Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Lost Magic: Twilight Call.

    Kyrin Aminev
    Kyrin Aminev

    Player 
    Lineage : Inuki: The Dog Demon
    Position : None
    Posts : 89
    Guild : Laughing Coffin
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Denis Aminev.
    Experience : 250

    Lost Magic: Twilight Call. Empty Lost Magic: Twilight Call.

    Post by Kyrin Aminev 15th July 2015, 5:42 pm

    Magic


    Primary Magic: Lost Magic: Twilight Call.

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Caster.

    Description:
    Latice the master of the Twilight Dream while in our world is greatly weakened but that does not mean that it is any less a danger. While in control of Nera it is capable of channeling her bodies magic to summon the forces of the Twilight Dream to wreak havoc on whatever it feels needs to be destroyed at the time. Due to how the Twilight Dream works Latice is capable of creating and summoning some highly dangerous and deadly things be it spectral fire unable to be eaten by slayers or by infusing its own aura form with enough power to let loose a barrage of deadly attacks. In the end Latice is simply a motor of havoc and destruction with a magic to match it.

    Strengths:


    • Strong and Versitile due to the sheer amount of entity's that Latice can call from Twilight.



    • Slayers cannot eat her spells due to them not being able to eat the twilight spells and elements.



    • Trickery of the Twilight King, Latice knows how to use the spells in ways that would make it hard for a person to deal with head on.


    Weaknesses:


    • Ranged only if any melee gets too close they risk hitting themselves with their own magic.



    • weak body due to the fact Nera is still a child making it hard for her to stick in a fight.



    • Hard to hide due to Latice giving out a massive aura of killing intent combined with the visible nature of the magic.



    • While it may not be a dragon itself due to the nature of being born from the collective nightmares of dragons the slayer magic for dragons deals more damage to it equal to their bonus.


    Lineage:

    Malefic Illusions:
    Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
    Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
    Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.

    Unique Abilities:


    • Unnatural Child: Even though she is a child when Latice is in control her body gains the strength of a fully grown adult (Of her rank).



    • Twilight Siphon: Nera has an odd connection to the Twilight Dream and has a 5% bonus to hp and mp regen. (Happens once every 5 posts.)



    • Chosen Child: Should she ever get enraged at someone while Latice is not in control Nera is capable of harnessing and using weaker versions of the spells using her own fear and anger as fuel.



    • Nightmares Eyes: Due to the influence of Latice, Nera is completely unaffected by darkness and can see perfectly even if it is pitch black out.



    Spells:

    Signature Spell.:

    D-Rank Spells.:

    C-Rank Spells.:


    Last edited by Nera on 18th July 2015, 2:47 pm; edited 5 times in total
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Lost Magic: Twilight Call. Empty Re: Lost Magic: Twilight Call.

    Post by Mistress Venir 18th July 2015, 7:55 am

    Oh my goodness, I'm so sorry about the delay! I was gonna do this last night but I passed out on my computer @-@

    Nera wrote:Magic


    Primary Magic: Lost Magic: Twilight Call.

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Caster.

    Description:
    Latice the master of the Twilight Dream while in our world is greatly weakened but that does not mean that it is any less a danger. While in control of Nera it is capable of channeling her bodies magic to summon the forces of the Twilight Dream to wreak havoc on whatever it feels needs to be destroyed at the time. Due to how the Twilight Dream works Latice is capable of creating and summoning some highly dangerous and deadly things be it spectral fire unable to be eaten by slayers or by infusing its own aura form with enough power to let loose a barrage of deadly attacks. In the end Latice is simply a motor of havoc and destruction with a magic to match it.

    Strengths:


    • Strong and Versitile due to the sheer amount of entity's that Latice can call from Twilight.



    • Slayer immunity due to them not being able to eat the illusory spells and elements.(Alright I know it's sort of nit-picky but you're not "immune" to slayers, you can just put that the can't eat the illusory spells/elements)



    • Trickery of the Twilight King, Latice knows how to use the spells in ways that would make it hard for a person to deal with head on.


    Weaknesses:


    • Ranged only if any melee gets too close they risk hitting themselves with their own magic.



    • weak body due to the fact Nera is still a child making it hard for her to stick in a fight.



    • Hard to hide due to Latice giving out a massive aura of killing intent combined with the visible nature of the magic.



    • While it may not be a dragon itself due to the nature of being born from the collective nightmares of dragons the slayer magic for dragons deals more damage to it equal to their bonus.


    Lineage:

    Malefic Illusions:
    Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
    Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
    Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.

    Unique Abilities:


    • Burning Shield: If anyone with intent to harm her comes within 2 meters of her she creates a molten shield of purple illusory flames that deal her rank in damage and can only happen once per post.(Hmmmmm what about once ever five posts? Maybe capping out at like three times per thread?)



    • Twilight Dream: Once per thread when she is about to take lethal levels of damage Nera gets sent temporarily into the Twilight Dream for 3 posts where she heals and is unable to be hurt coming back with 15% hp returned.(There's two ways to do this: You can keep the three posts but only heal 6% or get to hide away for one post and regen 5%.)



    • Chosen Child: Should she ever get enraged at someone while Latice is not in control Nera is capable of harnessing and using weaker versions of the spells using her own fear and anger as fuel.



    • Nightmares Eyes: Due to the influence of Latice, Nera is completely unaffected by darkness and can see perfectly even if it is pitch black out.



    Spells:

    Signature Spell.:

    D-Rank Spells.:

    C-Rank Spells.:


    _____________________________________________________________________________________


    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o3_500

    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o4_500

    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Kyrin Aminev
    Kyrin Aminev

    Player 
    Lineage : Inuki: The Dog Demon
    Position : None
    Posts : 89
    Guild : Laughing Coffin
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Denis Aminev.
    Experience : 250

    Lost Magic: Twilight Call. Empty Re: Lost Magic: Twilight Call.

    Post by Kyrin Aminev 18th July 2015, 8:48 am

    Bump from edits.


    _____________________________________________________________________________________

    Magic | Theme
    Lost Magic: Twilight Call. 0WdTnds
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Lost Magic: Twilight Call. Empty Re: Lost Magic: Twilight Call.

    Post by Mistress Venir 18th July 2015, 1:05 pm

    I apologize for the delay, and for the changes that I did not ask for initially. I'm still learning so I missed a few things, I apologize about that.

    Nera wrote:Magic


    Primary Magic: Lost Magic: Twilight Call.

    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)

    Caster or Holder: Caster.

    Description:
    Latice the master of the Twilight Dream while in our world is greatly weakened but that does not mean that it is any less a danger. While in control of Nera it is capable of channeling her bodies magic to summon the forces of the Twilight Dream to wreak havoc on whatever it feels needs to be destroyed at the time. Due to how the Twilight Dream works Latice is capable of creating and summoning some highly dangerous and deadly things be it spectral fire unable to be eaten by slayers or by infusing its own aura form with enough power to let loose a barrage of deadly attacks. In the end Latice is simply a motor of havoc and destruction with a magic to match it.

    Strengths:


    • Strong and Versitile due to the sheer amount of entity's that Latice can call from Twilight.



    • Slayers cannot eat her spells due to them not being able to eat the twilight spells and elements.



    • Trickery of the Twilight King, Latice knows how to use the spells in ways that would make it hard for a person to deal with head on.


    Weaknesses:


    • Ranged only if any melee gets too close they risk hitting themselves with their own magic.



    • weak body due to the fact Nera is still a child making it hard for her to stick in a fight.



    • Hard to hide due to Latice giving out a massive aura of killing intent combined with the visible nature of the magic.



    • While it may not be a dragon itself due to the nature of being born from the collective nightmares of dragons the slayer magic for dragons deals more damage to it equal to their bonus.


    Lineage:

    Malefic Illusions:
    Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
    Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
    Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.

    Unique Abilities:


    • Burning Shield: If anyone with intent to harm her comes within 2 meters of her she creates a molten shield of purple illusory flames that deal her rank in damage and can only happen once per five posts.(After some consideration Burning Shield/Twilight Dream are more like spells rather than abilities, would you consider changing those two abilities?)



    • Twilight Dream: Once per thread when she is about to take lethal levels of damage Nera gets sent temporarily into the Twilight Dream for 1 post where she heals and is unable to be hurt coming back with 5% hp returned.



    • Chosen Child: Should she ever get enraged at someone while Latice is not in control Nera is capable of harnessing and using weaker versions of the spells using her own fear and anger as fuel.



    • Nightmares Eyes: Due to the influence of Latice, Nera is completely unaffected by darkness and can see perfectly even if it is pitch black out.



    Spells:

    Signature Spell.:

    D-Rank Spells.:

    C-Rank Spells.:


    _____________________________________________________________________________________


    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o3_500

    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o4_500

    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Lost Magic: Twilight Call. Empty Re: Lost Magic: Twilight Call.

    Post by Mistress Venir 18th July 2015, 2:52 pm

    Further edits were discussed via Skype, and all seems well so you can go ahead and call this:

    APPROVED

    Lost Magic: Twilight Call. D07fty2


    _____________________________________________________________________________________


    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o3_500

    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o4_500

    Lost Magic: Twilight Call. Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:

      Current date/time is 21st November 2024, 8:41 pm