Magic
Primary Magic: Lost Blade Magic
Secondary Magic: N/A
Caster or Holder: Both
Description: Lost blade magic focuses on using an ancient form of re-quip magic. Sealing various powerful swords into a pocket dimensions and unsealing them as needed and channeling their power thought yourself. Each time a lost blade wizard wants to draw a lost blade they must summon it forth from their respective pocket dimension and draw it out manually; The pocket dimension acts as a sheathe for the lost blades as well as safe storage place. Drawing a lost blade brings it out in it's sealed form, one must focus and unseal the blade in order to awaken its true abilities.
Muramasa wields lost blade magic to increase his physical attack and defense prowess. Wielding lost blades takes a lot of magical energy and physical strain in order to use properly, forcing Muramasa to attack quickly and effectively before he becomes too tired to fight. Muramasa excels at close quarter combat, and uses different stances to focus more on defense, attack, or speed type attacks. By combining his sword skills with his magical power Muramasa is able to preform varies techniques that protect him and his allies, attack his enemies, and boost his speed.
Strengths:
Weaknesses:
Spells:
Primary Magic: Lost Blade Magic
Secondary Magic: N/A
Caster or Holder: Both
Description: Lost blade magic focuses on using an ancient form of re-quip magic. Sealing various powerful swords into a pocket dimensions and unsealing them as needed and channeling their power thought yourself. Each time a lost blade wizard wants to draw a lost blade they must summon it forth from their respective pocket dimension and draw it out manually; The pocket dimension acts as a sheathe for the lost blades as well as safe storage place. Drawing a lost blade brings it out in it's sealed form, one must focus and unseal the blade in order to awaken its true abilities.
Muramasa wields lost blade magic to increase his physical attack and defense prowess. Wielding lost blades takes a lot of magical energy and physical strain in order to use properly, forcing Muramasa to attack quickly and effectively before he becomes too tired to fight. Muramasa excels at close quarter combat, and uses different stances to focus more on defense, attack, or speed type attacks. By combining his sword skills with his magical power Muramasa is able to preform varies techniques that protect him and his allies, attack his enemies, and boost his speed.
Strengths:
- Versatility - Due to it re-quip like fighting style Lost Blade wizards are prepared for a variety of situations
- Offensively strong - Strong magically infused melee attacks are a staple of Lost Blade magic.
- Enhances physical and magical attributes - Wielding lost blade magic increase both physical and magical abilities way beyond what a normal human can do.
Weaknesses:
- Mana Consumption - Using lost blades causes a constant drain on any wizard wielding them.
- Unsealing Rate - Unsealing and drawing lost blades takes more time then regular re-quip magic.
- Physical Strain - Using lost blade magic and lost blades causes major physical strain on any wizard who uses it, causing them to fatigue quickly.
- Unworthiness - Each lost blade is semi-sentient and has its own will. Any one can be not deemed worthy by the blade and as such cannot pick it up or wield it.
- Lineage-Spirit Link:
Lineage: Spirit Link
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumored that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
Usage: Each form lasts for 3 posts and can be used once per thread.
The berserker gains a giant two handed spirit claymore, capable of shredding through User ranked armors and defenses, up to A-Rank. No defensive or healing spells may be used in this form
The guardian gains a massive shield of adamantum capable of blocking the equivalent of 3 A-ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a B ranked Dragon Slayer roar. Also can use claws and tail for basic melee damage. Cannot use any other spells or magic in this form.
- Lost Might - Channeling the power of a lost blade into ones body can greatly augment physical strength and speed of the user for a short duration. It multiples speed and strength by 1.5 and lasts for 2 post, with a cooldown of 4 posts.
- Lost Armor - Channeling the power of a lost blade into ones armor can increase physical and magical defenses along with elemental protection of any blade currently being wielded temporarily.
- Lost Seal - The ancient lost blade sealing technique is used in the binding of a new lost blade to a wizard, but can also be used to temporarily weaken or slow enemies. It can either seal an opponent's power or speed reducing it by a 1/4. Seals appear as chains around their respective targets and can be broken to stop their effects.
Spells:
- D Ranked Spells:
- Ethereal Blades:
Name: Ethereal Blades
Rank: D
Type: Offensive
Duration: 3
Cooldown: 4
Description:- Image:
Strengths:- Quick: Muramasa can draw these blades almost instantaneously.
- Versatile: The blades can be thrown at any time and the impaled spears can be retrieved.
- Remake: As long as Muramasa is wielding an ethereal blade he can quickly make a new one with the same duration as the one he is using.
Weaknesses:- Fragile: The blades can be easily broken ending their effect. 2 D-Ranked attacks per blade.
- Weak: The blades themselves are not very damaging
- Easily Dodged: As long as the opponent has a clear line of sight, the thrown spears can be avoided.
- Focused: Muramasa can't use other abilities or activate spells while using Ethereal Blades.
- Fujin:
Name: Fujin
Rank: D
Type: Spell Weapon- Images:
Sealed
Unsealed
Cooldown: Duration + 1
Description:
Fujin is the Lost Blade of Wind. Crafted in ancient times using a lost forging process; combining rare metals with wind type monster components and powerful lost wind magics.
Active: Wind Cutter
-Muramasa sweeps Fujin in front of him sending a crescent wave of wind forward from the blade's edge. The wave of wind is dense and slices through the air as it travels. When it strikes it's target it creates a small vortex of wind blades temporarily. If it misses it fades back into normal wind. Max Range 30 ft., Wind Blade Size: 6' long, 1' at it's widest, and 1" thick, Vortex is 6' by 6' and lasts one post. [10% mp cost, 2 post cool down.]
Passive: Wielding Fujin grants Muramasa with a 10% speed boost.
Strengths:- Quick: Fujin attacks are quick and hard to follow.
- Wind Defense: Muramasa is infused with wind magic from Fujin and can absorb any lower ranked wind type magic. Same ranked wind magic does half damage, and higher ranked wind magic does full damage.
- Lightweight: Fujin and it's wielder are powered by the wind, making them lighter and more agile, making it easier to dodge attacks.
Weaknesses:- Physically weak: Fujin is quick and agile but is physically weaker then other lost blades.
- Wind weaknesses: Being infused with wind magic, Muramasa takes added damage (1.25) from any source that deals extra damage to wind type I.e Fire magic, Wind slayer magics.
- Sloth: After Fujin is resealed Muramasa is slowed for a short duration. 1 post
- Sealed Stagnation: Fujin can only be unsealed in a environment that can produce wind.
- Fudo:
Name: Fudo
Rank: D
Type: Spell Weapon- Images:
Sealed
Unsealed
Cooldown: Duration+1
Description:
Fudo is the Lost Blade of Flame. Created in a bygone era using different fire elemental monster components, lost flame magics, and a rare flaming metals; forged together inside a lost furnace known as the Phoenix Heart.
Active: Fire Pillar
-Muramasa plunges Fudo into the ground and causes a flaming pillar to erupt from underneath his opponent. Fire Pillar has a range of 30' and must only travel underground until it erupts. When it erupts it creates a 8' high tower of flames engulfing anyone in the 6' wide area.
[5% mp cost, 4 post cool down.]
Passive: Wielding Fudo grants a 10% physical attack boost.
Strengths:- Fire Force: Muramasa's magical attack power are fueled by the flames and are heightened by 10%.
- Fire Shield: Muramasa, infused with Fudo's flame magic, can absorb any lower ranked fire type magic. Same ranked fire magic does half damage and, higher ranked magic does full damage.
- Flame Eater: Fudo eat the flames from surrounding fires.
Weaknesses:- Fire's bane: By being infused with fire magic, Muramasa, takes extra damage (1.25) from sources that deal extra damage to fire type magics. I.e Water magic, Ice magic, Fire slayer magic.
- Unwieldy: Fudo acts wildly swinging everywhere craving movement.
- Burn Out: After Fudo is resealed Muramasa is weakened for a short duration.
- Backlash: Sealing Fudo before it has eaten flames causes it to burn the wielder until it does.
- Amaterasu:
Name: Amaterasu
Rank: D
Type: Spell Weapon- Images:
Sealed
Unsealed
Cooldown: Duration+1
Description:
Amaterasu is the Lost Blade of Light, and was crafted by a lost order of blessed saints. Made using holy metals retrieved from fallen stars, light-steel feathers from a lost bird; The Holy Roc, and lost holy magic. Fused together in a forge of light and blessed by the holy order, it was lost long ago.
Active:
Light's Protection - Create a barrier of light to resist opponents attacks.
-Muramasa readies his sword and focuses his magic into Amaterasu. He quickly sweeps it back and forth casting a rune of light that creates a shield of light to block attacks. Blocks any same ranked attacks, any higher ranked attacks break through.
[5% Mp cost, 3 post cooldown]
Passive:
Light's Blessing - Wielding Amaterasu provides a 2% Hp Regen per post.
Blood Oath - Resealing Amaterasu drains Muramasa health 5%.
Strengths:- Great Defense: Amaterasu has an excellent defense and support abilities.
- Light's Embrace: Amaterasu infuses Muramasa with holy light and his physical attacks deal holy magic damage. Muramasa also gains a resistance to holy magics like demon slayer magics and can absorb any lower ranked holy type magic. Same ranked holy magic does half damage, and higher ranked holy magic does full damage.
- Blinding Flash: Amaterasu attacks have a chance to blind opponents with holy light.
Weaknesses:- Do no Harm: Attacks don't deal physical damage.
- Light's Bane: Sources that deal extra damage to holy type magics source such as god slayer magic deal extra (1.25) damage to Muramasa.
- High Mp Usage: Wielding Amaterasu is very taxing to a wizard.
- Blood Seal: To reseal Amaterasu Muramasa must use part of his hp.
- Spell fusions:
List of Spell Fusions:(Locked until B rank)
(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Blade Fusions
Rank: N/A
Type:
Fused Spells Two Spell Weapons
Last edited by Muramasa on 19th July 2015, 9:37 pm; edited 1 time in total