or as a follow up spell.
Weaknesses:- Cannot pierce through walls or barriers.
- Is only single target and not good for a group of enemies.
- While she makes no noise when casting it the impact can make enough noise to alert enemies.
- Is her only last resort when she runs out of mana to protect her frail body.
- Good for taking out those who she feels are not worth her main spells.
- D-Rank Spells.:
- Twilight Salvo.:
- Name: Twilight Salvo.
Rank: D-Rank.
Type: Offensive, Fire.
Duration: 1 Post.
Cooldown: 2 Posts.
Description: At the snap of her fingers Latice brings out an extreme and very bright burst of purple and green flames that cause 100% D-Rank in the middle of the blast radius and 50% on the outer edges while also causing the enemies who see it to be dazzled. (Can be cast anywhere in 15 meters around here.) (Radius of explosion is 10 meters with a five meter middle area for 100% damage and the rest at 50% damage.) (Dazzle does not affect those of a higher rank than the spell.)
Strengths:- Cannot be eaten by slayers due to the twilight nature of it.
- Can deal quick AOE blast damage.
- The dazzling brightness of the explosion can open up enemies to a spell chain.
Weaknesses:- The bright flash is actually an illusion and if enemies can see through them then they are not dazzled.
- Explosion is very predictable and can be avoided due to the requirement of the snap of the fingers.
- It can harm herself if enemies force her to use it in her own area.
- Cannot be used in stealth due to her having to snap her fingers.
- Cannot be eaten by slayers due to the twilight nature of it.
- Twilight Impale.:
- Name: Twilight Impale.
Rank: D-Rank.
Type: Offensive, Ice.
Duration: 1 Posts.
Cooldown: 3 Posts.
Description:
At the snap of her finger she can cause water particles to condense underneath an enemy and cause green ice spikes to quickly strike from the ground up at an enemy. The initial strike deals 100% D-Rank damage and should it hit the spike explodes dealing 50% D-Rank damage.
(Has a range of 15 meters.) (Emits 8 spikes that all appear underneath her opponent. For the bonus 50% all 8 must hit.)
Strengths:- Can lead an enemy into her Twilight spells for a trap.
- Very hard to avoid in point blank range due to lack of time to avoid it.
- Cannot be eaten by slayers due to the twilight infused in it.
Weaknesses:- Slow moving at a higher range and can be avoided.
- Telegraphed due to her having to snap her fingers.
- The spikes can be shattered while they travel to stop the rest from appearing.
- Cannot be used in stealth missions easy due to the snapping of her fingers.
- Can lead an enemy into her Twilight spells for a trap.
- Twilight Laceration.:
- Name: Twilight Laceration.
Rank: D-Rank.
Type: Offensive, Wind.
Duration: 3 Post.
Cooldown: 4 Posts.
Description:
With the snap of her fingers a small pitch black singularity appears which will stick to anyone that attempts to either attack it or transport it, and after a second of charging releases a rapidly expanding sphere of razor black winds. While inside the Sphere enemies take 50% D-Ranks damage while inside it for each post. (Cast range of 15 meters and an AOE of 15 meters.) (Singularity will not stick to opponents that are a rank or higher than the spell itself.)
Strengths:- Cannot be eaten by slayers due to it being mixed with the power from the Twilight Dream.
- The singularity an stick to an enemy that tries to strike it ripping them apart as they have no chance to escape the AOE
- The black winds obscure anything inside making it a good way to cover herself and set up more spells. (Creates a small 1 meter area around her where the winds do not hit.)
Weaknesses:- Very easy to spot due to the singularity.
- Hard to use in small areas as it can create a vacuum due to the massive amounts of winds.
- Hard to use in a stealth mission due to her snapping of the fingers.
- The singularity relies on her having sight of the spot she wants to have it placed for max efficiency.
- Cannot be eaten by slayers due to it being mixed with the power from the Twilight Dream.
- Twilight Break.:
- Name: Twilight Break.
Rank: D-Rank.
Type: Offensive.
Duration: 1 Post.
Cooldown: 3 Posts.
Description:
After making a small black egg like entity appear in her hand she aims it at her intended target and after a moment it travels fast enough to almost seem like a blink storing the energy it has until impact wherein it breaks a small fabric of reality creating a loud screech dealing 150% D-Rank damage and leaving a visible crack in the fabric of reality crackling with energy from the Twilight Dream that fixes itself after a few seconds. (Has a range of 15 meters.) (Travels at 7m/sec.)
Appearance:
Strengths:- A very hard spell to dodge if the target is too slow.
- Deals high damage quickly and is only single target.
- Can deafen any nearby enemies by the primary target due to the screech created from the breaking of both the reality.
Weaknesses:- If the target is fast enough due to the near instantaneous nature of the spell it is hard to hit.
- When used in a cramped area the screech can deafen both herself and allies.
- Requires careful aim to hit correctly.
- Is so loud that it is impossible to use this spell and stay stealthy.
- A very hard spell to dodge if the target is too slow.
- C-Rank Spells.:
- Twilight Apparition.:
- Name: Twilight Apparition
Rank: C-Rank.
Type: Defensive.
Duration: 4 Posts.
Cooldown: 5 Posts.
Description:
Within a second she opens a hole in the dimensional rift bringing out a shadow version of herself that melds with her own shadow and begins to simply defends her from any attack coming after her by taking it for her and can morph it's body to best defend. (Can be broken and destroyed by 2 Instances of C-Rank damage or 1 for anything else above C-Rank.)
Strengths:- Helps deal with her low defense options.
- Can allow for a window of opportunity and trap setting with her other magic.
- Cannot be seen when not defending from an attack so can be used for surprise defense.
Weaknesses:- It can only defend from so much before shattering.
- The rip in dimensions to summon it is loud as it makes a screeching noise as the barrier is ripped open.(Stealth = NOGO)
- The shadow cannot come out if there is nothing for Nera to cast a shadow from.
- Even if it is shattered it goes through the rest of the duration and cooldown.
- Helps deal with her low defense options.
- Twilight Black Spear.:
- Name: Twilight Black Spear.
Rank: C-Rank.
Type: Offensive, Metal.
Duration: 1 Post.
Cooldown: 4 Posts.
Description:
Nera dips her hand into a small hole to the Twilight Dream and pulls out a black spear made from an unknown material enchanted with a shadow that makes it able to pierce the psyche. Once launched at an enemy it rips through them and hits up to three more targets behind them dealing 50% damage only to the targets behind the initial and sends the enemy into an absolute panic causing them to run away in fear until it rips from their bodies violently dealing 50% C-Rank damage and when combined with the hits deals a total of 150% C-Rank damage to the primary target and 100% C-Rank damage to the ones behind it. (Range 15 meters with a 5 meter bonus range behind the primary target. Spear travels at 7m/sec.)(Enemies equal too or less than the spells rank are affected by the fear but enemies above only take the damage.)
Strengths:- Can cause some real havoc if left to use these on enemies.
- Deals lots of damage in a straight line.
- The metal of the spear cannot be eaten by slayers.
Weaknesses:- Spears can be stopped by a wall or anything and require a direct hit to her enemy to trigger the rip.
- Cannot be ripped from metal or rock enemies.
- Spears are loud when they are ripped as they make a wailing noise when the rip happens.
- Cannot use spell if lost use of arms/hands.
- Can cause some real havoc if left to use these on enemies.
- Twilight Grasp.:
- Name: Twilight Grasp
Rank: C-Rank.
Type: Offensive, Shadow.
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Nera snaps her fingers and within seconds a black ring appears on the ground being a 20 meter diameter ring. When it appears the ground begins to ripple as claws from different Twilight Nightmares begin to rip from the threshold and claw at anything they touch and grabbing them to stop them from escaping the area on the ground. (Deals a total of 100% for the initial post it is on the ground then 50% if they remain in it the next post enemies are in it and slows enemies by 50%) (Has a cast range of 10 meters.) (The slow does not affect those a higher rank than the spells.)
Strengths:- Deals strong AOE damage to all caught in it.
- Can slow a lot of people if given the right timing.
- The shadow ring cannot be eaten by slayers due to being mixed with the power from the Twilight Dream.
Weaknesses:- Will stop expanding if it hits a major obstruction like a wall.
- The ring can be destroyed by 2 hits from its own rank of Fire or Light magic.(4 for D-Rank and 1 for B-Rank and higher.
- Cannot be used well for stealth due to the snap of her fingers but also the sounds of screams of the nightmares that comes from the Nightmares grasping out.
- The hands only grasp 1 meter off the ground so it cannot be used on those that fly around or are highly mobile and can get around it.
- Deals strong AOE damage to all caught in it.
Last edited by Nera on 18th July 2015, 2:47 pm; edited 5 times in total